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Showing content with the highest reputation on 03/25/2017 in all areas

  1. 6 points

    Tfw no more blue 

    Tfw no more blue
  2. 5 points
    Arty removal has been confirmed for the patch following Havok Engine implementation
  3. 4 points
    WG doesnt have stockholders, its a private company (they where delisted in 2012), and Big Boss Victor Kislyi, who founded the company and is CEO aproves big box tanks (he even wanted to restore the real maus, till #russia_1 tards ruined it (Serb is also shareholder afaik) So no, they dont care in that regard, all they care for is how to keep there chicken with golden eggs alive, as soon as the numbers show that more people quit due to arty as there are arty players, Serb will nerfrape all arty players in the ass so hard, they will start buying Fort Knox gold packages to make it stop (and EULA and so means NOTHING for WG, its their game, and their rules + you got compensated comrade!!) ps: and the arty hate is far, far stronger as the whine about ``unfair treatment``, im willing to go full retard and get perma banned on official forum to participate in the biggest shit show the online forums ever saw, im barely ever visiting, but for this special occasion i will go full retard, all those ***** can ***** and get some ***** in their ass and i hope their mothers get ***** and ****** KURWA PEDALE JEBANY. ps: or just remove tk penalty for arty and the player base will sort it out, 100% arty will get tked. every. single. game.
  4. 3 points

    HMS Hood coming

    The irony will be a game in which the Hood detonates a Bismarck...
  5. 2 points
    Get ready. You wont believe this: https://thearmoredpatrol.com/2017/03/23/wot-wg-devs-considering-the-removal-of-the-artillery-class/ Yes. Thats right. WG is considering to... r e m o v e a r t y " On an official WG RU stream, the developers are considering the removal of the artillery class if the stun mechanics currently being tested on the Sandbox server are received negatively. "
  6. 2 points
    I don't like the change much, primarily because it is such a hugely clumsy sledgehammer approach. And bizarre...BB's with higher detection ranges when on fire, than when actually firing their guns. The worst is that a simple mechanics change would be far easier, achieve the desired "stop Zao/*insert lame stealth firing whomever* from sitting in the back spamming HE", while still not completely wrecking DD's. Make ships visible when firing - not detected, but visible. Give that a 10s cooldown (vs 20s while in detection range) and blammo, SF fixed. Zao/Belfast/whatever parked broadside, just spewing HE. Wait for the cit hits... Even using islands would be a little riskier - get a spotter plane up, and now you don't need to work as deciphering muzzle flashes. Now, could be tricky finding the right angle to drop shells down onto an Atlanta with catapults engaged, but at least it's feasible. And maybe being able to see the Benson pew pewing a few HE shells for no damage in between torpedo runs will allow BB's to get back to their regularly scheduled torpedo bitchfest. I prefer the moment, when after shredding a couple red DD's, their german BB charges at short range (it's always German...Bayern, Gneisenhorst, Tirpmarck...) and gets demolished by a volley of torps and 14 AP shell salvos every few seconds. Actually, it's the salt filled rant a few seconds later that I really enjoy.
  7. 2 points
    Gorillaz HYPE, 4 Singles dropped at the same time, and new album releasing on April 28th! http://imgur.com/gallery/Ure7j
  8. 2 points
    Was reading the weatherzone forum thread on TC Debbie and came across this interesting story.
  9. 2 points
    Going to do something completely out of character and not follow that up with a random fail gif. Nah fuck it....
  10. 2 points
    Arty might more annoying, it might become less annoying as in itself. However, for those who actually play arty in randoms for other reason than mission (aka clicker shitters) stunning arty wont be as much "fun" to play. They play arty because of ability to click massive nukes around map. For those stun arty is even less fun to play so my expect is that they move on other tanks. The stun mechanic rework should make arty overall more unpopular, expect maybe for BC 155 58... Also, let me quote this post i posted sometime ago which explains why the removal is actually legit best possible option:
  11. 2 points
    430v2 > T 54 http://wotreplays.com/site/3453310#sand_river-rojo_teamnosleep-object_430_version_ii
  12. 2 points
    Their vocabulary is expanding
  13. 2 points
    Species report: Jagdpanzer E100 Scientific Name: Werhmactus magnificus Common name: The "Mighty" Jagerü Habitat: Less than 100 meters from the allied cap circle Temperament and Behavior: Appears docile at first glance. magnificus have been known to enter a state of apparent "false death" for long periods of time, not moving one bit except to occasionally sniff the air with their long, prominent snout. Do not be fooled. When aroused from this slumber, they anger quickly without warning. Due to their poor eyesight, they cannot discern at whom they attack and will fire blindly at the nearest target. This researcher had the misfortune of observing a stunning 45% magnificus specimen during a chance encounter. However, the researcher abandoned caution and was fishtailed by the mighty beast while driving full speed. The creature proceeded to attack him in the rear with a High Explosive round (his first round of the match), setting him on fire. (Included: one requisition form for a new vehicle. Please don't cheap out and get a Chinese one again). Light vehicles take extreme caution--playing passively in the presence of the Jageru will tend to arouse its temper, regardless of the tactical situation. Intelligence: Minimal intelligence observed. Wild Jagerü seem to operate on pure animal instinct. They do possess a small capacity for communication, but our greatest minds have attempted to decipher the utterances to little avail. One of the few deciphered phrases (for which the scientist was featured in Nature) translates roughly to "LIGHT TANK GO SCOUT." Population: While there is no clear estimate of the total population, it appears to be healthy and stable. These are hardy creatures and will likely survive well into the future. Breeding: [REDACTED]
  14. 1 point
    I feel bad for seld-avertising here, but giveaway so maybe people pardon me https://www.youtube.com/watch?v=f95ZJQ_Z8zA
  15. 1 point

    Ranked Season 6: Back to Seven

    One of the things that kept happening to me in ranked is our team would establish an early cap and kill advantage but then throw it all away by chasing ships despite me spamming chat not too. It just got to be too frustrating for me to continue.
  16. 1 point
    Will investigate and let you know
  17. 1 point
    When your best friend doesn't respond to your texts for days and you get really worried, then remember they're on a cruise. Fuck you for having fun, I hope you get sea sick Schnitzel is lonely now
  18. 1 point

    Seeking a Coach to help my game

    Take this with a grain of salt as Im a "new player" too, but had a break for over 2 years after 5k battles. Ive been pretty average or slightly below for a very long time but did OK in the Russian lines, as poster above me mentioned its a very versatile line that does everything pretty well but you cant abuse ridge-lines as per say american/british tanks. For me, watching replays is alot of hassle and its easier to find good players and watch their streams and read up on this site. Basicly there is 3-4 things that have pretty much "skyrocket" my performance and its 1. Watch streams/replays. I watch QB and Lemmingrush. QB makes the stream fun while Lemmingrush explains more, pauses the game and draws on the maps and so on. 2. Map/Situational awareness. Make it bigger and look at it every 5-10 sec (reload). Try and read where people are going to to or find a way "in" to help team mates. 3. Analyze your mistakes. This doesnt mean you have to watch a replay. For me, now, I usually feel when I make a bad move. My biggest problem is playing on tilt as it makes me eager and taking way to much risk. Now I feel it during like "Why did I drive here? Why am I driving there?" and usually Im right and blow up. Controling my frustration is huge for me as those sessions are alot better. 4. Tanks.gg . Have trouble with a tank? Look it up so the next time, you wont have the same problem. If you dont have fun, dont push it. Its hard, I know, but its better in the long run.
  19. 1 point


  20. 1 point
    With the l71 you have a 200 DPM advantage over the pershing and 150 over the cent. You also have comparable gun stats to the pershing with better final acc. With the l100 you have same DPM and your only advantage is being slightly better at 300m+ though that is still debatable since being able to shoot almost 1 more shot per minute gives you a bigger chance to hit shit than a slight bump in accuracy.
  21. 1 point
    The advice you got starting to read yourself up on Wot Wiki regarding base mechanics was a good start. Basic knowledge of terms like 'sidescraping', 'Weakspots' 'Pen' etc needs to be mastered on a subconscious level. You have gotten 4k games under your skin so youre not a total greenhorn anymore, but still you are pretty fresh. I suggest you try to systematize your play a bit more. You have done what every unskilled player naturally does-rush up the lines to get those sweet looking tier x gems. This is what I would seriously consider if I were you: #1 go down back the Russian heavy-line to the tier V KV-1. This tank has lost some but not all of its former glory. In KV-1 you will learn the most basic skill set needed in WoT- the art of heavily armored heavy tank brawling. It is also a good money-maker. It should be the first tank you really feel the ability to dominate a battlefield when top tier, the tank where your actions and decisions are crucial for your team. To be effective you will have to master sidescraping, how to hide your weakspots like the LFP, to take hits for weaker teammates on your team due to a relatively generous HP pool to generate effective trades, how to lock down one flank with inferior numbers. Perhaps the most important skill you learn here is the ability to scrutinize team comps more so that you are pretty sure you place your slow-moving tank at the most effective place for your team. If you do wrong here you will probably not be able to flex much, reset cap, help other flank etc with strong chances for your team to loose as a result. This skill is paramount for effective heavy tank play almost regardless of tank and is smth that even very experienced and great players underestimate at times especially if they predominantly play med tanks. This list actually goes way further. If you do a thorough job in this tank ,maybe even 2 or 3-mark it you have one tank class you can fall back on and be secure in. When the huge RNG factor hits you in the face there is always nice to have some sort of safe haven and conserve your sanity. With the exeption of IS-8 at tier IX the rest of the tanks in this line have pretty much the same playstyle. You can progress in the tree somewhat faster knowing that you master most(but not all due to increasing difficulties in higher tiers) basic skills regarding stronk tenk play. #2 do the same with the tier VI Russian med t-34/85. In this tank you will learn most of the skillsets to what experienced players refer to as Russian hover-med play. I do not bother to make a list here- med play is more complicated than heavy play. The point is that if you do a thorough job here, a lot transfers directly to the rest of this line ending in the 2 most versatile and dominant top tiers in the game, t-62A and obj 140. When working on #1 and #2 try to focus on whole sessions where you just use one single tank to learn as much as possible with it and to finetune your skills in it. How fast are the different types of shells? whats the reload time? turret traverse/hull traverse/the combo of both. VR? soft stats? etc etc If u get nuked by arty- bad shit. Use the time till the game ends to reflect around some of these basics and cool down in the process. Hate the clickers but not to the extent that it has significant influence on your mind. Try to enter every game as balanced as possible. In this process, an effective way to help this is to turn XVM off. It only messes with your head. Play vanilla ingame. All the lovely colors look intimating at first but your eyes relax more without this christmas tree of color impressions if nothing else. Stats are important, but not ingame. AFTER a full session, it is time to review a lot of your games, compare them with better players to recognize weak decisions in your play etc. Then you also look up stats in the hope that you have improved somewhat. The most important stat is WR, after that DMG output. You will learn how to weigh these 2 stats against each other almost instinctively. WN8 is also when looked upon during a whole session a good indicator regarding your progress(when I say session I use this term subjectively, it can mean anything from 10 up to several hundred games.) I would recommend to not play longer sessions than around 2 hrs before you take a significant break. WoT wears you down, it is literally a battle of attrition and you need frequent breaks to be on top of your game. As a beginner, watch streamers like Zeven(NA) and QB(EU) The latter is great for newcomers of this game while Zeven has smth to give to all categories of players. GL with your progress
  22. 1 point
    root canal treatment after party with my cataflam and redbull vodkas.
  23. 1 point

    Premium lights post light changes

    Yea, the clip size on the 13 57 becomes a lot more meaningful if 2 of 3 battle tiers have tanks that can more or less be killed in a single drum. It might even be able to load AP and sometimes make profits. ALSO this decision basically shows that WG acknowledges that LTs are crap as currently implemented. Something we all know, but gets overshadowed by more egregious crap like arty.
  24. 1 point
    Let's not forget this is the same company who had to cancel the entire Rubicon patch a few days before release because apparently stupid ideas need to be extensively tested on CT before being deemed stupid, even if anyone with a working brain behind their monitor can draw the same conclusion from 1-2min of reading. It's the same company who thought the Grille would need a buff after release because it would underperform. Same company who is currently powercreeping tier 8 through premiums and completely leaving anything else at the same time. No small buffs, no overhauls. Just premiums that are flat out strongest in tier. How do you expect a company like this to open itself up to chargebacks when they'd rather have a dollar a day more than normal over a satisfied playerbase Now it'd be great but let's not pretend that the game doesn't frustrate the shit out of you even without the arty We'd all quit if we had something better to waste our time on
  25. 1 point
    Madner Kami

    Strv S1

    Click it.
  26. 1 point

    RN CL discussion What do you think

    This is both my experience and my stats from Leander so far. Solid ship but doesn't carry well. It's also very frustrating to ricochet off destroyers
  27. 1 point
    I just watched a video on Nasal polyp removal and im equally disgusted and intrigued
  28. 1 point
    Got a little bit carried away with my battle buddy resets yesterday. Still blue...
  29. 1 point
    Currently banned from FB for 7 days for posting cuntface meme on kac page.... fwarken
  30. 1 point

    E50m 4.6k overall dmg session

    I play every game as if there is no arta. I do this because if i always played arty safe there is no risk/reward. Arty is such a broken mechanic you can never be arty safe 100% of the time. Sorry for late response don't check the forums often
  31. 1 point

    HMS Hood coming

    Ship flavour: +100% chance of magazine detonation.
  32. 1 point

    Ranked Season 6: Back to Seven

    Finished 2 stars short of R 1. Cry me a river. I tend to get smashed with disconnects and bad lag forcing restarts with ping going up to 1256(iirc) last battle. Last "session was 14 + 5 losses losing 2 stars Game only displayed last results about 10 minutes later... :Tall image Big image alert:
  33. 1 point
    At a guess... more ways to get people to spend credits. More 10s to buy. More expensive ammo. Higher repair costs. One thing is for sure tho... they sure didn't want them to become more relevant as that would have required fixing their maps and hence making the game harder for shitters.
  34. 1 point
  35. 1 point
    The fact that 9 out of 10 arty apologist's reason for keeping arty is "to make people mad lul" is just fucked. Why do you have to go and fuck up something nice for everyone else? What the fuck is wrong with you? There's a special place in hell for those shitlords.
  36. 1 point
    Isn't that just a rumor made by people who don't understand EULA?
  37. 1 point
    Special mode where prem cancer players can shit on real bots?
  38. 1 point
    so our favorite purple text anime spamming E25 player got ban on offical forum, took them long enough
  39. 1 point
  40. 1 point

    [NA] LF Advances

    You guys wanna turn this into a thread for any potential legionaries to advertise themselves? To be honest I only discovered advances just now and it looks pretty fun, I'll play with whoever is willing to have a green
  41. 1 point

    T-103, Soviet T8 TD

    and yet, still no American or British tier 8 TD...
  42. 1 point
    When there's a new receptionist at your psychiatric practice and she's gorgeous meanwhile I havnt slept since Saturday because mania and have the brain functionality of a raisin. I said "Hey.... You, me, living on this world together. Sounds pretty nice" *shoots self* She laughed at least, tho it was most likely due to the combo of sounding like I'm tipsy, body language of a sedated person, and the fact I was resting my cheeks on my hands which prob made my face squish up. LOOK OUT BOIS. SCHNITZELS PICKING UP CHICKS AT THE PSYCH WARD.
  43. 1 point

    Show Off Your Triple Marks of Excellence

    Another awful chinese tank
  44. 1 point

    Object 252U

    Tank Is extremely hard to play. Occasionally I'm forced to sidescrape instead of simply rolling my face across the keyboard. WG please fix this bug
  45. 1 point
    Got permabanned on the official forums without even having 1 strike. The reason?
  46. 1 point
    tbh if type 5 and o-ho didnt exist this would be by far my favorite tank in the game
  47. 1 point
    My two newest; the AMX 50 120 and the T54E1. Both very AIDS, 2/10 would recommend.
  48. 1 point

    Cap point mechanics

    Capping is such a simple concept that I am frankly shocked it's even a question that requires discussion. However since it's something not really touched upon, I can see where confusion comes from. Wrong. 3 is the physical max you can have on cap for standard/atk + def modes. Any other tanks accrue 0 until it is their 'turn' to cap (determined by resets or getting of cap). You accrue 1 cap point/second per tank on the capture circle in standard and atk/def modes. You can accrue a maximum of 3 cap points/second according to the wiki. Consider this situation: You have 5 tanks on cap that go on at all different times. Tank A goes on cap and accrues 1 cap point/second 1 second later, Tank B goes onto cap and also accrues 1 cap point/second for a total of 2 cap points/second. 1 second later Tank C also goes onto cap and accrues another 1 cap point/second for a total of 3 cap points/second Tanks D and E (D goes on before E) goes onto cap shorty after but both accrues 0 cap points/second due to the physical max of 3 tanks accruing points on cap. Let's say this process takes 10s in total. This would mean the following: Tank A accrue 10 cap points Tank B accrue 9 cap points Tank C accrue 8 cap points Tanks D and E accrue 0 cap points This accounts to a total of 27 points. Now if tank A gets hit (penetration/module damage)..the counter drops from 27 --> 17 and the following occurs... Tank A's accrued 10 cap points drops to 0 and is put at the end of the capturing queue. Tank B still has 9 cap points and continues to accrue at 1 point/second. Tank C still has 8 cap points and continues to accrue at 1 point/second Tank D begins to accrue points starting from 0 at a rate of 1 point/second. Tanks A and E now accrue 0 cap points but tank E now has priority for beginning to accrue points when Tanks B, C, or D gets reset. The same concept applies of Tanks B or C gets reset first/later. Their cap points become nullified and the tank that accrues points shifts based on order of who got on cap first. The tank that gets reset gets lowest priority for capping until it comes full circle again. This is why in a competitive situation (or clan wars/advances/absos) you see UP TO 3 capping. Any more tanks are designed to screen or act as bait to confuse the enemy to falsely reset a cap that accrues 0 points/second. That should not be the case. It might be different because strongholds/WG coding lul. Was this an advance?
  49. 1 point
    Give me upvotes to feed my soul since its 4am and I havnt had dinner and the house has no food
  50. 1 point

    E50m 4.6k overall dmg session

    i like how you imply that "it's carbon, so it doesn't count"