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Showing content with the highest reputation on 05/27/2018 in all areas

  1. 6 points
    Whips the dust off his banning wand.
  2. 3 points
    zbran

    Halo SPV3

    The problem is, of the 10 topics contained in the recent topics section, 7 of them belong to you. Of that 7 new threads you've posted, none contain anything of interest regarding the game. It's just your mindless drivel. I think it's already being pointed out to you but I'll say it again. USE THE FUCKING STATUS UPDATES FUNCTION. that way I can just completely ignore you and your useless information. Is that too difficult for you to get your head around?
  3. 2 points
  4. 1 point
    Kolni

    [Supertest] Excalibur, Tier 6 British TD

    A new British TD has surfaced, and one that is truly challenging the Churchill GC for the ugliest tank in the game. I'm not familiar with tier 6 so I'm not sure how good these stats are, but there are two different gun options where one seems to be a derp with fairly high HE pen for T6 but absolute garbage in every regard and a standard pea-shooter british low tier gun as the other. It's also a bit special as it has 90/90 traverse which is is similar to the Obj 430v2 and 416, and nice depression but that isn't uncommon for low tiers anyway. 18hp/t makes it look like a mobile tank with a top speed of 50, and the pea-shooter seems to have okay pen values with very nice gun handling (1.6 aimtime is very low and .33 makes it effectively as comfortable of a gun as a russian T10 medium regardless of what the hidden soft stats might screw it over with). Armour is garbo but the closest thing I can compare this to is if the Churchill GC and E 25 made a baby. This is that baby.
  5. 1 point
    MAJEST1C

    Threadripper 1950X [Build log]

    Decided it's finally time to replace my old rig after 5-6 years. I will continue update this thread later, just bunch of images for now. Build Parts: CPU: AMD Threadripper 1950x (Paid: $666.2 MSRP: $999.99) Motherboard: Asus ROG Zenith Extreme ($389 MSRP $550) RAM: 32GB G.SKILL TridentZ RGB 3200 mhz CL14 ($545) GPU: EVGA GTX 1080 Ti (Have not purchase yet). I need to choose my purchase timing carefully, so I can do EVGA 90 days set up program for the next gen GPU. Case: Thermaltake Tower 900 ($219 MSRP $250) Storage: Samsung EVO 860 1TB ($228 MSRP ~$270) PSU: EVGA P2 1000 ($237 MSRP $279) Cooling: Custom liquid cooling parts Full list: https://pcpartpicker.com/user/MAJEST1C/saved/sKsKZL Some more pics for your eyes only Mobo Mobo with Bitspower waterblock Installing the CPU Some challenges I faced so far: 1) Reservoir mounting: can't find vertical mounting brackets that would support mine as far as I know of 2) Wire management 5.29.18 (added pricing) Still trying to figure out reservoir mounting. Currently using zip ties to hold it in place
  6. 1 point
    Ummm, it's there. Give it a whirl brah. @Ezz @StormCrowReaperManyHats Rejoice! - you can now upload your own custom backgrounds. Some ground rules: Maximum file size supported is 125Kb. Only .png files are accepted. Images should be 468 x 100 pixels (width x height). The forum sig generator will handle images of different sizes, but they'll be scaled, so may look bizarre. You may need to control-refresh (CTRL + F5) to see your new file, which will be shown below if successful. Also, Scrubometer now supports more than 100 players.
  7. 1 point
    ZXrage

    Halo SPV3

    yo dawg, you should cool it with the threads
  8. 1 point
    Rexxie

    [Supertest] Excalibur, Tier 6 British TD

    This tanks looks like they took the ugly hull design of the british tanks and combined it with the ugly turret design of american tanks. I'm half tempted to say it's a good safe sex advertisement, and half tempted to say it's adorable...
  9. 1 point
  10. 1 point
    hall0

    Supertest: Obj. 277 (Tier X after T-10)

    This pen is just so unjustified. I could understand it if the gun handling would be trash with bad accuracy. But it has great gun stats with best in class acc for a heavy. If it has to be good why not just give it 340mm like all the other Heat shooter but APCR. Probably still too good but at least I could understand where the number is coming from. The armor of this beast is also very good. Turret has only one cupola and it is small and well armored. So you will have a hard time penning it. Sides do have the the Russian Blackhole just above the tracks. This stripe of spaced armor eats pretty much everything. Funny tho, there is a small strip of penable armor just above the spaced. Upper front plate does seem to have two armor thicknesses. Next to the connection point between ufp and lfp my pen indicator changes from green to orange. Beside. The ufp angle seems kind of funny. When the enemy 277 is above you just a bit it becomes autobounce for AP and APCR. Not saying this is something special, but I rly noticed this fighting against it. Oh yeah I almost forgot. The mobility is not just comparable to the 5A it is actually better. So far this thing only gets balanced by the 5.5deg gun depression.
  11. 1 point
    MAJEST1C

    When you're top tier with a T29

    We have a section called Recent Status Updates where you can spam all you want
  12. 1 point
    MAJEST1C

    When you're top tier with a T29

    Wtf is this GD?
  13. 1 point
    I wanted to make this to share with whoever is interested what I have learned about playing well in tanks over the past 4ish years. I play almost exclusively solo, so bear in mind this is from the perspective of a solo pubber. These are my OPINIONS, so take from them what you will. *** There are a few factors which contribute to consistent good play and I have listed them below in order of importance: Factor 1: Positioning 70+% of playing at a unicum or superunicum level solo is positioning. The other 20ish% is comprised primarily of map awareness, and this is all brought together by you knowing how to play your tank from a mechanics perspective. Positioning is not only about knowing the good spots. While knowing where to go in general is good, your positioning should be heavily influenced by the tank composition of your own team and especially that of the enemy team. You need to know where the enemy is going to be before they are lit based on what tanks they’re driving and their level of skill. More than this, you need to base where you are going to go at the beginning of the match based on where your own team is going. Heroism in this game gets you nowhere except an early, shallow grave. Do not be a hero. If you do not have the support you require from your team to be successful in the position you want to go to, don't go. You will die early and you will not be able to contribute to the match in a meaningful way. Factor 2: Taking responsibility We have all played matches where pubs cry about their team doing this or that and that’s why they lost the match. Do not do this. If you lose, you need to be thinking “what could I have done better to win?” If you die early, you need to be thinking “what did I do wrong to die early and not contribute to the match?” Take responsibility for your failures. I hear so much “I’m only 1 tank out of 15! How can I influence the battle at all?” You need to believe that you not only can influence the match, but that you are the only one who can influence the match. Assume everyone else will choke to death on their own saliva before they will get their HP in damage or assist you in any way. Your teammates are liabilities. It’s 1 against 29 out there. It’s ok to fail. Don’t beat yourself up. Take responsibility, learn from it, do better next match. Factor 3: Don’t be afraid to experiment (and learn) No, this is not sexual innuendo. For every map there are set channels where you are expected to go based on your tank type. Examples: You are playing a TD. You should sit back and move forward when your team has cleaned up. You are playing a heavy, you need to go into town and rub dicks with the enemy heavies. You are playing a medium, you need to go into the field and hunt scouts/be on the outskirts of the battle. These expectations are lies. You need to go where you think you are going to contribute the best to the match, regardless of what anyone else thinks. Are you playing a heavy? Go field. Are you playing a medium? Go city. Experimenting is a key factor of playing well because from this you learn what’s true about good positioning and what’s bullshit. You will learn fast by experimenting with different strategies and positions because if you made a poor decision you will die early or be ineffective. As I said before, there is nothing wrong with failing as long as you learn from it and use that knowledge to do better next time. The main upside to experimenting with new strategies is that you find out quickly what works and what doesn’t and you become a better player for it fast. Factor 4: Getting early damage Getting early damage is one of the key ways you can contribute to a match for a number of reasons: You will get the upper hand in the match quickly by damaging enemy tanks before the real battle begins You will throw the enemy off their game. If a pub gets shot early on in the match it will lower their self esteem and immediately put thoughts in their head like “oh it’s going to be another loss.” This is a huge advantage for you. If the enemy is intimidated they will make mistakes, which you will capitalize on for massive damage and wins. You will know enemy positions early. You should already have a map in your mind of where they are going to be, but solidifying that knowledge is key to making your next move. In my opinion, if you are not dealing damage to the enemy within the first 60 seconds of the match you might not be doing what you should. Factor 5: Know your mechanics! Knowing how to play your own tank is important, but you will hopefully have become proficient at driving a new tank within the first 50 battles or so. However, what matters hugely across every tank type and tier and in every match you play is knowing basic and advanced game mechanics like spotting, angling, overmatching, ammo types, tracking, circle jerking, blind firing, etc. Every tank has different gun and armor combinations. Knowing that you can overmatch the turret of the T34 and T29 with your 122mm gun can mean the difference between a win and a loss. Knowing that you can’t sidescrape effectively with your particular heavy tank can mean the difference between a win and a loss. Knowing that you should fire HE at a waffle for maximum damage can mean the difference between a win and a loss. The list goes on. If you don’t know basic or advanced mechanics, educate yourself. You will learn a ton and be able to apply this knowledge to real situations. Most pubs do not know this stuff. Use it to your advantage. Factor 6: Don’t get stuck A huge part of being able to carry a match is staying alive as long as possible while dealing maximum damage. This means you need to know when to fight a battle and when to run away. As I said before, you do not get points for being a hero in this game. There are no medals for staying to fight 6 enemy heavies by yourself and dying early. Do not fight battles you know you are going to lose! If you feel that you are not going to win the battle you are fighting, back off, run away, live to fight another day. You will get more damage and kills and possibly be able to carry. Your teammates will yell at you for abandoning them. They will call you nasty names. Don’t listen to them. You do you. You can win this match, they can’t. A big part of this factor is not going to positions where you cannot run away. There are a number of spots that are popular for certain tank types which, if things do not go as you had planned, there is no escape from. Do not go to these spots unless you are very confident that you can win with your current level of support. Stay alive longer. Win more matches. Simple. Conclusion: There are many other factors which influence matches, but let me tell you this: very rarely in my experience is the outcome of the match out of your control. Every time I lose I can identify several mistakes that I made which may have cost me the match. Being a better player isn’t about not making mistakes, it’s about making fewer, less costly mistakes over time as you learn. These are my two cents. Thanks for reading, and never stop learning and getting better my fellow tankers.
  14. 0 points
    zbran

    Halo SPV3

    Hey OP, I would like to congratulate you, for your work in fucking up the recent topics thread with your completely useless content. I now have to go rooting around in all the various sub forums to try find the threads I was reading that contain, you know information on the game!!! You fucking plonker! That's a bit of a dodgy avatar you have there isn't it....
  15. 0 points
    Kolni

    When you're top tier with a T29

    i can take a joke just fine, yours just happen to be about as funny as having your wrists slit while subjected to sarin gas
  16. -1 points
    2012_PlayeR

    When you're top tier with a T29

    > saying shitlord like I’m supposed to actually feel bad about it
  17. -1 points
    2012_PlayeR

    When you're top tier with a T29

    right, so you guys can’t actually take a single joke, lmao
  18. -1 points
    2012_PlayeR

    When you're top tier with a T29

    wow don't cut yourself on that edge pal might want to work on your anger management, its not particularly good for your mental health
  19. -1 points
    2012_PlayeR

    Halo SPV3

    > has a section that is dedicated to games that are not WoT > “dude why are you posting about games and stuff that are not related to WG in that particular section” For a bunch of people who see themselves as being above those in the official forums, you’re actually dumber and more hypocritical than I thought
  20. -2 points
    2012_PlayeR

    Halo SPV3

    Not sure if anyone has ever heard of this particular total conversion mod, but I'll mention it anyway. Basically what this mod does is to expand on what the original Halo CE does best, tries to rectify what it wasn't particularly good at, and also adding new content, as well as adjusting some of the content that has been already there. SPV3 expands upon the already well-designed Halo CE sandbox with new, but actually unique weapons as well as other Covenant races from the other games, like the Skirmishers from Reach and the Brutes in the other 2 games of the OT, not to mention vehicles like the Gauss Warthog from Halo 3 (I think?), the AA Wraith and the Grizzly. My personal favourite weapons? The SMG, the Sniper Rifle, the DMR and the Pistol. Oh and speaking of the Pistol, its more like the Halo Reach Magnum than the CE one. As for difficulty, which is what the original Halo CE nailed perfectly in its Legendary difficulty, its less well done in terms of consistency, with some parts being noticeably harder (Keyes on SPV3 is a complete meat grinder) and yet some parts being noticeably easier. Its still really fun on Legendary though, and perfectly beatable in the same way that the original campaign is. However, the mod has also been designed to take into account the vastly expanded upon sandbox, so even players who have been handily beating the Halo CE campaign may find SPV3 to be particularly punishing due to the unfamiliarity of the sandbox. TL;DR: if you are a fan of the original Halo CE campaign, this mod is a must-download. Download link with instructions: