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Showing content with the highest reputation since 02/22/2018 in Posts

  1. 20 points

    Forum Software Updated

    The forum software has (finally) been updated to the latest version. Hopefully the old bugs were all ironed out to make way for the new ones. Some thing changed, including the reputation system. If you're interested in the nitty gritty, here's a rundown. Let me know if you find anything broken!
  2. 12 points
    Hey folks. Still waiting for patch 1.0 to make/break the game. Played a few matches with the T-10M since the patch, found out that I'm still a bad scrub, and moved on to something else. Anyway, here's my progress on a Tiger I in 1/35 by Academy. I took a previously built kit of mine and practiced doing winter whitewash via hairspray technique. Also used vallejo's snow effects for the first time. Going to paint my nearly finished Leningrad Tiger I soon - so this is warmup practice for that. Hope you folks like it. Constructive criticism and suggestions are highly appreciated. Thanks!
  3. 10 points

    haglar's videos (5k WN8)

    Hey folks! Thought it was about time to share my YouTube channel here. Some of you might recognize me, I have been playing with MAHOU for the past 3 years and more recently I have been hitting some top DPGs on NA. I make videos fairly inconsistently and barely anyone watches them but I think they are at least mildly interesting if not helpful. Here is the link: https://www.youtube.com/channel/UCnTJkY4XBI95BgL6WxcErlQ Some of my tier 10 3rd marks and stats. I am currently going to university and working part time as a lifeguard so I probably won't be uploading super frequently (mainly I am just super lazy). This is my last video on my current fav tank the Obj. 430U, which I also believe to have the 1st 3rd mark on NA for. pls come leave a comment so I have someone to talk to ;_; well thanks for the read guys! Also, if anyone wants to platoon to be mentored or just to boost win rate send me a message in game.
  4. 6 points

    WN8 vs WR correlation

    I'm not a nerd so I don't crunch numbers but Some things: Battle count. I have sub 50% WR sessions in T10s with 4,5K DPG and above. Until you're hitting 100+ it's honestly not very accurate, and by that point and I'd still say it can easily differ +/- 10 simply because of maps/teams regardless of how well you play. It obviously gets more accurate the more you play, a 1K games tank is about as precise as it will be. My STRV S1 has played more Stalingrad than every single other tank combined has in 9.21 which is just an example of how you just don't fit and do worse because of something completely out of your control. The T-10 fares decently on almost every map though, so less of an issue but it still is one. Breaking point: Until you really understand how to actually win games it's going to vary because different tanks and different playstyles excel at winning in different ways. A T10 wants to push, and KV-1S wants to trade which are two different things. This means that these tanks shouldn't be played in the same way and while you might get similar results in damage the difference is that you're doing better damage at the right places in one of them. Higher tiers are obviously harder to do well in, T-10 has always been one of the most popular T9s so the values are absolute dogshit so it's not very hard to pad in so this might give you a false sense of improvement etc. A KV-1S absolutely shits on other T5s and that's a place where people are generally worse players, and it's fairly new so the values are higher. Very few people actually know how to win. Most unicums don't either. Picking a favourable engagement, stomp it and going to the next one is all they do which is not all that there's to it. Map control, vision, team comp and positioning are all equally important (vision is still vision, corridor meta but still matters because you want to see what's happening) and knowing them well can get you further than any micromanagement skill. Understand what leads to what to start getting the hang of gameflow, and timing. Knowing this well makes gameplay much easier to predict, and if you can predict it you can counter it without needing a triple platoon to help you. Until I started playing meme tanks I was soloing over 70% (playing 907, E50, M46 and other strong aggressors) and 100 game streak in the M46 landed me at 84% WR there. Understanding how the macro is played is far more important to making any tank work. I can hop into any tank at this point and perform very well, while you have the other type of unicums who literally only know how to play russian mediums and nothing else and so on, and while they might outperform me in that end I'll outperform in every other one because rather than knowing the tanks limits/strengths very well I know the game itself very well which is ultimately a bigger thing to have. Knowing the game well enough to never have to end up in a 1v3 is a better skill to have then being able to win the 1v3 in the first place. Ultimately knowing what your tank is good at will have to take place in the equation as well, just by looking at your stats on other T9s I'm fairly confident in drawing some conclusions to it. Your E75 does well in winrate compared to your damage output, the tank is honestly not very good but it's a tank with traits that are simple to understand and easy to utilize which is why you're likely doing well in it (Slow as shit so overextending is hard, sidescrapes well and easy angles to manage and the gun hits fairly hard so trading is viable) while your Jagdtiger is putting up the same damage output but not doing as well in WR simply because it requires different ways of winning. You can't hold angles because you can't shoot and keep your armour strong at the same time, and as a result you have to use your HP for favourable trades and basically treating your armour as an unreliable extension of your HP whereas the E 75 does it the other way around since the armour is workable and the HP can be treated as an extension of your armour. An E75 can trade while low HP but a Jagdtiger cannot, while a JT is much more dangerous with HP than an E 75 is. For the T-10 it gets trickier to be honest since it's a tank that does everything fairly well, and you can play it to the strengths of your gameplay rather than the gameplay that the tank might be best suited for, at the drawback of not being as good as other tanks in that situation but still not bad and this is exactly why the T-10 works well for many players. Regardless of how you like to play (bunch up with mediums and take map control or trading in CQC with heavies or simply full on aggression) it works. The ideal T-10 gameplay is honestly crossfire creation and using the armour to mitigate the risks of taking those cross positions, but you can't really do that most games so it often falls back into whatever you feel comfortable doing since the T-10 can do it even though there's other tanks that are better for it. I'd suggest you grind and try the WZ-111-14 for some more insight on it, similar gameplay but different traits that make it a bit more defined in what it's good at. The WZ-111-14 is by miles a better tank for me in terms of winning, but for most people I think it's actually the T-10. Versatility is a very good trait to have when maps can shit on you so bad for playing anything more defined but it's also at the cost of performance in general to me. To me the T-54 is the end-all tier 9 tank right now. A lot of people don't agree with me on it but here you have versatility but much stronger presence at the cost of being more vulnerable. A T-54 can shit on any tank just with outplays and good positioning while it gets harder for the T-10 to do so even though it certainly still can. Basically winning is a concept that is difficult to figure out, and you never really hit a breaking point where the penny drops but just keep collecting small bits of information that gradually improves your understanding
  5. 6 points
  6. 5 points
    \o/ many thanks to @CraBeatOff and @rev01ution for your advice and encouragement several months ago. Implementing it into my gameplay took a little time, and it took waaaaay longer than I would have hoped for, mark hung at 93% for the last several hundred games... still, I'm pretty proud of this, 3-marking my favorite tank in the game. HELL YEAH! edit: Mark was done entirely with 152 derp. Will post my last 5 + or so games for entertainment purposes.
  7. 5 points

    Forum Software Updated

    Nice! Can you add custom reactions or are those the only three? I would love some reactions using our current emote suite - particularly , , , and Also, while i'm here @Never, do you have any idea why my spoiler tags are fucked? I could only ever have one spoiler tag, everything that came after it would nest in the initial one if there were any line breaks at all, which meant no embedding gifs in different spoiler tags for each one since gfycat embeds automatically add line breaks that can't be deleted For example: [spoiler]test[/spoiler] [spoiler]test2[/spoiler] results in the proper behavior: but [spoiler] test [/spoiler] [spoiler] test2 [/spoiler] results in this garbage:
  8. 5 points
    Not to dispute this statement, it's just an absolutely savage indictment of the state of the game balance at this point. Seems to me like an E-100 that can never get penned in the turret and +10kph top speed? Bad accuracy on a tank that can face-hug a huge proportion of its competition...seems to be a tank that good players will hate to play, but will be awesome for winning anyways (just like the IS-7).
  9. 5 points
    This sums up what i think
  10. 4 points
    I think he still owes me a pint so uni is clearly an excuse.
  11. 4 points
    I saw a guy camping with this abomination on Muro and not yoloing like Murazor intended. Poor man even if tries to make tanks for retards players will still be retarded and play it in the wrong way.
  12. 4 points
    What about more expensive ammo that has less RNG in pen and damage?
  13. 4 points
  14. 3 points
  15. 3 points
    Too late, for an achievement, but still...
  16. 3 points

    The actual Q&A about the 268v4

    Finally all my data collection every 30 days has some use... Here are the last recent values I grabbed for the old Object 263 against the new 30 day values for the 268-4 Data is filtered for players with 10 or more recent games in the tank. Please note for all charts that quantity of data is low. While the average WR in the tank for higher WR players in the 263 appears to fall above the average of the 268-4, there are only 5 players in the 263 average against over 50 in the 268-4 average. Number of players between 46 and 55 overall WR are more comparable.
  17. 3 points
    Flanking sounds like a great idea until the bushwookie STRVs annihilate you. I mean really, meds should easily be able to flank with or without prem ammo - except WG has made flanking pure suicide by TD on open maps or nullified it with terrain on Abby, Mines, El Halluf, Sacred Valley, etc. I loved tier 5 when I was a newb because flanking is still kind of a thing at low tiers with fast blind tanks. At tier X, flanking with a squishy medium is pretty sketchy. I'd gladly give up prem ammo if guns hit where they were aimed and hits to weak spots were sure to pen. Instead even accurate guns put fully aimed shots in the dirt and dead on hits to the sides/hatches/LFP bounce. Prem ammo is basically RNG insurance and RNG is the crutch that levels the playing field for the hordes of drunk russian pubbies.
  18. 3 points
    Do we really want to play a game where a super heavy tank or assault TD can drive unopposed across mailnovka in the face of 4-5 hull down mediums with impunity? Medium tanks should utterly dominate heavy tanks, this idiotic meta where heavy tanks driving across an open field could be considered valid is just silly. This is Murazor catering to the masses that are not good enough to do anything but blap each other in the face at 50m. Obviously this is a game and not reality, but there is a reason that real tanks(TM) went away from the heavy tanks by 1950. WW III would have been fast moving T-62s, Pattons, and Leopards using great guns on mobile platforms at longer range to kill each other. Slow clunky armored heavies should be what beginning players drive until they learn to play real tanks. Instead, in the most competitive levels of ranked battles, we have games where all 30 tanks are fictional heavy tanks/TDs slinging HEAT at each other because mediums are no longer competitive.
  19. 2 points
    What? You yearn for the winning combination of (a) horrific stats while being (b) sadly, demonstrably not a bot, while having (c) the douchiest wot handle I've probably ever seen? Well, I aim to please: I would bet large amounts of $$$ that this guy hasn't been within the same zipcode of the opposite sex since the last time Mom kicked him out of her basement.
  20. 2 points
  21. 2 points

    Operation Hermes

    Operation Hermes is the new operation that comes out with 7.2 if you didn't play it on the test server here is a quick rundown. OH is unique in two ways; - you are quite limited in what you can take, only tier 7 US, UK or French cruisers plus Lyon or Richelieu. - there is a new (and awesome) small storm which looks great and provides a lot of (new) concealment effects. Notably that you are only visible for 5 second after firing. Use the storm. The objective is to escort a Richelieu across (and off) the map while fighting off waves of German attackers including Graf Zeppelin. Halfway across Richelieu will pause and declare a repair stop and throw a repair ring around itself and begin repairing itself and anyone inside the circle. I think it lasts for 2 mins before it drops the circle and moves off. This is the most important part - Richelieu has to get off the map with at least 50% of its hit points. And I mean OFF the map - nearly a whole grid square off. I found that the key to winning was to make sure that you have 2 ships in front of Richelieu at all times in this second half. There will be some big ambushes as she gets closer to the map edge and a minimum of 2 ships are needed to focus the attackers down and draw their fire away from the Richelieu. It's very easy to be distracted and fall behind her as attacks come in from each side but 2 ships must stay in front! I found it to be a really fun scenario. Apologies for the duplicate post. I got a gateway timed out error report so I pressed submit again.
  22. 2 points
    Nice one. This is exactly what this game needs. More prem pen!
  23. 2 points
    HeyGuys, I will be taking a break from streaming and tanks for a while and I'm not sure if I will even come back and play tanks at any time. As much as I enjoy streaming, hanging out and talking with all of you, my personal life needs to be a higher priority for a while. Because of what you have all done for me, I feel an obligation to explain. 12 months ago I met an amazing girl. I somehow convinced her that I was worth her time and she has been my girlfriend for 8 months now. She's beautiful, funny, smart and everything I never knew I needed or wanted in my life. But like every good thing in my life I fucked it up. This time I'm going to fix it though. She knows about the stream and has even watched it a few times. She likes that I have a hobby that's seperate from our relationship and so do I. The problem arose when I got lazy and forgot how much she means to me, more than she'll ever know I think. I'm doing everything in my power to be a better person and that starts with cutting toxic parts of my life off. I love streaming, it's become one of my favourite things to do in life and I would love to do it for a living. The problem with that is all I play is WoT. I would love to do irl streams, and in the future I might still, but I simply don't have a good setup for it. So starting today I will begin exercising, just running and riding a bike, everyday until im fit again. I haven't done any exercise or sport in a long time and it really shows. I'm going to find a new job, hopefully one that challenges me and keeps me occupied. I'm going to start saving money for a place of my own and for a holiday at the end of the year, hopefully with my girlfriend. I can't thank all of you enough, to every viewer, follower, donator and sub, from the bottom of my heart, thankyou. Without realising you've all made my life fun and interesting for a long time. But it's time for me to focus on something else for a while. To all the subs, your generosity is unfathomable and I can't even begin to find the words to thank you. Feel free to unsub as I will not be streaming for a while and I don't want you giving me free money. In the future I may be back streaming, I might even play tanks and I hope to see you all there. You've shared your lives with me and I've done the same. If you want to stay in contact with me, you can find me on Snapchat: bryceval9 And on twitter: @Va1heruWoT Thank you and goodbye. - Bryce "Va1heru" Wing
  24. 2 points
    It reminds me the worst kind of official forum pubbies. "If u can kill it then it is not OP" Murazor, you are retarded.
  25. 2 points

    The actual Q&A about the 268v4

    They make tanks OP at launch to make money, plain and simple... they dont need data, they dont need time to analyze it, they know its OP, they just want people to spend money to rush dont that line, play the OP flavor of the month. Eventually they will nerf it, only to buff another random tank to make that one the OP flavor of the month... As for gold and the "rebalance".... bullshit, they have been dangling that promise for years, remember sandbox, it was suppose to fix everything, and then we got the super heavy no weak spot meta.
  26. 2 points

    Looking for clan.

    Get paid by Otter to be dead
  27. 2 points
    Should have added "tosser" after that tho. seems incomplete without it.
  28. 2 points
    Knowing WG, FCM will prolly get a 250 effective front with no cupolas because of reasons
  29. 2 points
    It's not that bad, pen aside it is pretty strong. They just need to buff the pen. Considering it gets pref MM you could give it 190-200 base ap and 230 apcr. It would not be broken in tier 8-9 games but profitable. The KV-5 is another story because of the r2d2 but the gun could see the same treatment. FCM? Buff the handling and/or simply treat it like a medium in the MM, so it gets paired up with mediums and non VKs ect. I am pretty sure they have thought of something like this already but have not implemented it because: a) I am making a mistake they have seen b) because it is not profitable enough for them. I think they want to find a way to sell the old premiums to new players and because we have Defenders&Co, the old premiums do not have the same appeal as they used to. So people dont buy them amd WG makes less $$$$ ect ect. So WG will find a dumb way to buff them. Or paint them red.
  30. 2 points
    There is no way they are going to let the IS-6 languish in obscurity.
  31. 2 points
    I feel it lacks a certain sophistication, but I digress. i hope you're all ready for
  32. 2 points
    No. No flat butts. Small shapely butts are however the real deal
  33. 2 points
    yeah, it was gold spam that made tanks like the VK-B and Maus unplayable bad, forcing WG to buff the armour so much that even gold will bounce a lot (and making normal AP next to useless) Even now the armour of a Type 4 is junk, any heat shell that flies in your direction will penetrate it, so 2 morons may bounce AP all day, 1 single medium shooting HEAT will gun you down in no time, especially if you try to do what these tanks are supposed to do: cross some open space and attack ps: the whole purpose of these super heavys is drive into the open, towards the enemy, so a maus crossing campinvoka field is not ``stupid gameplay``, but it should be the whole fucking purpose of the maus, the maus should be so strong, it should win vs anything 1vs1, even with a worse driver, the maus should be ignored till the end, or get flanked by a big td / heavy and shot in the ass, but head on (arc of 90 deg) it should be unkillable. In return, the maus should have awefull firepower, since dealing dmg should not be its role, so pre buff gun is more then enough... ps: without gold ammo, and some nerfs to pre-buff status, the super heavys are actually fine, a type 5 is also almost impossible to kill head on AND has ghetto firepower. ps ps: the tier 10 TDs are ofc totally wrong, an E3 will wreck any heavy with AP, while there is not a single heavy ingame capable of killing an E3 head on (and the same for Obj 268 and badger) so they will need armour of gun nerfs (E3 with 120mm and 2500 hp, while badger can just get hp buff and dpm nerf) 268 needs a weak lfp. Its not that hard, sandbox was ok, its just that instead of nering everything to MAUS levels, and cutting gold ammo, they simply buffed everything to E5 level and buffed the armour (which is as a said 3 years ago, heavys tanks MUST dominate and WG will MAKE heavy tanks dominate..., the way they do this is retarded, but thats because all the baddies cried about sandbox, WG had chosen their end goal, all we could do is change the path, and as always the retards chose the wrong direction hence armour and heavy buffs, instead of gold ammo and (medium) / TD nerfs)
  34. 2 points
    How many village do i need to clear? 5, 10? Gold ammo benefits morons as much as unicums, using wasd is too hard for anyone below blue, so if they cant switch to gold, they will all suffer big time... ps: wg should ofc add some weakspot (mg holes, viewports, hatches) so you can actually penetrate tanks like the 268 v4 and Type 5 or maus, buuuuut, who knows
  35. 2 points
  36. 2 points
    I think this is the most fitting thread for this and it is probably better than creating a new one. Yesterday there was a russian Q&A stream with the devs and here some of the answers they gave. https://www.tracks-up.com/home/world-of-tanks-230218-qna-with-developers Highlighted some. 6th Sense for free an skill rework. Wo would have thought giving the SConq awesome dpm, gundhandling, turret and depression could result in balance problems?
  37. 2 points
    yeah we can call it armored warfare or someth- oh wait we don't need just a new tank game, we need one that isn't from garbage RU devs
  38. 2 points
    Nah, they actually care about game longevity in EU.
  39. 2 points
    Knowing WG this is exactly what they will do. They will just wait for enough people to grind it and then drop the hammer. They are so bad at balancing it’s not even funny. The kran went from WTF to POS in one patch in TS, S.Conq went from meh to wtf godlike by buffing, gun handling, DPM and depression to absurd level. Maus went from worst HT to Best in ONE patch.. It’s like they are clueless at how changes affect a tank. Also E5.. All it needed was lowerplate nerf because it was just stupid, turret and cupola was fine it’s an American HT that should hulldown, now it’s complete crap and S.conq has a better turret than E5 ever had.
  40. 2 points
    Fuck this tank. My hull-down IS-7 got abused by one of these abominations slinging HEAT straight through the turret face while I missed the tiny as fuck cupola. It's fucking bullshit.
  41. 2 points
    Can confirm, leSuperPershing actually more cursed than my Hype 59 circa 2013. I'm all over it. When we get close he'll accidentally lose posting privileges until after the fact.
  42. 2 points
    It's not. I've driven Type 5s across there several times
  43. 2 points
    Ack, I just randomly checked these forums. If no one else has, I'll see what I can do to pass it along.
  44. 2 points
    It needs one or the other. A large mobility nerf would negate the need for a bigger frontal weakspot - call it like 35 forward/10 or even 5 reverse, nerf terrain resistances a little bit so it can't power up hills the way it does now, same hull traverse speed... or make it easier to pen frontally without gold so you can't just yolo out, aim while bouncing everything, and then duck back into cover after firing. I like that it rewards aggressive gameplay, but it goes way too far in enabling bullshit yolo strats that you can't even think about trying to pull in pretty much any other tank.
  45. 2 points

    Patch 1.0 - HD Maps and other things

    I wouldn't admit to that either
  46. 2 points
    The maps thing is BS IMO, not enough people, you have literally earned millions and millions on premiums over the last year, that probably took a handful of people to make, invest some of that cash into people to make the maps. 185k Skorpions on EU alone, at £35 a pop, that is like £6.5 million. You can hire a lot of render monkeys for that.
  47. 2 points
    Make CO2 in fuel tanks great again . . . Actually, in all seriousness I'm hyped for a Swedish medium line so I can put the girls from my aborted S-Tank line back to work. If they do away with team damage, then I won't be able to abandon a flank just to drive all the way across a map to TK a hellcat for ping spam, then drive back and carry the lost flank while the hellcat rages. I'll miss moments like that . . .
  48. 1 point
  49. 1 point
    We should start planning for the 33,333 post. And make sure it isn’t AdrianK.
  50. 1 point