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Showing content with the highest reputation since 09/19/2018 in Posts

  1. 9 points
    Fabunil

    Polish tanks wn8

    Due to the inflation of WN8-values in the recent years we decided to exclude polish tanks from the rating thus droping the global average wn8-rating back to what was considered "average" 3 years ago. This decision will most likely affect all newly introduced tank lines/premium tanks introduced after/including the polish tank line up until the point where the average WN8-level drops down to a more managable level. This way we will be able to make wn8 great again. -Fabunil, purple poaster/representative of the wotlabs WN8-commitee
  2. 5 points
    clan activities will actually do very little for you since the clan based game modes have very little with random battles in common besides the core mechanics what it does offer is players that are probably a bit better than you, a lot of players simply clan hop as they progress forward to keep playing with better players to learn new things but there are way more efficient ways of improving (and quickly) i'll just go over some basics grind up t10 and spam it, it costs credits but do whatever you can to support it because here is where the gameplay quality is the highest and where you'll learn the most always tryhard - it might seem obvious but treating every single random battle like your life would depend on it is something very few people actually do, if some bs happens it's gg go next and they start throwing which isn't always the case when it comes to your own performance, i've literally had a game in the e50m where i was 300hp within 2 minutes a ridiculous shitbarn pen and still ended up with 9k damage because the game isn't over until you actually die read lineups and maps, figure out some good opening moves based on these and once you do, figure out where to go next - doing this over and over makes you very quick at decisionmaking and eventually it comes naturally and you'll be (at least i am) able to tell what's going to happen in the next 2 minutes by just looking at what's happening now. it makes for very good practice of making use of the whole right place right time thing track shots - the most underappreciated thing in the entire game, always go for them if you can get them with damage, it's worth so much to blow a 90 second cooldown of a repkit because what you don't see is their module damage which really can make a difference when fighting - and if they get tracked without repkits it's literally gg they die for free and they won't be able to deal as much damage as they would being able to move even if they get swarmed the tank you're in matters less than what's happening around you - get comfortable enough at tank characteristics to never have to focus on tank specific things and simply get to situational reads asap if you do just those things and do them well, that's more of a quality player than 99,9% of the playerbase
  3. 5 points
    Archaic_One

    Elimination: Tier 9 - 2018

    T-10: 30 T-54: 26AMX M4 51: 24T49: 25WZ-111 1-4: 25Conqueror: 23Type 4 Heavy: 22E50: 21E75: 22AMX 30: 21T30: 20T95: 21M46 Patton: 22B-C 25t AP: 18Skoda T50: 21Leopard PTA: 20Object 704: 20Object 263: 20WT Auf Pz. IV: 20Object 430: 20 +1 = 21 I'm not sure if this is any better than the T-54, but it tanks well and alpha is important in this meta of minimizing exposure or getting blapped by HEST-I: 20Tortoise: 20AMX 13 90: 20Mauschen: 20STRV 103-0: 2050TP: 20Standard B: 20Centurion 7/1: 19T-54 LW: 8.Object 257: 17WZ-132A: 17WZ-120: 17Object 705: 17Jagdtiger: 17T54E1 : 12Conway: 14Foch: 14WZ-111G FT: 15VK 4502 (B): 9Type 61: 11 -3 = 8 There are certain tanks that I just don't fear or respect in any way because I know I can easily kill them if they become bothersome. Of the tanks that are left, this instills the least amount of fear in meAMX 50 120: 8Emil II: 5M103: 5RU 251: 14 For the record, all of you are wrong about how to determine what is 'good' or 'bad' in a tank. @Kolni made reference to a Mercedes Formula 1 race car and its elite driver. Ha, Mercedes builds less than a half dozen F1 cars per year - what they do build a lot of are dump trucks. There are no unicum dump truck drivers. In most games on NA there are no unicums, frequently even at high tiers you're lucky to catch a teal. Most games are decided by a mixture of chance and the decision making of a horde of yellows. When I am evaluating the start screen I am looking at XVM (yes, I'm cancer) and at the ratio of OP/UP tanks. The evaluation process is a simple binary sorting. If I could rearrange just by tanks, which ones do I want my yellows driving and which ones do I want their yellows driving. Do that top to bottom sorting enough times and patterns start to show up. This thread is all about how each of us sorts dumptrucks. @nabucodonsor Lies, damn lies, and statistics my friend! I don't care what your stats say about the T95, the IS-4, the Ferdi, etc. If I put $1k on the table and said "pick a tier 9 and win the first game you play and its yours", not a single player in this room would pick the T95. Not one. A good tank has carry potential on every map, whether top or bottom tier, regardless of the platoons or arty or how the lemmings roll. A good tank puts the player in a position to determine the outcome no matter the circumstance. The T95 is just not that dumptruck.
  4. 5 points
    Tanager

    Elimination: Tier 9 - 2018

    I never expected the thread to be anything more than subjective. It's a parlor game used to canvass the views of a group of players ranging from slightly above average (me, e.g.) up to genuine unica, and I'm totally okay with that - if you aggregate the views of enough reasonably good players who are willing to put some thought into their responses, I think you'll wind up with an acceptable consensus. I'd further assert that said consensus can be used by players like myself as a sufficiently accurate barometer of tank quality that you can at least pick out the utter garbage and know what's just not worth even attempting to play, given a choice. I'm good with that. Every one of these elimination threads has seen a similar debate about, "what does good mean" - I'm personally totally okay with it being in the eye of the beholder. Many of the better players have stated and well-known playstyles, or they're willing to qualify their answers with enough thoughtful rationale that you can tell, "well, would it be good for *me*?" within a not-extreme margin of error. All IMHO, of course, but that applies to the entire thread, too. (edit) I also enjoy threads like this. It's good to stimulate some actual discussion, and when I was a forum newbie, threads like this were what grabbed me most, so if this pulls in a few new posters who wonder why they've bothered to show up, that's a pretty good bonus.
  5. 4 points
    A_Chodeful

    What's Everyone Been Up To?

    It turns out I've been measuring my dick all wrong. I used to measure it sitting down. Standing up, it's actually 7.2 inches.
  6. 4 points
    Fabunil

    Polish tanks wn8

    You see the problem is that due to powercreep WN8 has become an inaccurate tool to measure ones skill in the game since it is nowadays a lot easier to achieve a high average WN8-level which doesn't actually reflect the true skill of the player. Whereas 4 years ago 1500 wn8 would have been considered above average it would today be considered bad/below average by most high-end players. To remedy this and keep the rating viable as a way for top-clans to quickly measure the skill level of new recruits it was decided that new tanks/tank lines, including the Polish and Italian line, would be completly excluded from the WN8-rating altogether up until the point where there average global WN8-rating of all players would drop back down to the average rating of 4 years ago. What this effectivly means is that these tanks are counted as "0-WN8"- tanks until that point so playing them would lower the WN8-rating across all players as they are played. I hope I could clear up any confusions! -Fabunil, purple poaster/representative of the wotlabs WN8-commitee
  7. 4 points
    Tanager

    No t20 love?

    And whaddya know, I was wrong: This is my first-ever 3rd MoE. What a fabulous total package this is. Definitely can rack up the spotting damage, I've gotten my VR to 485 in this, which is pretty insane for a tier 7 medium. I went into full-on try-hard mode, but I still swung back and forth between about 93.5% and 94.5% for a bunch of games, hoping I wouldn't take it so far that that one magical game wouldn't be enough, but things came through for me in the end...
  8. 4 points
    I’m honestly surprised it’s 2k18 and Florb is still shitposting
  9. 3 points
    Kolni

    re: Arty Focus in Hulldown Tanks

    copy paste from an old reddit thread: Arty focus doesn’t bother me anymore. You get so used to it that that becomes the normal state of the game to you. It honestly forced me into becoming a better player even if the way there was really, really frustrating. Playing passively has its perks, and predicting arty positions to in turn predict where they’ll have good shots and estimating the first spotted in the team (attracts focus) along with how much they want to shoot the purple guy. The game is 90% theory playing in your head and 10 of actual play to me, and dealing with arty has helped this even if arty is a really poor mechanic that lacks skill and counterplay. I have no data on me so this is shooting from the hip but with 3 arties on either side I will just assume at least one of them is going to spend his entire game on me and more often than not I’ll be right. The difference is that the playstyle people want to have; an aggressive one, is different from the optimal one even when arty isn’t present or isn’t shooting at you. Players who use their brain see a favourable situation and commit to it with the information they have available. The information they don’t have is something most dismiss entirely, this separates better players from good ones as factoring in predictions into those situations makes your decision making more calculated, Using arty in this sense works too, it’s much harder but you should know from experience where arty sits (roughly) on that map/side and where they get free shots. If you’re there you need to take that 600 splash meme into account and if it’s still worth it, in general this takes a lot of aggressive plays that seem good out of being actually good plays. Playing smart and knowing how tempo (not game-flow) works in WoT and when to set the pace. When you get to that point that you can dictate tempo is when you really start solo-winning games. The next step is knowing how to do this without getting trashed by arty in the process. A lot of the super unicums don’t even know what this is, so think about how much potential there really is in improving. The smart playstyle is not the aggressive one most of the time, so basically all the numbnuts take a shitload of arty shots for free. When XVM lets people see the best players they are going to focus them. Your best players are most likely to carry, so they’re your biggest win condition. In other games (MOBAs specifically) a legitimate win condition is to shut the star player down so he can’t carry. That’s what happens here already. The drawback from this strategy is that it takes a lot of resources to do so then other players get to play an easier game as a result. Same thing applies here too, if the arty spams on you and you alone you’ve drawn a lot of arty pressure off of other players so they’ll play better as a result. What sucks is that the pubbie that did 3k damage (a good game for him) in a game where I did 3k (a really shitty one for me) is that the result is likely that I drew more pressure so my team could play better and that looks worse on the service record. People want to be aggressive and do a lot of damage, arty effectively shuts that combo down so if you want a shiny service record then this is obviously not the answer to doing it. The small concrete tips I can give though to simply getting shot less overall: Expose in segments. If you stay lit on the map for long you’re more likely to get shots. Go dark and time it with the arty reloads and you simply won’t take as many shots. Segments meaning 10-15 seconds at a time. Know reloads and pay attention to your surroundings to tell what the arty is doing. Predict these things if you don’t know for sure. Assumptions from sound logic is how I got good at the game, not from good aim or knowing weak spots/good general positions on the map. Assume that they’re on you from the start. If this doesn’t change your playstyle to a safer one then IDK how to help you. It’s simply the game. Don’t get spotted first if it’s a position you want to keep. You’ll always be the target.
  10. 3 points
    Warp84

    Newbie

    Hi guys! Avid Tanker here from Nevada. Joined the forum to interact with fellow tankers and learn new strategies for the game.
  11. 3 points
  12. 3 points
    mati_14

    Elimination: Tier 9 - 2018

    Well, when it comes to this a friend of mine managed to 76%/4.9k with tortoise and almost 5k with E-100 and it's not like those tanks were hidden gems or shit like that. Idk how he managed to do it. All I know, he's crazy in this game. And we wouldn't define those 2 as top tanks tier for tier in the meta. It's like Carbon coming and telling 260 is still top because he can still output 5k with it. There are clearly better tanks overall. About the votes, why you wanna instantly go for the best tank rn. If that's the case just delete every tank from the list but T-54/Conquer/WZ 111 and T-10, because the winner will be there for sure. I thought voting for one tank would mean it has certain potential. I'm more interested to see where tanks like the ST-I or Conway are gonna end placed. We all already know which tanks are gonna be in top.
  13. 3 points
    Assassin7

    Elimination: Tier 9 - 2018

    I think @Archaic_One and @leggasiini are right. added Leggas votes, and Decreased all tanks by 10 T-10: 26AMX M4 51: 24 T-54: 23 Conqueror: 22 Type 4 Heavy: 22WZ-111 1-4: 21E50: 21 E75: 21AMX 30: 21T49: 22T30: 20T95: 20 M46 Patton: 21WT Auf Pz. IV: 20Mauschen: 20Leopard PTA: 20RU251: 17Object 704: 20Object 263: 20T-54 LW: 20Object 430: 20Object 705: 20ST-I: 20Tortoise: 20Foch: 20B-C 25t AP: 20AMX 13 90: 20Skoda T50: 20WZ-132A: 20WZ-120: 2050TP: 20STRV 103-0: 20Standard B: 20 Centurion 7/1: 18Jagdtiger: 17Conway: 17VK4502B: 17Object 257: 17T54E1: 15Type 61: 17WZ-111G FT: 17Emil II: 14 AMX 50 120: 8M103: 8Object 430 V2: 2
  14. 3 points
    Haswell

    T-50-2 Returns

    For the uninitiated: -T5 lights were considered dedicated scout and got +3 MM, pitting them against T10. -Chaffee had the highest VR of all the lights and even beating some if not all of the high tier meds. Factoring in the camo it was basically the best passive scout available for competitive play. -T-50-2 had 390m VR (?), but because it can run around at 72km/h with insane HP/ton you can basically zip around and dodge everything shot at you. Pretty much the best active scout. -VK2801 has the 105mm derp. It can go around and one-shot arty. Before the HE and HEAT changes it could also damage T10s reliably. Basically your T49, just slower and less agile.
  15. 2 points
    Assassin7

    Elimination: Tier 9 - 2018

    We havent done one of these in a while, and a lot has changed, so I think we can do another. Im choosing tier 9 because I feel that its currently one of the most balanced tiers in the game right now - I believe tier 10 would just end up being a shootout between Super conq/268v4/etc. But there are a lot of new tier 9s, a lot of old, rebalanced tier 9s, and not a lot of clear "best in tier" tanks. Along with this, from my searching, the last tier 9 one we did was back in 2016, with the winner being the Skoda T50. So lets see whats changed. As usual, Upvote your BEST tank by 1 point and downvote your WORST tank by 3 points. One vote per person per day. You must give a brief explanation for your choices. Please highlight your upvote in Green, and downvote in Red Ill do my best to track the elimination order. T49: 30 T54E1: 30 T30: 30 T95: 30 M46 Patton: 30 M103: 30 WT Auf Pz. IV: 30 Jagdtiger: 30 VK4502B: 30 Mauschen: 30 E75: 30 E50: 30 Leopard PTA: 30 RU251: 30 Object 704: 30 Object 263: 30 T-54 LW: 30 T-54: 30 Object 430: 30 Object 430 V2: 30 Object 705: 30 Object 257: 30 T-10: 30 ST-I: 30 Centurion 7/1: 30 Tortoise: 30 Conqueror: 30 Conway: 30 Foch: 30 AMX M4 51: 30 AMX 50 120: 30 B-C 25t AP: 30 AMX 13 90: 30 AMX 30: 30 Skoda T50: 30 Type 61: 30 Type 4 Heavy: 30 WZ-111G FT: 30 WZ-132A: 30 WZ-120: 30 WZ-111 1-4: 30 50TP: 30 STRV 103-0: 30 Emil II: 30 Standard B: 30 Elimination Order:
  16. 2 points
    Aahhhhh. Hot potato, orchestra stalls, Puck will make amends.
  17. 2 points
    lavawing

    re: Arty Focus in Hulldown Tanks

    This is more or less exactly how I play, I just want to hotrod my ridiculously fast heavy tank up the most forward spot possible so long as it isn't 100% suicidal, start rocking back and forth like an idiot to get gun depression, pumping shots into red tanks asap, and basically watching the results of my over-aggression ripple across the enemy team. Sadly most tanks aren't meant to be played like that and even when they are, arty doesn't let me more often than not: rip 500 DPGs less in my 5A than in the IS-7. feelsbad doesn't even begin to cover it. What really positively pisses me off are the plays that would be game winning but for arty. It's alright in something like the IS-7 since it's got something like 10cms of side armour, a shit tonne of health, and is ignored by low calibre arta pretty much, but most other aggressive tanks simply have not the luxury. I bought a S-51 to complete the Excalibur missions (fuck those), and it's basically ridiculous how quickly artillery aims right now, even fixed traverse ones that have to deal with teeny gun arcs. I can even hit light tanks moving in their 50s semi reliably - which is just wank. It's probably safe to assume that if arty: (1) has a line of sight on you, (2) if your cover isn't more than one building thick, (3) if you are spotted first, you are going to get focused for at least the next 2 minutes. Playing unpredictably does help with the arty focus, but then again they only take 4 seconds to swivel around and slam you for camping anyway these days. PS arty is a support class: I routinely get my entire health pool depleted in my 53TP and IS-3 over the course of 1.5 minutes playing what otherwise would be perfect plays. Apparently Tier 6 arty is not only the best tier for tier but also the best for earning creds other than prem tanks.........nicely done, nicely done, WG.
  18. 2 points
    Tman450

    China - meds or lights?

    The tier 7 and 8 lights are far better than the mediums, but the tier 9 and 10 meds are better than lights. Sure the WZ-120 and 121 have been very powercreeped, but they still work better than light tanks for dealing damage.
  19. 2 points
    hazzgar

    Elimination: Tier 9 - 2018

    I know. The problem is that top gun also has no high pen prem round which means you are screwed vs armored tanks. 200pen with 0.38 acc and shit bloom means you will actually be lowering your DPM firing hesh even if sometimes you pen. You know armorcreep meta exists. To me it's plagued by the same problems as the CDC - soft tanks in corridor meta need reliable guns or at least semi reliable guns that can do massive damage.
  20. 2 points
    Haswell

    SU-130PM Soviet Tank Destroyer

    First came the alpha creep, turning 390 alpha at T8 from exception to norm. Then came the armor creep, because they realized the high-alpha-sudden-death gameplay isn't fun. Then came the pen creep, because not penning what you're shooting at is even less fun. Then came more armor and HP creep, to compensate for the high pen. Then came another round of alpha and pen creep, in the form of Jap landcancers and T8 TDs. Then came even more armor and HP creep, because alpha got too high. Now you have 520 alpha with this thing, setting the stage for 500+ alpha at T8 becoming the norm. All is well in WG's balancing cycle.
  21. 2 points
    Kolni

    Elimination: Tier 9 - 2018

    No, but we don't have perfect play so the closest thing there is to it are the best players = their performance carry more weight. A shitty player will do better in another tank, and that's perfectly fine if he wants to play that since it'll likely be his best performer relative to where he is on the skill-spectrum. When you reach the end of the spectrum you can only compare with people below you, and the discrepancies are either some RNG or a gap in skill. That gap in skill means there are more to some tanks than 99% of the playerbase have been able to figure out and that they are missing something. (The tank is likely a lot better than what it seems) and that's how you end up with these things. Just watch Stanlocks stat page or something and tell me that the DPG/WR's on top players differ? How is it that 50Bs are stuck in the 60s for many players in winrate but as you start crossing over the 4,2k dpg treshold the WR shoots up to pretty rapidly all the way up 75%? The players pulling these types of high DPGs clearly know something else and it's all an issue of not knowing how to play but judging anyway and resulting in things as the hilarious tank guides made by 47%ers on the official forum. They're wrong, unqualified to judge in the first place and definitely not in a place to sway other people. That's why the bottom, middle and most of the upper part playerbase doesn't even matter when it comes to what really is objectively good or not. How do you know what is good when there's human error in the mix? Reduce it as much as possible and you get something that can come decently close. And no, I'm not saying the rank 1 player is king and what he says is law, what I said from the start is that the best tank will be the best tank for the best player because that combination is as close to perfect as you can come. If you instead pull stats for the top 100 players for every tank and measure them rather than the entire playerbase, the expected values would look so insanely different and would actually be sensible when comparing tank characteristics with performance. Some tanks have unique qualities, some are very general and this way you get values as close to true as they can be. It'd make sense for game health and it'd literally make sense everywhere. The issue of performance for averages players really won't matter either, either you care about performance and learn, or you don't and then the actual balancing situation won't even apply to you anyway. I genuinely don't understand how this is a concept that someone can even misunderstand or worse not even instantly see as the actual way of objectively measuring things like this. Pubbies give you plenty of information but that information doesn't matter because they don't try. If people aren't actively seeking better performance then balancing has no affect on them anyway, so just rid of that problem entirely and don't balance around them? It really isn't hard to understand. And no, people can vote for whatever they want. It's a subjective thread about each players' experience when it comes to what they percieve to be the best tank/worst. It's pretty healthy for it because people are different and have different opinions. Everyone is just sharing their own experiences from their side, it only turns into a problem when someone tries to argue with someone elses opinion without knowing what an objective approach is and the argument is just opinion vs opinion. The argument was for what is the actual best tank without player bias involved at all, and my way is the only way you'll ever get that.
  22. 2 points
    Tman450

    SU-130PM Soviet Tank Destroyer

    Oh Boy, a gigantic TD with zero armor that relies on camouflage. Just what I've always wanted in this meta!
  23. 2 points
    MagicalFlyingFox

    Elimination: Tier 9 - 2018

    The issue with this thread here is that there is no scope besides 'your best' and 'your worst'. This makes this thread an entirely subjective view on what you think is the best and worst tier 9. If we go by what is the best and worst for the average WoT player, we'd end up with tanks like the T95 being on top which is fair enough because it is a very powerful tank in the game right now. Hell, the Mauschen hasn't even gotten a mention yet and that is also one of the most powerful tanks. Can we just go back to upvoting what is the best and worst tank for ourselves instead of debating about how powerful a tank currently is in this meta? There would be no real point to this thread if it were just a "which is the objectively best tank in the current meta".
  24. 2 points
    Fulcrous

    Elimination: Tier 9 - 2018

    Some of the +1s on these responses show that WoTLabs is near equivalent to wot forum opinion or flat out out-dated now
  25. 2 points
    Hellvn

    Elimination: Tier 9 - 2018

    Defender is best tier 9...