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Showing content with the highest reputation since 02/22/2018 in all areas

  1. 20 points

    Forum Software Updated

    The forum software has (finally) been updated to the latest version. Hopefully the old bugs were all ironed out to make way for the new ones. Some thing changed, including the reputation system. If you're interested in the nitty gritty, here's a rundown. Let me know if you find anything broken!
  2. 18 points
    Forum software will be updated next week to see if we can iron out all the bugs that piled up on it. Probably there'll be some downtime.
  3. 12 points
    Hey folks. Still waiting for patch 1.0 to make/break the game. Played a few matches with the T-10M since the patch, found out that I'm still a bad scrub, and moved on to something else. Anyway, here's my progress on a Tiger I in 1/35 by Academy. I took a previously built kit of mine and practiced doing winter whitewash via hairspray technique. Also used vallejo's snow effects for the first time. Going to paint my nearly finished Leningrad Tiger I soon - so this is warmup practice for that. Hope you folks like it. Constructive criticism and suggestions are highly appreciated. Thanks!
  4. 10 points

    haglar's videos (5k WN8)

    Hey folks! Thought it was about time to share my YouTube channel here. Some of you might recognize me, I have been playing with MAHOU for the past 3 years and more recently I have been hitting some top DPGs on NA. I make videos fairly inconsistently and barely anyone watches them but I think they are at least mildly interesting if not helpful. Here is the link: https://www.youtube.com/channel/UCnTJkY4XBI95BgL6WxcErlQ Some of my tier 10 3rd marks and stats. I am currently going to university and working part time as a lifeguard so I probably won't be uploading super frequently (mainly I am just super lazy). This is my last video on my current fav tank the Obj. 430U, which I also believe to have the 1st 3rd mark on NA for. pls come leave a comment so I have someone to talk to ;_; well thanks for the read guys! Also, if anyone wants to platoon to be mentored or just to boost win rate send me a message in game.
  5. 9 points
    MFW I was thinking this 183 can only kill me if he pens me with HESH. But he is a 42%er, so he loaded AP and ammo-racked me from full hp. Obviously.
  6. 8 points
    guys, I bought a thing the other day its sooooooooo goooooooooooooooooooood
  7. 8 points
  8. 8 points
    First tier 10 session since new computer, smoooooooooooooooooooooooooth. (65%-95%)
  9. 7 points


  10. 7 points
    WOT Survey Would you like to change anything in the current conditions for obtaining chevrons? If yes, what would you like to change? Be as detailed in your answer as possible. "Make the conditions for earning XP transparent and make them more relevant to actual game contribution. Damage at any distance is more valuable than just close range damage alone. Ranked forces a very heavy brawling meta on players at the expense of medium tanks. More of your dev team needs to actually play the game to understand this. Quit punishing well played support tanks in favor of HE sling heavies." detailed enough? I'm sure it will never get read
  11. 7 points
    https://i.imgur.com/wcOC5IT.jpg I BROKE MY CURSE
  12. 6 points

    WN8 vs WR correlation

    I'm not a nerd so I don't crunch numbers but Some things: Battle count. I have sub 50% WR sessions in T10s with 4,5K DPG and above. Until you're hitting 100+ it's honestly not very accurate, and by that point and I'd still say it can easily differ +/- 10 simply because of maps/teams regardless of how well you play. It obviously gets more accurate the more you play, a 1K games tank is about as precise as it will be. My STRV S1 has played more Stalingrad than every single other tank combined has in 9.21 which is just an example of how you just don't fit and do worse because of something completely out of your control. The T-10 fares decently on almost every map though, so less of an issue but it still is one. Breaking point: Until you really understand how to actually win games it's going to vary because different tanks and different playstyles excel at winning in different ways. A T10 wants to push, and KV-1S wants to trade which are two different things. This means that these tanks shouldn't be played in the same way and while you might get similar results in damage the difference is that you're doing better damage at the right places in one of them. Higher tiers are obviously harder to do well in, T-10 has always been one of the most popular T9s so the values are absolute dogshit so it's not very hard to pad in so this might give you a false sense of improvement etc. A KV-1S absolutely shits on other T5s and that's a place where people are generally worse players, and it's fairly new so the values are higher. Very few people actually know how to win. Most unicums don't either. Picking a favourable engagement, stomp it and going to the next one is all they do which is not all that there's to it. Map control, vision, team comp and positioning are all equally important (vision is still vision, corridor meta but still matters because you want to see what's happening) and knowing them well can get you further than any micromanagement skill. Understand what leads to what to start getting the hang of gameflow, and timing. Knowing this well makes gameplay much easier to predict, and if you can predict it you can counter it without needing a triple platoon to help you. Until I started playing meme tanks I was soloing over 70% (playing 907, E50, M46 and other strong aggressors) and 100 game streak in the M46 landed me at 84% WR there. Understanding how the macro is played is far more important to making any tank work. I can hop into any tank at this point and perform very well, while you have the other type of unicums who literally only know how to play russian mediums and nothing else and so on, and while they might outperform me in that end I'll outperform in every other one because rather than knowing the tanks limits/strengths very well I know the game itself very well which is ultimately a bigger thing to have. Knowing the game well enough to never have to end up in a 1v3 is a better skill to have then being able to win the 1v3 in the first place. Ultimately knowing what your tank is good at will have to take place in the equation as well, just by looking at your stats on other T9s I'm fairly confident in drawing some conclusions to it. Your E75 does well in winrate compared to your damage output, the tank is honestly not very good but it's a tank with traits that are simple to understand and easy to utilize which is why you're likely doing well in it (Slow as shit so overextending is hard, sidescrapes well and easy angles to manage and the gun hits fairly hard so trading is viable) while your Jagdtiger is putting up the same damage output but not doing as well in WR simply because it requires different ways of winning. You can't hold angles because you can't shoot and keep your armour strong at the same time, and as a result you have to use your HP for favourable trades and basically treating your armour as an unreliable extension of your HP whereas the E 75 does it the other way around since the armour is workable and the HP can be treated as an extension of your armour. An E75 can trade while low HP but a Jagdtiger cannot, while a JT is much more dangerous with HP than an E 75 is. For the T-10 it gets trickier to be honest since it's a tank that does everything fairly well, and you can play it to the strengths of your gameplay rather than the gameplay that the tank might be best suited for, at the drawback of not being as good as other tanks in that situation but still not bad and this is exactly why the T-10 works well for many players. Regardless of how you like to play (bunch up with mediums and take map control or trading in CQC with heavies or simply full on aggression) it works. The ideal T-10 gameplay is honestly crossfire creation and using the armour to mitigate the risks of taking those cross positions, but you can't really do that most games so it often falls back into whatever you feel comfortable doing since the T-10 can do it even though there's other tanks that are better for it. I'd suggest you grind and try the WZ-111-14 for some more insight on it, similar gameplay but different traits that make it a bit more defined in what it's good at. The WZ-111-14 is by miles a better tank for me in terms of winning, but for most people I think it's actually the T-10. Versatility is a very good trait to have when maps can shit on you so bad for playing anything more defined but it's also at the cost of performance in general to me. To me the T-54 is the end-all tier 9 tank right now. A lot of people don't agree with me on it but here you have versatility but much stronger presence at the cost of being more vulnerable. A T-54 can shit on any tank just with outplays and good positioning while it gets harder for the T-10 to do so even though it certainly still can. Basically winning is a concept that is difficult to figure out, and you never really hit a breaking point where the penny drops but just keep collecting small bits of information that gradually improves your understanding
  13. 6 points
    You should only be allowed 10 map pings per game, with no counter to let you know how many you have used. On the 11th ping your ammo rack should detonate . . .
  14. 6 points


  15. 6 points
  16. 5 points
    Fuck, couldn't mark it in less than 100 games. But for reference, expected is around 5100-5150.
  17. 5 points
    OH SHIT YEAH!!!! 3marked my favorite tank in the game AND my first 3marked tier 9. BOOOOOOOOOM! MURIKA!
  18. 5 points
    \o/ many thanks to @CraBeatOff and @rev01ution for your advice and encouragement several months ago. Implementing it into my gameplay took a little time, and it took waaaaay longer than I would have hoped for, mark hung at 93% for the last several hundred games... still, I'm pretty proud of this, 3-marking my favorite tank in the game. HELL YEAH! edit: Mark was done entirely with 152 derp. Will post my last 5 + or so games for entertainment purposes.
  19. 5 points

    Forum Software Updated

    Nice! Can you add custom reactions or are those the only three? I would love some reactions using our current emote suite - particularly , , , and Also, while i'm here @Never, do you have any idea why my spoiler tags are fucked? I could only ever have one spoiler tag, everything that came after it would nest in the initial one if there were any line breaks at all, which meant no embedding gifs in different spoiler tags for each one since gfycat embeds automatically add line breaks that can't be deleted For example: [spoiler]test[/spoiler] [spoiler]test2[/spoiler] results in the proper behavior: but [spoiler] test [/spoiler] [spoiler] test2 [/spoiler] results in this garbage:
  20. 5 points
    When you go years without glasses and put on your first prescription pair. Holy shit... I can actually see leaves on the trees now. I wore them for an hour and took them off, felt absolutely blind, I had no idea how bad my vision actually was because I was so used to it.
  21. 5 points
    >be me >lakeville north spawn, IS-M in tier 9 match >VK100.01P on our team "no arty push valley HARD and FAST" >VK100.01P >"fast" > >Tell him "I'll give you 500 gold if you push past the ridge at F2" >totally serious >VK spends entire game at E2 scared of a single Skorp G >p much everything is dead before he pushes, doesn't actually make it past F2 before game ends >no gold 4 u baddie
  22. 5 points
    Not to dispute this statement, it's just an absolutely savage indictment of the state of the game balance at this point. Seems to me like an E-100 that can never get penned in the turret and +10kph top speed? Bad accuracy on a tank that can face-hug a huge proportion of its competition...seems to be a tank that good players will hate to play, but will be awesome for winning anyways (just like the IS-7).
  23. 5 points
    This sums up what i think
  24. 4 points
    I think he still owes me a pint so uni is clearly an excuse.
  25. 4 points
    Last mark before the "beta"'s end. 5A still pretty fun i must say.
  26. 4 points


  27. 4 points
    I saw a guy camping with this abomination on Muro and not yoloing like Murazor intended. Poor man even if tries to make tanks for retards players will still be retarded and play it in the wrong way.
  28. 4 points
    Love how these never disappear from your profile lol. 1 Being a shit troll Acknowledged Warning issued by Private_Miros November 24, 2014
  29. 4 points
    What about more expensive ammo that has less RNG in pen and damage?
  30. 4 points
    Defender back on sale. Fucking hell WG you complete fucking morons.
  31. 4 points
  32. 3 points
  33. 3 points
    Too late, for an achievement, but still...
  34. 3 points

    The actual Q&A about the 268v4

    Finally all my data collection every 30 days has some use... Here are the last recent values I grabbed for the old Object 263 against the new 30 day values for the 268-4 Data is filtered for players with 10 or more recent games in the tank. Please note for all charts that quantity of data is low. While the average WR in the tank for higher WR players in the 263 appears to fall above the average of the 268-4, there are only 5 players in the 263 average against over 50 in the 268-4 average. Number of players between 46 and 55 overall WR are more comparable.
  35. 3 points
    Metallica, Mar 19th 2019 here in Indy. Floor tickets w/ early access is get. Amazing when you stop spending $ on this game...
  36. 3 points
    Flanking sounds like a great idea until the bushwookie STRVs annihilate you. I mean really, meds should easily be able to flank with or without prem ammo - except WG has made flanking pure suicide by TD on open maps or nullified it with terrain on Abby, Mines, El Halluf, Sacred Valley, etc. I loved tier 5 when I was a newb because flanking is still kind of a thing at low tiers with fast blind tanks. At tier X, flanking with a squishy medium is pretty sketchy. I'd gladly give up prem ammo if guns hit where they were aimed and hits to weak spots were sure to pen. Instead even accurate guns put fully aimed shots in the dirt and dead on hits to the sides/hatches/LFP bounce. Prem ammo is basically RNG insurance and RNG is the crutch that levels the playing field for the hordes of drunk russian pubbies.
  37. 3 points
    I really thought I have been in the WoT 1.0 beta since 2012... but sure, let me join the 1.0 beta AGAIN
  38. 3 points
    Just got a Kolobanov in an ELC Even 90. 3 tanks of the ones left were 2 shots. OP tank confirmed. Plz Nerf DPM
  39. 3 points
    Do we really want to play a game where a super heavy tank or assault TD can drive unopposed across mailnovka in the face of 4-5 hull down mediums with impunity? Medium tanks should utterly dominate heavy tanks, this idiotic meta where heavy tanks driving across an open field could be considered valid is just silly. This is Murazor catering to the masses that are not good enough to do anything but blap each other in the face at 50m. Obviously this is a game and not reality, but there is a reason that real tanks(TM) went away from the heavy tanks by 1950. WW III would have been fast moving T-62s, Pattons, and Leopards using great guns on mobile platforms at longer range to kill each other. Slow clunky armored heavies should be what beginning players drive until they learn to play real tanks. Instead, in the most competitive levels of ranked battles, we have games where all 30 tanks are fictional heavy tanks/TDs slinging HEAT at each other because mediums are no longer competitive.
  40. 3 points
    Windstorm is so fucking terrible we won't even bother restoring it into HD. But enjoy playing in Ranked Mode! Because fuck you, that's why,
  41. 2 points
    Just reached 2450 overall WN8. Finally, now that WN8 is useless, I'm there now time to fix my winrate.
  42. 2 points
    #3 3 MoE, new high tier! Victory Siegfried Line IS-6 Experience received:5,044 ( x3) 88,274 ( +1,887) Battle achievements 3 Marks of Excellence, Confederate, Mastery Badge: "II Class" Repairs: -5 933 Ammunition: -57 600 Total: 24 741 WN8: 2 821 (91)
  43. 2 points

    Looking for clan.

    Get paid by Otter to be dead
  44. 2 points
    @Never are we going HD to celebrate Wot HD? Anyway it looks good.
  45. 2 points
    Today, I got the sacred call from Microsoft telling me my Computer is gonna crash. If I wasn't about to head out the door I would of tried to fuck with him, but unfortunately all I had time to do was give a sarcastic "Ohh really is it now?, Im sorry Mr Scammer but Fuck you" *click*
  46. 2 points
    The Legendary AssHatinM18 spotted today playing with someone else from toon. Looks like they weren't informed about the hellcat nerf also his platoonmate drowned himself once the game started to fold lmao.
  47. 2 points
    Should have added "tosser" after that tho. seems incomplete without it.
  48. 2 points
    No. No flat butts. Small shapely butts are however the real deal
  49. 2 points
    How many village do i need to clear? 5, 10? Gold ammo benefits morons as much as unicums, using wasd is too hard for anyone below blue, so if they cant switch to gold, they will all suffer big time... ps: wg should ofc add some weakspot (mg holes, viewports, hatches) so you can actually penetrate tanks like the 268 v4 and Type 5 or maus, buuuuut, who knows
  50. 2 points
    It needs one or the other. A large mobility nerf would negate the need for a bigger frontal weakspot - call it like 35 forward/10 or even 5 reverse, nerf terrain resistances a little bit so it can't power up hills the way it does now, same hull traverse speed... or make it easier to pen frontally without gold so you can't just yolo out, aim while bouncing everything, and then duck back into cover after firing. I like that it rewards aggressive gameplay, but it goes way too far in enabling bullshit yolo strats that you can't even think about trying to pull in pretty much any other tank.