RC_Tank

Verified Tanker [NA]
  • Content count

    486
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About RC_Tank

  • Rank
    Lemming Train Conductor
  • Birthday 08/11/1996

Profile Information

  • Gender
    Male
  • Location
    FL, US
  • Interests
    team killing artillery, music
  • Server
    NA

Contact Methods

  • Jabber
    jibber

Recent Profile Visitors

20,695 profile views
  1. sexi brick the Maus is hilarious but it doesn't have that "fuck you" alpha that temporarily shuts down the average players brain when they're on the receiving end - this applies to every map, but use any dip or rise in the terrain to your advantage, you should always be moving except for the 1 second it takes to aim and fire. you want to finish the engagement as quickly as possible so the artillery has less time to shoot at you
  2. didn't think it was possible but now artillery is even easier to play, even someone with the intelligence of a fucking tire can hit you because of the splash radius

    still, I guess it's better than getting shit on for 2000

    1. Show previous comments  2 more
    2. Cup_Of_Soup

      Cup_Of_Soup

      Is there a different between a regular tire and a fucking tire? Like is the fucking tire made specifically to accommodate a male reproductive organ, or can it also be placed over the rims of a car?

    3. Unavailebow

      Unavailebow

      Haven't actually feel it yet because SEA but my assumption is pretty much correct based on the words that I am seeing. Lowering the RNG factor whilst not degenerating the class ends up more reliable on doing dmg but less towards extreme numbers, has not much to do with the annoying nature. But I guess I should really try spall lining everything when the update hits.

    4. RC_Tank

      RC_Tank

      Cup_Of_Soup asking the important questions

      depending on the size of the organ and the tire why not both?

  3. i'd rather deal with occasional one-shots than this

    I dont know how I feel about stunning

    1. crapcannon

      crapcannon

      Just played and got stunned by arty. Looks like a med kit might need to be a necessity now. At least a small one so you can un-stun your driver so you can at least bail out till the 'stun' period is over. 
      I was playing the T-44 and speed was noticeably reduced after getting stunned.

    2. Matross

      Matross

      I called it... I foresaw this coming.

  4. Triple MOE #2, feels good even though everyone says it's an easy tank to mark, I remember how happy i was when i got two marks on the beast

    nqmHhQm.png

    1. Show previous comments  1 more
    2. CheekiBreeki_

      CheekiBreeki_

      I doubt the number is that low, anyways congratz on your second triple! 

    3. HemanathanRX7

      HemanathanRX7

      1 hour ago, CheekiBreeki_ said:

      I doubt the number is that low, anyways congratz on your second triple! 

      Yeah I bet CarbonWard has marked more than  600 by himself :doge:

    4. TAdoo87

      TAdoo87

      @CheekiBreeki_ Well I was not entirely correct. ~600 player has tier 10 3mark, among the players with at least a total of 4 3marks (across all tier).

      The actual number is 850-900. I just checked the spread sheet. I collected the list of all players with tier 10 3mark, and I checked how many unique player names is on the list.

       

       

  5. pretty much this vision is the pattons forte and if you aren't utilizing it you may as well be playing another medium (aside from that comfy gun handling <3) do yourself a favor and get optics, do you have optics on anything else? definitely consider moving them to the patton
  6. 261 On Track?

    ok

    fea3f40f06214443ab8da79b7ef6023a.png

    1. Show previous comments  2 more
    2. Errants

      Errants

      PFFT, not even 200 hours?  Filthy casual.

    3. RC_Tank

      RC_Tank

      i'd spend more time in the game if I could :(

    4. Errants

      Errants

      Too lazy to screenshot and upload... but you can find me on Steam: Errants

      You've Played: 555 Hours
      Last Played: Tuesday

  7. YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! Really though, if this happens I'm going to be thrilled. I don't think I can really say how much I'll enjoy rubbing it in their faces that they won't be able to play artillery anymore. Please, please let this happen.
  8. I load a very generous amount of gold in my tanks, and if I need to fire it all then I will, I can make credits in premium tanks. I fire gold if I can't afford to bounce, need to trade, need to take a position, and/or I'm shooting at something that I'm not confident I'll easily penetrate. There's more situations, but you need to learn to judge when you need to fire certain ammo. This doesn't mean go around shooting gold at everything, I try to predict what ammo I'll need to handle the situations that are required to win. I'll take this E100 game I had lastnight on Lakeville as an example. It was me, an IS3, and a T71 up against an E100, IS7 (on ~400 HP), E75, and a T34. Against all of those except the T34 it's questionable whether I'll pen from the front with AP. The T71 and the IS3 were driving up the valley and I was going through the city. It was likely that I was going to be doing almost all of the work, and I was going to be trading against a gun advantage. I loaded HEAT because I absolutely can't afford to bounce. Click the shots to see the armor I had to shoot at. First shot: into the turret of the E100 while he ricochets AP off of my turret, already I'm at an advantage against their E100 because now I can possibly take 2 hits from him while he can only take one from me, my ~1600 against his ~650. Second shot: down into the IS7s UFP, killing him while he tried to close the distance with the E75 flanking me. If I had AP and bounced, I'd have two guns shooting me for 490 which is 980 against my 750, with the E100 unspotted and at risk of showing up. Now I can deal with the E75 (almost full HP). Third shot: into the E75s turret as he's trying to facehug me, he also pens but I do almost twice the amount of damage. He's on around 1100 while I'm just under 1200. Fourth shot: into his turret again after he ricochets off mine. He's now on ~250 and I'm still under 1200. I proxy light their E100 and he's about to come around on my side. If I'm hit by the E100 then I won't have the HP to finish him off while the E75 has at least two free shots into me. The E100 needs to die first even if I have to get shot by the E75 to finish him off. Fifth shot: into the E100s turret before he can fire at me. The E75 did hit me and I'm down to just under 700 now. Sixth shot: finishing off the E75 and now I can move to where I can hit their T34 who's killed our T71 and by the time I'm able to shoot him he's killed our IS3 too. I thought I could easily take care of him with AP, but there's not much time left and he needs to die because I might only get one shot off before the game ends. Seventh and final shot: into his turret while he's hull-down behind a dead tank with under a minute on the clock. What's the point of that wall of text? I tried highlighting the importance of penetrating your shots, and the difference a penetration/bounce can make, every shot I took was a deciding factor in the game. Let's say I was firing AP. The first shot had very little chance of doing anything, meaning later I wouldn't have been able to take care of the E100 so quickly. The second shot might have penned, but if I bounced then the game would have ended there. The third, fourth, and sixth shots could have been done with AP by shooting his cupola, but that's time spent aiming which will be important later. The fifth shot would have been into the E100s angled hull or into the bar at the top of his turret, the time spent aiming at his weakspots would have allowed him the chance to put a shot into me while my shot had a decent chance of missing or bouncing. If I somehow survived, and if somehow there was enough time left to kill the T34, it's extremely likely that I'd have bounced unless I got a really high pen roll.
  9. am I supposed to be able to edit this?

    x0RiBov.png

    1. Assassin7

      Assassin7

      I think you need patron^2 to do that. So ima guess probably not?

  10. нет нет нет, go IS7 comrade, will not let you down like pretend box tank, tank named after stalin always wins! Definitely play the maus before WG nerfs itGood choice. Drive to where the enemy team is amassed and witness the Maus Effect, brains will stop functioning once you're in front of them and they will choke on your 3200 HP while you casually put out 5k damage
  11. I like to think I'm patient and pretty cool-headed. But shit, the average player in this game makes veins bulge that I didn't know I had.

    We've got a nearly full health T-44, enemy has an SU-152, the map is Himmelsdorf encounter. "he's got it, even a retard can't mess this up". SU starts capping, so at this point I'm pretty confident that we'll win. Oh, wait, the T-44 is driving away from the cap and going up the hill. "okay, well we've still got like 3 minutes".

    He gets to the rubble in the middle of the hill and starts poking around like he's expecting the SU to be there. Then he drives around the castle and goes back down the hill. A bit over a minute, he can get back in time. He gets to the cap and shits himself when the SU gets proxy lit and sits completely still and aims at the building until the timer is up to like 95. The SU is aimed at him but he drives sideways in front of the fucking thing, gets hit for over half his health and then backs up and lets the SU cap. And no, his gun wasn't knocked out, his brain was knocked the fuck out though.

    1. cavman276

      cavman276

      lol fuk u nob i play for fun

    2. DirtyACE7

      DirtyACE7

      WG's would be response: he's not a human stump but just a bad player, no worries. Here, buy some more premiums and gold from us to make yourself feel better.

  12. The IS4 has never given me problems, it's always been very reliable. I've never considered the IS4 as bad, with the buffs to other tier 10 heavies it might not be on par with them, but it's certainly not a bad tank. If they go through with this they need to do something about the LFP on the ST-I. Sure you can hulldown, but eventually you'll need to push and all that armor doesn't mean shit when you have that big weakspot saying "shoot me!"
  13. Give this a shot, I use it for all my passwords.
  14. FZT9qM9.jpg

    L9GN2hJ.png

    First triple MOE. It's not much compared to the numbers people here put out, but it's progress :D

    1. BPX

      BPX

      NAISUUUU

    2. Driftin

      Driftin

      I learned long ago not to compare yourself to others. Do your best for you. We can't all be great at everything. 3 MOE is solid playing on any tank. Grats

    3. MacusFlash

      MacusFlash

      @Driftin Except ELC AMX.