Verified Tanker [NA]
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About RC_Tank

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    Lemming Train Conductor
  • Birthday 08/11/1996

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    FL, US
  • Interests
    team killing artillery, music
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  1. YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! Really though, if this happens I'm going to be thrilled. I don't think I can really say how much I'll enjoy rubbing it in their faces that they won't be able to play artillery anymore. Please, please let this happen.
  2. I load a very generous amount of gold in my tanks, and if I need to fire it all then I will, I can make credits in premium tanks. I fire gold if I can't afford to bounce, need to trade, need to take a position, and/or I'm shooting at something that I'm not confident I'll easily penetrate. There's more situations, but you need to learn to judge when you need to fire certain ammo. This doesn't mean go around shooting gold at everything, I try to predict what ammo I'll need to handle the situations that are required to win. I'll take this E100 game I had lastnight on Lakeville as an example. It was me, an IS3, and a T71 up against an E100, IS7 (on ~400 HP), E75, and a T34. Against all of those except the T34 it's questionable whether I'll pen from the front with AP. The T71 and the IS3 were driving up the valley and I was going through the city. It was likely that I was going to be doing almost all of the work, and I was going to be trading against a gun advantage. I loaded HEAT because I absolutely can't afford to bounce. Click the shots to see the armor I had to shoot at. First shot: into the turret of the E100 while he ricochets AP off of my turret, already I'm at an advantage against their E100 because now I can possibly take 2 hits from him while he can only take one from me, my ~1600 against his ~650. Second shot: down into the IS7s UFP, killing him while he tried to close the distance with the E75 flanking me. If I had AP and bounced, I'd have two guns shooting me for 490 which is 980 against my 750, with the E100 unspotted and at risk of showing up. Now I can deal with the E75 (almost full HP). Third shot: into the E75s turret as he's trying to facehug me, he also pens but I do almost twice the amount of damage. He's on around 1100 while I'm just under 1200. Fourth shot: into his turret again after he ricochets off mine. He's now on ~250 and I'm still under 1200. I proxy light their E100 and he's about to come around on my side. If I'm hit by the E100 then I won't have the HP to finish him off while the E75 has at least two free shots into me. The E100 needs to die first even if I have to get shot by the E75 to finish him off. Fifth shot: into the E100s turret before he can fire at me. The E75 did hit me and I'm down to just under 700 now. Sixth shot: finishing off the E75 and now I can move to where I can hit their T34 who's killed our T71 and by the time I'm able to shoot him he's killed our IS3 too. I thought I could easily take care of him with AP, but there's not much time left and he needs to die because I might only get one shot off before the game ends. Seventh and final shot: into his turret while he's hull-down behind a dead tank with under a minute on the clock. What's the point of that wall of text? I tried highlighting the importance of penetrating your shots, and the difference a penetration/bounce can make, every shot I took was a deciding factor in the game. Let's say I was firing AP. The first shot had very little chance of doing anything, meaning later I wouldn't have been able to take care of the E100 so quickly. The second shot might have penned, but if I bounced then the game would have ended there. The third, fourth, and sixth shots could have been done with AP by shooting his cupola, but that's time spent aiming which will be important later. The fifth shot would have been into the E100s angled hull or into the bar at the top of his turret, the time spent aiming at his weakspots would have allowed him the chance to put a shot into me while my shot had a decent chance of missing or bouncing. If I somehow survived, and if somehow there was enough time left to kill the T34, it's extremely likely that I'd have bounced unless I got a really high pen roll.
  3. am I supposed to be able to edit this?


    1. Assassin7


      I think you need patron^2 to do that. So ima guess probably not?

  4. нет нет нет, go IS7 comrade, will not let you down like pretend box tank, tank named after stalin always wins! Definitely play the maus before WG nerfs itGood choice. Drive to where the enemy team is amassed and witness the Maus Effect, brains will stop functioning once you're in front of them and they will choke on your 3200 HP while you casually put out 5k damage
  5. I like to think I'm patient and pretty cool-headed. But shit, the average player in this game makes veins bulge that I didn't know I had.

    We've got a nearly full health T-44, enemy has an SU-152, the map is Himmelsdorf encounter. "he's got it, even a retard can't mess this up". SU starts capping, so at this point I'm pretty confident that we'll win. Oh, wait, the T-44 is driving away from the cap and going up the hill. "okay, well we've still got like 3 minutes".

    He gets to the rubble in the middle of the hill and starts poking around like he's expecting the SU to be there. Then he drives around the castle and goes back down the hill. A bit over a minute, he can get back in time. He gets to the cap and shits himself when the SU gets proxy lit and sits completely still and aims at the building until the timer is up to like 95. The SU is aimed at him but he drives sideways in front of the fucking thing, gets hit for over half his health and then backs up and lets the SU cap. And no, his gun wasn't knocked out, his brain was knocked the fuck out though.

    1. cavman276


      lol fuk u nob i play for fun

    2. DirtyACE7


      WG's would be response: he's not a human stump but just a bad player, no worries. Here, buy some more premiums and gold from us to make yourself feel better.

  6. The IS4 has never given me problems, it's always been very reliable. I've never considered the IS4 as bad, with the buffs to other tier 10 heavies it might not be on par with them, but it's certainly not a bad tank. If they go through with this they need to do something about the LFP on the ST-I. Sure you can hulldown, but eventually you'll need to push and all that armor doesn't mean shit when you have that big weakspot saying "shoot me!"
  7. Give this a shot, I use it for all my passwords.
  8. FZT9qM9.jpg


    First triple MOE. It's not much compared to the numbers people here put out, but it's progress :D

    1. BPX



    2. Driftin


      I learned long ago not to compare yourself to others. Do your best for you. We can't all be great at everything. 3 MOE is solid playing on any tank. Grats

    3. MacusFlash


      @Driftin Except ELC AMX. 

  9. Thanks for the heads up, password changed.
  10. d32b983c3d7c4f7984e0328e7f9b2691.jpg

    252U worth $49, or am I better off with a patriot?

    1. Medjed


      Tank that bypassed IS-6 in brokeness is pretty much worth the money i'd say....on the other hand i don't support giving money to WG for the same reason that they are shitting on the game balance with tanks like that

  11. what's this new thing where people shoot at your gun at the start of the match? I've had to pop my repair kit 3 times now from this shit

    it sure as hell looks intentional, they aim at your gun and fire into it

    1. Show previous comments  3 more
    2. MAJEST1C


      You should just shoot that vk and teach him a lesson 

    3. saru_richard


      have not seen it so far at NA west... is this a EU thing?

    4. Greatspank


      One guy gave me this response, "sorry im using mousepad" :notlikethis:

  12. Sounds like you had a bad tilt session. I just had probably the worst 2 days I've ever had while playing this game. I couldn't make myself walk away, I kept saying "lol itll get better just play another game man", it didn't. It started with some shit games, getting one shot by artillery from >90% in the M48, and it made me play worse, which pissed me off even more, which made me play even worse, and it just continued from there. By the end of the session, I was missing shots, making stupid aggressive plays, trading really poorly, and had terrible awareness. The only way to overcome this is to just walk away. You're only hurting yourself and your enjoyment of the game, it's not going to get better until you cool off and get back in a good mindset. As for teams who seem determined to lose, that's unfortunately what you'll find in this game. Don't expect anything from your team, but be ready to do everything for them. If you rely on people who consider a good game one where they don't choke on their on saliva, you're gonna have a bad time.
  13. Really enjoyed watching your positioning and trying to figure out your thought process for the two replays I watched. Will be watching the others too, maybe this is what I needed to get me out of my terrible streak. Interesting points you made about HTs sometimes being required. The biggest problem I have with my mediums is I try to hold positions or trade too often. (lol those bumps you gave to imoody)
  14. All the people complaining about how artillery can't defend itself under the changes WG is proposing for the sandbox is funny because these same people have played a class that you can't defend yourself from (unless you want to take your gun out of the game [passive play])


    "but but but muh alpha"

    1. Show previous comments  3 more
    2. RC_Tank


      Im so buying a T49 if this goes live. I dont even care if I get shit on, if I can ruin an artillery players game then its worth it.

    3. nabucodonsor


      Dont they drown themselfs anyway?

    4. ThomChen114


      maybe WG might want to look into and reconsider some of the crew skills as well as the other equipments that could use some rework.

      spall liner is probably gonna be a must for slow heavy tanks (might also mitigate the bullshit HE derp of the Type 4 and 5 Heavy tanks?)