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Rexxie last won the day on January 28

Rexxie had the most liked content!

About Rexxie

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    Ziddy's Better Half
  • Birthday 02/05/1994

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    cats, ziddy, kittens, ziddy, boys, you
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  1. Rexxie

    On Allchat

    jesus christ guys
  2. Rexxie

    On Allchat

    It has been a little over a year and a half since WG removed allchat. Looking back on it, what do you think? Did it help or hurt your enjoyment? Do you think it was a good decision?
  3. Rexxie

    Rex & Ziddy's CoC - A Lewd New Years

    I think a large part of it is the social aspect - my clan is dead, almost everyone I played with has quit, my server is apparently on life support, pubs are dead silent now, and the forum isn't exactly lively. Sometimes I'll log in, but not having a community makes it difficult to stick around. I like to say that I'm just waiting for an update, but I think I'm hoping the game will just feel more alive one day. Probably not going to happen, though! Glad you're enjoying yourself after 1.0! I think a lot of people, me included, like to keep around a low commitment competitive title around. That's what originally got me hooked for sure!
  4. Rexxie

    Rex & Ziddy's CoC - A Lewd New Years

    Hey waterwar! I dont actually play, I just keep tabs on the forum to see if anything is going on. I'm holding off until an update piques my interest! How about you, do you still play?
  5. Rexxie

    M35 Marathon Megathread

    The XP requirements here are pretty serious stuff, achieving the full 312,000 base XP required to finish the marathon is going to be a lot of work. If you're used to a premium account and the occasional booster, 312k base XP is enough to go from T1-T10. That's not too difficult if you had a month to finish, but with only 2 weeks you're going to have to be very committed. It's a little more manageable if you try to hit as many of the achievement-based unlocks as possible, but you're still looking at hundreds of games to finish the last few stages. The only way to do this as a casual is to finish the first 6 or 7 stages and purchase the rest, which I assume is WG's plan. (also the premium looks fairly boring imho but what do i know)
  6. Rexxie

    Panzer IV D 1:35 (Tamiya, wip)

    Throw them on so that we can see them
  7. Rexxie


    Really shit map in my opinion. Middle vision is too strong. Being able to spot people in base almost immediately was not good on Malinovka, and it's not good here. I held W and killed two guys trying to pick a flank on circle. Seems fair. Camping near spawn is promoted. It's relatively easy to eventually dig out TDs trying it, but they can sit there farming until you clear out a path to them. You shouldnt be able to drive 50m from spawn and have agency over any attempted push on 2/3 of the flanks. Huge map that's actually just three corridors if you aren't mobile enough to play mid. Corridors on huge maps especially suck, because you have no way of making an impact if you picked the wrong flank.
  8. Rexxie

    Tiger I in winter whitewash (1/35 Academy)

    Awesome job! I love it
  9. Rexxie

    Forum Software Updated

    Nice one never! Everything seems to work great
  10. Rexxie

    Object 268 version WTF were they thinking?

    That would be a lot of fun. I wanted the old 263 to be like that, but the gun traverse and depression made it way too uncomfortable compared to the Jp2. I wouldn't mind if the vehicle was straight up mediocre - if it played like that, I'd still buy it.
  11. Rexxie

    T49 -- Land Arty in a Bite-Size Package

    I would not have been able to resist that ram, frick those thangs.
  12. Rexxie

    Object 430 Appreciation and Boasting Thread

    Nope, your weight/load capacity doesn't mean anything.
  13. Rexxie

    AMX M4 mle 1951 Appreciation thread

    The bully is real, any top tier matchup is a walk in the park: Like kolni mentioned, HEAT definitely does take some of the luster out of the tank, though. T10 MTs in particular are a real problem, so I just avoid them when possible.
  14. Rexxie

    Rex & Ziddy's CoC - A Lewd New Years

    Impressions from the 1.0 test server: Incredibly beautiful update. You're going to be blown away if you haven't played it yet. The new forest garage is a breath of fresh air, too. The only new visual that annoys me is the grainy anti-aliasing - 1.0 has far more detailed and small textures/models, especially on foliage, and the anti-aliasing gets a bit spoiled when the camera is moving. This should be less of a problem on larger monitors, but it's certainly noticeable at 1920x1080. ...but a very buggy one. Almost everything is just visual/audio bugs, but there's a lot of them. Flickering shadows, silently receiving damage, ceaseless reload noise etc. There's a lot of this kind of stuff wargaming has to burn through before release date. I wouldn't be too surprised if the planned march release is held back until april or even may, just going by what still needs to be done. From my experience, ranged combat/camo abuse is coming back in a smol way. Some maps have been flattened out, which allows longer sight & engagement ranges. TDs in particular will be (even) more popular. We're still well within corridor territory, but you can do something other than brawl a bit more often now. ...but the actual map design of some of these reworked maps is still WG-tier, so that "something other than brawl" will be camp, especially for pubbies. As usual the best spots are still ten seconds from spawn. It's really a mixed bag. I like longer engagement ranges and I think unicums will do better because of them, but I've got my doubts if the gameplay has actually been improved. We'll have to see. Until WG addresses T8 & T10 balance and the failure of the new template-based MM, I'm not going be too excited for the future of the game. With that said, I'm happy 1.0 is at least an improvement over live. All too often WoT patches end up being one step forward and two steps back.