Zinn

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Zinn last won the day on February 22 2016

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About Zinn

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    Shoots The Plane on Airfield
  • Birthday 01/15/1986

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    Denmark
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    EU

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  1. The thing is that WG does this shit on purpose, people are far too kind to them and presume they're just bumbling around incompetently. That was probably true 5-6 years ago but today they're very keen on the business model they use: Give the people with T10 an easy time while making sure that gold spam is at its highest at that point by giving 8s and 9s just about enough prem pen to do something. Mr 45% gets to see big numbers and feel useful while the 9s still have things to do and the 8s are fodder. It's nothing new, they just moved the concept up in tiers, as I'm sure most of us remember grinding several horrible mid-tier tanks way back. WG frankly doesn't care about any playerbase outside RU and potentially China, as I have no idea how popular the game is there. It never mattered to them that EU and US spent far more dosh per capita, which is a bad move if you care about making more money but not necessarily if you're lazy and just want to make enough money. Business culture is quite different from place to place, the annoying thing is that WoT is a potentially great game which WG keeps ignoring. The real solution has always been the same, even back in 2010: Give tanks a half decent stock gun in terms of penetration and you solve most of the problems. Unfortunately, WG quickly went from "gold rounds should be used sparingly" to cackling like a maniac once they saw just how much god damn money people used on said shells. There are probably quite a few lazy whales out there who have pumped several hundred thousand dollaridoos into the game because you can bypass 95% of the game's problems with gold shells, equipment and food. Fixing the game's problems is not really a priority for WG, just as they don't care too much about the dwindling playerbase in the West.
  2. Even I've been focused hard back in the day and I think we can all agree that I'm nothing special on this site. When you sat in an IS-3 during a tier 10 match back in 2015, where the distribution was something like 8/5/3 from T10 and down with about 5 pixels visible to arty and they still wasted shells trying to triple nuke you for 50 splash damage, it's time to take a break. XVM wouldn't be a problem if it wasn't for the fact that WG heavily marketed towards and severely exploited traditional non-gamers and kept pushing the game in said direction. Their classic example was a "daddy" (aka adult male in his 30s) coming home from a day of work for some casual pew-pew but in reality they did just as much to attract a playerbase of young tweens and teens (I'd peg it at about age 10-15) who similarly didn't game much. Those two groups are prime butthurt material. One because they lack the time and want to maximize their fun while throwing money at the game and the other to get sucked into the grind and begging for dat credit card from their parents. Tinfoilhattery, general butthurt and even proper jealousy is what WG purposefully fostered in their playerbase, resulting in a hilariously toxic community. I personally miss the daily CYKA CHEATER HEAT MONEYBAGS PIDAR HACKER accusations but I certainly see why others do not. What should have been a tool for basic information and modding structure for dedicated players with some sanity left, eventually turned into a vast cathedral of piss and shit. Sad!
  3. Tier 10 is hard as balls when you first start playing because the entire carry potential is on your back now. There's no longer a top tier to bail you out or someone to hide behind, meaning that any mistake on your part is felt by the entire team. It's probably even worse in this regard with the new MM, where there are fewer 10s and way more shitters in 8s. I mean, my Ehundo was rolling around with a 45% WR or some shit for the first 100 battles and the fact is that after 466 battles, it still hasn't cracked 60% even though it's close. Your first 10s are going to have trash stats and that's fine because you're learning. If you ask around, you'll find that a lot of people here spent quite a bit of time grinding their old pubbie tanks up to par. I can't say much about the current T10 meta because I'm still re-learning the game and maps at lower tiers but I'm sure it's still a shitfest. The most important lesson is probably going to be positioning and how to approach engagements, now that you can't afford to throw away your HP. Don't be afraid to pull out of a shitty situation before it becomes totally fucked because you are worth more than most of your team is. Also, don't forget to spam the shit out of prem shells. Tier 10 is the land of enforcing your will on others, which is very expensive.
  4. Zinn

    Tiger 2 - the harder and slower Tiger 1

    It has 175 pen when it has everything that isn't the BL-9, as noted in my post about few people having the top gun in early launch. IMO, Tiger II is fine at its tier, it just needs some buffs to get a real role again. A bit more armor and maybe some RoF increases but I can't say much about the gun since I haven't played the KT in years, I just know its armor has been garbage since 2011 or something. Given that most German tanks have been in the same state for half a decade, I doubt the ghost of Stalin would start allowing buffs any time soon.
  5. Zinn

    Tiger 2 - the harder and slower Tiger 1

    Tfw I played the KT back when its only real competition was the IS-3 (no one really played murricans in early launch on EU) and most people didn't have the big gun. Bouncing their shitty 175 pen and slicing though their frontal armor like a hot knife through butter was the stuff of dreams. Elevation also mattered in terms of protecting your weak-ass turret 'cause you could facetank and angle against most guns. I never really understood why they didn't buff the KT a little bit to enter some sort of useful niche. It's in this sort of marginally useful position, where a ton of other tanks have taken its penning power and done its armor better. Like Haswell mentioned, the KT is a relic of better days. WG needs to buff some of the Germans but I suspect WG sold their souls to the ghost of Stalin, who refuses to relive the traumas of the past and screams CYKA and NJET whenever someone as much as hints at the wehrmacht or anything west of Poland.
  6. Zinn

    What's Everyone Been Up To?

    Worked on the side for an esports org, though a very tiny one (aka didn't get paid shit, was just for fun). Studying marketing management atm, which is pretty fun. I'm a complete pubbie in WoT after being gone for so long but it's not that bad when you're not heavily invested in the game. I can definitely tell WG have been retarded in the meantime and the MM is hell on some of my tanks. At least I don't get mad about it 'cause I'm not invested in it. As for erections, passing plays with randoms in Rocket League is up there.
  7. hello2.jpg

    1. TAdoo87

      TAdoo87

      Look who is alive. :wave:

  8. Not sure if his stats or his shitposting got worse in the two years since I last posted here tbh.
  9. Zinn

    Is WoT a good game(objectively speaking)?

    @GehakteMolen - Everything you listed there as a positive is a serious negative for anyone who cares about PvP. WoT goes from Player versus Player to Player vs RNG, which is absolutely terrible for anyone who wants to be good at anything or test their skill level. You'd realise this if you've ever played a proper PvP game at a decent level yourself, whether you're a competitive person or not. Your example of somone being dead 100% of the time is also ridiculous because that's the entire point of having skill to begin with - That you can outplay someone when you don't have the advantage. You're basically arguing that it's amazing that luck saves you over and over and that it's great how you missed/bounced/low rolled because the opponent got lucky. Then you argue that if you have low HP, you can't exploit armor, mobility, weakspots, reload advantage, spotting advantage, map positions, general pubbie stupidity or anything. And you use GTA V as a comparison to a game that wants to be taken seriously as an e-sport? Almost all e-sports games have short rounds as a basis to end it quickly, WoT is nowhere near the short end of this. All popular e-sports games have very basic mechanics as well, some you learn instantly unlike WoT (how far have the pubbies come with that spotting mechanic in the last 6½ years?). For most games it's point and click, headshots doing more damage and arms/legs less damage just like real life in general. Rocket League/other sports games are "put the ball into the opponent's goal more times than it goes into yours". MOBAs are "destroy the objects along the linear path, then kill the thing in their base". RTS games are "output more destructive power than the other guy within X time and Y resources". More importantly, WoT has something most other PvP games do not - Serious advantages for long time players. No matter how good you are, it's going to take you a damn long time to get a high level crew (which is a another bullshit mechanic from a PvP standpoint) and the more games you spam, the more credits you have for equipment (another bullshit mechanic), premium consumables (fucking seriously?), prem shells (my fucking sides) and so on. WoT is currently a bad PvP game, there is literally no argument against this because PvP games - and especially e-sports versions - are about providing the most fair conditions for both teams in terms of weapons, equipment options and map design. As a game in general, WoT is okay but not that special since they refuse to let their specialty shine: The armor mechanics. And it's not like WG doesn't know it either, as they have overhauled maps, physics, tank lines and so on many times. The main problem is that they're afraid to touch the real money maker - Prem shells. Those are the reason people buy premium accounts and premium tanks. To reduce the unbearable grind that allows you to fight against things your tank either shouldn't be up against at all with the current weapon balance or to crush the few things that can already withstand your 230+ pen AP rounds at high tiers. Because, you know, fuck tactics and flanking when I can just press 2-2 and make that 230 into 330+ and hit any non-round surface. EZ PZ
  10. Zinn

    Is WoT a good game(objectively speaking)?

    WoT cannot simply be put as good/bad because nothing it does is outrageously wrong, it's just many small piles of shit turning into the Great Mighty Poo. There is a beautiful functional toilet below but it's currently clogged with opera-singing shit, is what I'm saying. The core gameplay with skill-based armor angling and such is fucking amazing and has the potential to be a unique and shining star among PvP games - However, WG decided that there needs to be RNG on penetration, RNG on accuracy, RNG on damage, RNG on modules, RNG on crew damage and a special type of shell that you just happen to be able to buy with gold or a hilarious amount of credits that completely ignore this very special mechanic upon which a great game could be built. Then they also thought that yes, there should be an almost entirely RNG-based class that can use its gigantic splash damage guns to RNG you for zero to full HP, zero to every crew and module fucked and so on while you can do nothing in return. Also, an RNG mechanic that sets fire to your tank and forces you to watch your entire game go down the drain because - of course - they also added permanent death to a PvP game. Different tiers ain't even a problem IMO, as you can easily balance around it, just as they do with general classes of tanks. WG just sucks even harder at tier balance than class balance. Cut the retarded RNG, retarded ammo and actually fucking balance your game: Then you could have some serious fun with great mechanics, even in the face of perma-death. Until then, WoT is a bad PvP game but not inherently terrible. It just isn't really worth the time and monetary investment compared to virtually anything else out there. I'm personally on the Rocket League wagon but imagine if you had put this many hours into DotA, LoL, CS, CoD or any other game with a big PvP scene and worthwhile tournaments. If you had done that - or started doing it now - instead of farming useless tomatoes and SH boxes, you'd be good enough to win weekly tournaments and give a good shot at the big ones. Yes, your 20k+ battles does translate into that kind of skill level in other games. For me, it came down to a simple question: Why waste this much time on a game that doesn't change? 1 year later and I'm between top 2,5% - 1,1% in Rocket League. Gonna hit top 1,1% and better soon as well and I'm older and have less time to play then most of you on here If only you could do this to tomatoes in WoT:
  11. RLCS has been going on this weekend so all my fun/savage posting has been on twitter m80
  12. Rocket League BF1 Stardew Valley Civ VI Tfw trying to get good enough at RL to do the really cool stuff but it takes 50 years of practice
  13. WoT is one of the slowest shooters ever created and you can succeed even if every joint in your body has arthritis. The fact that your damage output is measured in minutes is a pretty big hint when every other shooter measures it in seconds. Winning in WoT is almost exclusively about triggering avalanches and delaying enemy advances, at least up to 60-ish WR - at this point, you need to start piling more damage as you need to be able to get the snowball rolling on your own. The game is just very very slow, as it takes the average team about a minute to reach a combat-ready state and then a couple of minutes on top of that to secure a flank. Steamrolls happen because WoT is poorly designed in terms of sustainability - A lack of viable pathways mean that you get 1/2-2/3 of each team punching each other in the face at the first point of contact, rather than spread out or dug down in tactical positions. On top of that, you can solve penetration problems by loading HEAT/APCR which neatly removes a huge tactical aspect of the game and causes further avalanches as even E-100s will need to move like a spastic medium tank to not get rekt. WoT only feels fast paced because in a 5 minute game, you spend about 50% of the time traversing the map. Ironically, the most action packed maps are the ones the player base hates the most, due to how little armor matters and how low sustainability is (Swamp/Campinovka/Komarin/whatever). Since you lack the mobility to dodge shells and don't have the armor to bounce them, the only other choice is to become invisible by hiding in a bush, camping behind a building or fucking off to some other part of the map and hope for an ambush or push. As Pity says, the pace is not the real problem with the game. Slow or fast is irrelevant - What matters is that shit works and you have options, hence why people who want to excel at games often end up quitting WoT as WG provides neither. Why put hundreds or thousands of hours into WoT when you can have a more fun and balanced experience doing the same in LoL, DOTA, CS, Rocket League or even fucking CoD? On top of that, putting that much time into the aforementioned games would have put you in a place where you could win real proper money as well. At 15k+ games in WoT, you'd have spent fairly close to as much time there as the best teams have in Rocket League. Only, they are competing for 250k dollaridoos and you are still smashing tomatoes.