Madner Kami

Verified Tanker [EU]
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Madner Kami last won the day on October 18

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About Madner Kami

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  1. Madner Kami

    What affects mobility?

    Drive down a hill in something that has a 35km/h top speed. Drive down the same hill in a Black Prince. One exceeds it's top speed. The other still runs 21km/h at most. There are other factors for sure.
  2. Madner Kami

    T95/FV4201 Chieftain reward tank

    Aaaaand my interest in returning to the game plummets further and further.
  3. Madner Kami

    Tier 8 grand battles

    Except that T8 lights have shit view range now too.
  4. Madner Kami

    Buffed Preferential MM Premium 8s

    No worries. It's only five more months until they are going to fix the matchmaking. Also, dat Signature LOL
  5. Madner Kami

    Centurion Mk. I

    I assume we are talking about the 20 pounder? It's one of "those guns", which are just frustratingly bad at shooting where you point them and the 20 pounder is, along with the DCA45, probably the worst offender. It really isn't just about accuracy while secondary factors... factor in (sorry, just came home from a long work day night), like turret or hull traverse or movement. It just is inaccurate even fully aimed in for some reason, despite high final accuracy.
  6. Madner Kami

    O-I: Derp 2.0 - The Derpening

    I underlined your mistake.
  7. Madner Kami

    Centurion Mk. I

    7/1 is better. You get the same hull armor as the Caern, a much sturdier variant of the turret and, finally, the L7. It has somewhat lowish DPM, but the Cent lives entirely from it's engine's grunt and the L7. Imagine that, I grinded through the tank before it got buffed.
  8. Madner Kami

    Buffed Preferential MM Premium 8s

    Just extending things upwards doesn't adress the ridiculous situation that some a hell of a lot of stock tanks are in, thanks to the tilted balancing. Think about the Caern. It starts with the 17 pounder. A gun you can find on a Tier 6 medium tank. Let that sink in for a moment. And there are more such "gems" in the game that are painful enough to play right now already, unless you already grinded your way up several branches and unlocked some stuff ahead of time, but go fuck yourself if the tree only has one branch... They really REALLY need to get their collective arses into gear. But guessing by how casually they threw out six months to just fix the broken matchmaking that was reported to them months before already, right after release, you can see when their balancing effort reaches anything remotely resembling sanity. Meanwhile player numbers drop and less and less new players have an incentive to stay to get anywhere in the first place. Bonkers.
  9. Madner Kami

    Buffed Preferential MM Premium 8s

    I'm having the sneaking suspicion, that the outrage about the de-preferalization only had one impact on WarGaming: The marketing departement discovered their sales potential.
  10. Madner Kami

    Tiger 2 - the harder and slower Tiger 1

    Well, T9 is at about where things become "right" in the german techtree, but imagine that: Drop the Tigers and Panthers by a tier each, introduce E50 as a combined step of both lines at Tier 8*, split the line at Tier 9 into E-75 (heavy) and an E-50 Modernized prototype (for lack of a better descriptor of a new medium). Both Tigers and Panthers technically occupy a very similar niche in the game, except one offers more armor and less mobility, while the other offers still strong, but weaker armor and better mobility. One line is, relatively speaking, a medium heavy (Tigers) and the other is a heavy medium (Panthers), though both can't really execute that role because they are just one tier up too far (Tiger and Panther armor is almost meaningless in relation to their tier). The E-50 really is the logical follow-up to both and keep in mind, we're really talking about the chassis here, not the guns. Those can stay at the tier they are at, the chassis however, not so much. * I know, I know, switching between classes is frowned upon. If this irks you, then let's introduce a "heavy" E-50 and a "light" E-50. The former gets a strengthened Tiger II/E-75 turret with the long 105mm gun. The later gets a modified Panther/E-50 turret with the long or longest 88. Adjust weight of guns and turrets accordingly (and apply some ground resistance magic if necessary), to get their mobility more into line with their class. P.S.: I'm willing to bet, that both Tigers and Panthers are where they are in the techtree, because they were placed there during a phase, where there were no ahistorical gun-upgrades.
  11. Madner Kami

    Tiger 2 - the harder and slower Tiger 1

    Check Tiger 131. Works beautifully in it's tier. Check VK 4503. Works beautifully in it's tier (even though it's DPM is a bit meager). And it's not just the heavy tanks. Check polish Panther, VK 3002M and VK 3001P. Fuck, you could argue that dropping the Steyr Waffenträger and the Kanonenjagdpanzer 90 a tier each, would've been the easiest way out. Imagine a Panther II on tier 7 and an E50 on Tier 8! The heavy part of them being heavy mediums could actually come into play, unlike now, where the Panthers just have no reason to exist!
  12. Madner Kami

    The Kanonenjagdpanzer - E-25's disabled big brother

    To sell it, you'd need to buy it in the first place or trade your KJpz 90 in. So not a sell in the first place. As for the tank's capabilities, everything is exactly the same as on the KJpz 90, except you get 62,5% extra alpha, while you loose ~15% DPM. Not a bad deal, but not a really good one either. For a TD that is all about mobility and gunnery, this is a mixed bag. At least you get a high shell velocity and T10 medium gun penetration, so your chance to actually hit and penetrate your target of choice goes up quite a bit, compared to the RU 251 Jagdpanzer's piss-arc-shooting mortar of a gun. What really perplexes me though is, that they dropped the HP to 1050. Not exactly like the RU Jagdpanzer 90 was a master of survivability in the first place, with it's 1200 HP. Camo on the move of ~30% (vents, camo-skill, camo scheme) and the high mobility allow you to get to unexpected places, just as on the Kanonenjagdpanzer 90. Turnability is a bit meh though, but workable. It still is a silly good stand-in for a light tank, if you use binocs. That comes to use once in a blue moon, but it got it's uses. The thing is still a mixed bag overall, better, but not good, especially considering the HP-nerf for no reason.
  13. Madner Kami

    Elimination: Tier 9 - 2018

    T-10: 30 T-54: 27 T49: 25 WZ-111 1-4: 25 AMX M4 51: 24 Conqueror: 26 + 1 = 27 Because I grinded through it, when it was a really, really an absurdly squishy tank with wonkey gun depression, with the gun being the only good thing about the tank and I still enjoyed it. It only got better since then. E75: 25 Type 4 Heavy: 23 AMX 30: 23 E50: 22 Skoda T50: 21 T95: 22 Leopard PTA: 21 - 3 = 18 Because it is inferior to the AMX 30B prototype in every way, except for having a better hull traverse, while filling pretty much the exact same niche. Object 430: 21 STRV 103-0: 21 Object 263: 20 WT Auf Pz. IV: 20 Object 704: 20 Tortoise: 20 Mauschen: 20 T30: 20 50TP: 20 Standard B: 20 Centurion 7/1: 19 M46 Patton: 20 B-C 25t AP: 18 Jagdtiger: 18 AMX 13 90: 17 ST-I: 17 Object 257: 17 WZ-132A: 17 WZ-120: 17 Object 705: 17 WZ-111G FT: 8 Conway: 11 RU 251: 11 T54E1 : 12 Foch: 8 T-54 LW: 8 Type 61: 8 AMX 50 120: 8
  14. Madner Kami

    SU-130PM Soviet Tank Destroyer

    But with it's base .35 accuracy, it can not snipe and people will be forced to go close to the action!!!111 -some WarGaming Balancer