Madner Kami

Verified Tanker [EU]
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Everything posted by Madner Kami

  1. Quoted for hilarious truth, whether intended or mistype.
  2. The FV will be spotted far before you'd spot a BatChat. It is much easier to hit, it is slower and is considerably less random bouncy. Blowing things out of proportion. Lowered top speed seems sensible though.
  3. I started to regrind that line and by god, the AT15 is useless with the current MM. I have fond memories of the AT15A and thought the AT15 would be similar, but you get screwed so hard by not being top tier, it's ridiculous in nowadays MM-situation.
  4. Sorry for double-posting, but I think this bears relevance: WoT Supertest – Caernarvon AX Huh. Basically the current Caern AX, getting the Super-Conq-turret treatment, better DPM andmuch better mobility, compared to current Caern. I think this might actually be one of their concepts for improving the Caern without giving it a new gun. I'm a bit on the fence about this, but certainly intrigued. The extra spacers on the turret don't really deal with the weaknesses of the CAX-turret, but having the current Caern with vastly better mobility and 2.1k DPM is tasty,
  5. Except for some outliers, most of these tanks have quite noticibly higher alpha than a Caern. Or are more mobile. Or have better armor. Or have a gimmick. I think you are focusing too much on one aspect. But we're turning in circles here, let's see what the testers have to say.
  6. Well, I admit that 2500 DPM is certainly on the higher end of what I expected from the Caern. I always argued that the Black Prince should have gotten 2k DPM and obviously a T8 heavy would need more than that to stay competative tier for tier (especially since it has less effective armor, that got even less effective when they HD'd the vehicle the first time, only to get an ahistorical turret that wasn't really that effective either, but that is besides the point and I digress, so back to the theme). I agree that the Caern is going to get a lot more buffs than I ever expected them to do and they might end up as being a bit much in the combination, we'll see, but nothing really strikes me as game-breaking for the moment. I expect it to be good, superb even in the hulldown position, but there are only so many ridge-line spots in the game that win a match and what it always comes down to is, how the vehicle will perform in open combat at shorter ranges on flat ground and this is where this vehicle isn't really great, won't be really great. It's slow, it has no hull-armor, it can't trade well against most other heavies. It gets the DPM though, so has a fighting chance. To me, that seems like a sweetspot, for now. And, let's be honest here, the Brits deserve to get something good in tier 8, finally I'll try to get my clan renamed to British Caernarvons, if we finally start using it in CW and stuff like this happens every now and again... again. Good old times, when accuracy actually mattered and HD didn't mean highly damagable for british tanks. Caernarvon Victor!
  7. Thanks. Was kind of expecting the 120mm to be the objectively better overall gun. But then again, there's always a case to be made for high alpha and I have a soft spot for HESH
  8. It will be, what it was supposed to be, to begin with. That hardly makes it overpowered, it just makes it workable in it's specific niche. Hulldown-ridge-line snipers with tough turrets aren't exactly a novelty in this game. And the DPM? It's just where it needs to be to compensate for high alpha on other tanks. Besides, I can't recall anyone calling the T32 with the 90mm gun overpowered, which basically is the new and improved Caern, except the turret is weaker and it gets better DPM and soft stats. I call that balanced.
  9. It stopped being a complete garbage-heap the last time they buffed it. A bit weak in the pure TD-role, but had enough perks of making it work imo. It only gets better from there. The restricted turret rotation will change the gameplay though.
  10. Your statement is bullshit.
  11. Don't see the problem yet. Comparing the flimsily armored Caern which's armor is only good in the ridge-line sniper-role, to heavily armored tanks that can drive in your face and laugh about even some gold-shells, is kind of meh.
  12. The tier 7 is by far the lowest point in the branch, imo. The AT15 is faster, has a wide gun arc, high depression and actually workable armor.
  13. I'm glad to see, that we are not actually disagreeing, because phrased like that, I concur.
  14. Oh dear, the automated AP-bomb drop is completely useless, because the auto-drop does not take the free-fall time into account, that (german?) AP-bombs have (not sure if Enterprise's AP-bombs have that kind of delay). You will always miss a moving target, unless you do a manual drop. Fighters are alright, but spend their ammo fairly fast in strafes. The ship is ridiculously pidgeon-holed, due to the inability to mix and match AP- and HE-bombers and the complete lack of torpedoes, I do need to point out though, that the HE bombs are fairly effective (500kg bombs), due to the low dispersion and drop pattern (a circle - which also helps with decreasing loitering times, as you can attack without setup). The secondaries are hilarious, though they are pretty much only firing to the starbord side, but that didn't keep my Zeppelin from slugging it out against two DDs that thought I was an easy prey. Not yet, Kameraden, not yet! All in all, I would advise against purchasing it, as long as WG has not changed the loadout or given us the ability to mix and match our own loadouts, because it basically is a US carrier with a weaker AS-component and improved HE-bombing (it seems to set fires like nobody's business and having three dive bomber squads helps with applying damage). It looks good, though
  15. 2km DPM ain't bad for a current T8 light, really, it's pretty much middle of the line. The penetration is absolute boss as well. This could actually be a good sniping light. Question is, how does the camo hold up? Right now, it would compare to the M41 GF, which has abysmal camo. If this tank has similar camo, I would already deem it superior.
  16. ^Suiting avatar for the given situation you got there.
  17. Autoaim only aims vaguely for that spot, if you are centerlined towards the enemy. You are doing something horribly wrong to begin with, if you do that.
  18. It will be replaced and everyone who has one at the time of the changing, will get his account reset.
  19. Mostly, yes.
  20. I don't see the problem that people have with the M103. It was a good heavium before they buffed the turret. It only got better since then.
  21. The gun-weakspot ain't as bad as it seems at first, for two reasons: 1) People will almost always try to hit your cupola, even in the most awkward of situations. You could figuratively show your arse to them and they'll still try to gun for the cupola. 2) You can wave your gun around when the enemy is about to shoot. The traverse is fairly fast and you are going to aim in so fast, that it doesn't really matter. I like driving it. It could be a bit faster, but it has a decent engine grunt, similar to the Black Prince. What I find worst, besides everyone sniping way too accurately even from longest ranges and gold ammo in general is, the running costs. It suffers from the same issue the Centurion I and current Caern suffer from in that regard: The standard shells are absurdly expensive for the damage you do. Some time ago that was kind of justified, given the 20 pounder was a fairly accurate gun even at longest ranges and had relatively high standard penetration, but since the introduction of quite a number of vehicles that have similar penetration, higher alpha and higher premium penetration on top of it and still costing less per damage, the price per shell is just bullshit.
  22. Engine fire-chance is largely irrelevant. The vast majority of fires are caused by fuel-tank breaches.
  23. Which is ridiculous in a meta, where E100s, Mäuse and Type 5s, city-maps and corridors are a prominent thing. "Hey, we don't want you to snipe, we want you to go balls deep in a straight line towards the enemy on city maps against tanks that can oneshot you, while you bounce even at core range more often than not!". How does that strike anyone as reasonable, balanced or even benefitial to the overall gameplay and enjoyment of the game? All it does, is obsolete an entire class from the game, outside of some specialized needs that most of the times, mediums can take just as well (CW and SH spotting). I begin to see, why they wanted to nerf the BatChat so badly, because that tank in particular (though russian mediums are close enough as well, though they get buffed instead of course) encroaches on and occupies a considerable part of that already-way-too-small-to-begin-with niche.