Madner Kami

Verified Tanker [EU]
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Everything posted by Madner Kami

  1. Madner Kami

    Elimination: Tier 9 - 2018

    Apparently, although I remember me being the only one refering to it. I don't disagree with it, though, it deserves to get thrown out after just looking at it once.
  2. Madner Kami

    SU-130PM Soviet Tank Destroyer

    As with everything, they fell asleep halfway when doing something; like in this case unifying damage according to caliber. 130mm gun? 520 damage. 560. 490. All the same. Also, GG for above 3.1k DPM with Rammer and either vents or or BIA. Whatever. WoT is dead to me. Call me, when they get their heads out of their arses.
  3. Madner Kami

    SU-130PM Soviet Tank Destroyer

    No. It will be equivalent to a 0.35 base accuracy gun without ventilation. Camo I expect to be on par with the Rhm WT. Coming from the same people who think that 16hp/t is not enough to propel the vehicle at it's top speed. Are you really surprised? This is a Krupp-Steyr Waffenträger with a bigger gun and better mobility at a tier higher and I would not, in the slightest, be surprised, if it had like 3 more seconds of reload time for more than twice the alpha per shot -.-
  4. Madner Kami

    Elimination: Tier 9 - 2018

    The M103 is currently occupying that wierd space that the pre-buff Conqueror was in. It offers some good things, doesn't really have any glaringly obvious weak traits and thus is mostly a decent vehicle to carry around a good gun. But just not much more. Can't stay alone and fight it out, doesn't offer overwhelming alpha or DPM and is not lightning fast or stealthy. Thus it's just kind of inferior to most mediums, as it's slower and it forces another heavy or superheavy into the enemy team, while your team "just" gets a decent heavium.
  5. Madner Kami

    Elimination: Tier 9 - 2018

    I already had Kolni integrated, probably should've made mention, in hindsight. Adjusted now for: @Kolni, @Madner Kami, @Archaic_One and @TheChang T-10: 35 AMX M4 51: 34 T-54: 32 Conqueror: 32 Type 4 Heavy: 32 WZ-111 1-4: 31 E50: 31 E75: 31 AMX 30: 31 T49: 32 T30: 30 T95: 30 M46 Patton: 31 WT Auf Pz. IV: 30 Mauschen: 30 Leopard PTA: 30 RU251: 27 Object 704: 30 Object 263: 30 T-54 LW: 31 Object 430: 30 Object 705: 30 ST-I: 30 Tortoise: 30 Foch: 30 B-C 25t AP: 30 AMX 13 90: 30 Skoda T50: 30 WZ-132A: 30 WZ-120: 30 50TP: 30 STRV 103-0: 30 Standard B: 30 Jagdtiger: 27 Conway: 27 VK4502B: 27 Object 257: 27 T54E1: 25 Type 61: 27 WZ-111G FT: 27 Emil II: 24 AMX 50 120: 18 M103: 18 Object 430 V2: 18
  6. Madner Kami

    Elimination: Tier 9 - 2018

    T-10: 34 AMX M4 51: 34 T-54: 32 Conqueror: 32 Type 4 Heavy: 32 WZ-111 1-4: 31 E50: 31 E75: 31 AMX 30: 31 T49: 31 T30: 30 T95: 30 M46 Patton: 31 WT Auf Pz. IV: 30 Mauschen: 30 Leopard PTA: 30 RU251: 30 - 3 = 27 Because this is probably the light tank that shows the downfall of light tanking like few others. It was underwhelming back when it was the top of the line, but I loved playing it, due to it's punchy gun, extremely high mobility and very good view range. Now every light is just as fast, has trash gunnery and view range, so not only is it nothing special in it's line of duty, but it also lost all of it's unique advantages and gained nothing in return. A WZ at least gained mobility. Object 704: 30 Object 263: 30 T-54 LW: 31 Object 430: 30 Object 705: 30 ST-I: 30 Tortoise: 30 Foch: 30 B-C 25t AP: 30 AMX 13 90: 30 Skoda T50: 30 WZ-132A: 30 WZ-120: 30 50TP: 30 STRV 103-0: 30 Standard B: 30 Jagdtiger: 27 Conway: 27 VK4502B: 27 Object 257: 27 T54E1: 24 +1 = 25 Because this tank just clicked. The T69 was an exercise in frustration and I feared the worst, as the T54E1 was more of a sidegrade one tier higher, but I was pleasently surprised. I have yet to have a shit game in this (not counting games that end within 2 minutes due to team incompetence). It shouldn't be good, but it is; at least for me. Type 61: 27 WZ-111G FT: 27 Emil II: 24 AMX 50 120: 24 M103: 18 Object 430 V2: 18
  7. Madner Kami

    T-50-2 Returns

    They were eventually nerfed or changed though. The only thing they ever did to the IS3 was, to buff it's frontal armor and still it isn't even remotely as popular as it was back in the day. And the real stinger is, that the vast majority of tanks are still in the exact same place where they were, before the IS3 got buffed, to this day.
  8. Madner Kami

    T-50-2 Returns

    Remember how kinda our only major complaint was, that the IS3 is too powerful and artillery too RNGy? Well, they buffed the IS3 since then...
  9. Madner Kami

    T-64 MBT=New Premium Light Tank? (Object 432)

    They have so much balancing-debt by this point in time, that it doesn't really matter whether this tank gets released with an 85, 100 or even a 150mm QF gun with an autoreloader or whether it's good or shit or anything in between in any other regard. But hey, the Match-Maker will finally get the functionality that they insisted it had since release, despite plenty of evidence to the contrary, within 6 months of development time.
  10. Welcome to the Rubicon Version of World of Tanks.
  11. Yes, it's worth it to keep the captain along with your grind. A good baseline captain has at least 3 points and most ships reach a reasonable peek with 10 points, with a few ships really needing a 14 point captain to shine. The one you can afford, to be honest. Assuming you have a premium account and assuming you are a decent player, you can expect to be able to pay for premium consumables and camo easily and still have excess money in the 50k per battle region. This only gets better with according camos and flags, reaching about 100k per battle excess if you do well.
  12. Madner Kami

    T-64 MBT=New Premium Light Tank? (Object 432)

    Murazor was not the only stupid motherfucker in that department? I'm shocked, I tell ya. Who could have forseen that of all things?
  13. Madner Kami

    T-34/100: All the 'Meh'

    Can't be that bad, if I can do that without platooning in it: Don't ask me how, it just makes no kind of sense.
  14. No worries, I am actually glad other people notice this kind of reality-satire as well.
  15. The last part of my sentence is important: not dominating [...] as much as they used to.
  16. No, you have to click exactly on the target that you want to autoaim at. We had a mod though, that allowed you to do that back in the past. It was decleared illegal by WarGaming. And where spotting would matter, you have one or several TDs sitting in myriads of bushes, that you can only spot when you get within 50m, or would be able to spot from say 300m away if you had viewranges in excess of 700m. Heavies don't dominate the meta enough yet, so let's find something that makes them even more prominent. Oh and let's test it on a russian premium heavy first, because russian heavies in particular are not dominating the heavy meta as much as they used to. Yach, I don't know. For every good change they bring, they introduce a myriad of bad decissions. It's not as overtly stupid as Rubicon or the influx of M4 49, Chrysler, Rhm Skorpion and 252, but it's stupid nonetheless. I don't have a hard time with pointing what constantly dissuades me from playing the game anymore. Between having limited time in my reallife and being confronted with stuff like this and possible hidden alterations to aiming efficiency (yesyes, tinfoil, but it's hard to argue with consistently stupidly good RNG and MM when you haven't played a while versus getting stupidly bad RNG and MM whenever you play for any length of time), playing Warships and even Warplanes or, really, any other game is just so much more entertaining and relaxing and thus worth of my limited time.
  17. Madner Kami

    So are none of you people actually playing Polish tanks?

    A sign of the decline of the playerbase.
  18. Madner Kami

    The ARL 44 - Actually Trash

    Nevermind, it was the F3 they buffed specifically, not the DCA45.
  19. Madner Kami

    The ARL 44 - Actually Trash

    The recent buffs to the 90mm make it something to be worth considered.
  20. Madner Kami

    CV rework revealed

    Counterplay to carriers are AA and carrier air superiorty by your own team's carrier. One has the problem of being a binary thing thanks to their AA damage mechanics (something they could change) and the other has the problem of player-skill-disparity, something they just can not change feasibly and that is entirely a problem of the playerbase. Neither is fixed by playing a World of Warplanes minigame in World of Warships and practically removing an entire subset of counterplay (air superiority) while they are at it. Now, don't get me wrong. I don't mind that they want to involve the carrier-player more with his ship-attacks and I kinda think that this can solve the do or die alpha striking that carriers tend to force to have any success in a carrier at all (hello fuxxed AA-mechanics), but they are doing a huge disservice to everyone by essentially removing the air superiority and large chunks of the recon gameplay and practically solely forcing carriers to be damage dealers.
  21. Madner Kami

    CV rework revealed

    Thank you. Also, I checked the Twitch-stream about the Carrier rework and found MrConway playing a Yamato and Worcester. Thank you very much, WarGaming. Your dedication to fixing the carriers is nicely reflected by this. At least the devpost on Facebook is up already: Blegh. If I want to play Warplanes, I play Warplanes. Blegh. Just blegh. The AA changes, I can get behind, but the CAG-changes are just blegh.
  22. Madner Kami

    CV rework revealed

    By "CAP" defense you mean what exactly? Carrier Airplane Defence? Literally cap defence? Sorry if I don't see the obvious, just got home from a long day at work. Truth be told, I lost interest in watching the video as soon as you wrote "you manage only one squad". Seems like the worst idea ever. Tanks is pretty much dead to me, between having no time and just overall terrible direction of development. Warships was the game that I still hoped to have more time to play and even though I'm not a carrier-main or a carrier-player on the level of a Farazelleth, I really enjoyed playing (defensive or air control) carriers, was and am pretty good at it and was looking forward to maybe, if I had the time, to become my clan's go-to carrier-man. If they really plan to do what I think you implied there, then this is just another thing I am not looking forward to anymore, ruining just another WarGaming-game, or at least kill a pretty major appeal for that particular game to me. Ugh. I'm depressed now. Fuck this.
  23. Madner Kami

    Panther - A Misunderstood Beauty

    This tank. I don't even. Yes, all those games are solo. Probably the most schizophrenic tank I ever played in terms of statistics. I deal no damage, yet win all the games.
  24. I'm mostly argueing for the Centurion turret to allow for higher depression, technical feasability (the BP's turret would be just too small for that gun) and historical accuracy (though the former parts are pretty much without point or reason, given WG's latest buffs and changes to gun-depression on tanks whose guns would literally have to go through the roof left right and center.)
  25. Madner Kami

    P.43 ter: it ain't too shabby

    There's more to enjoying a tank, than just pure winrate, though winning is clearly a major contribution to enjoyment. Personally, I enjoy driving underpowered or quirky tanks, as I have the feeling that what I invest in terms of thinking and tactics tells more about my skill than, say, driving an IS3 and having a 60% winrate. Doing that in a Black Prince, Chi-Ri or a Panther shows much more what I'm made of, imo. But even to me, there are tanks that are just frustrating. Usually it's tanks that should be good and easy to drive to success, but just aren't for some reason that I can not put my finger on. E.g. the italian T5, T6 and, to some degree, the T7. They have clear strengths that you can work with, but they just didn't work for me and I couldn't find a way to drive them to a degree that I consider skillful.