Madner Kami

Verified Tanker [EU]
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Everything posted by Madner Kami

  1. Madner Kami

    So what's planned for the game?

    Wait, people still play this?
  2. They've convinced themselves, that their failing is in fact a proof of their superiorty. The game is rigged against them, thus they loose and the game wouldn't be rigged against them if they were a bad player, so they must be good. To walk away from that would mean acknowledging what a giant fuckup one is to one's own ego.
  3. Shit usually comes in the form of a pile, it is rare to see shit on it's own.
  4. Madner Kami

    The Official T30 Club of Epic Wreckage

    With the current mechanics, dispersion means next to nothing. It's all about the hidden blooom values.
  5. Until about a year ago, I loved playing light tanks and scouted a lot. I had a phase where I barely played the game in randoms for about a year and now am back doing randoms a lot, trying to do what I thought I was good at. The results were rather mixed and today something hit me like a brick, when playing the HD'd Fisherman's Bay specifically. Is it just me or did a lot of the bushes shift from forward positions where they can be used to scout early or from positions where you can use them to crouch towards the enemy, to rear positions where they are completely useless for scouts but tremendously useful for TDs? And it seems to be the same for a number of maps: Active scouting seems to be the only form of scouting still viable at all. What's your impression?
  6. Two arms, two legs, quite possibly a single head full of knowledge about secondary armament.
  7. Hehehehehe (o.-)b
  8. Madner Kami

    T26E5 Patriot - The new Freedom on the Block

    You got the Koala Centurion already on NA? Fuck me, why is not released in the EU yet?
  9. Is russian, da? Not OP. Historically accurate! Nastrovje. Seriously though, I am currently operating under the impression, that the russians as a whole are suffering from some sort of national inferiority complex, thanks to the setbacks they suffered through various historical events, liek wars and civil wars and failing leadership and are just overcompensating it collectively, which finds it's expression in stuff like this. One would think that comfortable gun-handling is a sort of NATO-tank thing in general, given how much NATO-nations tend to have an eye on creature comfort in their tanks, as opposed to the sardine cans the russians tend to build en masse, but hey. Why shouldn't the tanks that are generally designed to be more mobile in even the roughest infrastructure-lacking terrains and, who on top of that, are designed to not cost a lot and be easy to maintain at the cost of creature comfort, not also be the tanks that have the best armor and gun handling? Makes perfect sense, that sniper-oriented tanks, who are generally less mobile, larger and designed to be hulldowners as opposed to brawlers, get ifnerior gun handling, because the crew can actually move in the fucking tank, I suppose. Let them aim every shot even at 50m for half an hour and then give the L7, which is used by so many NATO-meds in the game, also the tendency to drop it's shells everywhere except center reticle for good measure (hello Charioteer). *rants*
  10. 5A and 277 are close enough to each other, to be interchangeable if you ask me. The 113 is just inferior to the 5A.
  11. Um, can anyone who got this tank, please make a drag race with a BatChat? How far apart is their mobility in gaming reality, outside of the obvious hp/t and top speed differences?
  12. Touching any of these before thinking long and hard about the T10 balancing and where they want it to be, won't leave the game in a good state. The tops need to be cut before you should think about the 2nd places. People already foresee, that while the nerfs for the 268v4 are going to tone it down, that they won't be enough and if you've been in the CWs this campaign, you know what things were like. It's 268 or GTFO with, depending on the map, 2 IS7s or 2 SConqs and maybe a light or a handful of mediums for specific maps. Everything is a support tank to that probably biggest balancing fuckup in WoT-history (that is, before 279 and 726 become a reality, which I hope they realize, they should not touch with a ten foot pole) and things were bad enough with the Type 5 and Maus already. And this is so incredibly tiresome. That this hasn't boiled over into the T10 random meta is a wonder on the scale of Jesus returning. As for mirror match-making, WarGaming failed to implement their finer classification system for some reason. Their rebalancing of some tanks has clearly helped in masking that very issue, as even those tanks that were, for example, pure support heavies, suddenly can act like heavies and trade damage despite being a completely different tank in makeup than, say, an IS3. However the fact, that their rebalancing effort somehow managed to fall asleep between T9 and T8 still leaves a lot of tanks in the dust. Think of the Panthers, which are a cross-breed somewhere between heavies, mediums and TDs in necessary playstyle, even though they can't keep up in terms of armor, mobility and gunnery with almost anything. Yet a Panther II gets matched against a P44 Pantera, a tank that out-DPMs, outruns and, argueably, outarmors the Panther, despite not actually being a hybrid like the Panther, but a pure-breed medium with a semi-autoloader. Granted, part of that is down to the map design (and fuck me sideways, Province got a lot better, but an 850m map of which easily 90% are nothing but a giant death-bowl that nobody can use in any ways even late into the game, just has no goddamn fucking place in this game; much less even on T8+), but it isn't just that. Question is, do you really want more team-homogeny? Isn't this exactly the reason why we ended up with the 3-5-7 joykiller?
  13. Madner Kami

    Panther II - Top Gun Comparo and Questions

    What throws me off about Panther II is, how much worse it is tier for tier than the Panther I. Much less mobile, armor even more useless, pretty much the same gun parameters except getting 20 penetration more at the cost of both shots per minute and DPM on top of it. Panther I isn't exactly known to be a vehicle that is easy to handle or capable (though I somehow sport a 69% solo-winrate in mine with a DPG that is barely above the tank's health ) already and this tank just gets that much worse.
  14. Madner Kami

    The P.43 Bis, 240 alpha ? Yes please !

    Prepare some freeXP for the ter, otherwise you're going to rip your hair out.
  15. Madner Kami

    WG's EULA Changes NA

    To be honest, I refuse to believe that the balancing departement in and of itself is at blame. I'd rather put the blame at the corporate heads (including the licksplittling lackey they put at the head of the balancing departement), who laid out the roadmap for catering to tomatoes and potatoes and thus decided to make (super)heavy tanks and corridor meta increasingly a thing, as well as shit-balanced premiums.
  16. Akizuki is just no capper ship, especially early on. Radar still needs to die regardless.
  17. Madner Kami

    WG's EULA Changes NA

    Been wondering about that ever since they started having tons of premium tanks on sale at the same time, since a couple of months ago. Their marketing got so agressive, for lack of a better word.
  18. Madner Kami

    The End: Object 279

    The Cent's turret was always overrated. It was situationally strong, but unreliable. The same was true for the 4202's turret, except that it was larger and thus easier to hit, but otherwise it was tough to crack in the same situations that the Cent's turret was tough to crack. You mean, like introducing a tank before it, that has a similar profile but, for example, a weaker gun? Boy, I sure am glad that there's no Object 726 creeping up anywhere. Oh, wait...* Too strong and NATO. I still remain unconvinced that it could be too strong, given that I own a Chieftain/T95 and thus know just all too well how utterly garbage the hull is. I think their main concern thus is the gun performance. 300+mm penetration on the standard round is kinda silly in regards to the game's balance. That is, unless it's done by a russian gun, due to what I can only descibe as an inferiority complex.
  19. Madner Kami

    The End: Object 279

    And when the 279 was deemed too OP and somehow a tank that is almost identical appears but isn't deemed too OP?
  20. Madner Kami

    WG's EULA Changes NA

    To date, the legal status of virtual goods has not been resolved by neither law nor lawsuit, which is kind of amazing in a way. Normally however, the users percieve and treat virtual goods like real goods and property. EULAs and companies usually try to imply or subtly lead the users to percieve virtual goods as intellectual property of the company or, a more recent development, work hard on the "virtual goods as services"-narrative. It's clear that both views are going to clash and they usually do in a small scale. There's some ruckus here and there when things are buffed, nerfed or changed, but the vast majority of players accepts such changes without pushing the issue within reason. Conversely, companies have no interest in pushing an issue against their customers, if the pushback appears to become to strong, as can be seen when proposed changes are postponed or dropped after "community feedback". It is clear that both sides can live with the current legal limbo, despite some clashes here and there and either side is and should be scared shitless about what is going to happen if this ever explodes into a lawsuit or explicit legal regulation, due to one company pushing things too far. I can guarantee you one thing, however, this issue is going to be pushed to far sooner or later, as companies are increasingly greedy stupid fucks, as can be seen by pushing the lootbox-issue too far so very recently and it is impossible to say how this would be resolved. There's a good chance that the courts and the lawmakers would favour a property-interpretation of things and companies are scared shitless of that possible outcome, hence usually try to change things slowly or butter up their customers, if the pill is too hard to swallow.
  21. Madner Kami

    The End: Object 279

    Oh ffs. Allegedly this tank won't be released, but one really has to wonder why they decide to supertest it right now, along with the 726. Totally doesn't smell like a mini T9/T10 branch...
  22. Madner Kami

    Arty Stun Mitigation Skill

    No. The stun is the entire point of artillery and can be mitigated by First Aid kits already.
  23. I just find it funny that you barely need a 2-page thread here and some burps on the game's forum to get a tank that is clearly out of line nerfed within less than a week of publishing it, if it's not a russian. Yet Defenders, 268s, 277s and 350 lolAPCR are perfectly valid, even if it hurts the company's own vision of balancing. I'm not joking, I think there are two competing teams working in the company. One that tries to placate everyone (and occasionally fails, but hey, that is life so no hard feelings, we're all just human) and one that just does not give a fuck at all.
  24. Good god people. Well done crying about this tank. You should've known that this is the one they are going to nerf into the ground over the much more important need to adress the russian tanks.
  25. Madner Kami

    WG's EULA Changes NA

    It'll brew a while and then explode into everyone's face a year or two down the line, once they decide to bone-headedly force their broken vision and people react to it. The question is, who is going to have the longer breath? Will the players band together and force WG into backing down (lol @ the EULA disallowing class action law suits; I am no law expert, but I am fairly certain that such a clause, if not outright illegal, would rather blow up in the face of the one who wrote it into the EULA and tries to enforce it at court) or will WG "succeed" and all the prominent voices will just go silent and move on, along with pretty much everyone who has a passion for the game, consequentially just hastening the slow decline that the game's community is already on (not helped by the fact, that the vocal minority seems to just be increasingly exhausted and either apathetic or just plainly gone already). Either way, the game is going to be profitable for them for, at the very least, another five years or more. The simple and sad fact is, that 99% of the players just do not care about anything other than hitting the battle button 10 times a day, which WG so very clearly has understood just way too good. I find it funny, how they backed themselves into a corner in that regard. It has been clear for a while now, that all the tanks need some rebalancing and this matter only got more pressing with their release of recent tanks and the changes they already implemented to the T10s and T9s. Currently, T8 is just flat out the bitch-tier. It doesn't shit on the tiers below as much as the tiers above do and a T8 has a high likelyhood to be the whipping boy for the T9s and T10s. All the while, T8 is designed to be the most heavily played tier by a huge margin. Yet they drag their feet about rebalancing. Sure, there's the Caern here or an uberpowerful new T8 tank there, but even those just further emphasize how utterly incapable they seem to be in both understanding and acknowledging what is fucking things up and how much dragging their feet is damaging things even further down the tiers by consequence. Obviously, their rebalancing has to include the prefMM-tanks rather sooner than later, as they are the prime-money earners within the prime-money earning tier and given the direction they choose with their T10 and T9 balances, these tanks are in an increasingly stupid place. They were already not as powerful as regular T8s, but now and somewhen in the near future, they'll just be even less competative, between more powerful tanks and the matchmaker-changes forcing them to be bottom-tier. Unless they want to just down-tier them to 7 and give them regular matchmaking, which they kinda have to do if they do not want to touch the pref-MMs' stats themselves, they simply have to buff or change them. There's just no way around it. (Though I do have to point out, that the player-base needs to realize this and be civil about it as well. It simply is a necessity, even if you'd force +1/-1MM...) But hey, you could face these realities like an adult and go about fixing them or you can drag your feet and pretend everything bad happening as a result of your own actions is somebody or something else's fault.