Sgt. Pepper

Verified Tanker [NA]
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About Sgt. Pepper

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    0.41 Kills/Game

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  • Gender
    Male
  • Location
    In a glass onion
  • Interests
    Playing TF2, listening to The Beatles, working with AutoCAD software
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  1. Sgt. Pepper

    Armored Loot Box Warfare

    The reason western companies haven't really tried this (specifically North American, since you cited LoL/Dota 2/HotS/whatever nonsense exists nowadays) is because the market really isn't that big for tank arcade shooters. Part of the reason europe/russia have more games like this (even stuff like some LEGO-esque models from Italerie (or whatever they're called, my friend got a pretty good looking Elefant model from them)) is because tanks are a much larger part of their history. Tanks, from a civilian/outside standpoint, serve as an icon of a nation's possession of land. Considering that europe/russia are connected via land, people will associate with them better, especially since their nation had to combat the Blitzkrieg (still from a civilian standpoint, since you are marketing a game like this to just average joes who know just enough about their country to identify a T-34/Tiger 1/M4). The US, by contrast, hasn't really fought any wars directly on home turf. One of the big reasons WoWs saw US ships in the game before German ships was because Japan and the US were the two most famous naval forces during WW2 (and thus the US sees its fair share of Pearl Harbor memorials and other naval honors, like that stupid U.S.S. Indianapolis movie with Nick Cage (that was absolute ass) which came out a year or two ago). It simply is just not on a North American game publisher/developers radar to make a game centralized around something you can't see as easily (since US tanks had to cross the pond to fight, instead of directly fighting on home soil (like the Germans, French and Russians)). Long story short, the U.S. hasn't been as impacted by the tank as the european nations (and Russia) have. The history of the tank really flared during WW2, where the famous Battle of Kursk took place, in Russia. Where did the Blitzkrieg become most well known? From France. What is one of the the most iconic tanks? The Tiger 1 (like seriously, this thing is everywhere, even in the US, people know what this thing is), which was developed by Germany. The tank's symbol as a show of land force simply doesn't matter to the US, where we (since I am American) have to ship everything across the pond(s) (thus placing a greater spotlight on naval power).
  2. Sgt. Pepper

    Waffentrager auf panzer iv - Which gun?

    12.8cm master race. I'm fairly certain I 2 marked the tank while grinding it with the 12.8cm and my friend played it with the 12.8 as well. The 128mm L/61 has ridiculous accuracy, ridiculous DPM, ridiculous pen and even good damage. The 15cm certainly is interesting, but it loses its charm from the Rhm, where you're no longer facing itty bitty tier 6 tanks that you can 1-shot. Every tier 7 medium can tank the hit and some tier 7 TDs can. The 12.8 just had paralyzing DPM and I think it's really the best gun in the game.
  3. Sgt. Pepper

    New PC build ~$1000 budget

    I cannot increase my budget. I'm thinking about just getting 8gb @ 3000mhz instead of 16gb because I really do not want to go over 1000.
  4. Sgt. Pepper

    New PC build ~$1000 budget

    I'd rather keep the current tower and even think I'm gonna stick with 8GB of RAM. The motherboard has 4 RAM slots, so if I need more ram, I can just order another stick.
  5. Sgt. Pepper

    New PC build ~$1000 budget

    Updated with some suggestions. Just in case the link doesn't automatically update, here it is.
  6. So, after working during the holidays, I accumulated enough money so that I feel comfortable building a PC. Here's the link to the pcpartpicker build. A few notes on the build: The cooler is $27, but pcpartpicker doesn't know where to find the price for some reason. The GPU also is displayed at 400 (which is retarded and I will never pay for) but that's at OutletPC and not Newegg (priced $270 however, it's out of stock and will wait until it becomes in-stock). Thoughts? Edit: I was talking to a friend about the wired NIC card and he says it's unnecessary so I'm scratching another 15 or so bucks off the build.
  7. The game is chained to being relegated towards a casual playerbase as a result of WG introducing flavor of the month lines, Type 4/5 gun changes and more. I also agree that a game will always need a casual element in order to teach the game, however WG is trending more heavily towards a casual audience with recent changes and trying to claim that the Type 4/5 is hard to play (which is bullshit). I'm sorry I didn't address your points but I want to remain on topic. Overall, the QnA proved that WG is not interested or doesn't know about the potential that a competitive scene has. By extension, they're somewhat stifling high level play.
  8. I don't think you quite understand. This game is designed for the casual player. The 95% who just get home from work/school and want to blow things up. How does the game cater towards this is: 1. RNG. Shell dispersion. Shell damage (in the extreme, it's 25% which is far too much on even 400/490 alpha tanks). Shell penetration (again in the extreme, it mostly notably impacts tier X, where 260/270 pen in the norm). 2. Pay-to-win aspects. Gold ammo is regularly the better round to use, regardless of if it's HEAT. Tanks like the 252U, T26E5 and to a degree, the Skorpion G. These tanks are basically power boosts (hence why they don't get sold/have high winrates naturally). 3. Lack of competitive support. Despite the game having an esports scene, nobody knows about it (compared to other popular esports like CS: GO, LoL and even Dota). 4. Inclusion of extremely casual elements. Derp guns at tier X (seriously? You give end-game content a huge casual shitshow?). Artillery still somehow miraculously in the game. This is why the game is casual. Yes, the core game is very complex, which means it could have a living esports scene. It however is managed by a group of people that do not want it to take off in that area (despite it being the future of successful games in my opinion).
  9. Tier X is really kinda a culmination of ideas. You need to know your tank (since usually the tier 9 is the training-wheeled version of it), you need to have knowledge of restraint (due to high DPM and high alpha tanks floating around) and also aggression (since players are usually more aware at tier X so it's a little harder to open up with aggressive maneuvers leaving smaller opportunities). You also need to have knowledge of the bulli (since tier X is so strong compared to tier 8). To specifically answer question 1: The best way to learn is to play. This goes for many things, but practice makes perfect. If you don't play a tank well (like I was with the 50 B for a bit), play it until you play it well. Another excellent way is to watch other people play the tank to get a feel for its playstyle if you struggle with it (since some tier 9s change (SU-122-54 vs Obj 263, T-10 vs IS-7) from their tier X counterparts). For question 2: I see people struggle the most with aggression/pushing. Frequently you'll see tier X players not know when to bully, when to push, when to exploit. This really applies at all tiers, but it becomes really apparent when you see tier X tanks just not 1v1 a tier 8. Most of the time you out-alpha, out-DPM and out-armor most tier 8 tanks. Certain exceptions exist when you play a non-turreted TD however.
  10. Sgt. Pepper

    And then they said "WOT IS P2W!"

    One battle is really shitty evidence. It's like saying "The Defender is underpowered because I got matched up against a bunch of Tier Xs one time and only got 1500 damage" or something silly. In other news, good job. I'd like to see how the WZ-111 fares in tier X MM without gold. That would be interesting.
  11. Yeah, Obj 268 v4 is just retarded. 462 VR with just optics, 492 with BiA, Sit Aware, Recon (and optics). This thing can see as far out as the M48, but with 750 alpha and 3000 DPM easy. And yes, they did nerf a whole bunch of TDs VR (I think it was 1 or 2 years ago at this rate). However, what baffled me with that patch was how the FV183, T110E3 and JPE all needed the same VR as the Grille, more than the 268, and yet more than the Strv 103. This tank in particular I fully expect a VR nerf.
  12. Sgt. Pepper

    Graf Zeppelin

    King of the Sea is the closest to a competitive mode that WG has acknowledged (CWs are such crap, I have no idea why they didn't just do tier 8). Here is a link to the King of the Sea 4 semi-finals, game 1. I also think that tier X is a terrible place to put CWs, as CVs aren't balanced, Conqueror isn't balanced, AA stacking isn't balanced, Yamato lolpenning everything isn't balanced, etc. It wasn't your opinion, I was voicing my thoughts on how CVs should be changed regarding vision. Take a look at the KotS video I linked to see what CVs are like in a competitive matchup (Don't even mention Haky, it's so fucking stupid).
  13. Sgt. Pepper

    Graf Zeppelin

    That will generally only work to stop strikes. Flanking ships are usually going to be in the open, where you don't even need to strike a ship to kill it (since a majority of your team will simply turn their guns and focus it down) so you will just hover a plane outside the AA range and then your team kills it. The only real exception to this would be Akizuki, which is one of the few (if only) ships that can fire their AA while unspotted (which WG wants to get rid of). Then, to make that distraction play, you have to open up with your guns (unless you're torpedo-boating around the map, which generally will only work as long as people don't recognize that a ship has been unspotted for a long time).
  14. Sgt. Pepper

    Graf Zeppelin

    I was specifically replying to the first part of this sentence. Yes, they severely cripple ships in pub matches, SPECIFICALLY because of their loadouts. I could (and still can not) tell if you were referring to pubs/comp and assumed comp. My thoughts on competitive CV strikes have already been addressed so I won't go into the details again. I will do my due diligence (I specifically didn't reply to the vision-based portion because I didn't see anything wrong with your assessment) and address the vision of CVs. I do agree that CVs need changed for spotting. I don't think air-spotting should go away and think that lone wolf plays should be discouraged. I think air-spotting should stay because camping islands is fucking stupid and really slow-paced (however, planes and AA should be subject to the effects of islands. Meaning that planes no longer have x-ray vision and AA should not go through islands, it's simply illogical and makes no sense from a gameplay and historical perspective. It's really bizarre and unintuitive because the rest of the game is built around being able to visually see that it creates a weird exception to the rules that makes the game harder to learn for no discernible reason. You also would not be able to spot planes through islands (they must enter LoS of the ship, just like traditional spotting mechanics)). Lone-wolf/flank tactics should also be discouraged, because, while they are certainly exciting, it is still a team based game. By allowing lone-wolf tactics, you let one player go off and distract the main fleet. That's kind of silly, as it's against the whole premise of the game. Even in CS: GO (the closest counterpart to this game that still has a competitive scene), 1 player plays are extremely uncommon because damage is so high in comparison to HP (I think the AK/AR 1-shot headshot or 2-shot headshot with armor/helmet or whatever, 30 rounds in mag total). WoWs is different because the game doesn't display exactly what you're seeing, so there could be a DD or CA somewhere, you just can't know. It also tends to be that the ship that gets spotted trying to flank is in open water, where solid cover is not a luxury. I'm opposed to this because it creates emphasis on one player's positioning, as opposed to one player's shooting(which can create a massive change in battles, what with BBs being the greatest example of 1 salvo changing a matchup). I'm in favor of shooting because it's easier for someone to watch somebody get devstriked and say "Wow, now that's a lot of damage" as opposed to simply watching somebody sail away from the fleet distracting others. At the end of the day, I feel like one player's shooting is more important than positioning because it's easier to watch from a spectator's point of view, which is what a sport is about. I hope that I've covered all my bases and also sincerely hope you don't think that 3/1/2 Shoukaku has too much strike power (which it doesn't sound like you have a problem with). My opinion on the Graf Zeppelin has already been stated above and I see no need to repeat what has already been said. Edit: I forgot the Shoukaku gets 3/1/2 for AS, however, my opinion on this doesn't change in regards to early DD hunting and strike potential. 1 additional DB means that you can scout with it if need be and generally doesn't make the ship fantastic at killing much.
  15. Sgt. Pepper

    Graf Zeppelin

    It's ok if you don't know what you're talking about. But if you try and pass it off as legitimate evidence, I have no mercy. I honestly can't think of a single reason why you would bring 2/2/2 Shoukaku or strike Lexington (eww). Perhaps he's trying to point towards pubs, where it is possible to DoT bleed/alpha strike some ships. In that case I agree, but there is no way on this Earth that a comp player is going to be killed by 1 lone TB squad (unless suffering from prior injuries). Being killed by a DB squad is even more unlikely (unless attacking a DD). Perhaps I simply took the entire paragraph to be from a competitive angle whereas it may have transitioned from comp to pubs.