Kolni

Got Fired
  • Content count

    4,602
  • Joined

  • Last visited

  • Days Won

    75

Kolni last won the day on October 14

Kolni had the most liked content!

About Kolni

  • Rank
    Highest Caliber
  • Birthday 03/27/1995

Profile Information

  • Gender
    Male
  • Location
    Stockholm
  • Server
    EU

Recent Profile Visitors

270,165 profile views
  1. Kolni

    Tracking team WN8 over a series of matches

    what would you know about competitive playing tier 3? btfo lol
  2. Kolni

    Tracking team WN8 over a series of matches

    dont use xvm, dont support the biggest cancer that ever happened to the game and killed the competitive playerbase regardless for what use
  3. Kolni

    What am I doing wrong in the 113?

    Your biggest problem by far is decisionmaking and keeping tempo up, you're able to mechanically outplay plenty of situations but from the two replays I managed to get (others were deleted) you don't seem to think a lot about chain reactions, how things are likely to play out or have something to fall back on at all in case things go wrong. You're playing an assault heavy, if you can't be in their face and spam your DPM your tanks potential isn't being used. Use the maps, situations and the information you have available to create better situations for yourself
  4. Kolni

    What's Everyone Been Up To?

    Maybe so, but the schlong is still looking real 7.7 inchy from here
  5. Kolni

    Elimination: Tier 9 - 2018

    +1 t54 because nobody beats my dpg -3 object 705 because it gave me aids playing it
  6. Kolni

    What's Everyone Been Up To?

    I win purely because I'm white, the racial inferior to the asian - in some asian cultures Kewei has brought dishonour to his family by this and must now take his life, but not before reclaiming his throne
  7. around 40 games in - waffle4 with 15cm is pretty fun, just shy of 4k dpg in a paper tank that gets penned by arty every shot and 0 chance of ever bouncing anything honestly seems pretty decent

     

    people are sleeping on tds in this meta

    1. Show previous comments  3 more
    2. Kolni

      Kolni

      meta favors alpha more, with 750 alpha gun you can sort of justify taking trades, 560 doesn't really cut it then

    3. hazzgar

      hazzgar

      @Kolni how agressive are you? I really agree playing td's in this meta can yeld great results (except for t10 where they are shit) but I tend to punish people pushing instead of pushing people in tds unless they are assault tanks. 

    4. Fulcrous

      Fulcrous

      7201 is king

  8. Kolni

    Polish tanks wn8

    fucking fabu xd
  9. Kolni

    What's Everyone Been Up To?

    the earth orbits my e-peen, that's how gifted i am crotchually
  10. Kolni

    What's Everyone Been Up To?

    I've been up to growing my World of Tanks DPG dick bigger than yours :^)
  11. Kolni

    Elimination: Tier 9 - 2018

    T-10: 31 Conqueror: 29 T-54: 29 E75: 26 AMX 30: 25 WZ-111 1-4: 25 AMX M4 51: 24 Type 4 Heavy: 23 T95: 23 Object 430: 24 T49: 22 E50: 22 Skoda T50: 22 Standard B: 22 STRV 103-0: 21 Tortoise: 18 Object 263: 21 - +1, unnoticed until now it seems but it's still a tier 10 tank at t9 WT Auf Pz. IV: 20 Object 704: 20 Mauschen: 20 T30: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 17 WZ-132A: 17 Object 705: 14 - -3, u bad lol ST-I: 14 WZ-120: 14 T-54 LW: 8 Type 61: 8 WZ-111G FT: 6 Foch: 5 AMX 50 120: 5
  12. Kolni

    Elimination: Tier 9 - 2018

    Yeah, I get why. It's less than the sum of its parts. I just thought (and experienced) that a mobile TD with 1,6k in a fast clip with high pen high gun handling would make it infinitely easier to play, I mean just that alone makes it a pretty decent TD to begin with, even if it'd be open top 0 armour without a turret. The problem I kept running into was overextending (very obvious in the Foch B with two more shells) rather than the tank being bad because you kept greeding for that clip over and over as it got you killed. I've always had a fondness for autoloaders and they tend to overperform for me so maybe it's more me than in general but I really didn't get the impression of the tank being either bad, hard to play or too situational.
  13. Kolni

    re: Arty Focus in Hulldown Tanks

    copy paste from an old reddit thread: Arty focus doesn’t bother me anymore. You get so used to it that that becomes the normal state of the game to you. It honestly forced me into becoming a better player even if the way there was really, really frustrating. Playing passively has its perks, and predicting arty positions to in turn predict where they’ll have good shots and estimating the first spotted in the team (attracts focus) along with how much they want to shoot the purple guy. The game is 90% theory playing in your head and 10 of actual play to me, and dealing with arty has helped this even if arty is a really poor mechanic that lacks skill and counterplay. I have no data on me so this is shooting from the hip but with 3 arties on either side I will just assume at least one of them is going to spend his entire game on me and more often than not I’ll be right. The difference is that the playstyle people want to have; an aggressive one, is different from the optimal one even when arty isn’t present or isn’t shooting at you. Players who use their brain see a favourable situation and commit to it with the information they have available. The information they don’t have is something most dismiss entirely, this separates better players from good ones as factoring in predictions into those situations makes your decision making more calculated, Using arty in this sense works too, it’s much harder but you should know from experience where arty sits (roughly) on that map/side and where they get free shots. If you’re there you need to take that 600 splash meme into account and if it’s still worth it, in general this takes a lot of aggressive plays that seem good out of being actually good plays. Playing smart and knowing how tempo (not game-flow) works in WoT and when to set the pace. When you get to that point that you can dictate tempo is when you really start solo-winning games. The next step is knowing how to do this without getting trashed by arty in the process. A lot of the super unicums don’t even know what this is, so think about how much potential there really is in improving. The smart playstyle is not the aggressive one most of the time, so basically all the numbnuts take a shitload of arty shots for free. When XVM lets people see the best players they are going to focus them. Your best players are most likely to carry, so they’re your biggest win condition. In other games (MOBAs specifically) a legitimate win condition is to shut the star player down so he can’t carry. That’s what happens here already. The drawback from this strategy is that it takes a lot of resources to do so then other players get to play an easier game as a result. Same thing applies here too, if the arty spams on you and you alone you’ve drawn a lot of arty pressure off of other players so they’ll play better as a result. What sucks is that the pubbie that did 3k damage (a good game for him) in a game where I did 3k (a really shitty one for me) is that the result is likely that I drew more pressure so my team could play better and that looks worse on the service record. People want to be aggressive and do a lot of damage, arty effectively shuts that combo down so if you want a shiny service record then this is obviously not the answer to doing it. The small concrete tips I can give though to simply getting shot less overall: Expose in segments. If you stay lit on the map for long you’re more likely to get shots. Go dark and time it with the arty reloads and you simply won’t take as many shots. Segments meaning 10-15 seconds at a time. Know reloads and pay attention to your surroundings to tell what the arty is doing. Predict these things if you don’t know for sure. Assumptions from sound logic is how I got good at the game, not from good aim or knowing weak spots/good general positions on the map. Assume that they’re on you from the start. If this doesn’t change your playstyle to a safer one then IDK how to help you. It’s simply the game. Don’t get spotted first if it’s a position you want to keep. You’ll always be the target.
  14. Kolni

    Elimination: Tier 9 - 2018

    Honestly surprised so many people are hating on the Foch over some other stuff, I totally get why but man put full APCR in it and you clip t8s from full and won’t bounce shit and you get two full clips off almost every game for free because of gun+intraclip alone. I thought the autoloader really would make it an easier tank for everyone to play, guess people just never got the same impression from playing it like I did. (It isn’t good, but my impression of it was honestly an average T9) Anyway: +1 T-54 - king of T9 - does everything well but make credits, which luckily doesn’t matter at all -3 WZ-111G FT - the only T9 in the game I just couldnt find myself to enjoy at all at any point of playing it. Dull and bad, lacks character and any variety in TD play. There wasn’t a single situation where this tank made me think ”woah, I’m glad I was playing this tank in this situation and not something else”, no fun no good no upvote
  15. Kolni

    What am I doing wrong in the 113?

    Give me a replay or two and I’ll look over it when I get home tomorrow (please post skills, loadout/equip as well)