Verified Tanker [EU]
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  1. Ever since I started playing again a couple of months ago, I just turned off "chat with allies" altogether. Various pings and notifications (attack/def/reloading etc.) work just fine, I just cant type sh*t, nor can see if others type sh*t. No post-battle convos either. Been enjoying the peace and silence ever since - and if I absolutely need to talk for some reason, I just switch it back on momentarily mid-battle (like when I got flipped on my side and had to beg someone to come help me)
  2. I recall seeing bike bits in the "basket" on the tank's ass, covered by a tarp? Edit: yep, the basket bike is there. But you are right, Balance and CommonSense unhitched the other bike from the turret side, and rode off into the sunset of reason
  3. Just do what you feel like doing people will tell you the Ferdi is crap, and it kinda is - it advertises as the "armored brother" to the more mobility-oriented JPII, but at the same time the armor is questionable (superstructure pennable easy-ish, UFP shoulder weakpoints), while still being a lot clumsier than a JPII. It does have, however, a nice slab of hitpoints and a comfortable gun arc (depression and sides). I was in your position also, had the Ferdi researched for ages - but never actually bought it, and went JT instead. The JT actually does provide what the Ferdi only tries: if you can go whole-hull-down, only very high standard pen (e.g. another JT, or ofc prem spam) will go through the superstructure (if they manage to avoid the huge mantlet, that is), so you can assault with relative impunity in a suitable corridor like the Himmelsdorf banana, or Arctic region south. The long 128 is a wonderful railgun, dpm is monstrous (!), pen is high enough - only the mobility is lacking, but the durability I think makes up for it - and its not like embarrassingly slow, just normally slow. I also like how its possible to find spots where you can shoot and not expose a weakspot at the same time - the Tort, for example, would pretty much always have to show a cupola or sg if it wants to shoot at you Caveat: higher pen guns will go through your UFP easy, so only hiding the lower plate will not always be enough. If you get circled, it doesnt turn fast, better have backup or a solid thing (house etc.) next to you. But then again, 2100 hp. Surprisingly enough, it does have some camo if skilled/painted properly, so its not like instaspotted all the time. I have rammer/vents/binocs on mine, the latter can give a nice 500+ vr which is a nice safety net sometimes. Arty will of course have no real issue hitting you, but the armor is solid enough all around that most of the time its only 300-ish, so no real risk of huge pens. Arty is only an annoyance if you are really focused for some reason I also dont care about the JPE100, and dont think I will ever buy it - but I do feel the JT is fun (as far as an "old school" turretless TD can be), and worth a shot - try it
  4. Hey there, I have been playing on-and-off for a couple years now (since 2012 actually, I remember shooting a T29 in a tier 4 TD on Province), usually in couple month bursts split by lengthy hiatuses, some like a year or so even. I started bad as anyone, then a couple "cycles" ago I awakened to teal, and now Im stuck. Actually, my WN8 is steadily decreasing now. I suppose this is mainly because my overall WN8 was inflated by random padding crap like prenerf M44 games etc., and now its moving to its real value (i.e. the WN8 I actually perform on) - but I also feel that I have hit a wall and cannot grow, really. I have seen the term "permateal" being thrown around, and I suppose it fits. I recall first seeing Zeven's videos, and being completely blown away by how he is hardly ever talking about stuff like this shot or that shot or the particular tank in any given situation, and instead just playing the people/teams/map. Like a whole other level of the game, where its no longer about just hitting/penning something, but simply being in the right spot at the right time for the right reason. Like he is not even playing tanks, but some board game. I loved it I try and make the intelligent choices on where to go (team composition and map depending), and I try and "micro" my engagements to not do stupid stuff. But still, my "real" winrate is 53-54-ish only, and I cannot break e.g. 2k on a tier 9 heavy What gives me the most grief is: Losing streaks. I get them a lot. Im at like 48% on a Panther 8.8 after 440-ish games for no good reason. What gives? Maybe Im just super susceptible to getting tilt and spiraling into worse performance, not sure I repeatedly find myself in "unwinnable" matches which just break my spirit, even as I suspect its only confirmation bias and/or me not being smart enough to see the winnable approach. I am too impatient / aggressive. I have this urge to gogogo and do something otherwise the game will pass me by and we will either lose to my inaction / I wont get my damage But then I get too far ahead, get swarmed and I die while my team is unable to help I keep watching streams etc, but I still feel I have no idea what Im doing on multiple maps. This results in a feeling of doing everything for the first time, and repeatedly running into situations where Im like "oh, so here I get shat on from the side, now I know" Where do I go from here? I suppose what I would really like is to be able to make the most of shitty matches, where nowadays I either get swept away in a landslide with like two shots fired, or I aggro into overwhelming force and just die. Is there some way one can train themselves to not be reckless? Some other tanks I should be playing? Or anything else Im missing? Maybe my numbers say more about me Pls halp - thanks
  5. LT: this will change tomorrow (?) to require only "Spot and cause damage to 1 SPG. Destroy 1 SPG" - will be easier MT: will change to "Cause 2500 damage to tank destroyers" (hodors change to win + damage 7 enemies) - will arguably be easier HT: I also struggled a lot to get there. Answer was VK 100.01 P, as much as I dreaded freexping it, it gave me this mission in 29 battles SPG: Its possible if you are lucky enough to repeatedly stun high level ppl engaged in brawling your team - for example at/near the encounter cap on Murovanka. Focus on where the action is, not on juicy lone targets in the back line etc. Arguably it might even be easier in a relatively lower tier, as its not pure damage you need, only assist, and lower tier is more accurate and fires faster - more stuns/tracks and thus assists. Also you get more XP as a bottom tier hitting higher tier Note: after tomorrow hodors will also ask for actual damage instead of just a win TD: This will come at tier 9 or higher eventually, just need the stars to align. T30 did mine, Jagdtiger couple times since I could try and explain how the new system will work, but you will see tomorrow anyway. Point is, the more of earlier sets' 15.X "final" missions with honors you have completed, the easier it is to finish subsequent steps as your unused commendations (will be called orders) will be carrying over into subsequent mission sets.
  6. Well, this afternoon I took you guys' advice and freexp'd myself a VK 100.01 The below image is battle nr. 29 this evening, incidentally the same one where I unlocked the 128mm Thanks everyone for the advice, you apparently couldn't have been more right Edit: special thanks to Mr. Random Su-152, who was kind enough to repeatedly sling 152mm HEAT at my scraping side
  7. I guess this will be my cue to do the same (also have this mental hurdle - dont wanna grind the Tiger P again, and all that free XP...) I have been stuck on HT 12.3 for a good while now, didnt have luck in the VK B, been trying with the T29 - maybe its better to just suck it up and get the VK 100 after all Just out of curiosity: what did you do HT 12.3 in? Also the Mauschen?
  8. My first ever (okay maybe third) game in the VK B - where I immediately did HT 12.3, which of course was not selected then - FML And then my last (185th) game in it yesterday, a stylish farewell It is hella fun if it is given the room and time to properly work a sidescrape, but like others said, the inflexibility can be infuriating - quite often (at my skill level anyway) things just happen too quickly to adapt, and it just gets swept aside by the tide of battle, so to say. Didnt have a HT 12.3-worthy match since that first one, though, so now Im trying with the T29, and contemplating getting an OI
  9. You will be pleased to know, then, that all LT-7.X missions are made easier after 9.20.1: Stug / LT-7 / Primary condition Before: Spot and cause damage to 1 SPG Now: Cause damage to 1 SPG T28 HTC / LT-7 / Primary condition Before: Spot and cause damage to 2 SPGs Now: Spot and cause damage to 1 SPG T-55a / LT-7 / Primary condition Before: Spot and cause damage to 3 SPGs Now: Spot and cause damage to 1 SPG. Destroy 1 SPG Object 260 / LT-7 / Primary condition Before: Spot and cause damage to 3 SPGs. Destroy 1 SPG Now: Spot and cause damage to 2 SPGs
  10. I am doing the T28 HTC SPG missions now in a tier 7 GW Panther (highest tier I have), it works just fine for the most part. Higher tier arties hit harder, true, but most of the new missions do not rely on pure damage, but stun time, assist damage etc. - and for that a bigger hit is not as useful as being able to hit more times, more accurately Also, at lower tiers there are more random people who are not so "arty-educated", so to speak, so its easier to see stuff to shoot, I find The only time you will really need a bigger gun is where you need a bigger area of effect for the mission - but even then, every now and then you will get matches where people park next to each other. Some things I learned: When the mission calls for total stun time, dont worry if enemies "heal" their stun - post-battle stats apparently count the original stun time inflicted with the shot This worried me greatly in the beginning until I saw whats what If you need lots of stun time and dont have obvious targets, feel free to just spam blind shots at likely spots, it doesnt have to directly hit to stun. You wont see notifications during battle, but the little stuns add up in the end. All the better if you stun more ppl at the same time Barring great luck, counter-battery is dead (at least at tier 7 where I play) - if you move even a bit after your shots, the counter's splash on you is negligible. So I dont bother doing it (targeting tracers I mean) either, unless Im sure the target will not move for some reason To get assist damage, just focus targets in a brawl with your ppl. They will heal the first stun, but if you keep hitting them while their medkit is on recharge (and they are actually fighting something), they will stay stunned, and the assists will come. Here e.g. the lower caliber is nice, the more you can hit before the kit recharges, the likelier is the assist Of course there is no helping those matches where your team just wont shoot what you stun. It happens Use the "T" key liberally to tell ppl who you are shooting, I find it helps
  11. +1 missing the awesome antennas Other than that I will insta-buy it like a true mark. I used to love the thing
  12. None. If you have done all the 15.1 - 15.2 - 15.3 missions with honors, plus a 15.4 with honors as you say, you have the necessary 16 orders to complete all the four missing 15.4 missions You are basically done.
  13. If you want the 16 orders, you need to complete LT 15.3 with honors. The patch will not make that any easier: it will not unlock 15.3 for you, so you will still need to do the other missing missions before 15 - like now. Moreover, there has been some indication that certain 15.X honors are getting more difficult. I dont recall LT being one of them, but if I were you, I would try and do it before patch just in case Actually, I looked up the post. Its not straight up "difficultening" (how is that in English?) for all missions - check and see if you like pre- or post-patch better.
  14. Since you already have a 15.4 with honors, if you do SPG 15.3 with honors, you have the magical 16, and are basically done - so no need to do the other 15.4 ones
  15. Those four orders are tied down into skipping the fifth 15.3 mission - that is implied by him getting the T-55a, despite only four completions Freeing up those four orders would necessitate doing the skipped mission with honors, which would give 1 order in itself + the 4 previously locked in there Cool tables btw, I was thinking of how best to illustrate this and those are the best way I think Correct. You can use that nine to unlock two 15.X missions (for 8), and then maybe use the leftover ninth to unlock any 1-14.X (those only cost one), should you so desire, i.e. if there is one stubborn non-final mission in way of a doable 15.X In other news: I tried to practice what I preach and do T28 HTC arty missions - but damn, was this the most thoroughly wasted couple hours of my life. Not as infuriating as the slotmachine arties before the nerf, but still, UGH