Verified Tanker [NA]
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About NeatoMan

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    Usually heads in the wrong general direction

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  1. OK slowly figuring it out. Gotta go 100 accounts at a time, but I think I can manage.
  2. I'm a total noob when it comes to APIs. Wondering if someone already had some of that data mined from work on earlier WN series.
  3. for now just looking for stuff that's displayed in sigs; player win rates, avg tier, dpg, kpg
  4. yep. I got no reply by e-mail, so looking for another approach. I'd be happy if someone has any of the old data used during the development of WN8 or determining expected WN8 values. IIRC it was initially done on 100000 players.
  5. I've been trying to access data from vbaddict for a long time without success. Basically am looking for server data that would be used for WN8 expected values, like player average tier, average damage, kpg, win rates, etc. Where to go, what to do? any help would be appreciated.
  6. I've collected Margin of victory data (difference in surviving players between teams) from 6k of my games going all the way back to patch 8.0. It mirrors what Lester posted quite well. Margin per patch (version) Margin per Battle Tier Margin vs win chance
  7. It's actually the other way around. Higher tiers generate more stomps. My guess is that once the ball gets rolling it's harder to stop. In the low tiers outnumbered teams can still put up a decent last stand.