OneSlopoke

Verified Tanker [NA]
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  1. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  2. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  3. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  4. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  5. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  6. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  7. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  8. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  9. Downvote
    OneSlopoke got a reaction from TLPlus in Lowest WR if player does nothing to assist team.   
    No, I tried to say that I'm interested in this as a stat, and I'm not interested in doing anything active to affect the team in a negative way, just, if you're not there, what effect would that have? But, I appreciate the data monj. I never would have thought of that.
     
    I'm the second player that wanted to know what the WR of a useless player would be? Then, how about answering the question? I'm looking for data. That's why I'm in the math section. But you can continue to say things about quitting. I really get a tremendous kick out of that. Your 55.76 is not impressive to me at all. Especially around here with all the 75% WRs on this forum.
     
    Hmmm. An AFK player gets 42 and I'm at 42.9? That's some food for thought...
  10. Upvote
    OneSlopoke got a reaction from Fistermantastic in WN8 and the Colour Scale   
    I am fairly sure that the text labels for the colors are not shown in-game or in the UI.
     
    I use the stats to measure my play and improve myself.
     
    I have recently started modifying my colors.xc to suit what I think are useful/meaningful values. I always change the text from 'horrible worthless scumbag' to poor or something along those lines. No one sees this but me. If I want, I can set the scales so that all my stats fall in dark purple and do self BJs and epeen bragging to everyone who knows me. All of the text could read God, King, Me or whatever.
     
    What I'm saying is all of this epeen,'I'm a unicum and I should be able to call people Krap' is childish and unnecessary but, you can still do it. Go ahead, label everyone below you horrible worthless scumbag! Make yourself happy.
     
    It won't matter to anyone but you.
  11. Upvote
    OneSlopoke got a reaction from A_Lethal1 in Salvaging the Current Color Scale   
    BTU, I'm glad your post is right here. I have already modified the colors file in XVM to suit my sense of what I think the colors should be and have changed the wording that goes with it. I've been playing this game for 3 years so I think I'm allowed to form my own opinion.
     
    I was glad to see on the main page that Neverwish removed the 'bad' label and others from his chart there. I just voted here because the poll was already here, not because I care if you change it. I think you guys spend waaaay too much time worrying about this actually. But, I don't care if you do.
     
    You guys are carving up the numbers to 1% precision in a game where there are artificial means to influence the data (without being any better at driving a tank) that can move the data by 5 or 6% (platooning for example).
     
    And you really want to show the difference between 99.99 and 99.9 percentile. Really? And lets dump everyone into red/bad from 60% down. Actually, I think it would be more useful to break down the lower skillsets to determine exactly how people can improve up to average levels.
     
    The average player is probably to not any good to a 70% winner but, compared to a 30%, average has learned a lot. Why not let them have their due?
  12. Upvote
    OneSlopoke reacted to MaxL_1023 in Building a Definitive Color Scale   
    The problem with splitting categories lies not in the usefulness for WoTLabs signatures, but actual validity in combat. You insist on making 1700-2000 a category because you do not want 1700 to be blue, but you do not realize what that would actually mean for players using XVM in game. 1700-2000 is not even a 20% performance increase - under this scale, a green and blue (2 categories apart) could only represent a 20% performance increase, which is barely significant at the small sample size represented by a single game. 
     
    It is also the case that you are randomly assigning subjective breakpoints. The categories need to represent some sort of mathematical progression to maintain the validity of the formula. 
     
    Using the original formula of 0.2 * 1.5(0.8n + 0.2), but adding in the values 4.5, 5.5, 6.5 and 7.5 you get
     
    4      1242 - 1250
    4.5   1461
    5      1718 - 1700
    5.5   2020
    6      2376 - 2350
    6.5   2785
    7      3288 - 3200
     
    These categories which fit 2000 nicely are too close together, even up high. An alternative would be to start an  increment by 0.75 steps starting at n = 5.
     
    5       1718 - 1700 - Aqua
    5.75  2191 - 2200 - Blue
    6.5    2785 - 2800 - Purple
     
    This would keep the thresholds somewhat valid without overly disrupting the progression between categories. At this level, categories need to be 500 points wide to be valid in game. Any narrower and they lose meaning for most users. If you want to have hyper unicum, we can just invent a padder's scale for use on WoTLabs which increments by 0.25 the whole way up to Hyper Uni at 3850.
     
    Really, you guys seem to want too many color categories up high without realizing what they would really mean. There is barely a difference in performance between a 2450 player (current unicum) and 2850 (current super unicum). Theur performance is less then 20% apart. Their skill might be widely spaced, but from the viewpoint of a green the difference is expecting the supercum to get maybe 2 extra shots in - 1 for some tanks. Not enough to justify putting them on another level - game to game variance in performance would have a larger effect then their skill differential.
  13. Upvote
    OneSlopoke reacted to MaxL_1023 in Salvaging the Current Color Scale   
    The flaw in your assumption is that the average player is a poor player. What does that actually mean? You are making up a subjective skill-based scale which exists only in the mind of the person who invents it. The fact of the matter is that there are millions of accounts tracked. "Average" is average for a reason - this is the average skill level a player with X battles (I believe 1000 or 2500 for the current system) has attained. People with more battles tend to be slightly better, but this is compensated by newer players. The average WN8 of all players within a set criterion represents (somewhat imperfectly) the average level of skill a player has. If you judge this to be poor, that is your prerogative. However, it is useless for making any kind of metric due to the fundamentally subjective nature of your scale.
     
    The fact is, average (and bad) players do contribute to a win. The fact that their win rate is higher then an AFKer proves that. Based on a few studies I heard of, the AFK/Bot line (represented by 0 WN8) is somewhere near 40% win rate, as high as 42% in some tanks, possibly 45% in scouts due to their poor MM and low relative weight. Take 42% as an average across tank classes. A 45% player is at the very bottom of the scale, however they contribute enough to their team to win 3 games which a bot would lose for every 100 played. This is statistically significant after a few hundred battles. It is objectively, statistically certain that a 300 WN8, 45% player contributes to their team. They do about 20% of the expected values in their tank, but they still contribute. 
     
    As you move up, that fraction increases. It is notable that the slope is fairly shallow early on - going from 0.2-0.3-0.45, or roughly 2 of my exponential steps across 3 levels representing the range from about 300 to 650 WN8 only results in a 2-3% increase in win rate. At the bottom, going up one exponential step results in a change of +1% WR, which is still significant after taking into account the huge sample. The 3% from 0 to 300 represents more having your HP in play then anything, but even that is significant. 
     
    Near the middle, the slope increases, so an exponential step results in a jump of 3-5% in win rate. Dealing ~40% more of everything makes you win another 3-5 games per 100. At the top, the system starts to break down, but you can see the final step of ~35% results in a solid 5% jump. This last step represents by far the largest skill jump based on diminishing returns theory. However, from the viewpoint of how you actually perform in battles, it has a similar effect to jumps lower down.
     
    We have to change the current scale because it is needlessly complex and in general is insulting to most of the playerbase. We are applying our own subjective scale through the color categories. Replacing it with an easily justifiable mathematical progression which is based purely on relative performance (as measured as fractions of the expected values) produces a system which accurately represents the playerbase and is easily applied at all levels to show both absolute and relative performance.
  14. Upvote
    OneSlopoke reacted to MaxL_1023 in Brawling, why is it a problem?   
    If WG removed artillery most of the maps would be fine as is. They really didn't realize how much indirect fire ruins gameplay.