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About Fulcrous

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    Roses are red, violets are blue, I'm in a T92, No fun for you.
  • Birthday 04/22/1994

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  1. It's basically a T7 batchat. It's a pleasure to play when you lack a 1357
  2. To be completely fair, a topic that is specifically focused on "How to increase your WN8" implies stat-padding. If you just had the topic as "How to not get mad" people might not have misinterpreted what you posted.
  3. DPM is useless if you miss or don't have opportunities to shoot often. It's still useful if you don't pen because you reload quicker to get another shot off.
  4. Not doubting that optics can help in certain situations. I just think that in the Maus' case, you are better off shooting something else in that scenario angle properly angle for the med.
  5. Maus gets lit outlit no matter what by a factor of 100m (an estimation) against meds. Pretty pointless for the most part. On tds i tend to drop gld. To run optic and vents
  6. I'm just going to assume dpgs rather than wn8. There are many factors that could result in the gap of 2k and 3k. Whether or not you are able to simply pump out damage, use of proper shell types for certain situations, anticipating the ideal spots, etc. It's essentially the same gaps at all skill groups. The only difference is in how efficient you can be. The efficiency gaps tend to be smaller the better you get, but as a consequence become harder to master as you have to maintain pristine levels of efficiency to be consistent at a very high level. Just using carbonward or X3N4 as an example, they seem to have this "sixth sense" intuition for knowing exactly when to move to a different angle to get more damage. They might lose out on a shot or two during relocation, but end up with a net gain in damage since they are now able to farm even more shots of damage compared to if they stayed for damage and flexed later (hopefully this makes sense).
  7. My general thought process is that cutting through camo with optics > vents. If you're something that has no chance whatsoever of outlighting stuff (i.e maus) might as well do vents. Optics still has use on lane maps. I don't see enough benefit from vents so I don't really bother for the most part barring league.
  8. RIP Chester Bennington.



    1. skyf24


      I hadn't listened One More Light until a few hours ago. First song had me practically in tears. R.I.P Chester.

    2. Fulcrous



      It's almost as if he's saying goodbye :feelsbad:

  9. 2x 20 page papers are taking a toll on me... on top of finals, presentations, and final set of weekly assignments piling on top of each other.

    1. TheMarine0341
    2. MAJEST1C


      Are you taking summer courses too? 

      Quit WoT you will have more time :doge:

  10. The STB-1 is the most garbage ass piece of shit tank in the game.

    I fired 30 shots at a distance of 300m. Only 5 connected. The other 25 hit the dirt.

    1. Show previous comments  9 more
    2. Assassin7


      Wait what?

      Edit: 140: learned to play tier 10 in it. 62A: worse 140. AX: 2/3 FV4202 stats, also second tier 10 that was the after the 50B. Got it when I was like barely green. Failed hard till learned to play with 140. STB: decent for the number of games, trying to break 3K. TVP: lower than it should be. Batchat: bought it in 9.18 and cant learn to play it because I cant play it because I cant play tier 10 because WG ruined the MM because 8 minute queues. 907: decent i guess. 121B/T95E6: do you care? 

      Also, 99% of all games played in all of those tanks were platooned because fuck playi g solo.

    3. DirtyACE7


      Well STB does stand for Shit Tank Bitch, so you know what to expect.

    4. robosapieo


      Same thing would've happened if you were in a patton. Atleast the STB has the mobility to close the distance a little

  11. perhaps nothing could overcome its faults.
  12. Those bonds will die out fast lmao.
  13. IS-3: 21M26 Pershing: 17T32: 20Object 416: 21 AMX 50 100: 17 Emil I: 17 - 3 = 14. Literal shit. Cant hull-down effectively if 270+ pen guns exist. Poor turret/track traverse, bad burst, bad gun characteristics, long intra-clip, long reload, poor soft stats, and shit premium round for unfavorable 3/5/7. Requires premium shells to be competitive even at T8. At least the 112 is limited to T9 tops for 3/5/7. One of the "decent-at-best" tanks. Even in t8 strongholds. UDES 03: 18VK 100.01 (P): 17 Löwe: 22 + 1 = 23. Quite literally the only T8 that can comfortably make credits in 3/5/7 bottom tier, reliably compete against T10 superheavies and most importantly, is forgiving. Good gun handling, excellent standard and prem round, insane credit making, and average dpm. Only downside is that 350+ apcr shreds throughthe gun. Also an excellent strongholds tank that can beat other heavies with ease.T26E5/Patriot: 20AMX M4 49/Liberte: 20112: 11Rhm. Skorpion: 18Obj. 252U/Defender: 23Strv S1: 14Lorr. 40t: 21Chrysler K GF: 20