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About Fulcrous

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    Roses are red, violets are blue, I'm in a T92, No fun for you.
  • Birthday 04/22/1994

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    New West
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  1. I'm retarded

    1. KruggWulf
    2. DirtyACE7


      Oh come now @Fulcrous You're Good Enough, You're Smart Enough, and Doggone It, People Like You!

  2. PUBG as an e-sports works with casters like "Pansy".


    1. Show previous comments  7 more
    2. Medjed


      Game is unoptimised piece of shit and it gets worse with every update. I literally avoid playing pubg because how shitty it feels right now. Fps drops all around and net code is a disaster. There's so much RNG shit in the game that makes it absurdly non-esports feel like. 

    3. Fulcrous


      lol. expecting a 8x8km map to have 100+ fps on ultra is an impossibility

    4. Kolni


      currently been watching the IEM and jesus christ it's a disaster

      while I personally sort of like the game it is really not esports material, especially not this ridiculous squad format where luck plays an even bigger factor than in wot


      at least liquid gets to not suck at a game in 2k17 :kappa: 

  3. i mean... i guess this is true? but i experience quicker and faster steamrolls due to more tanks dying by the 2 minute mark. that by itself will usually dictate w/l on weekends.
  4. For NA it is because of the free prem tank damage missions. People are too retarded to get more than 1 shot of damage so they think high alpha tds will make it easier to complete (in actuality it doesnt).
  5. You know what. The WZ-111-5A is the worst piece of garbage I've played and its not because the tank itself is bad.

    It's the fucking bullshit RNG and yolos I have to deal with specifically in the WZ-5A.

    1. TheMarine0341
    2. Gr1nch_1


      Its the chinese rng... same with 113 and 121. Gun control looks okay untill you try to snapshot something important xD

    3. Fulcrous


      @Gr1nch_1 it's the penetration rng. Bouncing superheavies flat on (not once or twice but up to 8 times in a row in the particular match that made me vent) pisses me off like no other.

  6. Lowe. armor. Check. gun handling. Check. standard pen. Check. gold rounds that work in super heavy meta. Check. Sexy as fuck? Check.
  7. From July. Not sure if you'll be able to see replays but... if you can... https://www.dropbox.com/s/vt4zcopps8a4fch/50B 3 Mark.rar?dl=0

    They literally didn't move more than 3 grid squares. All. 15. Tanks.



    1. Show previous comments  4 more
    2. Hellsfog


      @Fulcrous 3 min.  That may have been a kindness. 

    3. kreigermann


      @Fulcrous ... wow at least it looks like you were on the giving end of that cactus.



    4. Archaic_One


      Well, at least you didn't have to chase them down . .  .


  9. Server win rates stay more or less the same. As for individual win rates, probably.
  10. Internet is at 4th-world levels of shit until Monday. 50Mbps to 100kbps

    My download speed is 15kb/s.

    Fuck you telus.

  11. TFW isp is allegedly doing a server upgrade so you can't even play tanks for the missions after work... much less anything.

  12. Fyi for thermal testing you should be using P95 26.6. TDP can be pushed higher than normal if you've set auto or adaptive vcore on... which could potentially cause problems down the road.
  13. ff is 2 bonds. camo directive is 6. the choice is obvious to me when bonds are always a gain as long as you arent shit. i haven't touched the m48 barring other accounts with low crew skills. i suggested clutch because it can help with micro-movements to sidescraping. admittedly i have no idea if it truly helps though as its theory crafting. @hally... joat is always useful even if commander dies as if you use a small med kit, you just prioritize the commander if you lose more than 1 crew
  14. It's the fact that camo remains active in all situations that makes it a must have in nearly all medium tanks by the 3rd skill (I can go more in-dept into how i train my crews in regards to camo earlier on). http://www.wotinfo.net/en/camo-calculator Select M48 patton --> select 100% camo and vehicle camo (assuming you have perm/temp camo on your tank), BiA, and food. Assuming max spotting on a typical RU med (i.e. 907)... it has 485.97VR (not including vents). A non-camo'd M48 will be lit by the 907 at 436.8M when stationary and no bushes are in the line of fire. In contrast, a fully camo-crewed M48 will be lit at 403.22M - a whopping distance of 33 meters. It sounds small, but the difference is HUGE because it increases the time you are allowed to not only shoot but also escape before detection. This is even more important when you consider the vast majority of players do NOT have optimal crew skills, consumables, and equipment With no spotting investment, the enemy 907 will spot the M48 at 326m at 100% camo versus 357 meters at 0% camo. In contrast, you will spot it 393 meters away (assuming no camo investment) a difference of nearly 70 meters. The extra 30 meter gap lets you get in that extra shot before you get lit - assuming that the 907 charges straight at you. In essence, the idea is to maximize the range (both time and distance) you are allowed to shoot before getting lit and shot at yourself. In addition, maximizing camo reduces the time you stay lit. I think both work. People have made their arguments for designated target, but I don't find that as important as having armorer. Whilst the extra 2 seconds of spotting time is useful, when you consider the fact spotting time is dependent on camo... it makes no real difference in the long run (especially when you need to reload your gun). Tanks will stay lit anywhere from 5-10 seconds (dependent on camo) after initial lights without designated target. With, tanks will stay lit from 7 - 12 seconds. When you consider the fact that the M48's reload is ~ 6.66 seconds (max reload minus vents), it really makes no difference as you can simply blind fire said targets. I find armorer more useful than designated target for one simple reason: there is nothing you can do to minimize dispersion when a gun is broken besides repairing the gun or having armorer as a crew skill. It is especially useful in the downtime when you have already used your repair kit and have 90 seconds to wait. It is also useful when you have a small repair kit and have to choose between multiple modules (i.e. the ammo rack, the gun, and/or tracks).
  15. Optimal setup... commander - bia / 6th / recon / camo / repairs gunner - bia / snap / armorer / camo / repairs driver - bia / smooth / clutch or off road / camo / repairs Loader - bia / safe / sit aw/ camo / repairs reasons for armorer - great for downtime on repairs when gun breaks. A lot of my tanks suffer from this issue and since the m48 is generally abusing its turret, i suspect this to happen often. Reason for camo first then repairs. Repairs are generally unnecessary with good positioning. Camo lets you camo snipe blind heavies longer and is useful in open maps - despite seemingly minimal effects. You can change camo/repairs on the commander to joat/repair or camo. Joat is also useful for downtime on the med kit.