CraBeatOff

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About CraBeatOff

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  1. Conway 5.5in gun is hilarious. Fabulous prep for the shitbarn...with flexible ammo choices and comfortable enough depression and mobility. I might keep it for lulz.

    1. hazzgar

      hazzgar

      What about supeheavies? 

    2. CraBeatOff

      CraBeatOff

      HE is best ammo comrade.

      But it's got a turret depression and goes 40, so just try to get an angle and wait for a turret break if you must harass a super.

    3. Tarski

      Tarski

      I switched to the 5.5in and I think I might have to switch back to the 120mm. My DPG has dropped off. I'm having a lot of trouble dealing with how much clumsier this gun is. Positions I used to be able to work are now off limits because of how much more exposure time it takes to bring the 5.5in on target. I've never had so many 0 damage shots from a gun. 

  2. Can confirm 500+ vr is the business.
  3. Can confirm 500+ vr is the business.
  4. This double xp mission combined with 200% xp boosters and the holiday bonus is nuts. I ground the 5.5 Conway gun with @1n_Soviet_Russia in 11games. 64k xp.

    1. Show previous comments  4 more
    2. skyf24

      skyf24

      My bad, i got to the 416 in 48 games or so. The A-44 was pretty potato. free xpd all the modules on the 416, seems pretty nice so far, only done 3 games or so though. Probably be done with it in 2 nights or so. 

    3. Darvek

      Darvek

      2x xp bonus wasn't worth much for me yesterday. Playing at my usual blueish level, but with under 40% WR. I'm not great at this game, but I usually win more than the afkers. Ah well, small sample sizes and all that.

    4. PlanetaryGenocide

      PlanetaryGenocide

      I'm not really grinding anything but I've been playing T49 and not using boosters - i've done about 200k out of the 300k free xp i need for the 430 so far.  Gonna spend all day tomorrow with boosters on and see how it goes

  5. That set up is also being tested by GAIMER. I've actually played it a little recently, but I have a hard time adjusting to NOT having 500+ view range. It might be viable. and its Max Gun Handling set-up.
  6. Cats can't drive. She's a cutie. OK WOTLABS Given that this game hemorrhages unica I've been working hard on keeping people playing this game by showing them CHODEFU - THE WAY TO THE BUTTZ. In the past couple of weeks I've recruited from within the ranks of -G- (mostly by @dualmaster333 's glorious GIFs) to get some people playing this great tank. We've had MajorIssuez, Iron, Giggles101x and GAIMER all actively playing the T49 and 3 marking it, along with a few who are in progress. This has allowed me to validate some tactics and ideas that we've been kicking around for months now. But it also helped me with my eternal equipment dissatisfaction. Best equipment set-ups The spotter - Vstab, Optics, Vents - my most run one. Vents adds a lot. Currently running this with improved versions of the Vstab and Vents. Its got 520 view range, and vents adds all the little nice things. The comfort compromise - Vstab, Optics, eGLD - this is where I ran most of my first games in tier 8. It still spots well with optics, but the GLD makes using the gun a lot easier, especially in brawls and vs mid-range MAX DPM - Vstab, Rammer, Vents - you can shoot more often. You can't see shit (47X view range) BUT you shoot all the time, and with accuracy. Pairs well with a spotter chode friend. Friend @GAIMER is going to try out GLD, Rammer, Optics as a set-up, but its not clear to me that this will be any good. YMMV.
  7. Right click the image and put the image address into that post and it will embed
  8. Ilya Red. He's solid on his scouting explanations. I've picked up a few things from his channel that improved my play. Skill4ltu is also a great demonstration of proper scouting, but less explicit in his instructions
  9. It's only ok. Better than WZ-132-1. Like PTA level. Both USA equivalents are better
  10. You all might like this Thanks @sr360!
  11. I have Hwk and RU and RhmPz all as keepers...but that doesn't mean they're for everyone. It's true that with the exception of the 1375 the tech tree 7s are weak compared to their 8+ counterparts, but tier 7 mm isn't too rough. The whole line is...kinda big, very soft, pretty lackluster dpm and turns wide. This tank was over nerfed when re-tiered but it's not a true turd.
  12. Everything you described about the SP1C applies to the rest of the line! Except shell speed, kinda. You might want to cut your losses now and not play this line.
  13. This is outside your normal wheelhouse, but I'm looking for an opinion on absolutely min-maxing the T49 - with the 152mm. What equipment do you think is optimal? Or is it simply whether you prefer a style of spotting (optics/vents), vs a style of better chances to hit shots(GLD)? I've played around with tons of combos, but can't really figure out what is best, need an expert opinion. 

    1. CarbonWard

      CarbonWard

      Optics VS and Rammer.

      VS and rammer doesn't need any introduction

      152 means you are gonna have a lot of downtime to scout, you need VR more than say GLD even tho you are starving for aimtime.

       

      152 is just shit tho, outside of occasional pens you are basically useless since a 152m HE to the side of a HT is most likely 300 dmg more or less at 19 sec reload, your early/mid/late game role is basically reduced to scout with occasional harrassment, which doesn't do shit on maps like plisen/himms or any city map in general.

    2. CraBeatOff

      CraBeatOff

      Would that change with improved equipment? I've found that rammer is my least preferred 3rd module as I'm so rarely stringing shots together - and that i feel i miss out on more damage from either final accuracy (mitigated by vents) or not being able to close the reticle in time (mitigated by GLD). 

      With 152 i find city fights are great, since like the Type4/5 and unlike other LTs you don't need to flank - frontally hits heavies and superheavies for 350, splashes tracks and sidescrapes for the same. The trouble comes on open maps where accuracy and aimtime are key factors - like steppes and overlord

  14. I don't know the specifics but i know vision devices and tracks give the pop up and are external modules
  15. T92 gets that new sick hp/t to dance around nerds. Hit 100% moe today while grinding credits. Pew pew pew