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Everything posted by CraBeatOff

  1. Any modest skills i might have have nothing to do with atactical denial tank....
  2. I bought one today and got 58k xp done using a booster. 2400 dpg. It's ability to win is pretty minimal. It's easily the laziest shitlord tank I've ever played. Siege mode is a blight on flanking. It's sure good at camofucking though.
  3. Orders and crews paid out for 260 Campaign downtime...but wait! there's more!


    That's right, can't claim my bonus crew, because of an error! Huzzah! Two steps forward, one step back, put your hands on your head, now fall on your ass...its the WarGaming song!

    1. Show previous comments  6 more
    2. kreigermann


      I'm running vanilla and it would not fork over my woomans

    3. Vindi


      getting female member: only perk is bia -1 skill. fml

    4. Kolni


      19 hours ago, CraBeatOff said:

      on a related note, the 260 is pretty awful. took the equipment off it already. fuck that tank!

      It's not that bad, 113 is definitely worse and it's considered good still

  4. I would promise to say "blaze it" every pen.
  5. Challenger with the 32lber can do it now. 2700 dpm on a 900 hp platform means 4500 is within the realm of reasonable probability. But the M18 is much easier, or any tier 6 TD really.
  6. Why don't you have a T-100LT?

    1. Show previous comments  13 more
    2. CraBeatOff


      Why not the the RU med that GO FAST, instead of clone #1

    3. TheMarine0341


      I like Rusha Carpet tenk

    4. Errants


      'cause 4.2 million is much more reasonable for my broke ass, than 6.3 million...

  7. My skillset tilts towards scout/assassin and so this one works better for me. If you favor the twitchy peek and snap of the Pattons then go Sheridan. T-100LT better than both because of speed armor camo shenanigans and dpm.
  8. Seriously 1400 dpm? I appreciate WG making an effort to not put out OP LTs but as it stands now that ELC is shit. It would lose a head to head with the 13 75 or 13 57...
  9. 3500 bonds down. 1500 to go. I cannot wait to play more T49. I used today's tier X sale to buy a discounted 5A, so i can actually get picked for this next clan event. So I can get bonds, so I can outfit the T49...the circle of (chode) life. 

    1. dualmaster333


      I just hit 2500 bonds with no indication of further progress. I have to see if BULBA is actually doing the clan event thing. I'm on business travel for the first week or so but should be able to get enough games in for some sweet sweet bonds.

  10. Theres some things to learn from tier 3, but you'll learn a lot more in 5/6/7. I'd stay in 5/6/7 until you could reliably solo 55-58% and to develop crews. I have a few guides/posts on improvement.
  11. Out of town is why daily marathons don't work for me I did just wander across the NYC marathon though, in search of a bagel.
  12. I mean it's all written here somewhere, it's just hard to find among all the bullshit. But it's also also old because those things he's talking about haven't changed. I've never played the Tort, but it's a process of deduction. Gun is accurate? Armor is trolly but full of weak spots? Slow? That relates to my experiences in a SuperPershing - keep your distance, commit only when you know, beat people down with accurate dpm while making them take bad shots. There's only a few archetypes that dictate the style. Nah that's how I've made my bones. I shoot just above palsy level.
  13. And well discussed here. They moved from 1.3 sigma to a more reliable 2 and then. They made a further adjustment, but its not tinfoil bullshit, its just probability distributions.
  14. A note on hp/t or specific power- this stat isn't getting the love it deserves. Its the real driver behind LT mobility and what has finally set them apart from mediums in an environment where vision mechanics remain unchanged. Starting around tier 7 the LTs begin to get hp/t values above 25 taking them past all but the fastest mediums and at 8 values go above 30 which is where abuseability begins to factor in, and higher than any LTs really had before 9.18. The 9s get around 33 and the 10s 35-47 (and the lowest gets hovertracks) which is where insanity kicks in. How do we use this? Prior to the class redesign LTs hp/t was less uniform and so you could only sometimes outrun mediums, when you had enough of a lead and the terrain was right. Now that gap has expanded to the point where you're reliably able to use your speed to not only get away, but often get away unpunished! LTs have 0-10 kph advantages on mediums with a fairly standard floor of 65 at 8+. But the key isn't the raw speed, it's accelerating to it and maintaining it uphill to kite those LT bonering MTs. You in a LT get to speed twice as fast as most MTs and hold tons of it even if you have to climb. Previously uphill escape routes were a sure shot for your enemies as you slowed but now they barely register a loss in velocity and you're safe over the crest. This opens tons of terrain! For example yesterday i was using the big dune in the north central part of Sand River to mess with a 30B. The 30B is a fairly powerful MT but as this was all 10s i had the insanity of the T-100LT. As he fired i would drive over, autoaim pen and drive back before he could traverse, catch up to my line and fire. This was in the closing time of a match where @Fulcrous , who was also in the T-100, and i had camo and acceleration kited 5 tanks North, delaying their approach and harassing at the uncatchable edge of vision, while our South overmatched and won. Vision and speed kiting a batchat is highly satisfying from the LT class perspective. But all of this was wholly because of the hp/t (admittedly the most extreme example in the T-100 but it scales by tier down to 7) and the ability to climb those dunes without losing speed. So what general strategies can you take from this, especially if you're new to the class or revisiting it, or just deigning for missions? First - always be relocating. Especially outside the first two minutes of a battle. You have nearly no reason to not drive for a better or safer angle, even if it's only to land a single pen. This kind of high activity, done with some care for your hitpoints, characterizes good LT play. Switching flanks can happen two, three, even four times in a battle and still be a good idea. If you do this in another class you've just wasted time dithering but in a LT you often gather information on the way with your VR and you actually arrive in time to have influence. Second always be ready to run. Except for do or die game winning moments or closing damage farm it's preferable to run away than to trade hp. The moment the enemy looks like they might push into you run. You can come back if they don't or after they get shredded. A modest head start is often enough to let you get away without shedding hitpoints.
  15. Tier X LTs are here, this means we need to change some things around. Since building a good garage is part of enjoying the game, and managing crews is part of being successful at the most important task of being good at pub battles, here are my shuffles post 9.18 Tier 5: All these LTs are kinda bad now. The ELC is amusing still, the M7 is probably going to get sold. I will hold onto the Chaffee for nostalgia reasons, for now. 0.44 accuracy obviously gives me mixed feelings but the HP nerfs really hurt this tier of LTs. Keepers: ELC AMX Tier 6: One of my favorite LT tiers has been homogenized into oblivion, I blame @dualmaster333. Sold the VK2801, as yet another 7.5cm/75mm gun is not interesting. I have a Type 64. T37 crushed similarly to the Chaffee in the accuracy department. Its already not fast. Its slower, lower pen, less accurate, not a premium. It does hold more ammo, but thats not enough! Bye beloved T37. Thats two 3 marked tier 6s I really enjoyed that I'm selling. 59-16 is still there, because I'm keeping 1 non premium LT for the tier, and its crew is easily improved in the Types 62 and 64. Best camo and mobility in tier, and good enough accuracy. Keepers: 59-16, Type 64 Tier 7: We should all know by now the premiums are quite good in this tier, which is a nice about-face since they were trash for so very very very long. T71 is clearly a winner, as it basically only got a minor pen nerf, and moved down a tier. Keepers: AMX 13 57, Type 62, T71 Tier 8: I haven't played all the LTs in this tier, specifically the Bat12. It seems decent from skill4ltu's stream and @SchnitzelTruck's testimony. The LTTB is amazing though, and I really enjoy the WZ-132 in its current tier. M4190 is solid of course. I put a lady crew destined for the RhmPz into the Hwk12, to train up some skills and finish unlocking the PTA. This will net them likely 4 skills before dropping into the tier X. Keepers: M41 90, LTTB, WZ-132 without crew for now Tier 9: I like all these tanks, but I like the RU251 the least. Its wonky depression, middling dpm and poor turning make the T49 90 better in every important way. And the T49 doubles as a derpwagon, so we all know USA > Germany. The 54LW with its new crazy engine and super low bloom has really grown on me, so I am conflicted about keeping it. It has a decent crew from grinding out the T-100LT. 1390 is prob the best LT at tier 9 and I'm still deciding about the WZ-132A.. Selling: RU251 ASAP Keeping: AMX13 90, T49 Tier 10: First up to purchase is the RhmPz, the tank I consider to be the worst of the tier X LTs. Why asks @lordawesome7? Because I want to prove myself wrong, although early data from dpgwhores is showing the Sheridan to have better damage output. Winrates likely similar though. T-100LT is the only one I'm super excited about though.
  16. But it's map design more than mm manipulation by Occam's razor
  17. It's a casemate TD of course its useless.
  18. And thats why I won't get it done. Can't spread the volume to the weekends all the time.
  19. It's still semi functional, but i sure hope they repair it. Today i penned a SuperConqueror turret with 76mm pen round!
  20. Yea, I've done plenty of those upwards ones, especially into yolo TDs cresting (fuck you TD players). But this was on flat ground on Himmels by the rail cars! So it was especially exciting!
  21. Wow their QC is impressively bad. I did enjoy the new actual pen indicator, it was letting me do some crazy things like frontally permatrack for damages a T95. I guess I'll also submit some screens. Not to mention more reliable T49 pens!
  22. I saw a post about orders later this week, ladies next week. I guess I can be patient...not like I was gonna do anything in the meantime!
    1. Show previous comments  2 more
    2. TheChang


      I made it available by direct link only. I clicked on it and it worked, idk.

      Oh, here

    3. CraBeatOff


      well make it public!

    4. TheChang


      I copied the url from the url bar, I had to press the button that says replay link I guess since it's private

  23. So I've got three female crew to claim. I claimed a fourth to train as T49 loader until she's training 4th skills, then she becomes commander and will quickly catch the others. That 6 skill commander will go to the Sheridan i guess and the T71 gets the Sheridan 5 skills. 

    T-100LT has a Berlin 0 skills crew as does the 54LW.

    Both China light tanks have 5 skill commanders.

    All my German lights have 6 skill female commanders.

    France has no ladies. i fill out a T49 crew or do i claim a 3 woman Francaise crew?

    1. Show previous comments  1 more
    2. CraBeatOff


      Thank you my analytical friend

    3. dualmaster333


      Fun fact of the day: a pimped out Conway with 5.5" HESH has 4100 theoretical DPM.

    4. CraBeatOff


      I have checked that fact when it was on test! Eat dix grilles and skorps!