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Everything posted by CraBeatOff

  1. Do you EVEN 90?

    This tank is not good. It is however funny. Its the size of a tier 1, with the firepower of the pre 9.18 SP1C, and the hitpoints of a tier 7 tank. But, it has god tier camo, which means a little something, and you can at least do funny things with terrain. Replays Protection/Durability Good 46% camo, 11% firing Tier 1 size - hide in all kinds of bullshit spots, invent cover on the fly, abuse terrain Bad Absurdly low hitpoints - 3 shots from almost anything and you're done all HE will pen, and arty misses splash hard 6 tons of weight means all rams/bumps HURT Mobility Good 70 kph is nice It's a LT - your mobility and size make for nice protection Bad Low hp/t at 23 Traverse on medium terrain is marginal, large turn radius Firepower Good 0.33 accuracy is enough Depression -9 and a comfy +13 elevation 45 x 220 ammo is enough Autoloader! (220x3 2.5 between) Bad: Handling, aim-time, pen, interclip Abysmal 1238 max dpm
  2. I've yet to unlock or buy this, but I am already appreciating the T-100LT. What's not to love about a tank that accelerates like the old ELC, has a turret that gets you 0.20 armor use values (extending your hp well beyond any of the other X LTs) has such low dispersion values that you don't need a Vert Stab? Well...maybe the anemic gun and poor accuracy, but those aren't enough to scare ME off. Here is a mini Garbad-style review. Protection: Best in class! Tiny turret has 180mm and its slope-y. See me bounce a Grille 15! Its not a thing you can rely on, but it doesn't matter. 1 in 5 shots gonna bounce, and that means you live longer. The 90mm frontal plate is about 215 flat on. It never gets above 230 or so, before it goes to richochet angles, but who cares again, its protection! Sides are 40mm. Again, nothing special, but you're gonna get random bounces, particularly because of your ability to whip the tank around in brawls. RASHA BIAS! Camo is ALSO best in class. In these replays I am running with two PARTIAL camo crew members, and no camo on the 3rd. I don't know the actual values, but I've seen over 40% quoted. Its a LOT of camo, being 300-330m from an E-100 not being seen. RASHA BIAS! View range is a poor 390. Doesn't really matter though, since you can skip the V Stab and run Optics + Vents. Grab some BiA, some Rations and both VR perks and you're sitting at 482m of VR. Thats more than enough. Sure 500+ is nice, but when you have so much camo, you can afford to need to get 20m closer. Its also really short, which is useful. Mobility: Best in class! (theme? theme.) Its got all the horsepower, turning and braking force you'd ever need. The turret moves plenty fast too, so you don't awkwardly get stuck circling without being able to catch up. Real high top speed of 72, easily maintained. Its a climber. The only hard part for boosting might be the length and wide set tracks, meaning some areas it may be hard to get tracks in contact. This is a minor complaint. It flies. Firepower: Its firepower is poor, but not irreconcilably so. Proper loading gets you to 2700 dpm. This isn't great, given that the Sheridan can get to 3k and most tier X mediums START at 3k and rise to 3300-3600. But you should be avoiding dpm fights with everything anyhow (and given the mobility and camo factors, its not hard to do so). Poor accuracy at 0.44 coming down to 0.40 with bia, vents, rations. 6.8s reload for 300 alpha is nothing to write home about. It'd be great if it just had half a second more, to more reliably permatrack things. Pen is ok at 230, more or less standard for LT apcr. The 248 AP round is kind of an unknown. I've yet to figure out its advantages. The 790 m/s speed is a real fucker though, as opposed to the 1,200 m/s on the APCR. Its good vs stuff like LFP on the E-100 and other slope-y things, and its much lower pen drop off at distance is useful. So really the firepower is bad, but at least you have enough alpha to 2 shot all the tier X arties unless you get wildly low rolls. At least it has the mobility and camo to get set up for shots. Note: Meant to post replay pack. Realized the account I played the games on didn't have replay recording turned on. I'll get some up when I can. In the meantime, grind your T-54LWs and gather your creditos.
  3. ping? where you at?

    1. TheChang


      I played for a bit yesterday, just have been busy.

    2. CraBeatOff


      We miss you on G ts! Please come by!

  4. T49 -- Land Arty in a Bite-Size Package

    @dualmaster333 gets credit for this Obj 263/263B (Tier 9 TD) Front: Splash engine deck (30mm) Sides: HEAT (80mm everywhere) Rear: HE/HEAT (50mm, avoid hitting spoiler) Summary: Load HEAT because you can always take the side if you can't get the booty Obj 268v4 (Tier 10 TD) Front: Upper plate (100mm) or splash deck Sides: HEAT for rear half of superstructure, everything else HE Rear: Huge 45mm goodness Summary: Just throw HE at it Obj 430 (Tier 9 medium) Front: Steeply sloped portions below the turret are only 40mm Sides: HE for splash Rear: HE (40mm hull butt, 63mm turret back) Summary: HE effective from all directions Obj 430U (Tier 10 medium) Front: Deck is only 30mm, splash if you can Sides: Spaced armor above tracks, no good shots Rear: 45mm booty, 63mm flat box on back of turret Summary: HE all day, erry day IS-M (Tier 8 heavy) Front: 40mm deck, everything else is thick Sides: Thick armor everywhere, 120mm above tracks possible to HEAT but not very large Rear: HEAT, sloped 80mm hull, 120mm turret Summary: HEAT for butts, otherwise HE and "nice angling bro" Obj 705 (Tier 9 Heavy) Front: 40mm deck, 60mm roof, thick everywhere else Sides: Spaced above tracks, steep angles, just stick to HE Rear: HEAT! 60mm hull, 70mm turret, too sloped for HE but large and HEATable Summary: HEAT for butts! Obj 705A (Tier 10 Heavy) Summary: Same story as 705 - HEAT for butts! Obj 257 (Tier 9 Heavy) Front: Nice 45mm sloped sections under mantlet Sides: Some space armor, not good HEAT territory Rear: HEAT for large, sloped 70mm butt Summary: HEAT for butts
  5. Do you EVEN 90?

    Who is trying to 1v1 other LTs? Since when is hp trading in a vision/camo class with hp and no capacity to bounce a good idea? Does anyone who is objecting to this tanks strengths watch my replays? How many replays do I need to post? @tajj7 did you watch the replays? Almost every objection I read makes some fundamentally wrong assumption - like that there's no vision on Ruinberg and Ensk or that 7% camo is basically nothing.
  6. Do you EVEN 90?

    Yea but in ridge surfing you're primarily trying to keep middle lit - and those targets are plenty close. It is nice to spot firing TDs on rails and 1 at max view but you can dig them out later. With perks vents and food you still get 420+ vr. Old prem LTs have this hp/t yes. @sohojacques it's got a couple of tricks. @MagicalFlyingFox listed a few. A 660 spike is another trick. So is 9 degrees depression.
  7. Do you EVEN 90?

    I wouldn't object to 1700 dpm and 2.5 aimtime. It would become a lot easier to play. Or another 5 hp/t. Ivstab and ivents would benefit it. Vstab would be most noticeable. Vents is only good for 0.3% camo and 5 view range - but it adds up. I do hope they buff it.
  8. FV 4005 Stage 2 researched. HE is the best ammo.

    1. CraBeatOff


      But I'm keeping the 5.5in Conway, cause it's funny

  9. Equipment 'Experimental Optics' successfully purchased (1 item(s)).
    You spent bond:  4,000.

    Equipment 'Experimental Optics' mounted on vehicle.

    1. Show previous comments  6 more
    2. CraBeatOff
    3. Fulcrous


      4 hours ago, CraBeatOff said:


      *spits out water*

      Imagine that on a T-100 with max camo :MingLee:

    4. CraBeatOff


      Yea you can get the T-100 up to like 517 or something. It's 390 base won't reach the extreme levels the T49s 410 base can. But if you want to see what crazy camo and 535+ does those elc 90 replays...

  10. Do you EVEN 90?

    Nay on the net. Grind crew at tier V until 2 members have camo.
  11. T49 -- Land Arty in a Bite-Size Package

  12. Do you EVEN 90?

    I put up another half a dozen replays. Silly bullshit.
  13. Do you EVEN 90?

    Thank you. I have the dumb.
  14. Do you EVEN 90?

    I'll give you that El Halluf and Ruinberg are hard, but the extreme stealth of the ELC EVEN 90 gives it something to work with, where other LTs aren't able to work. Literally the entire middle of El Halluf is camo over and if you're in the river you're nigh un-hittable. I don't try to push, I just try to control the space with vision, and let my team do the work. Its possible that this is an NA thing, not an EU thing. We do get the occasional completely clueless player, but for the most part NA players are hitting easy shots on stuff that is spotted. And then things die quickly. If the enemy meds rush the low ground...I'm never letting them out. They're going to be spotted every single poke, and their TD support also. And when they're worn down I'm going to go finish them off or else cross and begin gettin' butts and arty. This isn't an important part of the map - I agree. But neither base is easy to push into from NW when the TDs are undistracted and unflanked. Enemy wins brawl, but instead of a blowout, I'm able to get a few clips/spots in, clear my side of the map. Low hp tanks and lots of space. Grand. Airfield is broken OP in the ELC. You are unspottable on B line. It doesn't work even in the T-100LT, but the ELC makes it work, the extra 4.5% camo and the size. Every rock is cover, but not just like "cover from this 1 angle) but cover from 2 angles and sufficient to mitigate all but the biggest splashing arty. I don't even fire most of the time, except when the TD perch gets lit. I just push them back, corral them with vision, and then my team moves up. The frustration is practically palpable. Ruinberg...south is tough. I've had success. Its The smallness gives the innate camo rating, but it also gives you the ability to straight up hide. The ditch that kinda hides a medium becomes full defilade. The bushes that cover no other tank suddenly become full concealment - control your proxy and you're fine. The positions to shoot the backs of houses that would get you killed by A line TD nest ARE BELOW THE RIDGE FOR YOU. Pull around, drop 440-660 and dance away. You can poke your turret over and spot their A line TDs with binos, sending them scurrying and giving your team confidence. I think you nailed it here Kolni I'm not a good enough shot to carry off damage, so my slide into this niche is of necessity, and I recognize that limitation. Would I play your game if I could? Probably, but Garbad raised me up, so maybe not. And NA just isn't quite the same as EU in the players. I was watching Smylee stream a week or so ago and he noted "I think I win because the enemy spends so much time and energy trying to kill ME that they ignore my team, and my team actually does damage". This was during the FV4202 3 mark, but during the Sheridan sessions that followed he was literally dictating the flow of the game around the exposure and resulting enemy reaction to his Sheridan. Now thats not precisely the best example, as Smylee plays his LTs in much of the paper medium fashion BUT there is a decided effort to yolo suicide him with reliable regularity. Its not something I've seen extensively in watching skill4ltu play LTs. I've not caught many other EU streams in the last ~6 months though. Meta comments aside...I do use my team. I don't count on them, but as soon as they demonstrate any kind of capability I'll read and play off their positions (while absolutely minimizing my risks). I play the pure map control gameplay like the really old Chaffee days, and the ELC 90 in particular can do map control things in a way that larger less stealthy lights can't. Its the size of the Bulldog turret...
  15. Do you EVEN 90?

    But i don't disagree that you need to adore lights to enjoy it.
  16. Do you EVEN 90?

    I just can't agree with the bolded portions. It completely changes the game w/r/t camo and positional abuse. And risky? The risk is heavily mitigated by the size and camo. Seriously "I think I broked it" to quote @CarbonWard circa 2012
  17. Did the 112 LFP get buffed??

    status update worthy. about a year ago it got LFP buffed to 200 effective.
  18. Do you EVEN 90?

    It actually sticks to the ground pretty good.
  19. Do you EVEN 90?

    This is genuinely hard. T92 gun is way more comfortable. On paper DOUBLE the dpm. But the results aren't that much better. Alpha is always best. In 5 seconds the T92 does 300dmg, the ELC does 660. This counts for a lot. I have similar scouting results but the way you obtain them is wildly different. Much higher survival in the ELC...It's so easy to hide/dive. In pubs i think the ELC wins out. The T92 is great in Skirmishes though, where you can more reliably deploy the dpm. T92 gets a big advantage on comfort. 507 view and crazy hp/t makes active scouting great. I don't really know. Smylee gets crazy dpg in the T92 but Carbon and i are carrying tons of games in ELC. Neither is strictly better. T92 is easier to use.
  20. Do you EVEN 90?

    It's a's really not for everyone but give it a go i guess. It'd be nice if it went in for gold.
  21. Do you EVEN 90?

    Do a barrel roll. Fuck all the udeses! No AP so far. I could do it but 760 m/s seems like a burden. Realistically i still make a solid number of credits much spotting and its not a gun that encourages you to take a lot of bad the wins. You're either taking high probability snipes or you're in close. Otherwise you sit and spot them out. French autoloaders are my full APCR vice though. And I've got 31mil credits and another 60million in consumables and crewless tanks. If i only average 50k profits instead of 75k profits it's not going to break my bank. If i had to shoot a 2/3rd AP I'd guess 1500 dpg.
  22. Do you EVEN 90? This is a replay that nicely highlights the myriad silly bullshit of the ELC EVEN. I open with a "scout run" that would be suicide in most tanks. I outspot an LTTB despite only having 427 moving view range and he dies. I see the T49 coming so i duck into the rock. For a reasonable sized tank that rock is barely adequate cover but for the ELC it's huge. 9 depression works nicely for clipping into the T49 and again I can hide behind the rock. With those two dead middle is mine. This is the point in the game that made me select this replay though. I'm sitting 280m away from the FV4202 unspotted and using a laughably small bush to spot the arty, JpE and S1. It's completely silly bullshit. After that it's just standard LT brawling aided by having autoloader spike. And a yolo to get an Orliks for bonds. Here is some more silly bullshit. My opener is glorious but only 1 of my 3 bushwankers has any brains. If the other two had positioned correctly the game would have been effectively over by the third minute. Instead i have to drag them and drag them. But this is another game that really showcases what the camo, size and spike can do. Everything is cover and every bush is a spotting bush.
  23. WZ-111 1-4

    I aim to serve.
  24. Do you EVEN 90?

    It's still got an autoloader and can hide behind anything. See replays!
  25. Do you EVEN 90?

    3 marked at 95 battles. I had a funky run of games in the late 70s through the 80s where i won a lot with 1500 combined. I also had a great game where i fell between two rail cars on Ensk. Silly fucking bullshit. Value seems to be around 3200 but will likely fall after the early adopters are done. As usual @CarbonWard is spot on. This tank has enough camo that binos let's you do absurd things. Since it's camo is so high you can active spot sufficiently with just the vents/vr skills and food. This gets you shy of 445 on the move. But because you're so damned small and stealthy you can afford to stop and activate those binos to just burn everyone's camo to the ground. This also makes it kind of unique and fun - it becomes a game of inventing spotting lanes and positions. And the size really opens up fun new options. I'm going to really enjoy taking this out with a good platoonmate in the S1/Skorp. So is it good? I think it's niche. I've been able to solo it at 70% (full apcr caveat) and it's made a new minigame of finding lanes bushes and cover. Don't buy it to earn. Don't buy it to run n gun. Don't buy it expecting it to work like the AMX 13s. But if vision games and being tiny seem amusing to could be worth $31.