MatzerMike

Verified Tanker [EU]
  • Content count

    35
  • Joined

  • Last visited

Everything posted by MatzerMike

  1. Hi, anyone still plays this tank? Is it worth keeping?
  2. Hey Tutik, I see we that we may be on somewhat similar skill level in WOT. Are you Czech? If yes, then you don't have to worry about your English, there is no language barrier If you want, you can add me in game, nick is: matzermike Would be nice to grind credits in premiums and exp. with someone in platoon.
  3. Anyone willing to share any tips and tricks how to play Type 61 in current heavy corridor meta? I keep struggling with this tank badly, even if I'm top tier. Like this one tier IX battle on Mountain Pass, south spawn. I really didn't know where to commit, so I tried support the push on 1. and 2. line. I tried to peak on enemy reloads, but the gun isn't behaving as I would like on snapshots (using vents and BIA), so I didn't do much damage and any time I tried to aim a bit longer, I got punished hard (even from tier 8 tanks, as there is no armor on the damn thing). Since there were no hull down positions, I decided to re-position and cross the valley and attack enemies on 1. line from behind. But after two shot (0 damage for the record, wanted finish low HP IS3, one shot bounced on its ass and the other went to the tracks) and I was then one shoted from enemy arta (my mistake, but still made me angry). So I ended up doing like 1.500 damage. And this similar scenarios happen to me way too often with this tank.. So guys, can you share any advice for this noob trying to play jap. paper tank? I really hate failing my team when I am top tier, but I just cannot find the ideal role in most games.
  4. So I'm griding this tank with the 105mm gun and it's not so bad as I though. Apart from the awful aim time and handling, missing fully aimed shots quite too often for my taste. Do you recomened to unlock the top engine or skip it? With the second one, I have 100 HP less compared to fully upgraded tank. But it also means that I don't need to grind as many games with this thing if I skip it. Also, so far I'm using the stock turret as well. The other one has better view range and side armor but it's much havier so I wonder if it makes the tank even more sluggish then. (I would need to unlock the tracks as well then).
  5. Hi happy people of PFU, I would like to apply to join your gloriously fluffy clan. I haven't contacted any recruiter from your official forum post yet though (and I hope its ok to post here), as I am slightly below your requirements (1757 overall and 2025 recent). I've been grinding tanks lately that I don't really enjoy playing that much but I am positive that when I play more of tier IX and X, the numbers will be rising again (my sessions with purely tier IX and X are usually between 2500-3000 WN8). Most importantly, my aim is to keep improving in this game and I'm more than willing to learn a new things from experienced players. The other requirements are ok for me. I have 10 tier X tanks and bunch of VIIIs. I would also really like to participate in the upcoming campaign.and I am usually free in the evenings, able to use TS etc.. Other than tanks, I am 30 yo (so I guess mature behavior is expected, hahaha.. not really), living in Czech Republic, Pilsen (yes, the holy Mecca of the fluffiest beer ever - Pilsner Urquell and also the inspiration for one of the WoT maps). I work in hotel management and I spend my free time either playing games or doing WW2 reenactment. So again, I would like to be a part of PFU and I would appreciate any feedback or suggestion on what to improve before applying. Thanks!
  6. Hi, as the title says, I would like to know what is your most played premium (tier VIII) these days in terms of credits making. What do you think works best and how long your sessions usually are? Do you use PR and play like for two hours just one or two vehicles? I recently bought Lowe and while it makes good credits, I usually get bored quickly after just couple games. I like to play mediums - Mutz, PIlot or STA-2 but since I'm not that good player, I won't make as much credits as I would like with mediums. Also, mostly it's tier IX and X, so I have to spam premium a lot to have some impact on games. It's just a constant dilema - play something boring, but with good credit making ability, or play what you like, but spam gold, if you have to have at least decent stats (and thus not making much credits). What is your mental approach to this?
  7. What about adrenaline rush instead of safe st. on loader? Isn't getting more dpm better than perk, that is probably not so useful? Sometimes, I have my best farms when I get fucked right at the start and only survive with few HP, because it would force me to play more wisely and camo farm.
  8. Hey, I'm wondering if someone is still struggling with this mission.. I need 7k spot + damage combined and trying to do it in tier IX lights, Is it better to pimp the tank purely with view range stuff (bino, optics, possibly vents) or should I aim more for damage (rammer, vstabs)? Is it harder for mediocre noob like me to get this amount in spots or damage? My max are usually around 5-6k combined.
  9. What would you recommend for LT-14 (T-55A) in the current meta and reworked lights?? I need 5k spot and I tried inv people to platoon, but they either do too little or just ignore. It is possible to solo it I guess but I cannot make it work. I'm trying with WZ-132A and RU (tier IX) but so far no luck in like 50 battles. Problem is there are way too many lights in game now (usually 4-5) and if I try to run for the usual "sweet spots" on Prochorovka or Malinovka, there is always at least one enemy light contesting it and spotting me. If only tracking damage counted too.. I have these 2 missions left for T55A and I'm losing my nerves over this..
  10. Personaly, I'd put STRV S1 a bit higher. Although there are much more enjoyable prems to play (esp. meds), it is harder for me as a baddie to do well in them and make credits at the same time. Thanks to Defenders and Patriots I need to spam skill ammo more and thus I wont make that much money in KR or STA-2 and if you lose, you really don't get much On the other hand STRV S1 has excellent rounds and yes, it is map dependent, but the moments when you drill enemy heavies (even tier 10s) with your regular ammo are priceless. I can usually make good credits even on a loss, which I cannot really say about prem. med for example. So the ranking should also consider enjoyment vs. profitability as the STRV S1 is kinda boring to play but usually effective creditwise.
  11. Hi. For a long time I wanted to have type 62 in my garage. i never bought it though as I searched through forums and the general opinion was always this: - tank is slightly weaker then WZ-131 in just about anything - tank is shit in most tier X games, so it suffers without pref MM - bad for money making, poor base pen and meh HEAT - tank usually comes in rip-off bundles - lot of people just prefer type 64 at tier VI This all sounds like a big enough drawbacks to bother buying it. Now, I want to share my reasons why I'm still thinking about getting it anyways (and hope you will share your opinions). - with the upcoming changes to MM and lights no longer getting +3 in battles, it should only see tier IX. - not planning to make big credits with it, but I hate losing in my 131, esp. with food and gold spam in tier X, you lose a lot of money. This should be better with premium tonk - I don't get the type 64 hype, sure it is probably fun to play but as a trainer I don't see any advantages as the tank has one more member (radio operatior), so all the accelerated traning goes to him and you wont use him in your main chinese light. And with the new tier X lights coming soon, the type 62 just sounds to me like a more suitable tank to train your crews. - perhaps, as they buffed quite a lot of prems recently, the tank may see some love in the future too? So that was my point of view, the type is currently available to buy on EU (and yes, the bundle is shitty, but what can you do) so I will appriciate any feedback from you guys what you think about this tank and its role in the near future. Thanks!
  12. So, I'm literally boring and tilting myself to death trying to play this horrible tank. I want to get to Maus, but I'm not sure if I'm gonna survive this awful grind. The previous VK on tier VIII was actually and surprisingly ok and even fun to play tank sometimes. The Mäuschen however.. oh boy. SOO freaking slow, you either never see battle, as your teammates push flank and before you move to the other, it is end of game already or your flank get rekt by enemy and then it's 5v1 and goodbye for you as you cannot escape. And then there are games when you get open map and 3 arties on enemy team.. It almost feels like going afk is your best option to maintain your mental health.. But to the actual question - Since I never played Maus, maybe the experience there will be similar for me. But I really hope that the armor on Maus makes the difference and you can actually influence battle with it and also have fun. If so, I might just skip this crap completely, but over 200k exp it's quite a lot of gold.. So do you think I should just man up and grind through it (maybe while getting drunk to ease the pain) or is the Maus worth it to just use all that free exp?? I really regret now unlocking the engine and track with free exp. as I had hopes this tank might be actually fun.. Sorry for crying here as a baby, but after 10 games with it I just feel really frustrated as never in this game
  13. Well I mainly want to grind the Maus for the HT-15 missions and I quite like the idea of buffed DPM and armor, lot of people say it's quite good atm, but I might be disappointed.. Still got lot to learn about tanking with brick tanks.
  14. Yah, I did unlocked those and I already had the gun from the E100 line. Btw, setup is vstab, rammer and optics crew has full repairs and individual stuff like sixth sense, snap shot etc. so I guess nothing else I could do there to improve the performance (except BIA, when I start third skill).
  15. Thanks for this, I might try as you never know. Is it time limited and only game related quiz?
  16. Guys, is this tank noticably better with the top engine or not? I just want to grind through the tank and get rid of it afterwards. Should I save those 30k exp for quicker grind or will it help to have the top engine just for the (longer) grind?
  17. Apparently even a baddie like me can play with this tonk well! Just got it today on EU and played after a couple of months break and my first game was Ace, lol. I wonder, is WG just milking the dying cow as hard as they can?
  18. Hi all, I would like to talk here about the tier 6. premium tank - MB-70. As it is my main credit grinder and I'm gonna play it a lot to buy all the unlocked tanks, I'm courious what would be the best way to set it up and use it to farm the greens in effective way. It has been probably mentioned before somewhere, but I'm bad at digging old stuff up and also would be nice to have all in single topic (and the old info might be now outdated too). So.. Let's split it in 3 categories. 1) Retrofits Alpha or overall handling? You can fit it with three slots only, so going full damage, improving crews or mix of it? I currently use this: Magnetic Actuator (damage, aim) Intercom systems (crew improvement) Experimental Propellant (damage) I'm really not sure about this set up, so I'd like to hear what's yours and reasons for it. I would experiment my self, but the damn things are quite expensive to put on and off again. I would like to know what is possibly the best trio, period. 2) Commander I mostly use Juan Carlos/Freja for this reasons - aim and reload buffs and the perk that gives you bonus accelerations after firing (that is not much, but it kinda fits the playstyle for me, as MBT-70 is fast heavy and can relocate quickly, so by this you basically improving the strenghts of the tank). I've seen some people to use Victor Kirsanov, probably because leadership skill to improve crews. But that is the only useful skill for me and the rest is crap imho. Also 4% bonus doesn't seem too high now, even though you can stack it up with other things. Anyone tried him recetly after the crew atributes changes? Who would be the best guy to command this machine? 4) Playstyle So how do you actually play this tank? When I first got it, I found the speed and armor very pleasing and always tried to rush and push somewhere. But now it seems everyone know its weakspots and you can get down quite fast (and you don't have that much HP, even less than Chieftan on tier 5). So do you think that in the current meta playing support role, while focusing on maxing out overall handling is the way to go? Or do you think that the agressive, rush and big alpha style is still an option? Any serious comments and suggestions/opinions are appreciated. You can also link some good videos on YT if there are any. Thanks and let's discuss it!
  19. Hi all. I'd like to ask experienced players about Russian medium skills. I recently got myself a T-54 and I'm 3/4 trough the "grind" to the Obj. 140. I'm planning the Obj. 140 to be my main medium, on which I want to learn to play better and improve and I need some advice with advanced skills. Ok, I know the basics, read trough some topics and understand that BiA, camo and individual skills (6th sense, smooth ride etc.) are most important. I already have that (put girls from IM into T-54 and trained them a bit already). I'm close to 4th skill now, but I'm not sure, where to go next...Bellow is the picture of my current crew skills. I feel like I want the view range skills (SA, Recon) but on the other hand, this tank can use some repairs too, as the time to fix tracks without it seems quite long. Also, I want to use this crew when I get the Obj. 140 and I know, if you play 140 the right way, you shouldn't get tracked that much often anyways. I think the view range might be more important? On the other hand, I have currently 438m view range even without these skill, so do I really need them? Isn't Recon on commander a waste of slot? I'm not sure with loader as well. I want to try that Adrenaline rush, as it might be useful when game is not going well and you need to play on low health, but loader also has the option of Situational awareness or repairs.. So what is best now? I know most of the skills are useful and my goel is to het most of them in future. But for now, I want to know in what order is it best/most effective to get them? I would really appreciate comments on or screenshots of your current T-54 or Obj. 140 skills and preferably explanation why you choose so. Thanks a lot!
  20. Thx for answering. The thing is that T-54 has situational awareness on loader, not commander. So not sure if I should choose it over adrenaline rush and if Recon on commander is mostly useless and I should choose repairs next.
  21. Hi, can you please help me with crew skills? I'm close to my 4th skill and not really sure, what do pick next.. SA, repairs, adrenaline rush, jack of all trades? Thx for comments. Here is picture of my current skills:
  22. Hi. I'm 10k battles "green" player, who is still in the process of learning the game. I recently got my first tier X - T110E5 and I'm really happy about it. Nevertheless, I'm planning on getting my second tier X tonk soon, as I have 4 tier 9s unlocked. But I could use some unicum advice.. I need to focus on 1 tank line right now. I can go IS7, E100 and E4 or Patton.. I was 100% about to get E75 and grind the E100, as it has some armor and firepower and might be helpfull in the personal mission (blocking and dealing damage). But, the horrid upcoming HD nerf made me hesitate. The after-nefr E100 doesn't really look good and seems like WG pretty much killed the tank. Also I would love to have the M46 in my garage in future, but the M48 seems meh (at least for average player) right now. So, in this case it is IS7 vs E4 I guess. I don't know if I really need tier X TD, as T30 is quite good, but it might be helpfull for IM. So the IS7 probably? It may help to get some IM done and learn the game a bit more, as I understood is kinda noob-friendly. Also, I really fear any new patches from WG, as they keep screwing up tanks bad. So, the IS7 is already HD, so they may leave it alone for a while now hopefully.. So, can I ask the elder unicums, is this thinking right, what line would you choose right now and why? (Oh, and crews are not the issue here, really. I have both crews and credits to get new tier 9 and then 10 tank). Thx!
  23. Totally agreed. Yesterday, I was penned by pretty much anything in my FCM (even tier 6). Then I drove my Comet and encountered enemy FCM that was 200 hp. I fired 5-6 shots to his turret and only one of them penetrated (and I was not hitting the gun or the tiny gun mantlet). I received 3 penetrating shots to my supposedly "hard" Comet turret and then got clicked by arty. Yeah, I totally alt+F4 the game after this and went to play something else. Damn, RNG is making me so mad sometimes. And I fear, it will be even worse after the 9.6 accuracy nerf.
  24. Hey, thanks everyone for this great topic. The advice I found here helped me to decide to get the FCM too and I don't regret it even for a minute. Altghough I'm not a good player, I love driving this tank, as it forces me to play better and think ahead. The only thing I am struggling with is the WR. Maybe it's because of the low alpha and the limitation of playing the support role, I don't know. But that's probably me and it may change when I get more experience in the game and improve my overall situational awarness. But to anyone who haven't decided yet - Don't be afraid and get it, even if you are only "green" player like me, you can still have games like this in the FCM:
  25. You're right, now I remember they were saying this while driving the Leopard (the low tier, german scout). I clearly didn't consider the difference between autocannon and autoloader. Thx for your comments, at least I can be 100% positive now, that the autoloader gun on M41 Bulldog have no addition benefit like this.(But still, it's helluva fun though )