Balthazars

Verified Tanker [NA]
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About Balthazars

  • Rank
    T49 Ninja

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  • Gender
    Male
  • Location
    Half-way out of the Dark
  • Server
    NA

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  1. So I'm 50 games into the Emil II, and I have to say that I regret going down this line. Pretty much only just finished unlocking all the modules. 40% win rate with just under 2k DPG. Painful. Stock grind has to be one of the worst I've experienced thus far - the gun is bad against the plethora of tier 9 and tier 10 heavies. It still has bad gun handling, and the alpha and pen are terrible, barely enough to do 50% damage to in-tier tanks. It is SO SLOW for a tank that has basically no armour - barely manages 20kph on flat ground. Turns extremely slow, meaning relocating is basically impossible. Thankfully the top gun is lighter than the stock gun, which makes the rest of the grind a bit easier. Firstly, you can pen things, and your clip finally means something (although it's still not great, especially when you get all those sub-400 damage rolls). The lighter weight helps with the mobility (at least can get above 20kph on the flat, and can keep speed built up going downhill a little while). Even fully upgraded (haven't had it for too many games to be honest), it still feels terrible overall. Mobility is frustratingly bad. It is a hill-fighter but struggles getting up and down hills. Flat, straight-line speed is also disappointing. The gun is... okay, pen is acceptable as is the clip potential. Gun handling is still bad though (I bounce a heap of shots on the sides of things that really shouldn't be bouncing 240 pen), and it retains this awful 3.3 second intra-clip reload that often means if the enemy is close to cover you usually only get to land that first hit. Plus, if you don't have a hill to utilise, the turret armour is weak against anything higher tier (I had a T57 heavy pen me straight through the turret with heat on flat ground). Can't say I'll keep playing this once I unlock the tier 10.
  2. So I finally got around to moving a crew into this thing after having it unlocked for ages. I totally get what @CraBeatOff is saying. For a middling player like me, the 90mm is much easier to be consistent with. The playstyle is similar to other light tanks and mediums and a lot of things that you've learned going down the line still apply. It's a fat light with a great gun and can contribute as a damage dealer. The derp however... I've not had it too long (just about 10 games) but boy oh boy is it still famine and feast at the moment. I've had close to fully aimed shots just fly off into the ether. But then you have those glorious moments when you penetrate some poor sod and either delete them outright or shave off a huge chunk of their health. I'm a solo player so you absolutely have to be careful, and will get let down by your team on occasions. I totally get how in platoons, especially skilled ones, this tank becomes deadly. Still learning how to play it with the derp, and to get used to the gun handling, which is by far the worst on anything I've played apart from arty, but it's different, a challenge and fun. I can see why this tank is very popular.
  3. I'll be happy if this change just helps me get the T55A... I'm stuck on LT-10 or something stupid like that (2k spotting while unspotted) mostly because MM refuses to give me a map in my light tanks that is big enough and/or has bushes that allows you to spot stuff without getting lit straight away...
  4. 800 battles for you top-tier players. Probably more like 1,500 for plebs like the rest of us... That said I totally agree with the sentiment. It's a game, if you're not having fun playing it, you're doing it wrong.
  5. So I finally got to the Type 5 heavy, was waiting for ages for a crew retraining sale to move the crew up from the Type 4, which I actually got really used to playing and was performing quite well in. This thing is basically a better version of the Type 4, which is hilarious. 10 games, 2,900 dpg, 40% win rate (lol), and average damaged blocked of 3,400. Literally play it like the Type 4 heavy, except the derp now has better handling and reloads faster, the frontal armour is even stronger, and you still have the same weaknesses to gold-spam and the fact that it is slow as **** and because of that sometimes you will simply lose because you can't get to where you need to be at the critical moments. You still need to angle properly lest many tier 9 and 10 tanks will pen you if you are flat-on, but it's all the same tricks as with the Type 4 so the adjustment isn't very difficult. Fun to play - none of this weakpoint aiming nonsense (although people that argue there is no need to aim aren't really right, because you can get a lot more out of the gun if you do aim for parts where you know the armour is thinner), simple angling requirements to get use out of armour (hide the shoulder on a corner and poke out at 45-degrees or as close to it as possible and bait shots), and keep moving until you get to the brawl zone. And keep moving the moment you win the brawl zone. I like it.
  6. Okay, what's the recommended upgrade path for the Emil II? Completely stock: the gun is pretty awful for tier 9, it's slow as all heck (barely managing 22kph on flat ground), and I imagine it needs tracks to mount engine (but not gun, as top gun seems lighter)... already want to die trying to grind this thing...

    1. SaintLaurentius

      SaintLaurentius

      Get the top gun ASAP. That's all you need to prioritize.

  7. Yay, first ever 3-mark! \o/ So it's only the VK 3000P at tier 6, but given I've never been anywhere close to 3-marking anything else (and have only managed a handful of 2-marks) I still feel pretty happy lol.

    shot_131v2.jpg

    1. kukis12345

      kukis12345

      My first was T-34, still remember that amazing feeling xD

  8. Yeah, thanks to those who posted links. I tested and indeed, the EU servers will all be over 300 ping from East-coast Australia. One of the servers though is only about 317, which would be playable assuming no packet loss. Probably not 'sure' enough to take the plunge though, guess I'll keep playing on NA until it dies lol. That said, the new central server has been pretty stable for me so far at about 240-250 ping.
  9. To be honest when I started playing WOT I didn't even consider Asia server, but that's mostly because I had a terrible experience with the SEA server for Blizzard and Starcraft 2. I used to play ladder with friends for 4v4 nonsense and after a while we were playing against pretty much all the same people over and over. I know WOT Asia server isn't quite that bad, but I actually quite like the dynamic on the NA servers, and the connection has mostly been pretty good. Plus for me right now I mostly play in the mornings before I go to work (I get up early cause the wife leaves early, but I work pretty close to home so can squeeze in about an hour of game-time while eating breakfast) which actually works quite nicely for NA in terms of server population.
  10. There was a thread about it... That said, I don't understand why they would keep the NA East and NA West servers live if they are trying to consolidate the servers. If one of the concerns is population (which it almost certainly is) then there is no point keeping the other servers active. Hopefully they're just there while they try to get the new Central server stable. I actually play from Australia, so I don't think EU or Russia would be a realistic option in terms of stability, but how would one check to see latency with the EU server without having an EU account?
  11. I don't have the JPE, but do have the Grille. I hated it with a passion before it was nerfed. The gun stats are a lie, it will regularly missed aimed shots and get troll bounces on all kinds of targets it should be penetrating with no problem. It's mobile, but does not have a fully traversiable turret, is huge and has no armour so gets insta-gibbed the moment it fires. It has since been nerfed, so since then I have refused to play it. My recommendation? Get the JPE instead.
  12. Wow, much notice.... Not much useful information in the first lot of FAQs. Well, as noted above from my perspective it will probably improve my ping, but hopefully the manage to iron out this annoying lag spikes that started appearing over the last 2 months.
  13. FINALLY managed to get a mastery badge on my Type 4. Took 1,361 base xp game - 4.6k damage, 5.2k blocked and 1.5k assist. Helped get there by one-shotting a SkorpG and an arty ramming himself to death on me in the last minute of the game, lol.

  14. Well, I usually play on NA East from Australia at about 270ish ping and as long as there's no packet loss it's quite playable (although recently packet loss and lag spikes have been regular, which is frustrating as heck). So in a central server is part-way between NA West and NA East, I'll probably see an overall improvement. To be honest joining the NA servers seems inevitable given population size issues.
  15. **** WG's servers, seriously after more than a year smooth connection (alebit at 280ish ping to NA East) the last few months have been nothing but a combination of high ping, huge lag spikes, packet loss and now random no-warning (as in no recorded spike in ping or red-light packet loss indicator) complete glitching of my controls. Close to unplayable at times.