HS5

Verified Tanker [EU]
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    315
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About HS5

  • Rank
    RNG Conspiracy Theorist

Profile Information

  • Gender
    Male
  • Location
    Finland
  • Interests
    Shooting heat with T54, throwing games
  • Server
    EU

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  1. Answer to most problems, this included: disable XVM. Then you have more time to focus on game and not who have good stats and who doesn't. I have no idea how often I get outplayed in randoms by good players and how often by bad players, but in SH/CW thing is that you should not be afraid of good players. If you do that, they already have a big advantage over you. In a larger scale that it what happens when inferior team faces better team and decides to camp in one corner because they see big numbers in XVM and are afraid to do anything...sure way to lose.
  2. Yes of course it is choice to make, I don't have optics even on all T10 meds. But my point is, that there is no reason to pick exactly 445m as a "enough" VR as you don't spot anything at max range with that. Just as well you could say that 435m, or 455m, is enough, it really just depends on what you want to do. Personally I would not say that 445m is enough, difference you get with something like 480m is really noticeable.
  3. I don't understand why 445m would be the magical limit. With 445 VR you only spot tanks with zero camo at max range. How many tanks in the game have zero camo? Exactly...which means you spot nothing at max range with 445 VR. How much more you need depends on what you want to spot, but you do need more to be able to utilize max spotting distance.
  4. AFK panzer looks cool, and kind a interesting also. Just not sure if accuracy, pen and dpm are enough to make tank competitive with that alpha...just wish it would have a bit more DPM, could even do with less alpha. Give it like 115 alpha and 2,5s reload
  5. Why exactly GB battles would require more ammo? Yes there are more tanks on enemy team, but there are also more tanks shooting them. Average players should not need anymore ammo.
  6. No you should not assume lowest possible roll for you and/or highest possible for enemy. If you do that, you will not make trades that are favorable like 99.9 % of times, and that is just stupid. Unless it's very specific situation, it's best to assume average alpha, because in the long run that is what you get. Specific situation could be for example two tanks with say 400 hit points against one-shot IS-3, and you have a possibility to take hit and kill IS-3, or wait a bit for your teammate to join you. In that situation there is no reason to not play it safe. But then if we say that it's 2v2 and you think your teammate is going to die to other enemy tank if you can't help him soon, then it's good to gamble and take the hit from IS-3 and hope he does not roll 400, because otherwise it's soon 1v2 and you are going to die anyway. You can't play WOT completely safe or you end up doing nothing.
  7. Doing your own hit points of damage is actually way above average already on most tanks. Maybe aim for a bit more for TD's, and perhaps even a bit less for lights but more assistant. You can use DPG as a measure of how you are doing, but I don't see point of taking it as a goal on individual game level. Why would you not aim to do as much as possible each game? It's not like you should stop playing after you have reached you damage goal in certain game, or you should be disappointed if you don't reach it if you have done everything you could have. What is good damage also really depends on the match. In some games I'm really happy with 2 k damage in Scorpion G (T10 game with 15-1 win or other way around), on other games doing 3k feels like I could have done a lot more. Everyone gets bad games, you just have to take everything you can from those, and remember to also get everything you can from good games. It's really easy to get lazy after you have done good damage in good game, when in fact that is the time you have to go for more and make up for those bad games. Edit: 2.5K average at T8 is still pretty unrealistic goal. Saint you have one T8 tank with 2.5K or above In reality 2.5K at T10 is actually purple I think? Or pretty close at least.
  8. Yes, I don't see why IS should have any chance against E-25 1v1 on open map. On most maps IS has a lot possibilities to impact game before that. Same goes for lights, they should be very good in the late game. If buffing lights make some tanks obsolete, then it happens, I don't see it as a huge problem. Same has happened so many times already, buffing some tanks makes some other useless. And to be honest Leo is already so obsolete that you barely see them in the games.
  9. Agree with this. Re-bought T54 LT and played first few games with rammer+stab+optics, but then dropped stab for vents, and it seems to work better. Don't really even notice difference in gun handling, but extra VR with extra little bit everything is really nice. 496 VR at the moment, I guess it's now max you can have on that tank
  10. In other words, in every game there are 15 players that win, and 15 players that lose, unless it's a draw when 30 players lose. There are probably more players during weekends, and probably also less active players play mostly on weekend, so it might be that general player quality goes down a bit. But that does not have any effect on server win rate. If you mean average win rate of players playing at certain time, then yes that could be lower during the weekends. But to be honest huge majority of players are so bad that I don't see any difference. And by all logic you should be winning more, not less, if there are more bad players around.
  11. What would you take instead of repairs? I would say that camo has lost a lot more value in higher tiers for most tanks than repairs. And most other skills are pretty useless.
  12. Hey you forgot camo on the move! So you can use it to remain hidden in the next corridor when flanking that enemy T-54. And when you have done that epic maneuver successfully (1 / 10 times, other times you run into a random TD/heavy in the next corridor), you can use your higher ROF to miss or bounce even two times before he turn his turret and kills you.
  13. Is it? Why? At least same tier games would be very boring very fast. Also, you have to remember that -2/+2 MM is part of the income model, there needs to be reason for people to use prem ammo and therefore buy premium account and premium tanks. WOT is a product that they need to make money on also, every decision can't be made only based on what would be best for the game. So comparing 3-5-7 to +1/-1 MM is not very realistic. If that is what you mean with gold sink culture, then yes, that is the case, and that is the nature of F2P game.
  14. 1/2. Ok I believe that it is a fact as I have no experience about that. In my opinion it's fine, you can disagree and I respect that. 3. I agree that 3-5-7 has it's flaws, but in my opinion positive sides are worth more. And we have to remember 3-5-7 is not the only option, I have seen a lot of full T8 games, which probably should be used even more to deal with overpopulation of T8. They do get a bit boring pretty fast though.
  15. Ok, so if I disagree with you I'm "willfully blinding" myself and having "good time at the expense of others"? Care to explain what you mean with "gold sink culture" and how is that related to 3-5-7 MM, and what would be more fair MM in your opinion? While waiting that i'm saying that you are blinding yourself from the positive sides of 3-5-7 because you just want to find something to complain about. I have not played platoons in a long time, so no experience about that in 3-5-7. But, if platoons end up more often bottom tier, I don't necessarily consider that a bad thing. It reduces the effect that top tier platoon can have on games which in my opinion is a good thing. I have played pretty varied tiers and tanks lately, and don't really see the issues. I agree that T8 sees more bottom tiers than before, but that is only one tier, you can always play something else if that bothers you too much. In my opinion T8 has always been perhaps the worst tier to play in randoms, difference to T9 and T10 is just too big. I also don't see how 3-5-7 would make you need to use more prem ammo. Yes, you are bottom tier more often, but there are also less high tier tanks you should need prem ammo for, so on average it should be about the same