DrJ_Zoidberg

Verified Tanker [NA]
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About DrJ_Zoidberg

  • Rank
    hurray i'm helping
  • Birthday 01/05/1987

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  • Gender
    Male
  • Server
    NA

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  1. Emil 1 pretty enjoyable, spammed a lot of gold and had to get used to not over committing because it's relatively slow to retreat. Would recommend. (Stats in image)

    lZ3cS9N.jpg

  2. 99% of wot players suffering from delusions of grandeur, nobody is "focusing" you...you're just the easiest target to shoot. :bigdoge:

    1. Show previous comments  1 more
    2. SaintLaurentius

      SaintLaurentius

      Your statement is correct, since the top 1% are the most commonly focused.

    3. DirtyACE7

      DirtyACE7

      I always thought people were exaggerating about being arty focused. Then I got to teal/blue overall and it's like I crossed an invisible boundary. I've rewatched my replays where I thought I was being focused and a vast majority of the time my feelings were correct. When you have one arty on enemy team and he never fires unless you are spotted, then there you go. Also look in their match stats. In the replay you can see he fires 5 times at you, then you check the post-match stats and he only has 5 shots total the entire game.

    4. DrJ_Zoidberg

      DrJ_Zoidberg

      Not saying it doesn't happen, it's just far too prevalent an excuse for poor positioning/overexposing. Yes some people get focused because of who they are, no not every shot of damage you take is because of that, the idea that you wouldn't take damage in the same situation/position if you were some anonymous shitter is....pointless?

  3. Always thought Garbad brought more to the table than he took away with his baity trolling/fight picking, but I knew him from EVE/Goonswarm and people seemed to have thicker skins in that game.. That said, he was a champion of maximizing WR over dpg, so why are we even talking about damage/wn8 values? I'd like to see any of the top dpg whores play as many games as he did SOLO with as high a WR....it's a lost art. The WR > DPG camp lost it's head when he was banned, unfortunate people couldn't help but get baited into the fights.
  4. The arty re-balance shifts from a high variance, all or nothing mechanic...to a more consistent but lower top end damage mechanic. Anyone who thought it would make them useless misunderstood the changes. In the hands of a talented player, they will be much more consistent. You also get time to react/change what you're doing if you get focused. Class is more balanced AND more powerful (on average).

    Good change!

  5. Look at the tanks that are on your and the enemy team. Try to make a guess as to how the match will play out. A lot of people who are starting to gitgud will tend to play cookie cutter opening moves/positions regardless of match comp, which is an improvement over doing nothing, but will not give you consistent results (just when the stars align) Example: You're in a medium, on Ruinberg, typically you'd contest delta village/field and hope for the best Situation: They have a huge medium overmatch, your team is heavier -> you should probably go with your heavies in city and help them push fast and then flex back to defend base. If you go field you probably die very fast. This is just for the start of the game, as things start to play out you need to be watching the map and adjusting where you expect you need to be in the next 30s/60s/90s ect to be most effective. If you're in a stalemate on one flank, and you see the other one getting rolled fast, go setup to farm their inevitable push towards your base, or maybe apply cap pressure to split them up (half go back to defend, half push on blindly towards your base) Recognize when your flank is overmatched and bail out 30-60s before you think it will fail, being aggressive is great but dying early is the opposite of great.
  6. Finished the grind around here, tank was a joy to play. Did about 15-20 platoon games before I realized this tanks prefers a nice, slow grindy brawl. Good platoon mates will end the game too fast, and steal all the cleanup damage if they're faster than you.Typically just go to the heavy brawling areas and look to outplay/out-trade/out dpm enough heavies to where I can start spending HP to push. Biggest weakness is mobility, sometimes the enemy team will do something unexpected like go to the "wrong" flank, or shove 10 mediums and overrun you, but typically the ideal situation was having 2-3 pubbies around and being slightly outnumbered by passive heavy pubbies. Pretty sure I could three mark it but I was too hot to get into the JPE and moved the crew up, but def. holding onto this tank. Fantastic t9.
  7. Finished JT grind, at 3270dpg and 74% wr in 82 games. About 20 platooned, crazy carry potential, pick where the hp/heavies are, go there and slaughter them. Actually making me rethink where I go in my meds and taking heavy areas more often.

    1. zapyoug

      zapyoug

      :eww: sub 4k 

    2. TohtoriP

      TohtoriP

      Exactly how I used that thing. To avoid getting flanked / artied is to go where the heavies brawl and then proceed to out-alpha and out-dpm them.

    3. DrJ_Zoidberg

      DrJ_Zoidberg

      I'd like to see anyone pull 4k over 50+ games, tanks is amazing at carrying but way too slow to take advantage of free cleanup on quick wins/flex out when you're about to get overrun.

  8. T34 isn't bad, it's slow, but it's similar to the t32 where you're not 100% helpless against T10s in a ridge fight. 300 pen option is basically mandatory in anything that sees 10's in the current meta. I may be suffering from a bit of Stockholm syndrome having played over 1000 games in it, but when I'm trying to grind credits in pubs i go between the skorp and T34. (also has one of the best credit/damage ratios of any prem)
  9. youjo

    youjo is the best clan you can join if you got kicked out of all the good clans already also we win fights sometimes!
  10. Didn't think I could love a TD as much as the ferdi, but god damn JT, you are a hidden gem. MELTING PUBBIES

    4KBOjUp.jpg

  11. Ferdi honeymoon continues, 50 battles in 69% wr, 2700 dpg, chewing pubbies up.

    1. mati_14

      mati_14

      If you wouldn't have killed me in one game i'd have 3 marked the 113 lol :feelsbad: fucked up at 94.5 %

    2. DrJ_Zoidberg

      DrJ_Zoidberg

      hahaha that was you on erlenberg, yeah i go hard don't care if i'm 2 tiers lower lol

  12. Loving the ferdi, kneejerk reaction is to go with the faster tank but the current meta favors slowler play and higher effective hp. While the armor layout is pretty easy to defeat if you know where to aim...most pubbies don't know where to aim. The gun arc lets you play a corner with autobounce sides and not expose the flat parts around the gun, bait a shot, then pull out and snap a shot off in less than a second, get back to auto bounce angle. In the open you can bait lower pen guns (is6, defender, ect) to bouncing by wiggling and watching whether they aim to the front/side and over angling the other way. So far loving this tank as a front liner in t8, 2nd line in t9/10. First 24 games and the tank just clicks with how I like to play TDs, glad I went with the ferdi. Replay Edit: 52 games in, still crushing pubs. Amazing how hard you can yolo in this thing, dpm monster when top tier.
  13. Finally getting along with the UDES 3 after ~40 games, this: 1v4 clutch Ace game. It's cancerous but so delicious.

    Edited by DrJ_Zoidberg
    spelling
  14. Got my account back, somewhat active, but cleared friends list so shoot me an invite if you like me.

    1. Show previous comments  5 more
    2. KenadianCSJ

      KenadianCSJ

      Ah. Yea that guy never answered anything. No wonder you became a complete dick.

    3. DrJ_Zoidberg

      DrJ_Zoidberg

      he didn't speak very good English and played at about 300 wn8 level, for about 2 weeks, then gave up.

    4. KenadianCSJ

      KenadianCSJ

      all the rips. I can ruin your wn8 for you if you want.