xtc4

Verified Tanker [NA]
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About xtc4

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    0.41 Kills/Game

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  • Location
    Jersey Shore
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    NA

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  1. I find the Rudy harder, too. It seems a little less durable and a little slower. It could be my tomato imagination. I look forward to Crab playing it. By the way, are you guys playing the T-34-85M? It is awesome since the buff. Great gun: like the regular T-34-85 gun, but fires faster.
  2. As they say in Scotland: "Your father is dead? What size were his shoes?" Good luck!
  3. I haven't thought about him in ages. Just seeing the name made me lmao.
  4. I couldn't find a thread for the T-34-85M. So I'm starting this to get your opinion post-buff. My opinion after playing it a bunch: Holy Cow! Stalin has decided to bless us with a new tool to fight the fascists and their capitalist lackeys. The gun is really good now: just like the regular T-34-85 gun, but fires faster. And the M's armor, like always, gets the occasional troll bounce. All this for a slight loss in mobility, which rarely seems to matter. What do you think?
  5. Skill4ltu was new to me, and I watched him yesterday based on the recommendations here. He did explain hilariously what went wrong in the occasional derp-out game. The best part was that he was doing viewer choice for tank selection. He got trolled by a request to play the Matilda BP. The irony was priceless when 3/4 of his team died before he got to the battle.
  6. Löwe: 14T26E5 (Patriot): 36 America!
  7. Sorry, guys, can't figure out on my work computer how to remove the colors from the previous poster. I can't do bold and italics, either! Type 59 - 21 WZ-111 - 18112 - 21 T-34-3 - 18 59-Patton - 11 FCM 50 t - 24M4A1 Rev. - 23 AMX M4 49 (Liberte) - 20leKpz M41 90mm - 21Skorpion G - 22+1Panther 88 - 20Lowe -29Pz. 58 Mutz - 20STA-2 - 23FV4202 (P) - 11-3=8 Hasn't gone down yet only because it is so bad that it flies under the radar. At least people play the CDC and know that it is bad.T26E4 - 18+1=19 Don't let this go down prematurely. Pref matchmaking. Armor still trolls auto-aiming pubbies, who can be facehugged to death. Even has weirdly good camo if you are forced to play at range. Gun is better than advertised.T34 - 17M46 KR - 21T26E5 (Patriot) - 23 T-54 Mod. 11IS-6 - 15 KV-5 - 20T-44-100 - 21
  8. I'm not sure that I understand. I don't think that you are writing about too few tanks going east. I think that you are writing about tanks going east, but not covering all of the levels. (There's basically 3 different levels in the east, each of which has cover from reds in the adjoining level if they are not peeking.) I haven't noticed any trends in that regard. It is probably just pubbies randomly deciding whether to go low or go high, without seeing that their choice may cause them to get flanked.
  9. The 30.01 D is interesting. It is not a bad tank now. But it doesn't get played much because it is slightly, yet obviously, worse than the Cromwell and T-34-85. I wonder if these buffs will be what 30.01 D needs to become a real option: a Cromwell-like tank that trades a just little speed for being better able to hit shots from long range. I'm in.
  10. Lately I have found that LemmingRush explains very well what he is doing as he is streaming.
  11. Indeed, this is the best position for defense: you are on the same side as your lemming train, but you can shoot the reds when they cap. Sometimes, this position even encourages some of the lemmings to come back and help you. The absolute best is when you are in a tank with some speed. If you are fast enough, you can sometimes lead the lemming train and get it moving, and then, once it is moving, run back to a position where you can shoot red cappers. Situations like these are why most of these unicums around here (along with morons like me) prefer tanks with some speed.
  12. Yes, I think this is often the exact problem: circling and auto-aiming, especially in the T-54 ltwt. I will break the habit. I am already doing it less because of the lack of autoaim+.
  13. Thanks! You are a saint.
  14. I have a confession. Like many shitters doing strongholds and other team stuff, I get in a brawl with a bunch of IS-3s and bounce a lot of shots off of their sides. It is frustrating to flank an IS-3 and then have the shot go "boing." Now that I have admitted my failings, can you help me on the path to enlightenment in the most gentle and non-judgmental way possible? (I am fragile.) What are some simple rules on (1) where to shoot and not to shoot the side of IS-3 and (2) what ammo type to use? Thanks!