Verified Tanker [EU]
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About Hîr-am-Helcaraxë

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  • Birthday 08/19/1988

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    Milano, Italy
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  1. A stock T-44 has the top gun from T-34-85 (not even as first but second gun but is unlocked). So you go against t10 with a t6 medium gun grinding 50k xp to get a decent-ish gun (susp-turret-gun).

    1. Show previous comments  1 more
    2. MAJEST1C


      You're going to enjoy T54 grind with the LB-1 :serb:. Now image what I went through back around 7.0 when premium ammo for credits doesn't extist for (T44 and T54).

    3. Darvek


      You can delay 13k of the grind by using a suspension equipment module rather than buying the upgraded suspension right away. You'll want better tracks eventually, but they can be delayed.

      Also, the first 100mm can be obtained from the KV3, so if you're working on that line as well, do it first. Then you need just the turret to get a serviceable gun. It won't have very good DPM, but it's better than the 85mm guns.

    4. MAJEST1C


      I just found a new bug. WoTlabs keep on reposting previous comment

  2. The Object 416: SerB's Gift To Mankind?

    I'm an average player* and I weight my opinion accordigly to that but I really struggle in this tank. Yes I have too my high dmg games every spare match but it's so uncofortable and I feel you really have to strive to obtain from it the same you can from other tanks with so much less effort, allowing you to care a lot less about the micromanagement of the tank itself (hello -3 gun depression) and more about the grand scheme. Of course this is a problem to me more that is to a unicum, I get it. But how do you guys cope with the horrible gun depression and with the gun? Sometimes I hate this gun, when it behaves it quite good but in a lot of occasions it just doesent hit a damn thing. I mean, is this supposed to be a brawler? Beacuse I really can't play this like a brawler: the more you get close the more you feel the non exsistence of gun depression and the non fully rotating turret surely doesn't help as a lot of positions are unusable. Playing as a distance TD is also difficult due to the gun, everytime I pull the trigger it feels like rolling a dice (I mean, even more than it really is), accuracy is meh as also the shell velocity to be a sniper (probably I'm a bit spolied?), HEAT is super good even more so from distance but again you have to hit the targets in the first place. Then when you can unload the DPM is so nice, expecially compared to other T8 MTs, but getting to that pure theoretical DPM is so hard for me. So, ramble a part, the question remains: how do you cope with the gun depression and the inflexibility of this tank? I'm playing this until this weekend when I'll unlock the T-54 before they split the line next week or I'd have to buy the T-34 to grind to that again (yes, I've never unlocked the T-34-85) so I'm just asking opinions out of curiosity. I'm selling this, no question: money is kinda important as I'm grinding a lot of stuff and I've no prem account, the crew is 80% on the 3rd skill and is going in the T-54, I've not so many garage slots left (1?) and I'm not intrested in the 430 II, don't burn me. *Just checked and I just turned from green to slighly bluish, is there a rite of passage or some kind of party I have to give?
  3. E-50/E-50 M Fan Club

    Hi everyone, I recently started playing again some WoT after a 1-year break that I took to gain back my mental sanity. I'm here so that clearly didn't work. I felt like I wanted to start some new line and back in the days one of the tanks I always looked forward to play was the E 50 M but is it still worth it? The whole line seems a bit 2015ish, E50 and E50 M had decent armor back then, not HT levels but surely decent, is this still a thing? Of course I don't expect this two guys to play as heavies but to rely on armor a bit more than for the occasional bounce. Like to manage ower tiers. In this E50 seems a bit better thant 50M because of course you can bully a t8 in a t9 more than you can bully a t9 in a t10. Also turret seems awful. My thought is that I should take the crew (witch is not total trash) I'm using to grind this line and put them in the Maus line. I never play that line because it was before the buffs and I went directly to the E100, also 100.01, Mauschen and Maus seem a lot more noob fiendly and I need that since in this year a forgot a lot and could use something confortable to play. Only problem is Tiger P, I'm not sure my body is ready to endure such a thing.
  4. Clarification of gunner skills

    Tell me if I understood correctly. So basically in WoT terms the various gunnery skill are ("aw name and effect" = "WoT translation"): - Marksman, +20% peak accuracy = -20% dispersion - Do the Twist, +10% turret traverse speed = same - Quick Draw, -10% aim speed/targeting time = GLD - Shoot from the Hip, +20% minimum accuracy (accuracy at max bloom) = VStab??? Does -I quote the game- "Minum accuracy (when the accuracy circle is largest) improved by 20%" mean the same as "+20% accuracy during movement and turret rotation" as for the VStab? Does it consequently mean less time to fully aim the reticle like in WoT or the aim time is -oddly- unchanged?
  5. Just my two cents, I downloaded the game 3 days ago so I'm just still testing varius things and getting the hang of it. Mostly played MBTs. Not sure if it's for the game being played on larger maps (longer distances) than wot or for the considerably minor rng when fully aimed compared to when not (at least I found it so) but I feel that aim time is crucial in this game: less exposing time and being able to quickly snapping peaking targets. However, regarding alpha damage vs sustained damage/dpm I think alpha is the obvious choice on MBTs since they clearly concentrate on that and have generally bad sustained damage to begin with, also dpm here is a lot less important than wot in my opinion (or at least at the low tiers when I am atm). Not sure about AFVs that relies on dpm, just played till tier 2, they don't peekaboo of course and they have really good sustained from what I saw so I guess they probably just shred the opponet with the insane dpm and maybe any % increase on dpm is magnified by the big numbers, have to test better on this. In the end, yes I think that having 8,5% more alpha and 15,4% more sustained is better than having 5% more alpha and 16,3% more sustained (TS+EP+CLB vs TS+EP+B). Btw Britzz, I would've done an "alpha % increase" column too. As I said aim time is important in my opinion, not sure if more than alpha (for the moment I this yes) and how much, having a game that let you play more like the tank needs as aw seems to be (aka not glass cannon sniping in Himmelsdorf) maybe will give us more options to fit the tank and situation. What I mean is that if the game developes correctly we'll be able to maximise (or rather minimise) aim time for snipey tanks and alpha for brawlers (or short range engagers as brawling in no near as common as in wot) and really make use of such improvements. But this thread is about alpha vs sustained so no point of discussing this further. +1 on this but the "area del tracciato" thing is really making me unconfortable...
  6. Time for some tier 8 (and 9) shopping: Ru 251, Obj 416, IS-8, ISU, T69, Pershing, 50 100, Centurion and possibly JPII.
    20M instead of 23.5M

    With what I save + what i'll have left I can buy 1 or 2 t7 out of 4 I've unlocked: LTTB, AMX 13 75, WZ-131 and Chi-Ri. What do I buy/leave behind for the moment? LTTB is so damn attractive...

  7. My very first tier 10! T110E5 researched and purchased!
    Mom! I'm a grown up now!

  8. Tier 8 to 9 "alpha jump" - Is it an issue?

    I really like how the converastion is developing, thanks everybody for the contribution. Ok, so I see that t8 gain more survivability upgrades than gun upgrades but the gap is still big imho, not unbearable and totally playable but still... Should the t8s get more dpm? would it make the situation more balanced? Or give less alpha to tier9? How would you change things to make the situation better? Are t10s the root of the problem?
  9. Captain Killstealer hits again.
    I deserve a medal for how many kills I can do with so little damage.
    Things needed to be killed though...

  10. Hello guys! In the last week I've unlocked 5 tier 8 tanks and having only another t8 and one t9 I'm not very experienced of high tiers so I was looking into some statistics to start scratching the veil of mist that still darken my path in some occasions. I tier 7 I really don't find problems in t8 games, I can manage enemy t8 tanks with not too much problems, they're better of course but the situation is manageable. Tier 9 tanks, on the other hand, usually wreck me. I'm not saying they shouldn't, they're two tier above after all, and I'm far from being unicum but my fear is that there's a gap between t8 and t9 of "more than 1 tier" meaning that t9s are more superior (is it english?) to t8s that t8s are to t7s. The tier 8 tanks seems in many cases improvement of t7 tanks while t9 often seems mini-t10. So I'm a bit worried that facing many more t9 could be a not very pleasant experience. My (lttle) experience is ok though: my first t8 was the T32, good tank and being in t9 or 10 doesen't differ that much as the turret works almost the same. The oher t8 I already have is the IS-3 which is of course very very good. Having to buy other 5 (+1 that I already bought for discount but didn't play yet due to crew not ready) t8 tanks is another story. Many t9s mount almost the same modules (guns mostly) as t10 but with worst stat/performance. Is this enough? Or are the t8s that are a bit underwhelming? Do you guys think that there is a real gap or is just my wrong mindset? I know alpha is not everything but the average increase of it from t8 to t9 is really high with the average alpha of t9 mediums that almost ridicules t8 heavies alpha. It seems that t9s are t10s with worst soft stats and the t8s are a bit under the trend. Here is a chart with average damage of mediums and heavies from tier 6: I did not count premiums, only regular tanks. I did not put in it tank destroyers, the "jump" for them is between t7 and 8 and at t10 (with avg dmg that goes from 557 to 829) but is a more complex question. The "alpha jump" is real but I'm not saying this is wrong or an issue: I'm asking you! Is it ok or is it a problem? How is this balanced or works? How to work with t8 tanks when mid tier without feeling bottom tier or overwhelmed by t9s? Why is the firepower of t9s so similar to t10s? Here are an average dpm and an average penetration charts to be more complete. The first in particular is wierd as hell. The average dpm on tier 8 mediums is abysmal, so below the trend line. Like heavies generally need alpha and get really bad one at t8 so mediums that generally need (or can use) good dpm get a really bad one at t8: Is it tier 8 the worst tier (not counting low tiers)? What am I missing?
  11. 2 tanks, 1 crew (CromB/Centurions shared crew)

    Well one thing for sure then: safe stowage is staying. I think I'll give repairs to commander and loader and put optics instead of recon+situational awareness and vents but I'm still not sure what is the best for the tier 10: the difference in view range of the 2 solutions in less then 10 meters with the skills maxed out. Are this and the loss of 2 ot of 4 "repairers" worthy the general but so little benefits of the vents? I guess the difference is so small that is almost irrelevant numberwise and all will come down to my feelings, I should try both to decide with which one I'm more comfortable but tha's expensive in terms and will require time.
  12. Hi guys, I think I need some advice upon crew skills for my british medium crew. The situation: I have the Centurion I unlocked but didn't buy it yet, I wasn't sure about going down further this line, now I decided I want the Action X because reasons (mainly aesthetic) so I'm gonna buy the Cent I soon. I have a crew in my Cromwell B that is halfway through the 4th skill, the current skill set is: 1st: BiA 2nd: 6th sense, snap shot, smooth ride, situational awareness, safe stowage 3rd: camouflage 4th: empty due to clear overthinking problems (at ~50%) I like my Cromwell B a lot and I'd like to play it more than like a mere crew trainer/credit maker so I don't want to change my crew too much but on the other hand I don't want to go high tier with a non competitive crew skills set. I use full camo because I tend to use CromB like a light (or heavy scout) when bottom tier and when top tier is a ghost that outspots everything but I don't mind changing my playstyle a bit if it make sense. Is camo of so little use for the Centurions? I know by all accounts repairs is a better chioce but I don't want to spend all that gold to retrain the guys to switch the 2 skills. Is it sufficient to give them repairs as the 4th skill although incomplete and slow to improve? What is the better choice? Also, the 3 Centurions don't have the radio operator so I'll lose situational awareness, I can give it to the commander but in this case I'd have to renounce to one skill. I love view range, it makes me feel confortable, but how much is SA important in Centurions? The t8 has 400mt vr and the t9 and t10 have 410, with optics and BiA is already around 460, is there any real need to increase it by other 15mt? Or maybe beacuse it's already good is possible to have a good vr without optics using BiA, SA, recon and vents? Note that the radio operator role is taken by the loader (ths means in an hypothetical future is more likely for me to have bot SA and recon), I could retrain him for gold, just one is not that expensive. I don't know how much not having safe stowage is a good/bad idea. Instead I would probably switch camo for SA if it's needed and still have repairs as 4th. What would you do? While we're on the subject of Cents, the stock gun of the Centurion I is really terrible and sadly I don't even have the 17 pdr unlocked, not that is so much better that it would've solved my problems. Should I unlock it (15k xp), maybe with free xp, and then go for the 20pdr (48k xp ovaerall) or just goldspam my way through the turret (16k xp) and the big gun (16k xp) and maybe use the enhanced suspension to avoid the 16k xp for the tracks for the moment?
  13. Ah, the little good things in life. I like how my ocd is developing.


    1. Sergeant_Fgt


      I hate my crew ocd, its expensive :serb: 

  14. I'd go for vents. With optics the vr is really sweet but you need it very rarely these days and it gives you no advantages whatsoever in any other engagements that is not a mid/long range. Since there's no real need for anything a bonus to everything, for minuscule it is, comes at no real cost because not having to renounce something really useful.
  15. T29 > E5 help. Noob here..

    I think he's talking about his SU-100