8_Hussars

Patron
  • Content count

    369
  • Joined

  • Last visited

1 Follower

About 8_Hussars

  • Rank
    M60 Scuba Specialist

Profile Information

  • Gender
    Not Telling
  • Location
    N54 W110
  • Server
    NA

Recent Profile Visitors

1,875 profile views
  1. I was given the understanding that "cap xp" goes to cappers and are not shared like the overall team damage/kills... I just knew capping was selfish.
  2. Sure, we all have cherry picked "edge" cases of where "cap" would have won where "kill all" failed or the exact opposite where the screening tanks needed support only to die and the cappers get reset and farmed. Anecdotally, my experience says in these edge cases I recall; I get the latter in a much higher proportion than the former. I for one would generally rather be defending/resetting than capping...
  3. Thanks for the reminder. I bought into the Alpha (or something) but RIP as my potato PC at the time would only run it at 2-5 fps. I will have to give it a go again (inherited a surplus gaming laptop).
  4. WoT is built around good crews, equipment, and credit management. Any moderately successful alternate mode (special mode; Chaffee Race, Karl Mortar, Winter Mode) incorporated a crew training feature and had a sustainable economy for the masses encouraging game play. The Rampage economy was so out of whack (repair and resupply 3X T10s) no one could afford to play it (except for the massive T22 bribe), even though the respawn concept is likely attractive to a large segment of gamers. If the economy doesn't work for Joe Tomato, the alternate modes will always fail, regardless of the rewards that often just make it worse...
  5. Thanks for the insights Crab/Others. With all the Tech Tree T5 to T9 LTs in my garage at the moment and lots of garage slots, I am not divesting of any LTs yet as I reserve a faint hope that WG will un-nerf some of the old favourites and maybe buff some of the others. Just casually working my way through them and moving the odd crew around. I have pulled out the ELC for funzies and its now slow enough to get into trouble and not get out. However, when running 20K gas is "drives" almost like the old one. I threw on a v-stab just because, but in hindsight with less firing on the move and more camo snipe, camo snipe/relocate I am starting to think having the GLD or even a rammer may be the way to go. (Was running GLD, Vents, Binocs)
  6. Obligatory Bob and Doug, Beer and Back Bacon Meme...
  7. Ketchup Chips anyone...? and yes french girls...
  8. You can wiki Maple syrup for the details. It is unlike both your comparisons and by no means cheap. Taught to early colonists by first nations it was once an inexpensive alternative to other sugars but now has a luxury good aura, often sold overpriced in tourist traps and used in commercial confections. When out cutting wood in the spring, my dad up until a few years ago, would also make maple syrup. Far removed from the commercial efficiencies; ranging far an wide to find enough trees, checking and emptying pails to gather enough sap to make a reasonable quantity of syrup (40-1 ratio if I recall correctly). There is nothing like tending the open fire; over which the flame licked and sooted pot emits the delicious smell of reducing maple sap. The unique odours of the forest, the fire and the syrup are magical as well as the vibrant flavours of pouring fresh hot maple syrup over packed snow for your own treat. Yoyoya2 needs to add "Beavertails"...
  9. Any comments on Map Rotation? I have all three modes enabled and anecdotally see less repeats (but do see them). It looks like map weightings (appearance in the rotation) have changed somewhat as I have seen Stalingrad/Kharkov/Paris more often, than I like...
  10. I generally "neglect" to give Salty TD players that camp 1/2 line and refuse to flex, relocate, or move up according to the battle flow any help... The last time it happened to me, I kept getting lit by the camper in the E1 magic bush and could not counter spot them. With likely four or five big TDs for support lighting them was a no go. The TDs and arty refused to blind fire and would not move to a position of support, if I yolo'd in. So went hill and we rolled the east side for the win while our 1/2 line campers got rolled, sucked to be them...
  11. tx (for some reason I thought vstab didnt come up... then again maybe that's what I actually am running) I don't run food very often but may give it a try...
  12. I have not watched your replays yet. I am running vents, rammer, optics (I think) cause they were laying around. What is your equipment and loadout?
  13. I picked up the LTG this weekend and have a couple of shitter level cure notes. It's ugly and fascinating in an abstract surreal Picasso kind of way. It often reminds me of Buttons the Bear from "Puppets who Kill". Like most stock tanks if your starting from scratch with a 75% crew its extremely underwhelming as you cant really scout or fight in it. The underwhelming view range cripples your ability to scout and the poor maneuverability hampers your ability to fight and flex. I had the top gun and top radio researched already (so ran suspension eqpt. to mount them) but chose to grind out the the engine and then the tracks. The engine and track upgrade makes it feel more like a light tank and less like a skateboard in mud. Even with optics and the crew nearing 100% the view range is still underwhelming. This tank will be a serviceable scout and can leverage a good crew and map knowledge, but it is painful to get there. My first 20 games or so have been feast or famine and god help my team if my LTG was the only "scout" and the map needed one... Consider free XPing the modules and installing and retraining a moderately developed crew if you choose to pursue a cure for the LTG...
  14. Good call, that they also cant tell between "free" and "normally bought" emblems (exclude the specials of course; meathead, mastery, anniversary, etc)... They do track them in a pool of sorts (until they are used up) so applied ones should be good to go for a refund...
  15. Not sure there is any loop hole. WG cant track what tanks you own, let alone when and what value you paid for permanent camo, emblems, and insignia. It's likely not worth the effort to do so for the minor amount of players willing and able to take advantage of it. Even if they figure a way to do so and only credit you at what you actually paid you can't really lose, by being refunded what you paid... Note: The "free" emblems are dismounted and put back into your pool and not refunded...and as noted again above, only the T8s moving up are refunded...