8_Hussars

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8_Hussars last won the day on April 16

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About 8_Hussars

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  1. 8_Hussars

    Any thoughts on the t92 light tank- Premium tier 8?

    @xLosTsouLx Set your crew up for the tank its designated for. Snap shot is equivalent to about 40% of a vStab so you wont notice much affect on the T-92 with its already excellent dispersion values but you should notice it on other tanks. Checkout out "Designated Target" perk and see if it does what you think it does and to understand its limitations.
  2. 8_Hussars

    Elimination: Tier 9 - 2018

    T-10: 32 Conqueror: 30 T-54: 30 E75: 27 AMX 30: 25 +1 =26 I had forgotten how fun this tank is even post changes. WZ-111 1-4: 25 Object 430: 25 AMX M4 51: 24 T95: 23 E50: 22 Skoda T50: 22 Standard B: 22 STRV 103-0: 21 T30: 21 50TP: 21 Object 263: 21 Type 4 Heavy: 20 WT Auf Pz. IV: 20 Object 704: 20 Mauschen: 20 Centurion 7/1: 20 Tortoise: 19 T49: 19 Jagdtiger: 19 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 ST-I: 14 WZ-120: 14 Object 257: 11 Object 705: 11 T-54 LW: 8 Type 61: 8 WZ-111G FT: 6 Foch: 5 WZ-132A: 2 - 3 = -1 A poor scout and a poorer medium...
  3. 8_Hussars

    Comprehensive “Best Tank for Mission” List

    Unfortunately, I would still recommend the SU-100, as just 6 average damage pens are required to finish the mission. Both the SU-100Y and St. Emil need 7 average damage pens however I think survivability is better in the SU-100. The armour (and gun) can be trollish, just be liberal with the premium and you can kind of selectively be a 2nd line assault tank bully at tier and below. I have done the T6 and T7 comparisons below so if you over-perform in one of these TDs and can land the required shots, give that TD a try. (I suspect HP scales up faster than alpha so I don't expect the higher tiers to be easier but there may be one hiding there...)
  4. 8_Hussars

    Comprehensive “Best Tank for Mission” List

    Just clarifying; but HT 12.3 doesn't need to be done with honors to unlock HT 15.3... (you only need the 15th mission with Honors, the others are irrelevant) I was stuck on this mission for a very long time (shitty heavy player being one of my many failings) and completed it in the VK45.02 B (post nerf) on Overlord and I had to actually stop penning enemy tanks and bait shots until I bounced what I needed. It truly is one of those perfect storm RNG kind of missions (for me anyway). T32 and VK4502B are recommended here. Type 4 has also been recommended. Maybe the 257? It may be worth a try with alternate tanks as it has been suggested elsewhere that poking a Maus out from the rock near spawn (visible) on Malinovka can bait enough bounces; or taking a Maus down the Lakeville mid road...
  5. Back to "78" for N+S, short lived reprieve is over... :( 

  6. Had a shit run in toons for about 6 games; then we carried for two out of the last three and I completed TD13.4, and TD 14.4, woohoo

     
  7. Well holy shit, I can see Name and Shame thread again! (instead of 78)

     

    1. Assassin7

      Assassin7

      can confirm our lord and saviour is up and doing some stuff in the background. hes also migrating Wotlabs to a new host server which should be better. (and cheaper according to him)

      he said the migration would take a while because its a couple of terabytes lol

    2. 8_Hussars

      8_Hussars

      tx for the update!

       

  8. 8_Hussars

    Wheeled Light Tanks/ AFVs

    I wish they modeled radio range properly preserving a little more "fog of war" (like you see at low tiers). This would give a little "scouts" (and some other tanks) more purpose other than pure view range while possibly opening up the more or less useless RO skills. All the while being a stealth nerf to arty, so they need to move within radio range and keep up with the battle.
  9. 8_Hussars

    Wheeled Light Tanks/ AFVs

    This goes back to the Light tank apocalypse. In WG's world light tank view range (with Optics) was balanced around medium tank view range (with vents). Thus, supposedly carving out/preserving the light tank role (e.g. not medium with camo cushion; by nerfing view range, gun handling, and pen) while also preserving the medium tank role as damage dealers. WG Balance (TM)
  10. 8_Hussars

    T49 -- Land Arty in a Bite-Size Package

    Awesome! Congrats
  11. 8_Hussars

    Help me pimp out Super Conqueror

    Fair point (and I wasn't suggesting that). It was more of a relative use case of JoaT/PM in the age of reuseable consumables vs Camo on a pimped out SC. Generally, a heavy only needs 3 skills: BIA/Repairs/Top Role specific skill. The rest is just min/maxing for the tank/playstyle. Dropping AFE for food and running the FF directive is a good alternative for lessor skilled crews or if you don't feel JoaT and PM are viable in the current game state. A fire with the firefighting skill will cost you about 40% or your HP (nominal tank HP not remaining HP); on tanks that burn a lot AFE is still required.
  12. 8_Hussars

    Help me pimp out Super Conqueror

    As an alternate proposal: With the advent of reusable consumables, JoaT and Preventative Maint don't help enough as other skills, IMHO. Just drop AFE to run food and put on the FF Directive for 2 bonds. Commander: Sixth Sense/BiA/Repairs/Recon or JoAT? Gunner: Repairs/BiA/Snap Shot/???Camo Driver: Repairs/BiA/Off-Road Driving/in which order: Clutch Braking, Camo, Preventative Maintenance, Smooth Ride, ? Loader: Repairs/BiA/Safe Stowage/Situational Awareness/Camo/Adrenaline Rush? Camo on heavies you say? When you can cross in front of the bowl on Mountain Pass or go east on fish bay without getting spotted and disappear in open fields you will see value.
  13. This is the contest I ran when we had the "gifts" available at last thanksgiving... Doing the lord's work one Pascucci's Medal at a time...
  14. Just discovered in leftovers from California Office Move... the long awaited MM changes
  15. Must be a bad copy paste because of the "cached version". The winner winner covers the area better anyway...