8_Hussars

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8_Hussars last won the day on April 16

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About 8_Hussars

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  1. Winning is now more RNG based than ever?

    VBaddict normally presents 30 days of data. Based on when 1.0 came out and the associated file changes that hindered uploads for extended periods the data is still obviously mixed. Having said that, the differences on some maps is anecdotally of concern. For reference there were still quite a few 8% to 10 % imbalances with the old version of current maps...
  2. BE AWARE that you cannot retroactively discount the premium store BUNDLE (which includes all the mission rewards) but you can discount the price beforehand Completing the stages beforehand will discount the final BUNDLE price — 10% off for each stage completed. For example, completing 7 out of 10 stages will knock 70% off the price... Which is perfect WG marketing strategy. Get the impatient at full price, get the average player or casual player who come up short at a discount so they "feel good" about it and don't "waste" their time, and lastly the few skilled or hard core grinders get a free version...
  3. The Official Unofficial 13 57(GF) Lover Masochists' Thread

    Simply, they were issued before the Light Tank re-balancing and extension to Tier 10. Both (13 57 and Type 62) were kind of dogs with Scout MM... now they never have to see 10s and get to swim in the Tier 7 3/5/7 MM pool... (Type 64 was always good but is even better without Scout mm)
  4. AMX 13 90 Fan Club

    Note: with a 100% crew... It's interesting that the above noted set up (Case 1) provides a view range of 470 vice the quoted 446). http://www.wotinfo.net/en/camo-calculator If optics are dropped for vents and food, view range can be suppressed to 457 (Case 2) with a offsetting bonus to camo, gun handling, and maneuverability. The difference in spotting each other (Case 1 vs Case 2) is less than 0.5 meters stationary or moving and 10 meters when firing. If optics are dropped for vents only, view range can be suppressed to 437 (Case 3) with a offsetting bonus to camo, gun handling, and maneuverability. The difference in spotting each other (Case 1 vs Case 3) is 17 meters stationary or moving and 29 meters when firing. There is no doubt that increased view range pierces/negates camo but at what point those differences affect game play (is 303m vs 299 significant?) and offers diminishing returns is more of a play style choice. Some tanks scout with view range and some scout with camo (e.g. LTG, Even 90) to offset the base view range differences.
  5. AMX 13 90 Fan Club

    Note: with a 100% crew... It's interesting that the above noted set up (Case 1) provides a view range of 470 vice the quoted 446). http://www.wotinfo.net/en/camo-calculator If optics are dropped for vents and food, view range can be suppressed to 457 (Case 2) with a offsetting bonus to camo, gun handling, and maneuverability. The difference in spotting each other (Case 1 vs Case 2) is less than 0.5 meters stationary or moving and 10 meters when firing. If optics are dropped for vents only, view range can be suppressed to 437 (Case 3) with a offsetting bonus to camo, gun handling, and maneuverability. The difference in spotting each other (Case 1 vs Case 3) is 17 meters stationary or moving and 29 meters when firing. There is no doubt that increased view range pierces/negates camo but at what point those differences affect game play (is 303m vs 299 significant?) and offers diminishing returns is more of a play style choice. Some tanks scout with view range and some scout with camo (e.g. LTG, Even 90) to offset the base view range differences.
  6. The Return of Camo Meta?

    When WG adds "soft cover", I get the impression it's designed to obscure your in-game vision by making it more difficult to pick out tanks among the visual clutter. It further seems to impede your lines of fire (bushes, fences, haystacks) and your lines of spotting (by interrupting the spotting rays like hard cover), but not necessarily adding camo value for bushes. Ultimately, some of it amounts to the same thing; less spots and lines of fire giving the impression of more camo but at this point I am not convinced most of the the new bushes offer great camo modifiers. It obviously deserves some research... PS. One of the reasons I keep the non-historic patterns visible is because they actually help pick out tanks against the clutter. YMMV
  7. WZ-111 1-4

    The safe stowage perk works as advertised. "it's not a stellar perk, but I think in light of the dearth of useful loader-specific skills, it's worthwhile considering it.” FWIW, much like Sixth Sense I run Safe Stowage as the first perk on dedicated loaders. Placebo or not, it seems to help… " The resulting status of any module (Default, Damaged, or Destroyed) is dependent on the initial module health pool, the amount of damage received, and any mitigating crew skills, equipment, or consumables. Therefore consider the answer to the question as two-fold, some tanks have module issues because of the combination of module heath compared to the calibers of guns the tanks usually face and/or the modules are located in the tank such as they are more likely to be hit. In the the case of the 1-4 a tracking shot through the front drive wheel will hit an ammorack...
  8. 19. Swamp Team 1 Standard 6,731 53.91 % 101. Swamp Team 2 Standard 6,731 45.39 % That was Tiers 8-10...btw
  9. Ranked Battles Tank Choices

    I hear IS-7 gets Russian Bias XP ...
  10. Derp 49

    Purchased: Equipment 'Stabilizing Equipment System' successfully purchased (1 item(s)). You spent bond:  5,000.

  11. FD_UP--It is indeed a thing!

    Good Luck!
  12. Elimination: Removed Maps

    Northwest: 28 + 1 = 29 Prefer Northwest to South Coast. Pearl River: 49 South Coast: 31 - 3 = 28 Its the final 3 #SaveSouthCoast
  13. Elimination: Removed Maps

    Northwest: 28 + 1 = 29 I was never sorry to see this map come up in rotation. Pearl River: 49 Port: 7 - 3 = 1 Changes to the Game core killed this more than Game play. South Coast: 32