TheSovereign

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About TheSovereign

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    0.41 Kills/Game
  • Birthday 05/18/1991

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  1. Tank gods have mercy on me for the blasphemous act I am about to commit...I....Must play arty...

     

    Downloaded test server, have only 10 orders and need 12 to get the 260. 4 are wasted on not doing prior cancer missions.

    1. Show previous comments  9 more
    2. snowdude21325

      snowdude21325

      so if I complete a set of arty missions for a tank, without honors that frees up 4 orders, but if I did it with honors, that would free up 5 orders?

    3. kreigermann

      kreigermann

      As I understand it. - If used 4 orders to skip the mission, then went back to complete that mission with honors, you would free up the 4 orders you had spent on it "earn" the one for completing w/honors. So, you would put 5 orders back into the pool of orders.

    4. snowdude21325

      snowdude21325

      welp, guess it's time to buy back the m53/55

       

  2. You misunderstand, I'm not saying that CW tanks should be more prestigious. What I'm saying is that personal missions are activated by default and available to everyone. Complete one and the next one starts automatically. So EVERYONE is working on these missions one way or another. With EVERY player working on them, only 640 (on NA) have completed the missions. Compared to CW reward tanks being vastly more common, even though only maybe 0.5% of the even attempting to get them.
  3. I mean, I'm technically in the top 99.9% of players and I have a hard time with these fucking missions. I've been spamming meds and the now OP Foch B trying to get MT15 and TD15 done. Between MM not giving enough enemy TD's and the steam rolls they're damn near impossible for me currently. There's only 640 on the NA server. Thats not even 1% of the population and those missions have been available for something like 2 years now. They're more rare than the CW tanks and only like some 2% of the server even plays clan wars. The personal mission tanks shouldn't be THAT exclusive or hard to get.
  4. Some of y'alls autocorrect is telling me that you type Hodor way too much if it's correcting order to Hodor.
  5. Haven't played the Liberty but the mod1 is shit regardless of the MM IMO so that's what happens when you play it. I've been grinding credits in my Defender, Lowe, and Skorpion and have been doing just fine with the new MM. Ground out like 2mill credits on Saturday averaging 3k wn8 and around 60% w/r so it hasn't had an effect on my stats or credit grinding capabilities. Ok so taking the relatively statistics from above of 26.1% and 41.1%. A difference of 15%. Which sounds like its a big difference when you're talking about 15% less of your matches at top tier. But if you think about the opposites, thats 58.9% and 73.9% as not top tier. So if you could which if the following would you choose between: - 58.9% of your matches as NOT top tier, with a random amount 1-2 tiers above you. With the entirely real possibility of facing 8-14 tanks 2 tiers above you. Or - 73.9% of your matches as NOT top tier but a guaranteed maximum of 3 tanks 2 tiers above you, and 5 tanks 1 tier above you. I think two many of you are looking at ONLY the difference between amount of time as top tier. As opposed to the amount if time that you spend actually able to play properly because there's not a heap of tanks above you, only a maximum of 8.
  6. Who cares? Just comparing top tier vs bottom tier is worthless now. Pre-patch bottom tier on a 3 tier match meant there was anywhere between 1-12 tanks 2 tiers above you. You could be the ONLY tier 8 in a T9 and T10 match and be as useful as tits on a bull. Now if you're bottom tier there's only 3 tanks 2 tiers above you, and. That's a massive difference I'd rather be bottom tier 50% of the time with the current MM than bottom tier 20% of the time with the previous MM.
  7. Came in specifically to say this but he beat me to it. But yeah, most shitty scouts are dead within the first 2-3 minutes so chai snipe and get some free damage while they derp and suiscout then go and actually scout if you so choose
  8. That's a good point. Yeah I'd say JOAT is pretty obsolete now unless you want to drop the med kit instead of the fire extinguisher to fun food. But now with the stun mechanics not running a med kit is ill-advised IMO.
  9. Yes yes like I said arty definitely still needs work (aka GTFO and remove that shit already) but its better. Stun distance is FAR too large. If the shell doesn't do anything damage it doesn't need to be stunning. This seems like just a plug to appease arty players and get them more xp via "Oh well at least I stunned them." And the 2D stun cylinder rather than sphere is straight nonsense. How did they possibly think that was a good idea?
  10. Have to side with @tajj7 here. People are making it into WAY bigger of an issue than it really is. I think a lot of it is were all conditioned that when we get a direct hit/near splash from arty to INSTANTLY RAGE. I catch myself doing it almost every time. *Boom* "FFS FUCKING ARTY PISS OFF SHOOT SOMEONE ELS... Oh..he only hit me for 250. Meh whatever, screw off anyway" I've actually had arty completely bounce a few times now. Pre-patch I can only remember of one single instance where I bounced a T92 shooting AP. And that was only because it was an AP round at an extreme angle. I'm not by any means saying I like how arty is now, what I am saying is it is LEAPS AND BOUNDS better to play against than it was. I can actually take risks now because I know I'm not going to get 1 shot nuked by an orbital ion cannon, I'm probably just going to get hit for a couple hundred and stunned for a bit. Hardly as game ruining for me as it was to get hit for 1250+ from some AP slinging cunt.
  11. I've gotten in a decent number of games this weekend so far to really try the patch out more. More I play it the more I like it honestly. I don't rage nearly as much, and when I do its because I bounce off a 430 v2 hull 4 times in a row. Prick game mechanics. But anywho. I *gasp* actually played a few arty matches. The best way to counter something is to know how it operates, and there's only one way to really do that here. They incorporated battle assistant...kinda. typical WG managed to derp it up a bit. I hate how the camera goes up and down. Just please add an option to fix the camera based on trajectory, none of this bouncy feeling shit. It's less frustrating to play, to me it has about the same total damage output as it did before but in a better way. Previously your shells would be like this: 1- miss 2-miss 3-DIRECT HIT 1 SHOT KO! 1850 DAMAGE 4-150 SPLASH Miss miss miss. Whereas now it's more like: 1- 250 splash 2- 300 splash 3-500 direct hit 4- 200 splash ...etc. aka consistent. So IMO now it's both more fun to play, and to play against. New MM: siding with my original opinion in that it's WAY better. Obviously there's still flaws like meds vs heavies, and the teams that go full 15-0 retard but really there's nothing they can do about the second one. Only played by Lekpz two matches as top tier and trolled hard against a bunch of lower tiers. Holy balls is that thing more fun now. Tomorrow I'll probably take more lights out for a drive to really get a feel for it. My 13-57 and Type 64 are itching to get played.
  12. But also ability to heal multiple times so that balanced that out I would think
  13. So far I'm loving it. Ignoring the shafting the T10 LT's got its the best patch in my memory IMO. -Stun is the equivalent of a fly buzzing around your head. Irritating but generally not rage inducing. -Arty only whacking me for a few hundred at a time now instead of 7-8-900+ -MM is now taking its medication (for the most part) and making me much less miserable. Top tier? Get ready to farm damage. Bottom tier? There's at least enough stuff that you're capable of fighting without getting your shit pushed in. It seems like it's better for the average-to-below-average players as well since they're not constantly getting bottom tier against a heap of good players. They're actually able to be somewhat useful when top tier. Rating: 9/10 -1 for curb stomping T10 LT's
  14. WG shitters.
  15. Yeah now that they rolled back that previous change where they made the reload times the same there's now an even more significant reason to use prem consumables. Recharge of almost all standard consumables takes 90 seconds; recharge of Premium consumables takes 60 seconds. The Large First Aid Kit and the Small First Aid Kit have the same recharge time (90 seconds OK so only repair kits (and I'm guessing fire extinguishers) have 60 second recharge times.