TheSovereign

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About TheSovereign

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    Situationally Unaware
  • Birthday 05/18/1991

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    NY
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  1. I expected them to stay Chinese server exclusives from the beginning. Nobody really cares about Chinese tanks outside their server. They're most probably completely made up even more so than the Waffle or Japanese heavies were so WG doesn't have any interest in it. They're probably going to be OP as balls because Chinese tanks on Chinese server...(Here's looking at you WZ-111 and Type 59G) So they really have no place on any other server. It looks like a reskinned version of the ISU line tanks basically so we really don't need them anyway. IMO the ISU line sucks anyway, so no real loss here.
  2. WG doesn't have to refund any xp or credits honestly. Would it be a dick move? Yes but they don't have to do anything except with the premiums. I could see them at most refunding the credits, and MAYBE putting the xp onto the t1 of the tree UNCONVERTED and force people to either leave it there or convert it themselves. I don't WG would have any obligation to provide converted free-xp upon arty removal.
  3. Where do you see the Chinese server exclusivity has been cancelled? I haven't seen anything saying they're coming to other servers.
  4. Well I don't think lights are going to be OP overall, I meant more of the prem lights are going to be OP compared to their new same tier counterparts. SPIC/13 75 vs Lekpz 62 vs whatever t7 lights there's going to be. I don't think the 62 is that bad honestly. Just sucks in t10 matches like every other t7 scout. I love the 13 57 for its absurd interclip reload time but it BLOWS in t10 matches even with full gold. Getting more top tier and t8 matches will bring it from mediocre to pretty fun.
  5. – After various considerations, we’ve decided not to touch premium LT stats, but they will get the reduced MM (as normal LT’s do after LT-10) So once t10 lights come into being, and the scout MM changes to +2 like everything else what's the verdict on the status of premium lights? Currently T7 and T8 lights are both being up-tiered and buffed but only slightly. I had anticipated WG would leave the premiums unchanged, including MM on them. However they're basically knocking every premium light down a tier without nerfing it. Im thinking that premium lights are going to be pretty OP. Lekpz vs the bulldog, 13 75, etc seems like a no brainer..
  6. 121: 22 113: 20 TVP T 50/51: 22 AMX 50 B: 21 Bat.-Chatillon 25t: 20 AMX 30 B: 17 Jg.Pz. E 100: 14 Maus: 23 E 100: 21 Pz. VII: 20 Grille 15: 21 + 1 = 22 Nerfed? What nerfed? Everyone talked like that nerfed was going to kill the Grille but it's still fantastic. I still giggle every time I facepunch someone for 750 AND IT ACTUALLY HITS unlike the fucking ISU E 50 M: 22 Leopard 1: 17 STB-1: 22 Type 5 Heavy: 25 Centurion AX: 21 FV215b (183): 17 - 3 = 14 Die land arty! FV215b: 20 T57 Heavy: 20 T110E4: 18 T110E3: 20 M48 Patton: 23 T110E5: 24 Obj. 268: 5 Obj. 263: 20 T-62A: 20 Obj. 430: 20 Obj. 140: 21 IS-7: 17 IS-4: 14 Kranvagn: 17 Strv 103B: 20 I seem to have broken the spacing between the TVP and the 50B but idk how to fix it.
  7. 121: 22 113: 20 TVP T 50/51: 21 + 1 = 22 I love you. AMX 50 B: 20 Bat.-Chatillon 25t: 20 AMX 30 B: 17 Jg.Pz. E 100: 17 Maus: 23 E 100: 21 Pz. VII: 20 Grille 15: 21 E 50 M: 22 Leopard 1: 17 STB-1: 22 Type 5 Heavy: 25 Centurion AX: 21 FV215b (183): 17 FV215b: 20 T57 Heavy: 20 T110E4: 18 T110E3: 20 M48 Patton: 23 T110E5: 24 Obj. 268: 8 - 3 = 5 Don't want to down vote the same tank twice in a row so you're the next shit ties to. I hated your entire line (only got to the ISU and it's trash) Obj. 263: 20 T-62A: 20 Obj. 430: 20 Obj. 140: 21 IS-7: 17 IS-4: 14 Kranvagn: 17 Strv 103B: 20
  8. Oh and Jap heavy/Maus? Gold for days. Damn things. I've bounced countless shells off the sides when I was completely perpendicular to them.
  9. I carry 50/50 in most tanks. Tanks with shit pen normal rounds, or derp ass guns, I carry more gold. I generally shoot silver rounds, but if there's a coming engagement where I HAVE to pen I load gold. IE a 1v2 where one is low health I'll load gold and kill the low health one then switch back to silver as needed. That's presuming it would be iffy that the silver round would pen or not. In my 13 90 I used to carry 2 clips of AP and the rest APCR but that turds gun is so derpy that I'm sick of the first two clips being *Miss, THAT DIDN'T GO THROUGH, Miss, Miss, THAT DIDN'T GO THROUGH, PENETRATION* so now I just said screw it and carry all gold. I hate it and only play it for the x2's anyway so it doesn't cost me much. I giggle every time I get a rage message telling me I'm a shitter for totally farming their tank from full HP and using gold.
  10. No colors because mobile. (Well I could but it's a pain in the ass) 121: 21 113: 20 TVP T50/51: 21 Foch 155: 20 AMX 50B: 20 Batchat 25t: 20 AMX 30B: 20 Jagdpz E-100: 20 Maus: 21 E-100: 21 Panzer VII: 20 Grille 15: 20 E-50M: 21 Leopard 1: 20 STB-1: 20 Type 5 Heavy: 23 Centurion AX: 20 FV215b 183: 20 - 3 = 17 You suck to both play and play against. Nobody likes RNG based vehicles, back to the garage with you land-arty shit. FV215b: 20 T57 Heavy: 20 T110E4: 17 T110E3: 20 M48 Patton: 20 T110E5: 23 Object 268: 17 Object 263: 20 T-62A: 20 Object 430: 20 Object 140: 20 + 1 = 21 Still my go-to T10 to shit on pub it's in. Sexy APCR normal round and sweet sweet 340 people HEAT premium round gives me the best of both worlds. Though its been somewhat replaced by the newly buffed 907, that's irrelevant to the current ranking since the 907 is not included. IS-7: 17 IS-4: 20 Kranvagn: 17 I almost down voted the AMX 30b instead because if I wanted a medium I'd pick a Russian medium. If I wanted a medium with a giant tumor I'd pick the Patton. If I wanted a fast 390 alpha medium Id pick the E50M or batchat. I see no value to this tank and it'll be next on my list to axe.
  11. I'd like to take a moment to reiterate that you down vote the WORST TANK ON THE LIST, NOT THE TANK YOU HATE PLAYING AGAINST THE MOST. Also light tanks shouldn't be included for the same reason that arty isn't. While they can be game changing, more often than not they aren't or don't provide anything that couldn't be done by others.
  12. Yep so everyone on cap draws cap points, just at a reduced rate. 3 people = 3 per player per second 4= .75 per player per second 5= .6 per player per second Etc. Not sure if theres a upper limit as to how many can cap at once but if 7 can accumulate cap points then its really irrelevant if more can or not.
  13. No, if you lose the points it does NOT count them at the end.
  14. How wouldnt they have to be on cap to acquire cap points? Note I did differentiate between CAP and DEFEND points and obviously did not count defend points. And if anyones points didnt count, it wouldnt have equaled 100 so therefore wouldnt have achieved successful cap.
  15. You know I felt like an idiot for posting this initially, but now seeing that im not the only person confused makes me feel better. So capped during the map exhibition last night a few times, and I paid attention to the cap point distribution. Note: We WON BY CAPPING. In the after battle report you can find the following information: BATTLE 1- Player 1: 42 cap points Player 2: 4 cap points Player 3: 49 cap points Player 4: 9 cap points For a total of 104 cap points BATTLE 2- Player 1: 16 cap points Player 2: 34 cap points Player 3: 16 cap points Player 4: 21 cap points Player 5: 17 cap points For a total of 104 cap points BATTLE 3- Player 1: 13 cap points Player 2: 7 cap points Player 3: 8 cap points Player 4: 7 cap points Player 5: 16 cap points Player 6: 34 cap points Player 7: 19 cap points For a total of 104 cap points So something seems a little odd here... This information would lead me to believe that on the two situations I posted that #2 is correct and that indeed everyone on the cap gains cap points, but at a reduced rate.