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Everything posted by OOPMan

  1. OOPMan

    SU-130PM Soviet Tank Destroyer

    Wargaming...wargaming never changes ...except for the worse
  2. OOPMan

    What's keeping this forum solvent?

    Patreon is $83, so I guess ads make up for the rest
  3. 8...gb...RAM Why?!?!?! You know that that "new" motherboard you bought is already EOL right? LGA1151 is on its way out iirc...
  4. Goood...goooddd....my plans to convince WG to tank their own game are coming to fruition!
  5. This sounds like............normality when a new technology (E.g. hardware RTX) is released that no one has had a chance to work with yet. Some devs are quicker on the ball than others when it comes to getting comfortable with new stuff. DICE are very much kings of visual fidelity. Eidos Montreal....eh....they're okay but not quite in the same league? The fact that a SOTR demo ran at 30-50fps now tells us pretty much zero about the future of this technology...
  6. Duurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr :-(
  7. You seem to be ignoring the fact that RTX in games like BFV is only used to implement specific effects, rather than rendering the entire game in a raytraced fashion. People seem to keep stumbling over this. RTX is not intended for raytracing the entire game in real-time, it's intended as a tool to supplement other rendering methods and improve visual quality.
  8. $200...WAT....market? Wait...hold on....WT lets you re-sell your Prems now? WAT?
  9. OOPMan

    1.1 Update

    Ooooooooooooh, you've piqued my interest. What reasons?
  10. So, did you get it yet?
  11. I never saw that before. Fucking hilarious.
  12. Gotta love the answers :-)
  13. OOPMan

    New Tank Game (Sim level with multi crew)

    I suspect this will be as un-fun as Simulator mode in WT: Pick vehicle Move out Get sniped from 1km by a dot
  14. OOPMan

    I give up... (after 8 years)

    Welcome to the real WoTLabs @GehakteMolen. Everyone here has long since quit WoT :-) Nice to have you join us :-) Lol
  15. Hey! Welcome back!
  16. Your thread is broken, but nice to see you're still alive

    1. Show previous comments  4 more
    2. OOPMan


      @cvshaft How did you manage to read it? 

    3. cvshaft


      When I clicked on it, it would take me to the broken link. When I hit the back button it would open it on his update thread. I could screenshot it real quick before it collapsed again lol

    4. OOPMan



  17. Wow, the site still exists. Must be legit, right? :-) Either than or there's a fool born every minute and at this point some of the ones born in 2011 are old enough to play WoT and steal daddy's credit card... Wow, they still respond to messages... Kek
  18. OOPMan

    WoTlabs still the thing?

    I think @Fabunil basically won the thread.
  19. OOPMan

    So what's planned for the game?

    AW is like a zombie dodo.
  20. OOPMan

    The End: Object 279

    Introduce it as the one and only T10 Premium vehicles as a last gasp cashgrab, then close the game down when people stop buying it. The Final Solution
  21. OOPMan

    Regarding RNG in Games, in general

    You should definitely check out DTR. It's interesting in this regard due to the way poker draws are often required to activate certain powerful effects. The game is extremely draw-heavy which is actually nice for a card-game because you are able to cycle through your deck relatively quickly and reshuffle which goes a good way towards mitigating the effects of poor draws and shuffles.
  22. OOPMan

    Regarding RNG in Games, in general

    @Haswell I think it's possible to balance the role of RNG and skill in a game. If you consider the awesome LCG DoomTown: Reloaded you'll see a game that has RNG (because it's a card game and thus the cards you draw are random (to some extent, within the limits of the size of the deck (DTR uses 52-card decks), card limits (4 of each unique card) and shuffling limits (without a mechanical shuffling device)) but which is very much not just about RNG. If you play DTR badly then you will very much be at the mercy of RNG on your shootout-draws and so forth but playing well and building a strong deck allows you to control the RNG and focus on the important movement and area-control mechanics of the game. That doesn't mean the RNG goes away completely, but a well constructed deck is not nearly so much concerned with that (While at the same time retaining that RNG thrill you mention due to the way the game mechanics involve playing poker hands to resolve situations)
  23. OOPMan

    Regarding RNG in Games, in general

    Right....but without randomly generated maps how exactly are maps going to be unpredictable? A static map will have static positions that can be ranked as either strong or weak with regards to play options. Sure, a good map be less predictable but it's never going to be unpredictable. Look at Q3A maps. You can pretty much predict that people will be in certain parts of the map more likely than others simply on the basis of what weapons and power-ups are located near that part of a map. I think calling Frontline chaotic is rather overstating it. If I start on the left lane it's pretty clear where players will be going (The high road close to the the middle-lane is important, the central village is important to attack but dangerous to move into, the outer edge of the map seems less popular and useful than the high road)...that's not unpredictable at all.
  24. OOPMan

    Regarding RNG in Games, in general

    Some really damn good games are literally all about RNG, managing it and bluffing around it (in competitive games). Examples: Poker Magic: The Gathering Literally almost every board-game ever Also, I want to point out the mild cognitive dissonance. You state: Perhaps you can give an example of something that doesn't involve randomness (or rather pseudo-randomness) to make things unpredictable? However, I will agree that WoT's randomness is pretty poor because one is not really given enough means to manage that randomess.