Verified Tanker [SEA]
  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by AdrianK

  1. Holy Christorama @Va1heru, I just looked at your recents...
  2. How about some WZ 111 5a Love

    I recently got the 5a, and I already have the 113. The other thing I possess is a lack of skill. I'm not particularly good with the 113 but I'm starting to get the hang of it. You'd hope so after 300+ battles; but I'm still at novice stage with the 5a. Are there any video guides on playing it that you can recommend, or any general tips and tricks that I might be missing?
  3. Normally we'd say 'that could only happen in the U.S', but this is most definitely of the 'Could only happen in Stralya' variety.
  4. Lorp does exactly what you want, the only caveat is that you need to record the data as you go (e.g. after each session / day), only then can you look back. AFAIK the WG API's don't provide any way of seeing historical performance data, so the only way to see that is if you or some website has been recording it. Wotlabs has the time machine, but as I'm sure you already know that only summarizes overall stats. Of course, I may just tell the game to go fuck itself in the meantime.
  5. Quite a thread there SCRMH... tosser. On another note, have finally been catching up with Rake (TV) series 4. "Aw mate, farrrrrrrk..." Absolutely classic. Tosser
  6. I'll be back in game in a hour. Only I won't because Mrs AK will be home then. Thanks to the Cromwell ally, killed himself by sitting on top of my tank whilst I was helping him, so that he died and I got booted. definately one of those days where fate was telling me not to play.
  7. Almost had it: Ruinburg, was last to die, facing about 8 enemy tanks. I was hull down in a great spot but about to be flanked in the rear: Damaged blocked was just over 4k (4500 required). About (actually I have no idea how many) of them fired at my turret, damaged blocked went up to just over 5700 in the space of about 17 milliseconds. Damage dealt: 1860. Enemies in front, can still do it... Dead with about a second to finish reload. The kicker is leading up to that I had missed 4 shots, and failed to pen on another 3. Far. War. Ken.
  8. mine was OP for about 12 games, then I forgot how to think and couldn't do shit in it. I'm confident my brain will return, aided by the power of rushen biarse.
  9. Me Also. I defended my wallet from the higher prices though, got the cheaper one. I'm hoping it may help me with the HT mission - bounce x3 your HP, as it's armor to HP ratio is better than most other heavies I have.
  10. Are you suggesting I am more boring than you? Harsh. Sounds pretty hippocritical if you ask me. Scrub.
  11. Poor @Siggy - he is level pegging with Russia tank are ballunced. From now on, whenever anyone mention russia tank ballants I will think "fuck Siggy, also can".
  12. I recently got a request from @Va1heru and @Saffee about something that can be used to compare player performance, and I wanted to open up the discussion here to get more perspectives from the wider community. The idea is to base the comparison on average damage dealt per game, rather than WN8 which many people (rightly or wrongly see as flawed - this thread is not about that). They also pointed out the website as the kind of concept they had in mind. They suggested looking only at tier 8+ tanks, excluding clicker scumbags spgs. Let me lay out the solution I have in mind, and some of the questions I have for you, the community. Context I'd plan to build the feature into Lorp - because it would give people the flexibility to do the analysis they wanted to do, and it would shift the burden of gathering the data to their desktops (which is free) as opposed to a hosted website like MM-RNG-Luck which might cost me money. Using Lorp, users would be able to (on demand) get the per-tank stats for any list of players, allowing you to compare their performance, rather than rely on a website to do it for them. DPG Whores is great - but at the moment it only covers EU and NA (Va1, Saff and I are all on the Asia server). Proposed Solution A screen that lists the best players of a given tank, by avg damage per game (overall - not "recents") Data would include: Players name and account number (so could hyperlink to their WG profile online), region (Asia, EU, RU, NA), Tank (with a link to it's MM-RNG-Luck profile page), overall average damage, WN8, WR, K/D, battle count, date lasted updated (i.e. when their performance was last checked). Also, the HoF avg damage (more on that in a minute). MM-RNG-Luck would provide list(s) of "good" players (via an API call); Lorp would gather performance stats for these players (more on that in a minute). The source of players is a combination of (a) the top 100 HoF players, overall by region (so 400 in total), by avg damage; plus (b) the best 30 players per region for a specific tank (120 in total, per tank), plus (c) any other players the user is tracking in Lorp (such as themselves, alt's, clan mates, etc). Specific Aspects for Community Input You can feedback on anything, but these are the points that I'd most like input on. #1 which players? The biggest issue is sourcing a list of "good" players. WG currently don't offer an official API that third-party developers (such as myself) can call. Without boring you with the detail, I can fetch data from the WG Hall of Fame (HoF). This is a semi-manual process. I can get the best players overall (by avg damage) and the best players of a given tank. Because it's manual I would not do all 227+ tier 8+ tanks, but could do a suite of popular tanks, plus any other tanks on request. As described above I'd get: (a) the top 100 HoF players, overall by region (so 400 in total), by avg damage; plus (b) the best 30 players per region for a specific tank (120 in total, per tank). So for a given tank you could draw on a user population that was potentially as large as 520 players, plus anyone else you were following in the Lorp app. #2 Sync Options As a user you have ~520 players you can get perf data for - but which ones would you want to check? The considerations are: (a) how long it takes to sync, (b) how much data is actually useful, (c) which data is most useful. Grabbling the top 30 (x4) players of a specific tank is obvious if you're interested in that tank, but the way the HoF works means that you have to qualify with a minimum number of games in a certain period, so it will exclude "good" players who haven't played it recently. Grabbling the top 100 (x4) overall players sounds like a good idea, but there's no guarantee that of those 400 players all of them actually play the tank in question. So one of the questions is how flexible to make the sync option. Option could include: Scoping by region: all or any specific combination How many players from the overall list vs how many form the tank list Top X number of players from all regions vs top X from each region evenly?
  13. Unfortunately marksOnGun appears to be part of the data that requires an access token.
  14. FY:
  15. Marks of excellence - I'd have to find a data source for that, does any body know of one? Preferably some I can call via an API?
  16. I have a working prototype now, here's the sort of report I can pull together... "O Rank" = the players rank on the WG official HoF - overvall by avg damage. "T Rank" = the players rank on the HoF for the tank in question (which in this example is the 113). "Perf" is a reference to the players overall performance data for that tank - NOT the performance based on what the HoF is tracking. HoF data is either white or blue; white = data from the tank specific HoF, blue is from the HoF overall by avg damage. The data includes the "best" players of a tank from the HoF for that tank, by avg dmg dealt + the best overall players who also happen to play the tank (which we know because we are able to get "perf" data for them for the tank. I've included the overall HoF data (in blue) for comparison only. For example see BepHu_6a6Ku_CA6A... he/she does: 113 stats overall - 4726 avg dmg 113 stats as tracked by the HoF (which will be a subset of the latest games) - 4660 avg dmg Overall performance in all tanks, as tracked by the HoF - 4417 avg dmg For this we can conclude that BepHu_6a6Ku_CA6A on average does better in the 113, and hasn't been performing as well recently given the overall performance is better than the HoF. HoF includes assisted damage, so have included it as well. Cheers @hiipanda The two screenies below show the same data by sorted differently: by Perf Avg Dmg, and by HoF rank for the tank (which I need to do further sorting on by the looks of it). @Va1heru FYI. Discuss... Suggestions...
  17. Requirements for the not EVEN brah 90 - if you care: Source Version Frag Damage Spot Def Win Rate 2018-02-18 0.831 906.483 2.85 1.009 53.486 2018-02-12 0.84 910.78 2.855 1.008 53.535
  18. Dunno about performance, but I think they look pretty sexy. Speaking of which, just heading home from a nice dinner out with Mrs AdrianK - 18 year wed anniversary. Noice.
  19. Hi All, I'm AdrianK from the Asia server. I'm a scrub tanker but a Teal programmer. Or atleast I used to be. I wanted to introduce a couple of projects I have been working on: MM-RNG-Luck - a website that takes a slightly different view on things Lorp Wormhole - a desktop app for Windows 10 that allows you to track performance over time. Click on the link for screen shots and a link to the app in the Windows Store, MM-RNG-Luck includes a WN8 Calculator, and allows you to search/browse for tanks. For tanks you can see their historical WN8 values and directly compare tanks of the same class & tier in terms of things like "What WN8 do you get for clearing your own HP" or "Race to Unicum". The site includes basic gun parameters (avg dmg and reload) so you can compare tanks in an interesting way. Lorp Wormhole lets you track per-tank performance - how often you sync is up to you - after every game, every session or whenever. You can track any number of players, and compare them using a ne heat-map feature. The app also leverages WN8, both the historical WNEfficiency values and the 'new' XVM ones. I'm always happy to take questions and feature requests - feel free to reach out. Cheers, AdrianK
  20. Pox. Things to check: Have you done a sync of the metadata? Did you give it enough time to complete? It can take a 2-3 minutes the first time you sync the tank list, depending on how many tanks you have. Feel free to post screen shots and I'll see if I can tell what's going on.
  21. A question about Aces, is the bar on CW friendly tanks high because people stack up high scores in organized battles (cw, rb, whatever)? Or is it just that the better players just spend more time playing them?