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About crapcannon

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    Gold tank credit whore

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    New York
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    MMA, Mountain biking, lifting, running.
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  1. The Chryslers on my team always seem to be either the first one's dead or low on the damage list by the end of the game. I think I regret not buying the 252 more as time goes on.
  2. Same here. My Bromwell jumped and KV1 dropped but gained 65+ overall. My Caernarvon dropped a lot but I haven't played that tank since 2015.
  3. WTF is with! Why has it gone full retard all of a sudden? I don't mind the 68 point increase in my WN8 but where the hell did it come from? Unless it's pulling stats from the test server as well?

    1. WorldConqueror


      they must be using different stats than wotlabs, i dropped 30 in overall at wotstats a few days ago

    2. wes


      seems wotlabs got some data lag. My last 2 games did not captured in wotlabs but wotstats pulled them without problem.

    3. Lieutenant_Peter


      wotstats is using WN8 v30

  4. Playing the 140 on the test server. Just not feeling it. Love the speed on the T-54 too much. The 140 doesn't seem like it's fast enough to get itself out of trouble like the T-54 is.
  5. is on the fritz. It gave me an extra 70 WN8.

  6. And here I thought the 20,000 gold they gave me on the 9.19 supertest was going to carry over to my real account! lmao! On a good note I can finally buy and test that tier X TVP 50/51 and Object 140 I've always wanted to try!

  7. DoW I: Capture strategic point, upgrade point with guns, enemy dies if tries to capture. DoW II: Run up to strategic point, push button, run away, enemy does the same, rinse, repeat. DoW II = boring. The only good thing about DoW II was the graphics and the fact that they had Tyranids. That's about it.
  8. Since this patch most of my battles in my T-44 have been vs tier 9 and 10. I've dropped my WN8 by 200 since this patch. My win rate has stayed the same but with the higher tiers it's been difficult to score over 1000 damage due to being out armored and out maneuvered. And I've been surviving most of the battles. I've given up on getting that 3rd MOE.
  9. Needs to pay attention to what tier the new lights are so I don't get smoked when taking on 2 lights in my T-44.....

  10. Trying to 3 mark a T-44 is just as dumb as trying to 3 mark a T-43. Time to buy the T-54 and 3 mark that!

    1. Sidus_Preclarum


      I loved the T-44 (and liked the T-43) , I really should get around to try and 3 mark it someday (fat chance, considering I only have 2 tier VIII 3 marked)

    2. crapcannon


      I've got 2 marks on both the T-43 and T-44 and both are stuck at 85%. I could go for 3 on the T-44 but I would have to run food and spam more APCR but I'm stingy as fuck.

  11. Arty is fucking much worse in this update! Can't even drive a fucking heavy more than 20 meters without 3 arty shitting on you!

    1. Show previous comments  2 more
    2. Greatspank


      months of sandboxing and years of tweaking the broken mechanic, this is the end result.:nanodoge::MingLee::PogChamp::trump:

    3. ArrogantWorms


      Heavies have been parked. Which is a shame, the Type5 and pZ7 are a lot of fun. Literally just playing fast, paper tanks with good camo.


      And the French prem arty

    4. SaintLaurentius


      I dunno man, I'm gonna miss the drunk triple T92 AP platoons. Or just triple shoot superheavies with HE for the sake of balance...

      I might have think of another activity to do when I'm drunk at home....

  12. Is it normal for vbaddict and wotstats to confuse wins as losses after an update? Won 4 and it recorded 2 as losses.

    Update: wins and losses are all over the place. Haven't used these in previous updates so I guess it's a temporary thing.

  13. Seems like a med kit is going to be a necessity now to 'un-stun' at least the driver. Cause I'm not liking the noticeable speed reduction on the mediums.
  14. I like the new consumable rules for 9.18

    Reusable Consumables:

    • All (standard and Premium) consumables that need to be activated (First Aid Kit, Repair Kits, Fire Extinguishers) became reusable.
    • After using a consumable, it becomes available again after recharging.
    • Recharge of almost all standard consumables takes 90 seconds; recharge of Premium consumables takes 60 seconds.
    • The Large First Aid Kit and the Small First Aid Kit have the same recharge time (90 seconds).
    • Recharge times are individual for each consumable and do not depend on other equipped consumables.
    • If a consumable is used at least once in a battle, a new one will have to be purchased, just as before.
    • If a consumable is used several times in a battle, the cost remains unchanged.



    1. Show previous comments  1 more
    2. crapcannon


      The small kit will fix the 1 crew then after 90 seconds be able to fix another. This might make large kits obsolete and more likely to run food and even fuel on some tanks instead of carrying 2 repair kits.

      Since I have JOT on my T-44 I might drop the large repair kit and run small repair/food/oil. Although JOT doesn't seem to help when my driver dies....

    3. crapcannon


      I stand corrected. It's almost mandatory with the new arty stun rules you need a med kit, small or large!

    4. SaintLaurentius


      Yup, I dont think anything changed regarding the need for a med kit. Joat does seem pointless though, shorter stun or whats the effect nowadays? Isnt the whole stun RNG dependent anyways, so why bother...

  15. IMO, top tier, this tank is awesome. And I'm just a greenhorn. When you're low tier you really got to work on getting damage. I'm sure purples don't have that problem though. Got a MOE after 50 games and in this game I got Ace. A sloppy Ace but an Ace nonetheless.