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Everything posted by crapcannon

  1. When you win your first 2 games of the day, just walk away from the computer. Walk away. PS: fuck arty. It was the only way those fuckers could take me out.

  2. Progetto M35 mod 46 Premium

    Damn. My bad. Trash this plz. Edit: Actually nevermind. Keep this here for people that have actually played the tank. That whole thread is 6 pages full of missions & theory.
  3. Gonna throw this here for people that have actually played the tank. 0.32 Dispersion, a bit quicker than a Mutz, decent gun depression, squishy turret, in fact almost no armor at all, & fancy autoreloading system. On sale here: Thoughts?
  4. Spaghetti with meat sauce for the Progresso tank!! LOOOL Sorry. I just found that to be funny as fuck.

    1. Action


      exactly my thought. A little bit too cliché :D but pizza would have been a little too unrealistic for the prosecco mario tank :S

    2. nabucodonsor


      Also because most Italians don't eat  spaghetti with meatballs

  5. Object 430 Appreciation and Boasting Thread

    Do NOT ram anyone with this tank! Thought for sure I could finish off a Sheridan. Turns out I was the one that got finish off.
  6. SU-152 Fan Club

    This 152 is nothing but an exact clone of the premium 122S. I think I made a mistake going down this line...
  7. Obj 430U

    So after reading all this, get to the 430U as fast as possible. Got it.
  8. When platooning, is it better to all stay the same tank type? Or do you mix it up?

    1. Folterknecht


      Sure - tripple arti, scout or TD platoon (especially without turret) is they way to glory.






      For the enemy team

    2. Assassin7


      I play whatever when in a platoon. 

    3. Darvek


      If you're looking to platoon to boost your win rate, you should probably drive tanks that can play together. Scouts go with snipers, meds, or arty, but not so good with tanks that need to be in the heavy brawl. Some meds can play with the heavies, some heavies can play with the meds, but Leo 1 and Type 5 is probably not a combo that can play in the same part of the map. If you're platooning to just have some fun games with friends, then just don't pick particularly stupid combinations like Folterknecht said.

  9. IS-4 failed carry cause, reasons. I think I made two mistakes I made at the end, 1. Lost sight of the Lorraine 2. Should have used APCR Thoughts?
  10. Where can I find the updated WN8 values for the 430/430U? Thanks.

    1. Gr1nch_1


      I can tell you. Do alot of dmg for purple and less for other colors.

      In other news looking at colors to evaluate your per tank performance is meaningless.

    2. crapcannon


      lol thanks

  11. Glacier

    The middle is OP as fuck for tanks with excellent gun depression. But don't go alone with 2-3 arty.
  12. Once I hit 1600 I stopped. Although Personal Rating can get weird too.
  13. Only a few credits away from the Object 430. Vert/Vents/rammer? At 0.39 dispersion I don't see any reason to go optics.

    1. Show previous comments  10 more
    2. TheMarine0341



    3. crapcannon


      lol got it.

      Also, I just realized that Situational Awareness skill that my loader has is greyed out in my T-44/430 but if I put him my Rudy it is not. Bummer cause now I have to train the commander extra hard for recon/SA.

    4. kreigermann


      I've noticed that about a few of the premiums.. the skills aren't always 100% the same, so if you choose a skill while in that prem there's a slight chance it won't match up with the tank they actually belong in.

      You just have to put them in the vehicle you want them in, and reset the skills. I would rather have the skill active in my tier 10 but not in the tier 6 trainer than the other way around..

  14. Steppes 1.0

    Yeah definitely more open space. But on certain maps like Fjords & Steppes I felt like I had more hull down spots than usual.
  15. Best tank to play IMO while learning these new maps, Lowe. Noticing most of these maps favor tanks with good gun depression. Might as well play a tank that shits credits while learning.

  16. Steppes 1.0

    I've noticed that most of these new maps favor tanks with good gun depression. Played Steppes today. Got the south spawn. Abused the whole 1/2 line.
  17. Thoughts: Cent 7/1 or M46 Patton? Low DPM vs 0.37 accuracy

    1. Show previous comments  3 more
    2. Haswell


      Patton for far better gun handling.

    3. tajj7


      Patton, if the Cent 7/1 had a proper gold round it might edge it in the current meta, but both are praying to RNG when a Type 4 or 5 rumbles in., so you might as well have the one with better gun handling and DPM. 

    4. crapcannon


      Much appreciated guys. Will do both grinds.

  18. IS-M - Is Serb > Murazor?

    Is this one of those decent stronghold tanks? Cause I've got a great 5 skill crew for this tank.
  19. What tank do you use for ranked battles? Haven't done it yet but was thinking of using my IS-4 since it can take a beating. Was curious what you guys use.

    1. Show previous comments  10 more
    2. simba90


      The IS-4 is too slow for the all important mop up damage at the end of games. I found the IS-7 was the way to go for ranks 1 - 8. I managed to only lose a single chevron over ~25ish games. Once you get over rank 8-10ish depending on your MM'g then you need to switch to meta tanks SConq/type 5 as stated above. Personally I worked out that the ~2k bonds that could be earned from getting to rank 8 in ~25ish battles was a far better investment in what is ultimately supposed to be my 'fun' time. But YMMV

    3. crapcannon


      So you can change tanks? You don't have to stick with one particular tank the whole time?


    4. simba90


      Correct, it is just like playing randoms. You select your T10 tank and play a game in that. if you die you can come back to garage and select another T10 tank. rinse. repeat. profit.

  20. Hooray. I'm officially a blue. Hooray. Now those with XVM can play 'wipe crapcannon off the map first....'

    1. Show previous comments  7 more
    2. Jaegaer


      At least on EU it seemed noone really changes the default XVM color scheme so it only matters whether you are old XVM blue or not and then the difference is HUGE, utterly HUGE. Just one more point from green to blue and suddenly you are prime target for 3-4 peeps on the enemy team... Stupid but that how it is.

    3. KruggWulf


      Teal is not blue :^)

    4. crapcannon


      Shh. It's called 'noob' blue...

  21. Very odd thing going on with the T-44. I mounted the 122 on it for shits & giggles today just for the 390 alpha and loaded up a full load of APCR @ 4800 a pop. Left the auto resupply off as well. Unless I'm reading this wrong,  after every game not only am I making credits but my APCR ammo supply isn't decreasing either. I've played 4 games like this. Can anyone confirm?

    1. Show previous comments  3 more
    2. PlanetaryGenocide


      @Haswell but if he has auto-resupply off then it still wouldn't replenish his ammo supply

    3. crapcannon


      ^^This. And there are no extra shells in my inventory either.

    4. crapcannon


      Nope. It's a fail. Thought I found a good glitch.

  22. So this WZ-111 Alpine Tiger, just another fancy painted tank with preferred matchmaking?

    1. Show previous comments  8 more
    2. Darvek


      @crapcannon That I can't answer. I have no idea what the credit multiplier is on the thing. Sorry mate.

    3. sohojacques


      They basically gave these away on the SEA server. So I have one. No printing of credits with obligatory HEAT spam.  Covers its running costs though. 

    4. monjardin


       The mobility is actually pretty good. The credit making is good too.

      It’s most comparable to the T-34-3. It gives up some mobility for more HP, more DPM and better gun handling.

  23. Just played 14 solopub games after work in the Lowe, used 2 hour credit booster & the only good thing about it is I made 700,000 credits. The rest, 36% win rate, 1100 WN8, all but 2 games tier X. Gotta love Sundays! 

    1. Show previous comments  12 more
    2. hazzgar


      @DirtyACE7 200m/s faster shell should help but I get it. Patriot has mediocre gun stats for t8. The only really horrible bloom is on tank traverse and that's the least important since rarely you shoot while turning the hull (it's either moving or moving turret). Lowe has similar bloom to e5 but better final acc and real bloom is related to final acc so that still should be better. 

      Still you should not compare anything to the KR since it gets t10 RU med handling levels. It pays for it with everything. Turret is unreliable, pen is low, shell is slow, 

    3. DirtyACE7


      @hazzgar I actually manage to work around the lesser pen and shell speed of the KR. It really makes up (in my opinion of course) for all those deficiencies with the gun handling and decent mobility. And the turret feels fine most of the time too. As I said, I have three marked it. The tank simply works for me. The E5 on the other hand feels like a cross-eyed, retarded bigger brother.

    4. hazzgar


      I never played the e5 so I speak from stats but I know I love the Lowe which I also 3 marked. It was a breeze and I'm a potato who crossed 61% recent like 6 months ago

  24. T-44 undervalued

    After these buffs I might have to take this out for another spin! Decreased dispersion during movement with the T-44 suspension by 20% Decreased dispersion during movement with the T-44M suspension by 22% Decreased dispersion on hull traverse with the T-44 suspension by 20% Decreased dispersion on hull traverse with the T-44M suspension by 22% Changed the reverse speed from 20 km/h to 23 km/h Changed the engine power of the V-54-6 engine from 680 h.p. to 760 h.p.
  25. Object 268 version WTF were they thinking?

    I see this tank from the front and I don't even waste the ammo shooting at it.