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About CardinalMite

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    Sharpest Tool in the Shed

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  1. CardinalMite

    Patch 1.0 - HD Maps and other things

    I have a feeling that the way they changed some of these maps was a cack handed attempt to "balance" the super heavy meta that has arisen from all the armour overbuffing, while at the same time making LTs more relevant... Basically instead of admitting that they have royally screwed balance of tanks by setting armour values vs premium ammo usage rather than normal ammo while at the same time refusing to rebalance premium ammo and LT stats; they have decided to use map design as a poor bodge of a fix... The upshot is that LTs are still rendered impotent on many maps...SH HTs will still dominate certain maps while being horrible to play on others. TDs will still largely camp, mediums will become a bit worse to play on maps like Erlenburg, arty will be much the same. WG continuing to put the cart before the horse ad infinitum... 2018 style.
  2. CardinalMite

    Spaghetti tanks: Tier 8, 9, 10 on Supertest

    I won’t dispute your opinion on the others because I don’t have them yet but Leo:crap? I shun thee all to heck and say mean things about your mother. Leo is great and handsome and may just be my only friend. *don’t listen to the mean tanker, he smells* Yes although to be fair it has like an 18 second clip reload.. so there’s that. Yeah do you get the feeling that they have two entirely separate balance teams and alternate between them...? Sensible....retard...sensible....retard...retard....
  3. Then there are mobility buffs to T54 prototype basically negating the supposed downside it was supposed to have for being decently armoured. It now has something north of 21hp/ton. Some other lines have not been buffed in literally years and the T44, T44/100, T54p get buffed more than once (in some cases several times). Not to mention recent turret armour buffs to T54 and obj 140. None of these tanks were exactly weak tier for tier such that they needed urgent buffing.
  4. CardinalMite

    God Have Mercy On Us (WT E100 P)

    It wasn’t that long ago, pretty much maps have not become significantly more world of alley ways since the WTF last trolled us all. Also whoever said vision has increased since then as a significant factor is incorrect. Arguably it has decreased in view range on average since TDs got view range nerfed and ironically tier 9 and 10 LTs have less view power than many pre-existing 9 and 10 mediums and heavies when they were introduced. It is true that some high tier LTs have very good camo which does help but honestly overall I think that view and scouting power is largely similar to back then. I am not sure the WTF would be OP so much as it is just broken and in a way that would be negative to the gameplay experience overall for most of the player base. Honestly new TDs in general beyond what we already have and especially for tiers 8-10 to my mind are largely negative to the enjoyment of the game. “Yay both teams have loads of TDs this match, we are going to have a fun time over the next 15 minutes with enjoyable and dynamic gameplay!” Said absolutely no one ever.
  5. Nope. They tried changing to an even distribution (which would have been a nerf) in the first round of sandbox (never live)and literally everyone freaked out because no one could hit anything. So they quickly chickened out and went back to centre weighted. Which was the wrong move, instead they should have kept it even BUT then buffed the accuracy across the board for any tanks supposed to be accurate by a significant amount. By that I mean instead of 0.29 being accurate something more like 0.029. That means inaccurate tanks won’t be able to bull crap snapshot a third of the time any more and accurate tanks won’t care all that much about 25% RNG because except for at extreme range their shot will go to where they are aiming. Right now accuracy is devalued and it is a very poor way to balance a stupidly armoured heavy by giving it an apparently poor value.
  6. Sure and that is where your inaccurate gun is supposed to be a disadvantage to make up for the big alpha and great armour.
  7. You are missing the point, 0.4 acc is crap but centre weighted distribution helping you roughly a third of the time is little use at LT engagement ranges and alpha but you get some HT with big alpha pulling off ridiculous snap shots a third of the time and that hurts. Point is they are using smoke and mirrors balancing over armoured heavies by saying , “look but they are inaccurate”. LTs on the other hand really should be more accurate in general.
  8. Which doesn’t matter as much as you’d think due to centre weighted shot distribution.
  9. CardinalMite

    God Have Mercy On Us (WT E100 P)

    I hate these kinds of arguments, just because something else is broken and retarded too does not make it ok to reintroduce this unbalanced monstrosity. The only way they could have done something worse is if they gave the Type 5 derp an autoloader.
  10. CardinalMite

    Best Tier 8 Premium for a new(ish) player?

    With respect OP nowhere in your post do you mention what tank types your friend likes driving, what nations and tank types they are grinding or possibly they would like to grind next? Point is whatever you get him he will have to live with and run daily for a very long time and while the buffed Loewe and the Patriot are both good premium choices are either even a tank type he will enjoy driving and are they nations he is grinding crews for? There is a truth in that the best credit grinder is the tank you enjoy playing because odds are you tend to play well in tanks you enjoy. Don’t pick the tank you like the most pick the tank you honestly think he will enjoy the most that also suits crew xp development in a line they want to get to tier 10. If that is US or German heavies then fine but if they ultimately want to get to tier 10 Soviet hovermed or say French medium autoloaders for example then perhaps there are better choices.
  11. CardinalMite

    British TD changes

    Kind of sad to see the AT2 get nerfed so hard. Given its mobility or lack thereof, it’s going to really struggle. If they really wanted to nerf it then in my mind it would have been better to reduce the gun accuracy and soft stats. That way you encourage people to play it as an assault TD which is the very definition of this lines characteristics. By nerfing armour you will get people just camping in it even more than TD drivers tend to at the moment.
  12. CardinalMite

    M3 Lee to be removed from game

    Can't see the remblance myself, the patriot is effective.
  13. CardinalMite

    Switching off Team damage to be tested...

    Absolutely none of that would be addressed by turning off team damage. "People wont do stupid things" that is your argument, sorry are you new here in WoT land? Because suiscouting never happens right..? Of course people will do stupid shit. And just because you won't do it, will not mean the baddie won't. Hell, half of them spam HE now. Ok I get it you are complacent about this potential change. But let's say you are right and people don't exploit no team damage. Are you really claiming that team damage and team killing is a big deal now requiring this change?
  14. CardinalMite

    Switching off Team damage to be tested...

    Team damage whilst it does happen is way, way overblown as an issue. If I play on average 3 or 4 times a week at roughly 2 hours a session I maybe get accidentally shot once in that time. Small amounts of ramming damage happen usually because of clumsiness at the spawn point as everyone heads off in different directions at the start. I was accidentally team killed this week while on low health for the first time in maybe 4 months of play. Maybe 50% of the time I get an immediate apology in chat when I receive team damage. I can't remember the last time someone deliberately did team damage to me, I do remember some arse pushing me out from hard cover to get killed by enemy fire which would still happen even if team damage was switched off. I use the mod that prevents firing on my own team, it works well. Of all the things WG should fix team damage is absolutely not one of them.
  15. From a copy of an Anton Pankov Q&A someone reposted on Asia forums we have. EDIT here is the same Q&A from link. "On team damage: We’re planning to disable team damage on the Sandbox, or in one region. It seems a simple and logical decision, since you won’t have to worry about punishment. Nevertheless team damage is bound to the game economy and experience gain, so it’s harder than it seems. We’ll try anyway." WTAF!? This is an absolutely awful, terrible, abysmal idea that will do more to ruin this game than OP premiums and bad MM. The fact that they are even contemplating this is a very bad sign that they no longer care about this game being in any way tactical skill based. You will get tanks just yoloing in to groups of enemies specifically so that arty can spam them.. You will get people spamming gold way, way more than you see now (yes really) into crowds of tanks from both sides brawling knowing they dont have to do more than aim in the general direction of the group and rely on not being able damage the same side tanks. You will get people deliberately aiming at their own team tanks to exploit ricochet mechanics to hit enemies around corners. Big TDs firing hesh or HE into groups of brawling tanks basically rekking face for no skill whatsoever. You know those replays where some awesome player succesfully fights off 5 or 6 tanks by hugging a live enemy tank (e.g.side hugging slow armoured non turreted TDs) and using it as cover forcing the enemy to precision shoot or get around?? Yeah?...nah you will never see that again. They will just load HE and spam you to death. Removing weak spots was bad enough, this takes the dumbing down to extreme levels and the day they do this on live is the day I stop playing WOT.