Verified Tanker [NA]
  • Content count

  • Joined

  • Last visited

  • Days Won


Deus__Ex__Machina last won the day on April 10

Deus__Ex__Machina had the most liked content!


About Deus__Ex__Machina

  • Rank
    Prefers Windex To Winning
  • Birthday 01/10/1998

Profile Information

  • Gender
  • Location
    New York
  • Interests
    Music, Animu, Tonks
  • Server

Recent Profile Visitors

26,368 profile views
  1. How to balance the 268-4?

    it needs a mobility nerf. the "E3" levels of armor combined with medium tank speed/acceleration and unreliable weak-points, make it a difficult target to kill for pubbies. and in return allow the driver to get away with some pretty stupid shit. and even though its traverse is bad most "smart" 268 ver 4 drivers will simply reverse into a solid object faster than you can go forward to protect their rear. IMO give it a top speed of 45km/h and a reverse of 15km/h. perhaps some terrain resistance nerfs as well so it cant accelerate like a formula One race car. would also help if the cupola wasn't 250mm thick at its "weakest" points. with this it will still be fairly mobile for its armor, but not to the point where it can out race most mediums, teleport across the map, and wont be practically immune to circle jerks from all things aside from tier 10 lights.
  2. Supertest: K-91 (Tier X after Obj. 430 II)

    the frontal hull portion i suspect will be weak, it may be 140mm but its piratically un-angled also the turret is only 220 and has that massive cupola thingy on the right side which looks like it would only maybe reach 240-250mm at best. just like the 416 @ tier 8 i dont think you will be able to rely on its armor at all.
  3. Supertest: Obj. 277 (Tier X after T-10)

    it was said that they wouldn't come before the polish, and the polish aren't set to release until the fall/winter season. so alot of people suspected they wouldn't come until next year, only thing is: these tanks are already modeled and in supertest, where the polish aren't. so TBH i have no idea when they could come.
  4. Supertest: Obj. 277 (Tier X after T-10)

    705A memes i say. wouldn't surprise me in the slightest if they: 1.gave it a massive Durp 2.increase its HP 3. mega buff the armor all with the same speed/mobility it currently has.
  5. Supertest: Obj. 277 (Tier X after T-10)

    i think it is just the K-91 if the 277 had that on top of its current stats, that be the cherry on top of WG's "we no longer give a fuck" Sunday. i said this before, but soon CW and even pubs will consist of all Russian tanks. its like they cant stand any other nation having competitive tanks or tanks with a special niche. they either nerf them or release a better Russian counterpart.
  6. M35 Marathon Megathread

    the opposite of NA atm all our games are a Majority of TD's mainly ver 4/JPe100/shitbarn ect. with of course a splash of 2-3 arty
  7. M35 Marathon Megathread

    I honestly haven't seen tier 10 game-play this bad since Ranked was first introduced. like the shit im seeing every game is the type of shit you see once every 300 games, but its every. single. match. and sadly this wont clam down for awhile, or at least the rest of the weekend. and its shitting on my mission progress to boot, a lot of the skill set missions aren't even hard. Or at least they shouldn't be, but with teams this bad i might end up getting the grindy part of the missions done first.
  8. Winning is now more RNG based than ever?

    and it will probably be a long time before we see any changes to the maps for better or worse.
  9. First Look at New Soviet Tier 10's (2019 release)

    i posted a link in the OP where a WG staff member confirmed that the new Russian tanks would not be coming before the polish tech tree. and the polish tech tree isn't supposed to come around until the fall/winter season..... so i think its safe to say they will be a early 2019 release
  10. Update 1.0.1 world of tanks

    723005 i did the math, that's counting only the necessary modules to move from tier to tier.
  11. Update 1.0.1 world of tanks

    ive been playing the Italians for a few hours now nothing to get excited about, id honestly rather play the czech auto loaders over these any day of the week in their current state. hopefully WG will give the Tier 8+ some much needed love, otherwise this whole line will be a disappointment.
  12. First Look at New Soviet Tier 10's (2019 release)

    updated with more stats
  13. M35 Marathon Megathread

    >>came on early to start the missions before the teams get unbearable. >>event doesn't start till 3PM
  14. source: K91 – Tier X Soviet Medium Tier: MT-10, USSR, standard HP: 1800 Engine power: 500 hp Mass: 45 t Maximum load: 50 t Power-to-weight: 11,11 hp / t Max speed / Min speed: 55 / -20 km / h Hull turning speed: 50 °/s Turret turning speed: 46,9 °/s Terrain resistance values: 0,863 / 0,959 / 1,918 View range: 410 m Radio range: 730 m Hull armor: 140 / 60 / 45 mm Turret armor: 220 / 140 / 60 mm Gun: 100 mm D-46T Alpha Damage: 320 / 320 / 420 Penetration: 276 / 330 / 50 mm Rate of fire: 8,147 rounds/minute Damage per minute: 2 607,1 Reload time: 7,364 s Accuracy at 100 m: 0,316 Aiming time: 1,82 s Depression/Elevation: -5 / +20 K-91 will be a fast vehicle with great targeting parameters with its 1.9 seconds aiming time. The gun accuracy and shell velocity (1,700m/sec) will allow this vehicle to snipe from long distances and with its 276mm of penetration on APRC shells, will make this vehicle extremely effective. But not everything will be good in this tank, with its weak armour, limited gun depression (-5 deg) and limited turret traverse, will make this vehicle peculiar and hard to play. You can almost guess how the vehicle will play, it will excel as an ambusher, providing fire support from a distance and anyone who tries to brawl with him, it will have a hard time. With 410 meters spotting range and decent camouflage values (slightly worse than Obj430U), will enable this vehicle to spot enemies first. Its mobility is on pair with other Soviet medium tanks, but players will have to try to maximize cover as much as possible, as it will be hard to survive with its weak armour when under enemy fire. The tank can be also be used at mid-range combat, but only the most skilled players will be able to take full advantage of this game style, with its limited 180º firing arc, mobility and good gun stabilization will surely make these moments an epic showcase of skill. personally im interested in this one, from the description above it seems it will play more like the tier 8, Object416 than the tier 9, Object 430 ver 2. weak armor with fantastic penetration and crazy good velocity (1,700m/sec holy fuck) , Slightly above avg View range and good camo. Object 277 – Tier X Soviet Heavy Tier: HT-10, USSR, standard HP: 2200 Max. speed forwards/backwards: 55 / -15 km/h Hull traverse speed: 32 °/s Turret traverse speed: 26 °/s View range: 400 m Hull armor: 140 / 112 / 50 Turret armor: 290 / 224 / 80 Damage: 490 / 490 / 640 Penetration: 265 / 350 / 65 Reload time: 11.5 s Accuracy: 0.35 Aim time: 2.5 s Object 277 is a heavy assault tank that combines mobility with protection. As a true successor to the T-10, Object 277 builds on its strong sides, having better aiming time, damage per minute and armour penetration values. With more hitpoints and a higher alpha damage, the is truly an improved version of the T-10. The vehicle armour isn’t the strongest among Soviet heavy tanks, but its strong enough to deal with almost any enemy tank. Its hull armour will be 140mm thick, which will increase due to the 60-70º slipe on the glacis plate, 138-170mm at 45-55º at the lower front plate, 112mm at its sides and 50 mm on the rear. But what it excels is its turret with an impressive 290 / 224 / 80 mm of armour. Just like the T-10, Object 277 will play as a heavy/medium hybrid, well suited for countering the enemy at the frontline while tanking key positions. Due to its agility, the tank will enable players to play both aggressively, switch flanks and even change approach and switch a defensive play. Object 277 will keep its progenitor’s performance-impairing weaknesses too: mediocre gun depression with -5.5º, making it very difficult for productive terrain-based play. Kinda sad that it wont be the Object 777, but this seems like it will be decent enough as from the description it will simply be a up tired T-10 with more of everything. (Russian WZ-11111-5A?) ----> something to note: unfortunately for those of you who have ground out XP on your T-10 or 430 Ver.2 will have to wait quite awhile. as these new tank have been delayed till next year..........