Verified Tanker [NA]
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Everything posted by Deus__Ex__Machina

  1. How to balance the 268-4?

    it needs a mobility nerf. the "E3" levels of armor combined with medium tank speed/acceleration and unreliable weak-points, make it a difficult target to kill for pubbies. and in return allow the driver to get away with some pretty stupid shit. and even though its traverse is bad most "smart" 268 ver 4 drivers will simply reverse into a solid object faster than you can go forward to protect their rear. IMO give it a top speed of 45km/h and a reverse of 15km/h. perhaps some terrain resistance nerfs as well so it cant accelerate like a formula One race car. would also help if the cupola wasn't 250mm thick at its "weakest" points. with this it will still be fairly mobile for its armor, but not to the point where it can out race most mediums, teleport across the map, and wont be practically immune to circle jerks from all things aside from tier 10 lights.
  2. Supertest: K-91 (Tier X after Obj. 430 II)

    the frontal hull portion i suspect will be weak, it may be 140mm but its piratically un-angled also the turret is only 220 and has that massive cupola thingy on the right side which looks like it would only maybe reach 240-250mm at best. just like the 416 @ tier 8 i dont think you will be able to rely on its armor at all.
  3. Supertest: Obj. 277 (Tier X after T-10)

    it was said that they wouldn't come before the polish, and the polish aren't set to release until the fall/winter season. so alot of people suspected they wouldn't come until next year, only thing is: these tanks are already modeled and in supertest, where the polish aren't. so TBH i have no idea when they could come.
  4. Supertest: Obj. 277 (Tier X after T-10)

    705A memes i say. wouldn't surprise me in the slightest if they: 1.gave it a massive Durp 2.increase its HP 3. mega buff the armor all with the same speed/mobility it currently has.
  5. Supertest: Obj. 277 (Tier X after T-10)

    i think it is just the K-91 if the 277 had that on top of its current stats, that be the cherry on top of WG's "we no longer give a fuck" Sunday. i said this before, but soon CW and even pubs will consist of all Russian tanks. its like they cant stand any other nation having competitive tanks or tanks with a special niche. they either nerf them or release a better Russian counterpart.
  6. M35 Marathon Megathread

    the opposite of NA atm all our games are a Majority of TD's mainly ver 4/JPe100/shitbarn ect. with of course a splash of 2-3 arty
  7. M35 Marathon Megathread

    I honestly haven't seen tier 10 game-play this bad since Ranked was first introduced. like the shit im seeing every game is the type of shit you see once every 300 games, but its every. single. match. and sadly this wont clam down for awhile, or at least the rest of the weekend. and its shitting on my mission progress to boot, a lot of the skill set missions aren't even hard. Or at least they shouldn't be, but with teams this bad i might end up getting the grindy part of the missions done first.
  8. Winning is now more RNG based than ever?

    and it will probably be a long time before we see any changes to the maps for better or worse.
  9. source: K91 – Tier X Soviet Medium Tier: MT-10, USSR, standard HP: 1800 Engine power: 500 hp Mass: 45 t Maximum load: 50 t Power-to-weight: 11,11 hp / t Max speed / Min speed: 55 / -20 km / h Hull turning speed: 50 °/s Turret turning speed: 46,9 °/s Terrain resistance values: 0,863 / 0,959 / 1,918 View range: 410 m Radio range: 730 m Hull armor: 140 / 60 / 45 mm Turret armor: 220 / 140 / 60 mm Gun: 100 mm D-46T Alpha Damage: 320 / 320 / 420 Penetration: 276 / 330 / 50 mm Rate of fire: 8,147 rounds/minute Damage per minute: 2 607,1 Reload time: 7,364 s Accuracy at 100 m: 0,316 Aiming time: 1,82 s Depression/Elevation: -5 / +20 K-91 will be a fast vehicle with great targeting parameters with its 1.9 seconds aiming time. The gun accuracy and shell velocity (1,700m/sec) will allow this vehicle to snipe from long distances and with its 276mm of penetration on APRC shells, will make this vehicle extremely effective. But not everything will be good in this tank, with its weak armour, limited gun depression (-5 deg) and limited turret traverse, will make this vehicle peculiar and hard to play. You can almost guess how the vehicle will play, it will excel as an ambusher, providing fire support from a distance and anyone who tries to brawl with him, it will have a hard time. With 410 meters spotting range and decent camouflage values (slightly worse than Obj430U), will enable this vehicle to spot enemies first. Its mobility is on pair with other Soviet medium tanks, but players will have to try to maximize cover as much as possible, as it will be hard to survive with its weak armour when under enemy fire. The tank can be also be used at mid-range combat, but only the most skilled players will be able to take full advantage of this game style, with its limited 180º firing arc, mobility and good gun stabilization will surely make these moments an epic showcase of skill. personally im interested in this one, from the description above it seems it will play more like the tier 8, Object416 than the tier 9, Object 430 ver 2. weak armor with fantastic penetration and crazy good velocity (1,700m/sec holy fuck) , Slightly above avg View range and good camo. Object 277 – Tier X Soviet Heavy Tier: HT-10, USSR, standard HP: 2200 Max. speed forwards/backwards: 55 / -15 km/h Hull traverse speed: 32 °/s Turret traverse speed: 26 °/s View range: 400 m Hull armor: 140 / 112 / 50 Turret armor: 290 / 224 / 80 Damage: 490 / 490 / 640 Penetration: 265 / 350 / 65 Reload time: 11.5 s Accuracy: 0.35 Aim time: 2.5 s Object 277 is a heavy assault tank that combines mobility with protection. As a true successor to the T-10, Object 277 builds on its strong sides, having better aiming time, damage per minute and armour penetration values. With more hitpoints and a higher alpha damage, the is truly an improved version of the T-10. The vehicle armour isn’t the strongest among Soviet heavy tanks, but its strong enough to deal with almost any enemy tank. Its hull armour will be 140mm thick, which will increase due to the 60-70º slipe on the glacis plate, 138-170mm at 45-55º at the lower front plate, 112mm at its sides and 50 mm on the rear. But what it excels is its turret with an impressive 290 / 224 / 80 mm of armour. Just like the T-10, Object 277 will play as a heavy/medium hybrid, well suited for countering the enemy at the frontline while tanking key positions. Due to its agility, the tank will enable players to play both aggressively, switch flanks and even change approach and switch a defensive play. Object 277 will keep its progenitor’s performance-impairing weaknesses too: mediocre gun depression with -5.5º, making it very difficult for productive terrain-based play. Kinda sad that it wont be the Object 777, but this seems like it will be decent enough as from the description it will simply be a up tired T-10 with more of everything. (Russian WZ-11111-5A?) ----> something to note: unfortunately for those of you who have ground out XP on your T-10 or 430 Ver.2 will have to wait quite awhile. as these new tank have been delayed till next year..........
  10. First Look at New Soviet Tier 10's (2019 release)

    i posted a link in the OP where a WG staff member confirmed that the new Russian tanks would not be coming before the polish tech tree. and the polish tech tree isn't supposed to come around until the fall/winter season..... so i think its safe to say they will be a early 2019 release
  11. Update 1.0.1 world of tanks

    723005 i did the math, that's counting only the necessary modules to move from tier to tier.
  12. Update 1.0.1 world of tanks

    ive been playing the Italians for a few hours now nothing to get excited about, id honestly rather play the czech auto loaders over these any day of the week in their current state. hopefully WG will give the Tier 8+ some much needed love, otherwise this whole line will be a disappointment.
  13. First Look at New Soviet Tier 10's (2019 release)

    updated with more stats
  14. M35 Marathon Megathread

    >>came on early to start the missions before the teams get unbearable. >>event doesn't start till 3PM
  15. Fortnite

  16. ive always seen the opposite, all the acc's i play on belong to whales who own like 50+ premiums they never play and hundreds of reserves. not that there aren't still die hard F2P players out there, tho i imagine its much more frustrating playing wot as a F2P then it was like 3-4 years ago. especially with the credit sink demographic WG has been pushing for these past 2 years, and premiums being flat out better than their tech tree counterparts.
  17. Source: <--click for more pics idk what is is with WG cock teasing British tank lovers with premiums they refuse to release. the British tech tree being one of the oldest in the game surprisingly has very few premium tanks available, the Chieftain/T95 was a CW tank that was only available as a award once as far as i can remember, and the Caernarvon Action X has been in the files for a good while. And now we get to also "enjoy" watching this thing be dangled above their noses for god knows how long... HP: 1400 Engine power: 950 HP Weight: 51 t Max. weight: 53 t Power-to-weight: 18.63 HP/t Max. speed forwards/backwards: 50 / -20 km/h Hull traverse: 36 °/s Turret traverse: 37.5 °/s Ground resistance: 0.959 / 1.055 / 1.822 View range: 400 m Radio range: 782.1 m Hull armor: 120.7 / 50.8 / 38 Turret armor: 254 / 88.9 / 88.9 Gun: OQF 20-pdr Gun Type B Barrel Damage: 230 / 230 / 280 Penetration: 226 / 258 / 42 RPM: 8,343 DPM: 1 918,9 Reload time: 7.192 s Accuracy: 0.316 Aim time: 2.21 s Gun depression elevation: -10 / +18 Main differences between this and the Cent 1 appear to be the 120.7mm of upper plate armor and the 18.63 power to weight as apposed to the cent 1's 76.2mm of upper plate armor and 16.7 power to weight. the cent 1 on the other hand gets 50 more HP other than that its another copy n paste premium cent 1 (counting the primo victora)
  18. Another Forbidden British Premium (Centurion Mk. 5/1 RAAC)

  19. tomorrow, but it will no doubt be expensive considering it contains not only the tank, but all the rewards the missions give in total
  20. A Guide to True Botting

  21. im gonna try and get to the 5th-6th (preferably the 7th) mission done at the least for a 50-60% discount. one thing you have to keep in mind though is the discounts only apply to the mega bundle for the progetto (the package that unlocks the missions and all of the rewards). so if the bundle ends up being like 100$ then the 50-60% discount markers will only drop it to 40-50$ in price, so yeah i think im going to at least try for the 7th mission cause that will make it 30-ish$
  22. i also consider the lorr. one of the best premiums, but im still looking forward to the progetto mostly because it gets rid of the moments in the lorr. where i only get 1-2 shots off and then have to reload and be useless for 30sec. as for these missions they will either be very hard, or life consuming as fuck. as for the "shit" free premiums the T-44-100 is kinda OP after all the buffs it received, its mobility is stupid and its gun handling is close to tier 10 medium levels with higher DPM than most other 230-250 alpha mediums @ tier 8 (2622 DPM on my set up) and yeah the pilot is workable, nice acceleration and good gun handling are its trademarks.
  23. its coming Thursday on WG's anniversary along with the test server with the whole new Italian tech tree, at least for all other servers. the Russians just get to have it a week ahead of everybody else because "WeeGee".
  24. Panzer IV D 1:35 (Tamiya, wip)

  25. O-Ho Appreciation Thread

    Well Update 9.10 is here! and with it the infamous Japanese Gojira Tanks. I want to start off with the fact that i am using the 105mm and not the Derp (i May try it to see how it performs) . Equipment: Gun-Rammer/Vents/SuperHeavy Spall Liner <You Will Need this one. with these tanks being released on the live server there armor is much much more reliable and can now show their true potential, lower tiers will curse you and run in fear and tanks such as the IS-6 are a laughing stock to this mighty Beast. A lot of people complained that this tank would be terrible due to the absence of a gold round on the 105mm meaning that the O-Ho would be forced to use a shitty 150mm howitzer, but that's not the i do still hope that WG will give it a Gold AP round with at least 230mm pen or something like that for the tougher tier 10's, but the 215 pen isn't the end of the world. Something people don't take into account is that this tank is really Tall, therefore you will be shooting down on most tanks you are fighting (Wonder if WG Knew this), this means you can easily pen the upper plate and Roof of tanks such as IS-6's IS-3's Tiger 2's T-54 ect. as well as many others.You can also over match the roof's of tanks such as E-75's and VK.45.02.B's which is so troll. My interpretation of the Tank. Pros Great Armor Good Gun (Decent ROF and Penetration) Tank Boob's are Stronk (People Don't Know Where to Shoot) High HP Pool Spaced Side Armor (fck u HEAT) Cons Slow Speed Only 5 Degrees of Gun depression Frontally (Makes it Hard to fight Short Tanks up Close Frontally) High Chance of Fire (20%) Arty Magnet "Hull Cheeks" Make Side Scraping Difficult Currently No Gold Round on the 105mm (You can make credits because of this though) Overall i Love the Tank and i think it can really do well in the right hands. Some Replays I've Accumulated. (Disregard the Name Bug, Its from my Mod's) Overlord: Mines: ( first shot ammo-racked a Type 59 lol!) HimmelsDorf: Tier 10 Match ^^^Here is where that Spaced Side armor really Shines, i run into a Platoon of T-54's Spamming HEAT and Several of them Are Absorbed by my Spaced Armor. I Haven't Gotten Mastery Quite Yet but ill post it when i do, Until then Here is my Stats so Far. (all Solo )