Verified Tanker [NA]
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Everything posted by Deus__Ex__Machina

  1. Deus__Ex__Machina

    Most Value for Credits TK

    this must be one of those rare SEA memes
  2. Deus__Ex__Machina

    Buffed Preferential MM Premium 8s

    mutant 6 is on sale for NA once again in an overpriced bundle for a short time (about a week) not sure how i feel about it since its pretty strong/10 now, especially since its one major weakness is now gone.
  3. Deus__Ex__Machina

    Buffed Preferential MM Premium 8s

    the most noticeable ones are the Type 59, Mutant 6, and the FCM. though personally im enjoying the mutant buffs the most, now that the one weakness of the tank (the turret) has now been buffed substantially its a monster. granted the turret ring while better is still an easy target for gold rounds, i find that im at least no longer getting penned in the turret cheeks by sub-200 pen guns.
  4. Deus__Ex__Machina

    Tracking team WN8 over a series of matches

    i to desire a acc (on NA) with shit stats to try this
  5. Deus__Ex__Machina

    Tracking team WN8 over a series of matches

    if you were to run xvm for the sake of seeing who runs xvm on both your team and the enemy, im willing to bet its at least 10-15 of the 30 players total. so yes alot of people use it. as for how often? much more than you'd like to think, id say out of 20 battles a day at least 6-8 games either hard arty focus or a yolo will happen.
  6. Deus__Ex__Machina

    Tracking team WN8 over a series of matches

    it encourages extremely cancerous game play. And as Fulcrous stated, making the good players quit because of this. getting insane Arty focus because your a good player? getting yolo'd because your a good player? 99% of it is done/caused by xvm because new and shit players alike are lead to believe that doing these things with killing the best players on the enemy team in mind will give them a better chance of winning (pro tip: it doesn't). and not even just the focus of blues and purples, other forms of toxic game play such as people drowning or purposely getting themselves killed at the start of a match because "xvm says i only have a 30% chance of winning" "xvm shows that MM is rigged" ect. ect. dont believe me? both players sent me PM's along the lines of "get fucked stat padder" after game despite the fact that they both threw away their tanks at the start and **Lost** the match.
  7. Source: we obviously dont have alot of info on this ATM, but from what the video above provides WG is testing two versions on the Project 51 A: a slower but well armored version and B: a faster less armored version Currently they are testing Option A, in which the vehicle supposedly has around 270mm of effective frontal hull armor and a very strong turret. it also features -8 degrees of gun depression which is kinda surprising (hoping this trend is present in the whole tech tree) only info on the gun is it features 440 alpha and 218 pen on its standard rounds (so a 122mm most likely) in my personal opinion this could (if over done) be on par with the defender if not better, i know its in SuperTest so a lot is subject to change, but better (looking) mobility than a defender with the same 440 alpha but with better gun depression and similar armor (at least for the UFP) this is of course if they stick with option A of the slow well armored version, but we will see. update w/stats Tier 8 HP: 1550 Hull Armor: 170/90/80mm Turret Armor: 210/150/100mm Turret Traverse: 28 deg/sec. Hull Traverse: 38 deg/sec. View Range: 380m Max Speed: +35/–14 kph Penetration: 218/245/68mm Damage: 440/440/560 Accuracy: 0.36 Aim Time: 2.5 sec. Reload: 13.9 sec
  8. Source: "A fully operational SU-100P unit passed the trials and was greenlit for service, but it never entered mass production. Two other versions were tested, SU-152P with a 152mm anti-tank gun and a self-propelled version also with a 152mm gun denominated SU-152G. The surviving vehicles can be seen in Kubinka Tank Museum. The main difference between the game version and the completed prototype is the armament: in-game it boasts a more powerful 130mm cannon. Gameplay-wise, the SU-130PM is a compact vehicle with decent mobility, great camo and a hard-hitting gun with an alpha of 520 and a penetration of 243 mm with a standard round. You can hardly call this gun a sniper as its base accuracy is 0.35, but it still allows you to be effective at almost any distance. The SU-130PM is agile enough to benefit from switching flanks and firing positions. Its top speed is 65 km/h but it’s attainable after a period of time and on terrain with good traction—off-road it doesn’t perform so well. The cruising speed of the SU-130PM is between 45–55 km/h. The SU-130PM is very scantily armoured, has a small HP pool of 1100 points and a limited horizontal firing arc of 155 degrees. To survive in battle, you’ll need to rely on camouflage and using your mobility wisely. In resume, the SU-130P will be the Soviet version of the already in-game Skorpion G, but with better camouflage values." Seems to be loosely based on the actual SU-100p. Stats wise its a definite contender for the Skorpion g, but Russian so..... Overall just another premium tank we dont need or want with the current MM and sad state of stale outdated premiums we already have.
  9. Deus__Ex__Machina

    re: Arty Focus in Hulldown Tanks

    low tier arty overall is super cancer, anything tier 6 or below fires every 20 seconds, has good aimtimes (for arty), and almost never misses. the M44 being one of the most broken ones due to its high dmg added with the above mentioned traits
  10. Deus__Ex__Machina

    60TP Lewandowsasdffsffdggsdf appreciation thread

    i enjoy it personally despite all the mixed reviews. its armor can work if you use it right, and its mobility (for what what it is) is nice. i also find its accuracy compared to other high alpha HT's is pretty good, or at least it feels like it.
  11. Deus__Ex__Machina

    SU-130PM Soviet Tank Destroyer

    Gun: 130 mm M-65S Alpha Damage: 520 / 520 / 660 Penetration: 243 / 320 / 65 mm Rate of fire: 5,006 rounds/minute Damage per minute: 2 603 Reload time: 11,986 s Accuracy at 100 m: 0,336 Aiming time: 2,21 s Depression/Elevation: -7 ° / +37 ° Horizontal firing angle: 77,5 ° / 77,5 ° Crew – 5 members: Commander, Driver, Gunner, 2x Loaders. Aim spread: after firing: 2,877; during the rotation of the turret: 0.134; while the vehicle is in motion: 0.211; during vehicle rotation: 0.211; during turret rotation at maximum speed: 2.95; at the maximum vehicle speed: 13.71; at the maximum vehicle rotation speed: 7.59. Camouflage values: camouflage when stationary: 33.5%; camouflage in motion: 20.1%; camouflage of the stationary tank shooting: 5.13%; camouflage of the tank shooting in motion: 3.08%. @lavawing @Ezz
  12. Deus__Ex__Machina

    Elimination: Tier 9 - 2018

    he said +1's meaning tanks people chose as their favorite/best. @Fulcrous which ones do you think are note worthy of calling out?
  13. Deus__Ex__Machina

    Elimination: Tier 9 - 2018

    was one of my favorite tier 9 mediums before the nerf, so under played and under appreciated back then. now i wouldn't even play it if somebody tired to pay me to.
  14. Deus__Ex__Machina

    Elimination: Tier 9 - 2018

    take into account these are opinions based on what tanks people have actually played, M103 being placed in a quite popular line means alot of people have played it.
  15. Deus__Ex__Machina

    Elimination: Tier 9 - 2018

    T-10: 33Type 4 Heavy: 31AMX M4 51: 34 E75: 31T49: 31T54E1: 30T30: 30T95: 30M46 Patton: 30WT Auf Pz. IV: 30Jagdtiger: 30Mauschen: 30E50: 30Leopard PTA: 30RU251: 30Object 704: 30Object 263: 30T-54 LW: 30T-54: 32Object 430: 30Object 705: 30Object 257: 30ST-I: 30Tortoise: 30Conqueror: 31Foch: 30AMX 50 120: 24B-C 25t AP: 30AMX 13 90: 30AMX 30: 30+1=31 A real hidden gem. amazing gun, great mobility, decent gun depression and somewhat troll-ish armor make it currently my favorite tier 9 medium to shit on tier 8/7's with (too bad the tier 10 is trash)Skoda T50: 30Type 61: 27WZ-111G FT: 27WZ-132A: 30WZ-120: 30WZ-111 1-4: 3150TP: 30STRV 103-0: 30Emil II: 27Standard B: 30Object 430 V2: 21-3= 18 A massive let down and utter disappointment of a tank sitting in the shadow of what it once was, i seriously dont know what WG was thinking with this one.Centurion 7/1: 27Conway: 27M103: 21VK4502B: 27
  16. Deus__Ex__Machina

    An analysis of the broken tier 8 matchmaking

    its the same for NA, with the caern missions its pretty much all tier 10 matches back to back. but oddly enough the caern missions have also temporarily given tier 8's *slightly* better MM (for now), and has made tier 9 MM even more god like than it was before.
  17. Source: This vehicle is different from its Tier VIII counterpart, the LTTB, because it combines the ability to spot and deal damage at the same time. The initial test will have an LTTB modified 85-mm gun with better stats, but a second test will be done with an impressive 100-mm gun. The final vehicle will depend on tests results! All this seems quite nice, a tank that will fit a similar gameplay to the T-100 is quite a find, or is it? For those who don’t know Object432, let me use it’s more common name: T-64 MBT. Wargaming found a way to introduce a 1967 Main Battle Tank to the game by changing some characteristics and re-class it as a light tank! What do you think? Yay or Nay? ever wanted a premium T-100? well here ya go. basically WG's way of implementing another MBT into the game by bull-shitting stats and calling it a light tank
  18. Deus__Ex__Machina

    M60 - the fast-boi Patton

    yeah i memba
  19. Deus__Ex__Machina

    An analysis of the broken tier 8 matchmaking

    at this point tier 7 is the new best tier for credit farming IMO (especially pref tier 7's albeit there aren't many to chose from). tier 8 premium tanks are basically dust collectors until front-line returns, and thats under the assumption they dont change the modes tier when it dose return..... whats worse is that WG officially refuses to just straight up admit their mistake. its a shame to considering that tier 8 used to be my favorite tier to play, now i rarely touch anything outside of tier 10.
  20. ill say this, tier 10 game-play right now is fucked. just like with the progetto missions this marathon has brought out the worst of the worst and has condensed them all into one tier.....tier 10. (dont forget the added bonus of the weekend warriors) plus what you mentioned with the new personal missions increasing arty play? i dont really think its so much you not being able to "handle the meta". but more that tier 10 game-play has been ruined for the next week or 2.
  21. Deus__Ex__Machina

    T-64 MBT=New Premium Light Tank? (Object 432)

    @hall0 changed the title.
  22. Deus__Ex__Machina

    T-50-2 Returns

    power to weight is amazing along with good terrain resistances. but what worries me is that top speed of 65......
  23. Deus__Ex__Machina

    I seem to be washed up

    and yet ironically enough every time i come back after a good long break i do better. though i suspect its mostly due to me being much more clam and collected: aka me not caring as much. but ofc that only lasts so long before my patience runs out and i rage quit again. as for @Panzerkind i suggest playing a little less aggressive for a bit, while it may not seem like the game has changed much, the general play-style of the players definitely has. like Ezz already mentioned. Everybody is a massive pussy now and will wait for you to make the first move/take the initial hit.
  24. i mean there's also this at this point WG is scrambling for new ideas to retain players and bring in new ones, so nothing really surprises me anymore