Verified Tanker [SEA]
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Everything posted by ThomChen114

  1. WG NA must have missed their target earnings and getting desperate to look good to their bosses. And someone decides that this is a good idea. To be fair, WG NA can only do so much to address why the game isn't doing too hot in their region (game balance etc), but putting out a blatant whale bait surely isn't among the best options?
  2. cuz if (almost) everything is OP, nothing is!
  3. what a time to be alive. pre 9.20: Caern worst tier 8 heavy tank! post 9.20: Caern OP pls nerf!
  4. I love my Firefly, it's a punchy tier 6 MT with the great 17-pdr gun which makes up for the lack of armor (understandable since its a Sherman platform), but while it isn't the fastest it is still mobile. i thought i'd bite the bullet and move up to the Challenger, the tier 7 TD. and it's just as bad as i've heard. before the introduction of the new British TD line, the T25/2 was the only tank destroyer at tier 7 with a turret. and i've heard complaints that people have with the T25/2 in regards to the mobility and firepower. i didn't have much of a problem with the T25/2, it was fairly mobile, the 90mm gun while compared to the 105mm the T25 AT could mount didn't have as much alpha damage compared to any of the other tier 7 TDs, it did the job. all i can say is that the Challenger makes the T25/2 look good. and i will be comparing these two TDs as they are the most similar let's start with the platform: it's fast (52 kph), being based off a Cromwell chassis, but turns poorly. this makes it not ideal at close range and is almost as helpless as a turretless tank destroyer when it gets circled. but this is a similar case with the T25/2 (which is faster at 56 kph). but the turret traverse on the Challenger is reminiscent of a battleship, making the Challenger more vulnerable at close range than the T25/2 (16 d/s vs 18 d/s) another issue with the Challenger is the complete lack of armor anywhere, not helped by the tall height and large size of the turret. the number of times a moving IS w/ the 122mm gun could snapshot the turret of a hulldown Challenger is enough to demonstrate. the T25/2 had at least a gun mantlet and wasn't as tall a target and could actually hulldown effectively as was the flavor of the US tank line. now to the firepower. with the 17-pdr AT gun it has some of the worst DPS of any of the tier 7 TDs (150), with only the E-25 being lower (135) but that's not an issue because its the E-25. the T25/2 with the 90mm gun does 240 average with its 90mm AP. the penetration with the 17-pdr AT AP shell at 171mm is better than the 1mm. with the APCR that bumps up to 239mm for the 17-pdr, but the 90mm gets a better 258mm pen. both TDs do struggle with tier 8-9 HTs and heavily armored TDs, but the Challenger will have a tougher time doing any appreciable damage, let alone do enough damage. the advertised DPM of the Challenger is 2194 compared to the 1869 of the T25/2, but that's if you can even get the Challenger to plink away undisturbed at a leisurely rate, not getting shot at in return. which is something that rarely happens in the Challenger since it has atrociously poor camo rating and struggles to find anywhere it can hide in aside from the thickest foliage cover, which is sometimes not enough to hide this thing (it's like that tall kid in class who sticks out in a group) i am starting to come to grips with the Challenger and its many limitations and what few advantages it had. doesn't mean i enjoy it the above was one of my better performance in the Challenger (thus the Ace) i can only hope the Charioteer is worth the grind after the Challenger
  5. Sold:
    AT 15' successfully sold.
    Received credits:  1,642,825. 

    Good bye, you mediocre, knee-capping slug.


    'Tortoise' successfully purchased.
    Spent credits:  3,500,000.

    And as a bonus, I already get the L1A1 railgun thanks to my Conway.

    1. NightmareMk9


      Can you play another 80k in my AT15, so I can be ready for the 183 on track?

    2. HowitzerBlitzer


      I'm 20K away from the Tortoise, will get there this week, sell it, buy Tortoise during on-track (sale price) and grind the Fv215b 183 during the x2 each win weekend. Plan is set and I have gold set aside for the weekend. 60K Free EXP for that top gun, too.

  6. Yes For one, It's definitely been around longer than the runner-ups Diable 3 and Overwatch (how are those in the same category?!) and yes I've been playing WoT since long before there was a SEA server. It's the only game my potato PC can handle reliably. cheap of WG to not give us free garage slots tanks, just a measly x2 EXP weekend (which I missed huhu). Either WG didn't think they'd win or they don't really care about the Joystick Awards (and tbh who cares really?)
  7. Researched:
    Tortoise researched.
    Undistributed experience spent: 161000.
    Free Experience spent: 0.
    And it only took me about 127 games to do so (with boosters, platoon and occasional clan reserves)

  8. Purchased:
    'IS-7' successfully purchased.
    Spent credits:  5,185,000.

    "The instrument of doom..."

  9. If you're in Asia server and have the opportunity to, buy the Nameless. Otherwise, the overall consensus seems to be Lowe or Patriot.
  10. And every bit of extra EXP for playing in a platoon helps, as in my case in the AT-15 where it's not uncommon to be bottom tier and do less than 1k damage and there's a grim self-gratification when I do end up on the top 5 on the team (usually on a defeat) which might be less to do with my skillz and just goes to show how shit the team was
  11. WR also goes down when you play the AT-15 a lot as you try to grind your way to the FV215b (183).
  12. Finally!
    Sold: 'AT 7' successfully sold.
    Received credits:  625,225. 


    Researched: AT 15 researched.
    Undistributed experience spent: 92000.
    Free Experience spent: 0.

    Purchased: 'AT 15' successfully purchased.
    Spent credits:  2,252,500.


    1. Show previous comments  5 more
    2. HowitzerBlitzer


      The AT 15 isn't bad, it's just too situational... Not on the map, but the teams.

      This team at Steppes didn't know where to shoot me from the front, they had to get around me to do anything. 


      In another battle I held off the east flank of Abbey alone from a Super P, T28, and BP, because they couldn't pen me easily. Team lost by the time I won that flank.


      I've yet to win any good games in the tank... It's when I'm being over run as I don't have to go to the battle, it comes to me.

    3. ThomChen114


      @HowitzerBlitzer I run this in a platoon whenever possible so that i can at least count on at least one or two tanks on my team to not be driven by utter retards. 

      Check this out though, skip near the end as I punish an IS-7 and later perma-track farm the T95 with the 20-pdr

    4. HowitzerBlitzer


      My client doesn't like replays for some reason, if I sort it out before the next major update I'll watch it.

  13. hold his hand, platoon up and put him in a KV-1.
  14. Shit Barn FV4005 line is slightly less shit now STG (Guard) new premium Obj416 with a bigger gun but no one cares And coming soon: Obj 416 line getting rewored Obj 263 line getting fucked FV215b (183) getting replaced with Tortoise/T95 hybrid French heavy-heavy tanks coming very soon No Chieftain
  15. Armored HTs and TDs will probably still hug the city, but the rest of the map looks both inviting for yolo scouts and a killing field for snipers
  16. 7 games in Lorr 155 50, with a Regimental School crew from AMX 13 F3 AM, and I get my Ace and finish SPG-4.3.

    Much skill!

  17. Purchased: 'M48A5 Patton' successfully purchased.

    Spent credits:  4,319,640.

    Let Freedom Ring (for 30% off)

    1. RC_Tank


      The M48 is my favorite tier 10 (that I have.) It just shits out damage, you can go from 1.5k to 4.5k in 1 minute (literally.)

    2. ThomChen114


      8 hours ago, RC_Tank said:

      The M48 is my favorite tier 10 (that I have.) It just shits out damage, you can go from 1.5k to 4.5k in 1 minute (literally.)

      I look forward to it. I'm planning on moving my Pershing crew to the M48, since I do want to keep the M46 and I rarely play the Pershing anyways (i have the T25P for that)

  18. Just in case some people weren't aware of this, here goes: Description (with some redacted notes) Developed as a J.V. Stalin Academy of the WPRA Mechanization and Motorization Program project totally not a napkin design. According to numerous sources that nobody made up, it started in 1949 so was silly putty. The vehicle had a forward placed engine bay (frontal engine fires anyone?), and the fighting compartment in the back, something unseen in a Soviet tank. The tank was canceled during the project phase aka never physically built. Tier VIII USSR premium Medium Tank Health: 1350 Engine power: 400 HP Weight: 28 t Max. weight: 30 t Power-to-weight: 14,29 HP/t Max. speed forward/backwards: 50/-20 km/h Traverse speed: 46,94 °/s Turret traverse speed: 36,5 °/s Terrain resistance: 0,671 / 0,767 / 1,534 View range: 370 m Signal range: 730 m Crew: 4 Hull armor: 100 / 45 / 45 Turret armor: 210 / 180 / 45 Gun: 122 mm D-25TS Damage: 390 / 390 / 530 Penetration: 212 / 248 / 61 Fire rate: 4,47 DPM: 1 743 Reload speed: 13,42 s Accuracy: 0,316 Aim time: 2,21 s Gun depression/elevation: -6 / +17 The obvious comparison is the Obj 416, it's a tad bigger but has a fully traversable turret with -6 degrees gun depression all around. The STG sucks out on the DPM department though, but that's not too surprising or a bad thing necessarily considering its playstyle. It should feel familiar to players used to tanks like the A-44, Obj 416 and Obj 430 II. But unlike those tanks, the STG packs a 122mm gun, and since preferential MM is dead it doesn't suffer penetration (212mm AP pen). The gun handling is also decent, and you can actually snipe with this tank in a pinch. Armor wise, the hull isn't that good, but its low profile nature plus your typical Russian turret makes the STG a decent (but not invulnerable) at hull down positions. Mobility isn't its standout feature, but being low profile you can bet it'll have decent concealment. Some may call it the baby Defender, and the comparisons are understandable. But unlike the Obj 252U, it isn't idiot-proof due to its poor hull armor, rear-mounted turret and low-ish DPM. It certainly isn't a Russian Chrysler, and that's definitely some good news. With the recent buffs to the T-44-100 and T-54 mod 1 making those somewhat viable/usable, to an extent, and tier 8 MM being a pain nowadays, I don't expect it to flood the game like the Defender did. Reasons to Buy: Don't own any tier 8 Soviet premium medium tank Familiar with rear mounted turret tanks Familiar with Russian 122mm gun bias Pixel tank collector Weird fetish fondness for Soviet tanks and Soviet patriotic artwork Willing to spend at least 44 USD/37 EURO not on food or other "necessities" Reasons NOT to Buy: Already own a tier 8 Soviet premium medium tank for training purposes Already own another tier 8 premium tank for credit farming purposes Don't like Soviet medium tanks Saving money for the Obj 277, Obj 278, Obj 279, or Obj 770 or whatever WG comes up with next
  19. Bomber Crew is surprisingly fun. Just don't do a corkscrew when someone's on the wing repairing the engine.

  20. Thoughts on the post 9.17.1 buff on the Centurion 7/1? The most significant change of course has been the top speed buff from 40 kph to 50 kph. And its a refreshing change of pace to not be outpaced by every other medium tank and lag behind some of the heavy tanks. Now I can afford to take more aggressive positions early on (the fact that you can contest the center hill on Mines (replay) within the first minute is a major change), have the option to change position and flank faster than before (prior to that i'd felt committed to whichever lane/flank I was in). The decent p/w of the tank with that speed makes it feel just that bit more reactive and allow it to cover distances faster (as you'll see at replay below) Another perk of being able to go up to 50 kph that most other faster tanks may take for granted is the end game. I've had recent games in the Centurion 7/1 were I could actually pursue and chase down enemy tanks that prior to the speed buff I would never have been able to do so (Example: Yes, the Centurion still is one of the slowest firing among the 105mm gunned tier IX medium tanks. The slight RoF increase isn't drastic, but from barely 2k to just under 2.2k base DPM is a welcome change. Now if they could just either buff the aim time/gun handling or the turret gun mantlet armor and this tank would be randy dandy (and actually competitive nowadays).
  21. maybe when the HEAT sizzles and the HE splatters becomes a blur. i'm excited to hear about the Centurion buffs, will have to wait a week before the red-head stepchild SEA server gets a taste
  22. Do other servers other than SEA also have idiots in WZ-111 or other top tier HTs firing nothing but HE?

    1. CraBeatOff


      played a game on Prok today scouting for a WaffleIV using the 128 and firing only HE. 

    2. Fulcrous


      I mean, you could be getting T10 TDs spamming HE. 270+ pen apparently not enough. Or Foch B's firing HE clips

  23. just realized no WoWp SEA server. RIP I do have a code via email from WoWp NA for some free shit if anyone is interested (can't guaranteed if it works but it's wasted on me)
  24. worse if you're a slow ass TD and spawn at the base of the hill by either flags on Westfield iirc WG said they wanted to help TDs like T95 by having them spawn "closer" to where the action would be. tell that to the T95 on El Halluf who insists on camping at the east flanks