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Everything posted by leggasiini

  1. These armor buffs and new tanks like Badger are all just indirect buffs to the Type 5
  2. 62 500 XP. You need to research the long 90 mil, though, so there is that to keep on mind if you used the 105 + gold spam (like I did).
  3. Looks bit more useful now. Accuracy nerf stinks, but at least the gun has DPM now. Before the changes the gun had nothing going for it except base accuracy.
  4. Completely pointless as a tank, tbh. Im surprised that they havent updated its stats, because it is literally massively worse VK 100 with nothing interesting niche over it. Also 4.6 hp/ton haHAA If it was actually unique I would get it but ehh. I am pretty fucking sure they buff it, no way in hell they release it with 4.6 hp/ton
  5. Anyone have tank inspector for test server or have an account for tanks3dmodels websife or whatwver it is called?

    They have added ”vk 168.01 mauenbecher” on test server, I wonder if they have updated its stats

  6. ...so 263 and 268 V4 remains unchanged So they literally completely ignored the massive negativity by Russians towards this change? The line changes has gotten literally only negative feedback, literally, by Russians, the community that matters most for WG. Murazor has to stop eating thise fucking crayons 24/7
  7. Dont forget AMX CDA 105. Also fairly balanced. The WZ-120-1 is arguably a bit too good but its still a turretless TD so I guess its okay.
  8. One useful thing to note is that the view range is now so high that you can use vents now and get enough view range, even without using food, so this boosts accuracy so its not that much worse than the original one if using optics Top speed buff is cool, can do ram memes better than ever Dont rly mind the alpha buff/rof nerf. It is technically a buff tho because while not high, 180 is much better than 135 (or 165 like it has on test server), while the dpm stays the same. I would also have preferred just a raw RoF buff instead, though. Pen nerf really sucks ass tho because you no longer can pen a few things anymore, like the O-Ho from front, have a chance to pen Defender/Chrysler LFP, and IS-3 is now very unreliable. Bigish nerf in that regard. Overall ehh, its still unique but was more unique before and I hoped they would just have buffed the top speed and then the DPM a bit. Given that with the old stats the gun was literally top contender to be one of the most reliable guns in the game (seriously, tell me one turreted tank that has amazing accuracy + practically no bloom on turret rotation + insane aimtime + great shell velocity all combined together...), it wouldnt even need ultra high DPM, just like 10% more would have been enough.
  9. Maus also got a big gun handling and accuracy improvements as well. As for the OP... O-Ho :^)
  10. The AMX has actually quite good base accuracy, good gun handling and practically enough mobility to be considered as a heavium, so it doesnt actually have to brawl superheavies all the time. Type 4/5 14cm is shit accuracy, shit gun handling, shit DPM and shit gold pen all combined together on slow platform.
  11. They would also give the 120 something like +270 / 335 pen or something. Make it like Löwe's gun but at tier 10 - shit DPM + shit alpha but absolutely amazing pen and great gun stats that makes it super reliable. I would argue that 130 might be better even with current gold pen because of 560 alpha, and 280 gold pen will be much lesser problem on live because you actually see tier 8s there. Atleast it has a niche with 130 - with 120 you just might as well play the Cyka Conqueror.
  12. Has the hull armor of old Caravan, has less DPM and the turret, despite the spaced armor, is overall worse It also has 230 alpha VS 280 alpha, which is rather significant, too. Dunno really, its not really better than the Caernarvon. I would say good comparison is Patriot. Bit more DPM, higher base accuracy and better UFP armor, but worse dispersion when moving, useless LFP armor, more incosistent turret and more bloated. I guess thats a fair trade. Also at least Brits are finally getting actually good tier 8 prem and something else than most polished turd in the game that has gotten like 5 million buffs and still is pretty bad (1.7k DPM + mega shit GH + 230 alpha at tier 8 with current powercreep and MM, haHAA) or a tank that literally the only thing that isn't utter shit about it that it has "Chieftain" on its name which makes bots go "OMFG ITS CHIEFTAIN WTF????"-
  13. If only the 130 has better gold ammo...560 alpha heavium with a good GH is just sex...
  14. Most of the tier 10 front is resistant to HEAT which will be pretty keks The armor of tier 8 is quite awful tbh, the hull is trash, turret has holes and that cupola is weak enough to be pennable by same tiers. Its also not very fast and the gun seems highly mediocre outside of 120's gold pen. That is the only saving factor for that tank IMO and I still kinda feel like its a placeholder
  15. ...Look at the date if the quote. That was when test server was on the first stage, where Super Conqueror wasnt really that good. It has -7 depression, way worse DPM and way worse gun handling than the Conqueror for some reason. Then they buffed it on 2nd stage, which probably slightly overdid it, IMO. The -10 was not necessary.
  16. Type 5 is awesome, i love it. But what about Type 4 heavy? - Super flat armor like Type 5, however thin enough to get penned by same tier heavy AP surprisngly often? Check. - Cheeks that are 200mm thick, have ammorack behind them and negates tank's ability to anyhow sidescrape? Check. - Has Maus-sized ammorack inside? Check. - Super OP DPM that is worse than many T5 HTs? Check. - So slow that his brother looks actually sporty? Check. - Aims almost like arty? Check. - Arty's ultimate wet dream? Check. - Derp gun that has arty-like gun handling and reload? Check Basically: "how to make stronk tenk terrible tenk" What you think about this gamebreaking tank that definely doesnt attract 2 another totally not broken things (arty and gold ammo) to slaughter it ps: I have 50 80 higher DPG on my O-Ho than Type 4...
  17. Waa, people still remember me even though I have been very inactive here for last 5 months? :thinking: Thats kinda sweet tbh <3
  18. y da fuq there is no ISU appreciation thread. This thing kicks ass. Platform is poopy but one word: BL-10. 750 alpha, 286 pen AP and 325 pen APCR, with still having good DPM. stronk balance comrade xaxaxaxaxaxax))))))))) Sold shitty Object 268 to get this thing back. Man i fell in love quickly, even though the trollcannon was worthy its name and trolled me first two matches. Having 750 alpha is just so awesome on tier 8. Its probably my favorite TD now (2nd after pre-HD Wolverine, i miss you ). One question though, what equipment you use on Stalin's ultimate super railgun platform? I use basic bushwanker set, aka rammer/binocs/camo net, but im considering to swap camo net for vents. Wont use optics over binocs because ISU has too low view range to reach 445 even with optics (i think?). RASSSHAAAAAAAAAAA
  19. As i won the race to the Kranvagn against @Joyrider216, my destiny was now to write this review. Yea, grinding entire line from tier 5 to tier 10 in 8 days. Only modules was free XPd. You can imagine how exhausted i am. Here we go, anyways. Tier 1-4 Im pleb and skipped them with free XP. They are generally quite average tanks. Tier 1 is hilarous not just by its looks, but also because it can actually somehow sidescrape against autocannons. Tier 2-3 are OK generalists, while Lago reminds me lots of that Czech tier 4 trash...which doesnt seem like very good tank. Wont rate them because i havent played them, expect for 1 match with tier 1. Tier 5: Strv m/42 This is where the line starts to get somewhat more interesting. At first, the tank doesnt seem very special. Tier 5 mediums that are not derp Pz IV H / M4 or T-34 are often considered quite mediocre. The Strv has however two interesting advantages: alpha and -15 degrees of depression. The alpha is very nice: 50% higher than most mediums in same tier, and almost twice higher than T-34! This allows the tank to simply outtrade tier 5 mediums in peek-a-boo fights. The -15 degrees of depression is simply amazing. Its so good, in fact, that i almost never had any need of more depression, i could just peek from any ridge. Heck, i rarely got to even use the full -15 depression. The gun handling is surprisingly nice for such high alpha gun. Might also help because the tank isnt very fast, but its mobile enough. It has few flaws, though. The armor is already useless; dont expect to reliably bully any tier 3´apart from maybe Pz 1 Cs. If you have played the tier 6 premium Swede, you might know that it has severe problems with modules: ammorack can be destroyed easily, engine is on front and also damaged easily. Well, unfortunate news: this thing has same hull, and the module damage carries over. I got ammoracked from full/semi-full HP in 3 out of 20 matches i played with it, so that is something to watch out for. Penetration can be really annoying aswell, especially on tier 7 matches where 140mm gold pen is simply very mediocre. Its not amazing tank, but definely not bad either. Alteast its not like some awful tier 5 meds such as G1 R or Skoda T-24. Rating: 6/10 Tier 6: Strv 74 This thing is great, and definely one of the highlights in the line. It has okay at best mobility, same hull as tier 5 (and again, module damages are problem) and pretty huge M103-esque turret that has practically no armor. How its amazing? Well, it keeps the -15 degrees of depression, and...man, what a gun it has. It might not have very high DPM but i would argue that its gun is probably the best tier 6 medium gun. It has very solid bloom values even without VStabs. Combine its mobility with that and its effective dispersion values on move are like twice better than that of Cromwell. The aim time is VERY good aswell (1,7 seconds), and its accuracy beats most TDs in the tier. And ofc -15 depression. The tank can snipe like a boss, and snapshot very effectively from ridges. While its turret might be tall, its odd design means that when you use your depression and crest from hill its actually not that big of a target. The tank however suffers in CqC especially against stuff like Cromwell. Avoid brawling against most things. Just support 2nd line or even 3rd line. The accuracy is so good. Be aware though because the shell velocity actually isnt that good. It does have same module problems as tier 5, and as its tall and has trash armor, its food for arty. Extra caution must be taken since the tank sits on same tier as O-I and KV-2, which can easily oneshot this thing. It was very pleasant tank to grind. I enjoyed it, and i would expect most of you enjoy it even more. Rating: 7.5/10 Tier 7: Leo The Leo is...odd tank. Its weird fusion between T20 and A-44. Thats how i would best describe it. Most seem to hate it for some reason and prefer the 7.5cm. Imo, its certainly not that bad as everyone says. The 10cm is best way to go with this tank. It first seem like terrible gun, but imo its best way to go. The 7.5cm makes Leo just a mediocre Comet that has better top speed. Not worth it. One huge mistake you could do with this tank is going into ridgeline, then aim ~5 seconds, shoot, and retreat. Like with Strv 74. Thats NOT how you do it with Leo, however. The aim time is titanic, and turret is quite large (and gun is located low), so you will lose huge chunk of HP when you do so. The gun handling + accuracy + low pen means that this thing seriously struggles against targets with armor. So how you play it? You want to avoid stuff with armor, unless you can reliably circle it or attack its side so you dont get focused. Find a cover, and use peek-a-boo tactics. This is where Leo truly shines: it can easily outtrade every tier 7 and lower medium. You might lose 150, but you do 300 to them. Despite its poor traverse speed, its surprisingly decent flanker. Getting into sides is also helpful due to poor penetration. You can ofc use ridges, but attack only when you enemy isnt focusing on you. This tank can be quite effective in wolfpacks with mediums that has good DPM. Generally you shouldnt go alone anywhere due to long reload and low DPM. While it might be very akward to play at first, and can ocassionaly cause severe frustation, Leo can be also fun to play and certainly has very unique playstyle. Its not AMAZING, but its better than most tier 7 mediums. Rating: 6/10 Tier 8: EMIL I The first heavy tank in the line. Other than good gun depression, this tank has absolutely nothing in common with Leo, so you have to drastically change your playstyle. The EMIL I prepares you for the rest of the line, because this is how the heavies will play out. EMIL I has -12 depression, which is very nice. However, it also has something that earlier tanks didnt have: turret armor. And man, how good the turret armor is. When EMIL is in hulldown position and abusing its amazing depression, its turret can reach ~300 EA which means that it can bounce even tier X TDs! Be careful, though, since the turret has weak "cheeks". Turn the turret little bit and either of cheeks becomes major weakspot. The tank has cupolas on the oscillating part of turret. They are very weak but fortunately very small. One cool trick is to elevate gun when you reload, since it will completely hide the cupolas. However, be careful, since mantle is now "weakspot", as it can be penned with "only" 250mm pen if you raise your gun. However doing so means that you are literally immune to everything with less than 250 pen when hulldown. It also has autoloader, which sounds good at first. However, overall the gun is quite mediocre. Gun handling is puke, probably even worse than 50 100 (but you can safely aim when hulldown because the tank isnt size of barn and has no armor, so thats something). 240mm gold pen is terrible, too. The tank is not slow but it feels like snail when coming from Leo. Its much slower than 50 100 and generally wont never reach even 40 on flat ground. Combine "meh" mobility with poor penetration and gun handling and you have tank that will really suffer in tier 10 match. The tank's playstyle is quite straightforward. Go to ridge, show your epic turret, empty your clip, and retreat. Avoid going to cities if possible because the tank has huge problem with coming out from corners. Dont expect to do anything when sidescraping because everything can overmatch its absolutely joke 20mm side armor. The turret is also mid-mounted so peeking from corners can be tricky. Bully mediums and lowtiers. Especially for lowtiers this tank can be absolute terror because they cant damage you while you can rip them apart in few seconds. One thing that is very cool about this tank is that its TINY! Its smaller than most mediums and weights less than T-54 Lightweight (!!!). The small size can be very helpful against arties; but at same time horrible side and rear armor aswell as low HP will mean that even splash of arty will do huge damage. The tank has probably best camo among all heavies in the game; in fact, i believe it might be better than some of the fattest mediums but i could be wrong. Its certainly unique and fun tank that will prepare you for the rest of the line. The gun can be very frustating sometimes, but you cant have everything. Remember how 50 100 has twice less gun depression, is (literally!) twice as fat and has no armor, so ofc you cant have as good clip potential as it does. Rating: 7/10 Tier 9: EMIL II The EMIL II is evolution to EMIL I, and generally plays alot like it. It prepares you for the apex of the line, the Kranvagn. However, we are not quite there yet, even if the tank is similar; it can be very well compared to Kranvagn as 50 120 can be compard to 50B: gimped version of tier 10. As a little relief, its better than 50 120. Main improvement over EMIL 1 is increased magazine damage, even more ridiculous turret armor and side armor that is overmatchable only by 183 AP shells. The armor is amazing on this tank: i think i averaged ~1,6k blocked damage with it. Thats absolutely lethal, considering its not as slow as stuff like VK B or Type 4. The acceleration is extremely sluggish though; dont expect the tank to go much faster than 35-40 on flat ground. Even after Himmelsdorf's hill the tank's speed bleeds to 45 quite fast when going on just flat ground without turning the tank. Mobility is still acceptable regardless. The turret armor is insane, though. Its possible to just go into ridge and sit there thanks to turret and still having awesome -12 depression, because on tier 9 already you have such good turret that even infamous Jagdpanzer E100's 420blazeit HEAT rounds cant go reliably through from it from almost anywhere. The only expection is paper-thin but extremely tiny cupolas, and like with EMIL I you can just raise the gun during reload, and unlike EMIL 1 even the mantle is so strong that it can reliably block non-TD gold shells when fully rised. Against TDs its better to rise the gun just slightly so the mantle dont get exposed too much. There is one problem about the tank, and that is the...gun. There is only one good thing about the gun, and that is 1600 clip potential that in right situation can be devasting indeed. However, despite autoloader the gun is probably good contender for one of the worst guns in its tier. First off, the potato gun handling is still a thing on EMIL I, which is kinda annoying. Like EMIL I, EMIL II has actually very poor shell velocity for APCR (but still alright overall) on its standard rounds; however, unlike EMIL I, it cant improve its shell velocity with gold, because its gold ammo is HEAT with 840 m/s shell velocity. Thats quite bad actually. Then there is new problem, and that is reload time. EMIL I's 30 sec magazine and 3 sec intra reload was bearable. EMIL II's whopping 40 seconds of magazine reload aswell as 3.33 seconds of intra reload seriously hampers the ability to rack up damage quickly. It wouldnt be as bad if the gun wasnt so derpy and if the (gold) pen wouldnt be that bad. On quick matches, dont expect to do much damage. Oh and did i mention it has gun elevation of pre-buff 50 120? Its not hard to play, just find ridge and try to rack up damage. Generally focus on targets with lesser armor so you can do more reliably damage, since you want to pen as many shots you can. Be careful with arty, though oneshots wont happen as much since side is 60 instead of pathetic 20 of EMIL I. Facehugging works very well since the hull is very low and turret is super tough. Generally never be caught alone because the long reload means that you are food for tank with good DPM. Flanking is this tank's big weakness as the turret traverse is pitifully slow; like super-heavy levels of slow. Interesting fact: you can facehug E5, and then pen it directly from UFP if you shoot HEAT at right section because depression is so good (works with tier 10 aswell). That is very hilarous when you get into situation to actually abuse it. Like rest of the line, i didnt play it stock, but i totally suggest saving some free XP, since having only 10,5 hp/ton (!) with stock engine and EMIL I's gun at tier 9 sounds absolutely awful. The tank is not bad, its alright. The armor is fantastic when hulldown, its sluggish but not terribly slow. The gun is overall quite terrible but since it has 1600 clip potential it still can (sometimes) do its job. This thing has even more armor than EMIL I, but since EMIL I has little less frustating gun, aswell as the small size makes it unique, i prefer it over EMIL II. Rating: 6/10 Tier 10: Kranvagn Oh boy... I already mentioned that EMIL II to Kranvagn is similar as AMX 50 120 is to AMX 50 B. And as AMX 50 B is awesome, Kranvagn has to be also great, right? Atleast i wasnt dissapointed when i thought it like that. Considering how similar it looks to EMIL II, its not surprising at all it also plays quite similarly. Kranvagn has insane turret armor, just like EMIL II, however the extra 10mm means that is almost completely immune to ANY non-HE shell in the game when abusing its -12 depression. Its quite safe to say that right here we have the very best turret armor in the game. Kranvagn still got cupolas but like with EMILs, its possible to hide them completely by just elevating the gun few degrees. Kran is notably faster than EMIL II: it can reach 45-50 on longer run in flat and it can actually reach its top speed sometimes with help of sloped terrain. Generally, its still quite sluggish in terms of acceleration. The mobility can be directly compared to IS-7, apart from Kran being more nimble and keeping its top speed more reliably as it has less terrain resistance. Biggest improvement over EMIL II is gun, and overall the main reason why i like this tank much more than EMIL II. The gun still has poor pen and the 300mm HEAT pen means that this thing can struggle against superheavies, but other than that the gun is not even "bad". Accuracy and bloom values are WAY better than EMIL II (0.02 better accuracy and 0.05 (!) better bloom on moving, turning the hull and turning the turret). The intra reload is 3 seconds instead of 3.33, and magazine reload is down from sub-40 seconds to ~30 seconds. Thats huge difference. Turret traverse speed is also much better. With better mobility, more health and much shorter reload Kranvagn doesnt rely on its teammates as much as EMIL II does, though i suggest still not to get caught alone, as you can get yoloed if you are in hulldown position with no support. The tank is fast enough to keep up with mediums most of time, and it can even flank slow heavies quite nicely due to improved speed, agility and turret traverse. Playstyle itself is really similar to EMIL II: just find ridge, bully with your turret armor, dump your clip, dont get caught when reloading and repeat. Facehug when you get opportunity, because again; your hull is very low and turret is very tough. Being careful with arty is important because the tank can still get oneshotted by them as it has low HP and thin roof and side armor. While generally you want to fight on ridgelines its not definely impossible to help typical heavies on places like Himmelsdorf's banana alley, as long as you can somehow abuse your turret, but be careful with low pen as HEAT struggles to pen stuff like Maus or E100. I love this tank, its quite fun to play. The gun can be still quite frustating at times but it feels quite satisfying after having quite potato gun handling on 3 tiers in row. The only thing i hate on Kranvagn is poor gold pen but as i am used to super trash premium AP of Type 5 that basically cant even pen E100 flat turret cheeks reliably (and has no option to flank either!) its not that bad. And WG actually managed to properly balance a tier 10 for very long time (last time we got actually balanced tier 10 was Centurion AX and that was just a replacement to old, arquably UP tier 10 and not part of new line..), im fucking impressed, well done. Im glad it didnt arrive on the state it was on test server because that was super retarded. Rating: 8/10 Last thoughts: The line is quite fun and interesting. The good thing about it is that the grind is not terrible apart from maybe stock grinds (not my problem because i skipped them with free XP, teehee ). There is no terrible tank in the line which is quite nice, and drastic changes in playstyle made it very exciting, it almost felt like i played multiple different lines. It is definely worth grinding, assuming you want tanks from each nation (just in case T-44-100 kind of marathon happens again) and Kranvagn is fun and unique tier 10, which for atleast pubs is quite potent tank.
  20. There is apparently no true official topic dedicated for Maus. As from @DHP's request, there is now Maus appreciation thread. Given how ridiculously strong the tank is i think it was good time to make it anyway. I dont have Maus yet by myself, but im looking forward to get one. Still at Tiger P(ee)
  21. At least I got to play the French Superheavies in some form :kappa::kappa::kappa: 

    1. Siimcy
    2. leggasiini


      The halloween event maybe...? :doge: 

      Franken and Stein are the FCM F1 and FCM 2C haHAA

    3. saru_richard


      maybe they may show up in about 3 years, then we can forgive you for that time you claim that french super heavies where coming 

  22. 14cm Type 4 is still absolute trash, not surprising that you struggle. In fact, its actually worse than before 9.17 becUse worse traverse speed and those bit weaker patches on hull. Derp Type 4 is broken but even with gold HE not really that great, Type 5 is however still utterly stupid
  23. Given how things have changed, how my opinion has changed, how everything has gotten turret armah and depression buffs, I would rate the Kran way lower than that nowadays. I actuallu rate it as the 2nd worst T10 HT now. EMIL II is not that bad, just cancer to play but it does perform well. Generally I would say that the Swedish HTs are not rlt worth it, they are cancerous to play, IMO, and kran is not so good
  24. So, they are now selling it (just checked prem shop) for just below 40 euros. Its like UDES with 1/3 worse mobility, its fatter and has completely locked gun but it has armor that works against some meds and patriots and it has bit more DPM. Yay? Will any of you pick this thing up?
  25. 25x pleb HE, reeeee