Verified Tanker [NA]
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About Rodrigopine

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    RIP Chair
  • Birthday June 29

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  1. Sad, because it used to be one of the premier credit earners in the game but now it sounds like it's been power creeped into an hp piƱata...
  2. WG's had some significant cockups in WoWS recently that is a reminder of their common ancestry.
  3. It's possible that Blizzard may have put a bit more effort into their voice acting than Wargaming because there are a lot of memorable one-liners. "My life for Aiur!"
  4. lol or how about "Battlecruiser Operational?"
  5. That's one of the reasons I don't play tanks much anymore. Some tanks, if they're bottom tier, no amount of skill can help you.
  6. yeah it takes some getting used to. I didn't like it enough to keep once I unlocked the Grozovoi which plays a lot like an oversized Udaloi; You get higher dps guns, better range on the torpedoes (10km vs 8km) but you sit higher in the water and are a bit fatter so the eating of normal AP pens is greater. Also it doesn't torpedo beat as well as the preceding ships.
  7. it's a trap!
  8. The Newdaloi is kind of like the mirror image of the Fletcher and by that I mean that the guns are better but the torpedoes are a bit worse because of the limited range. 8KM with the radar/hydro/CV meta at high tier means you won't be using them outside of self defense or the occasional ambush. It's kind of like a mid range support ship in that you don't engage with your guns as close as you would in the Fletcher. 8-10km is the sweet spot using either smoke or cover to avoid return fire. It's also a soft ship in that it starts to eat AP normal pens pretty easily from BBs or Cruisers, especially at an oblique angle. So you can lose 2/3 of your hp in a single salvo. IMHO I think CE is worth it because it allows you to get into position without detection plus it can help in the middle or late game with back capping. Your DPS is enough where you can easily eliminate low health DDs without losing much HP yourself. Hope this helps.
  9. Well, I'm definitely not at that level of comfort with the New Orleans where I can make plays like that without getting focused and killed. I predict many more deaths before I get the feel for it.
  10. I'm at the develpment stage where I usually end up trading my ship pretty early for an enemy destroyer. Last night it was detect benson, shoot benson, benson smokes. Pop radar. Finish off benson. Minotaur and Roon wreck me before I can fall off of detection. I'm probably too aggressive and not positioned correctly to effectively 'shoot n scoot' in most of these matches.
  11. Yeah getting way too close is easy to do especially if you're trying to actively hunt/deter DDs at caps. I don't think it's a bad ship, it's just got very little margin for error and that takes getting used to especially since I'm used to playing DDs and pushing caps aggressively. I need to tone it down in a glass ship.
  12. Yeah, the ambushing is a strength for sure. The positioning has to be on point though. If you're detected early it's no bueno.
  13. I recently unlocked the New Orleans and while I don't think she's bad per se she is definitely the trickiest tier 8 cruiser to use especially when up-tiered. Very sensitive to map position and enemy team composition. Seems to continue the trend established by the Pensacola of AP based glass cannons. Every match you pretty much have to bring your 'A game' to be effective or you risk immediate deletion.
  14. I didn't pay real money. I just had some free xp to spare. So it wasn't so much rewarding WG as it was rewarding/not punishing myself.
  15. It's the only RN CA I skipped because it's awfulness is legend. The Leander however is great and the Fiji after that is very strong at tier 7.