Verified Tanker [EU]
  • Content count

  • Joined

  • Last visited

Everything posted by Felicius

  1. 110

    And it was slightly better than IS-3 ages ago (pre-HD)...how far mighty have fallen...everybody got buffed except 110... That pike actually worked back in the day when the average pen was way lower, and you could pen IS-3 pike with 180-190 AP.
  2. The Official T30 Club of Epic Wreckage

    I am contemplating to buy it back now on discount, and sell E4 POS afterwards. Is it still a good tank in this armor-creep meta? Tier 9 is nicer to play, I know that...how T30 gold holds out vs 375 apcr on E4 tier for tier?
  3. Obj705A - No one really plays this?

    True. It just feels weak to play against, like you fight a tier 9 tank (and not a particularly good one). IS-4 has more pen+acc so it nails me back by the time i finish aiming the roof. Still, if they removed (or buffed) the shoulders it would be less like Tiger P of tier X.
  4. Waffentrager auf panzer iv - Which gun?

    Nope. 128 now more than then. armor creep means 352 apcr feels like silver bullets. Sometimes you are the only one in your team that can penetrate enemy over-armored heavies. 352 apcr goes through IS-7 turret, tried and tested numerous times ( Russian med turrets too, except the 430 U not that good) + you do not wanna expose to type 4&5 at all. just load apcr and snapshot in their general direction. take note that 128 has dirt cheap gold ammo, too. 4400 vs 6000 silver. if you count every time you miss/Stalin space armor eats HEAT, it is like 2x more.
  5. Obj705A - No one really plays this?

    If you angle, your shoulders become weak...so no perfect use of armor possible (except hull-down, but bad gun dep+rear turret). Not being able to side-scrape like a boss on a rear turret tank defeats its purpose. UFP would be OK if it was a brick tank, but shoulders defeat the purpose. Add thin side armor and shit acc+aim time and you can defeat this tank by slinging HEAT(330-340 mm) at it with minimal aiming, not even letting it return fire, with 50-60% chance to pen it.
  6. Can I rephrase the question without being too much off-topic? If you would have to pick only one tank in tier 8-10 Conq line, which one would it be? Solopubbing and pubstomping, no CW. Goldspam is not an issue. I have Conq yet, super Conq unlocked, and just one british crew in total...I hated caern back 3 years ago...is it so much better now? better than Patriot/IS-3/VK 100.01 (at bullying)
  7. The E 100 Brick Club

    Death of vision meta/corridors should have helped a lot, but...everything and their mother in tier 9-10 was buffed several times in last 2 years. Among other things, E 75, one of the last original tanks to get buffs. It feels much stronger tier for tier now, and it is not the best tier 9 heavy... Gun handling+acc buff means its armor (unbuffed) efficiency goes up - you have to spend half less time aiming. It also warrants putting vents, even optics on E 75 (400 m vision on tier 9 is nice+ optics+BIA, you can outspot tier 8 heavies all day and detect tier 9 meds firing on you, tier 10 400 m is meh) to make a gun even better at snapshoting (apcr vs heat allows that). 128 on E 75 feels really nice as a sniper gun. 0.34 and 2.3 (0.38 and 2,9 before) is the same as long 88 mounted on Tiger II a decent performer back in vision meta/permatrack/before armor creep/cheap to scrubs without premium acc/before acc buff to 105. Tiger I has longer aim time...Coming from now laser straight 0.31 (before 0.34) Tiger II the tank feels more natural to new players, and not derpy at all. In fact, 0.31 acc long 105 still has worse aim time - 2.5s + overall softness means you have about the same accuracy in battlefield conditions (Tiger II just a bit less than half aimed, E 75 2/3). There are not many brick tanks in higher tiers left, and those have to rely on gimmick to be successful (derp) or simply be very good at being a brick (Maus). I openly agree that i was never good at E-100, or tier 10 in general (well, 50 M and Type are my decent performers), but I think my argument still stands. I actually have very little problems when facing E 100s in my tier 9s like E75/Conq or buffed T-54 (turret is now great), by the time their sights are on me they have already got penned+ both tanks have much better turrets/acc/shell speed (even T-54 HEAT is quite faster). Of course that I use terrain to hide hull/LFP and expose only the strong armor... Gehakte, i know you are good at bricks, but huge turret face on E 100 means every time you try to shoot the enemy they slap you with HEAT before you turn the turret all the way+by the time you aim they are already half back in cover or angling away (Maus). Simply, the big flat surfaces+bad acc+slowest shells after arty+bad aim time/gun handling is too much in today's meta. 15 cm is simply not a reliable gun. It feels like one of Top Gear challenges where they take 70s or 80s supercars and get humiliated on the track by today's Golf diesel. Today everything is simply faster and better, even unloved tanks that were dogs most of the time (or their replacements), in addition to progressive powercreep. And this comes from a guy that has driven 20+old cars all its life, still owns and drives daily 2 of them from 1996. and choses tanks a lot by their looks and historical importance. I was driving my E 100 only for missions and in CW since the (1st) E5 buff, and since the Maus buff it collects dust and is being played once in 6 months by my 12 y old bro.
  8. Elimination: Removed Maps

    Northwest: 31 Pearl River: 49-3=46. Chinese maps=Kitsch South Coast: 29+1=30. This would be good if it got the Mines treatment. Remove the base camping appeal. Beach was way better than it is now on Overlord, anyway. A legit tactic in a slow heavy to avoid being dog food for camping TDs. I wonder if the TDs would be today as effective, though. Armor creep+TD vision nerf...
  9. Leopard 1

    He probably meant 113 as having a (marginally) better turret than 5A. hatches are smaller, just enough to be a lot less likely to get hit in CW. And hulldown against meds is what these tanks both excel. 430 U has OP turret better than both. by a huge margin. hatches are even smaller, and almost a 100 mm stronger. you need 300+ just to get through, whereas you can pen weak chinese knockoffs with any tier 9/10 stock ammo (if you hit) . Like an E5 HD overbuff. Also, 430 U turret sides are quite a bit stronger. Just enough to expose to multiple enemies in about 30-40 degrees angle and not get penned. 113/5A turrets work only dead straight on.
  10. The E 100 Brick Club

    As a pubbie tank, Maus and Type 5 are still better. I own all 3 of them. Don't get me wrong, E 100 was my first heavy, which i acquired back in vision meta. It is a no-sell, and crew for my B2... It was always a strong tank, among the top. But in all honesty, it is outmatched today by overall armor creep. one of the last original WOT tanks that have not received buffs or "HD" remodels that either killed them or made them OP (or both, like E5)...of several gun handling/ROF buffs. "Golden age of E100 was after the death of vision (lets say the time of the great TD vision nerf) and before the introduction of Type 5 derp/Maus buff/arty nerf. There was almost a year or so of E5 dominance after first "HD" overbuff when you could do shit to it while you got hit in the face with HEAT and E5 needed 0.5 s aim time to slap the sizzling shells in your huge forehead. now why does the arty nerf works bad for E 100? well, not directly. i mean, it has great armor all around (so you fare much better than SConq, E5 today) , and since you do not get slapped regularly by Obj 261 AP (and sometimes T92 ) AP life is more predictable, if not exactly comfier. Arty has a much less HE alpha damage now, but it has stun time, more ROF and more acc. How it works on E 100, and how on other superheavies? Well, more ROF and acc means you are gonna get hit more often, and you are so huge that you cant count on misses as before (like fully aimed shots landing 20 m from you doing nothing). Also, your ROF means that every time you pop out one arty has probably reloaded (before with 40ish seconds reload you could get several shots off for each arty salvo). Now, you are in the brawl zone, partially exposed to arty. Maus is gonna take considerable less dmg from arty (it was not like that before, it was only about 10-15 % less, but now Maus has more armor, and arty does less dmg to tanks with more armor progressively due to reduced arty HE pen) , less stun, but more importantly, a perma-stunned Maus still has a usable gun, and needs only to angle a bit after shooting to be nearly impenetrable. When (not if) you get stunned while brawling, your gun can't hit shit any more, you are getting more crew deaths, and your HP melt under HEAT as your turret turns glacially, or/and you are tracked. Type 5 has to expose way less to get the shots off (so it gets hit by arty way less since it is exposed 1/2 of your time), and if you try to sidescrape against it to receive less splash he can simply track you for 400 dmg (500 with gold) and not get hit at all. Type is also less shit under arty fire, because even stunned it can miss the tank and still do damage. Also, Type can snipe much better than you when you get Klondike and you clear the brawl only to find a 200 m opet ground to cross...and a full health base camping Badger waiting for you. At that distance Type can fuck up the badger that does not spam gold, and trade at worst with goldspamming one. Doesn't matter if Himmelsdorf or Prokh, type/maus super heavy better than e 100.... But, But, But.... With 30 km top speed you can actually return to defend cap, deploy way faster before half your team suicide and cet some cleanup occasionally. The issue of speed is huge. difference between 20 and 30 is more than between 40 and 60. In CW it is not important, but in randoms means you can get to the corner and preaim the brawlzone. Not exactly a heavium, but it is very important.
  11. WZ-111 1-4

    Add fires. Gun is way more reliable, but penn and alpha (tier for tier) are down a lot. But yes.
  12. Elimination: Removed Maps

    South coast +1 Beautiful indeed. A map where unicums surprised the shit out of me by rushing mid in a pair of E 50 Ms...when i was a noob, then proceeding to wreck the whole team... Interesting map for endgame, too. Bases had campy spots, true( mostly south one), but you had 4 access routes to each base. Still better than 3/4 of other maps where arty or big gun turretless TD have at least 50% chance to simply preaim and wait for you in 1 vs 1. Done plenty of missions here, mostly TD and med ones - going rather agro in 416 and ISU... Pearl River -3 It was a nice map after redesign, too. Arty fucked up heavies , but now arter arty nerf would play just fine. Basecamping would not win here most of the time...but in lower tiers it was a cancer (before TD vision nerf, waffle ...). removal of a few bushes at spawn didn't correct it completely.
  13. Do you EVEN 90?

    Why it has a worse gun than pre-nerf ELC AMX? And sees tier X all the time? 248 APCR would still keep it underpowered, but more tolerable.
  14. Comet fan club

    Right here. And since 2 Comets vs one heavy and one TD literally lose on every single map... it is still weighted the same, man. It is now even more shit. pew-pew+ no turret armor+ death of vision, but also flattening of maps, and some maps with big hills are deleted...(Northwest/South coast had some crazy spots where you could literally shoot ppls turret roofs from a higher corridor).
  15. Comet fan club

    2nd best in a cancer class/tier is stil shite. It is better than all of those tanks, Leo is about the same if you take a very usable 75 mm pew-pew, or situationally stronger/weaker with 10 cm. 34-1 is not a bad one, but module dmg+its turret armor is not good any more with pen creep. The rest of those are some of the worst tanks in game. A-44 is actually the best tier 7 med simply because you have no boring games, despite being hit-or miss (literally). You either rape ppl or die horribly trying (mostly nicely grilled from frontal engine fires). Tier 7 meds are so bad compared to great heavies in tier (KV-3, T29, Tiger...), and with the new mm of lights you can take T71 (both versions, though DA is arguably much more powerful) and plenty of others, and you have a better med in every way. Heck, lights do not even have weaker guns than same tier meds (with the sole exception of T20), sometimes they have even more pen and alpha, with worse DPM. Basically, only T20 has some merit due to armorcreep. But bad bloom+dpm mean that you take plenty of dmg back even from lower tiers now that camo-sniping is a dying sport. hell, Crommie can rape you if he comes up close... If you like mid tiers, simply buy type 64 for peanuts on discount (another light that is better than same tier meds, with crommie, VK P and 34-85 still having firepowah advantage if nothing else). Remember the old Wot saying "team with the more comets lose"? It was there even without the corridor meta. I would rather have a Tiger in my team on ANY map, including Prokh. So often I die in some shit half way in a losing game and later I see that Tiger/KV-3/T-29 had made 2.5 k dmg and won the game for me...had jet to see a comet do this more than a few times in 13 k battles. Tier 7 is a sweet spot for lights now. You can drive tanks that saw tier X a while back, and now you are forever out of that cancer gameplay. You sometimes rape tier 5 as top tier, and you are top tier a LOT. In tier 8 you can still farm dmg from flanks. just skip tier 7&8 meds with free exp. Or buy a pancake.
  16. Leopard 1

    Now in 2018, we are how far from vision meta? 4 years already? How long it existed, anyway? Hellcats/hovermeds had like 1-2 years of reign in total? From the start in 2012 to 2014? it is roughly 1.5 years. I started playing in 8.6, but it was 9.1-9.2 till i dug myself from lower tiers (where tier 4 TDs had 400 vision ) It is a sign of getting old: speaking about relevance about something that lasted far less time that what followed. It was easier to farm poor souls back then, but much more cancerous for new players (and too many draws, even today enough arty and TDs makes this map toxic), i regret to saying, but this meta is better. Something in between, say 2015 was the best, after the TD vision nerf. Now in 2018, we are how far from vision meta? 4 years already? How long it existed, anyway. Hellcats/hovermeds had like 1-2 years of reign in total? I started playing in 8.6, but it was 9.1-9.2 till i dug myself from lower tiers (where tier 4 TDs had 400 vision ) It is a sign of getting old: speaking about relevance about something that lasted far less time than that that followed. I am tempted to sell my 62A for 430U. Not that i was any good at it, anyway. But the mantra "hovermeds" in CW kept me from selling it (despite 113 and Maus getting most of calls, even kranvagn a bit more for a while). So: 430U for CW of no? If you have only one tier 10 RU med crew (i kept the best ones for T-54 and pancake anyway).
  17. Leopard 1

  18. I have played them all on test, and they all suck. Tons of new heavies with sub-par penetration and gold-pennable in UFP (you need a good gold shell, though). True, test is a gold rich-environment, but gun on Pz.Kpfw. VII is just pure sex compared to those. Armor is situational, and sides are weak (when you learn where the space armor lies. I give it 3 months as a novelty, just like 0.4 on a med is a very bad thing. But the armor/speed/alpha/pen (340 pen is huge on a NEW med - remember those introduced the last all have 300/310 HEAT despite armor creep) combo will allow aggressive unicums/goldspammers to achieve good results.Shell speed and pen (AP) +0.4 makes it bad at anything besides stomping lower tiers. Obj 257 is a sinnful love, though. and it stomps all over tier 8s, while new Soviet 10s don't do the save over 9s. It simply cements the tier 9 as a best tier to play 8-10. or back down to sealclubbing in T67/pick your choice tier 6. I still prefer 0.38/2.5/440 at tier 9 than 0.4/2.3/440. Pen too is the same. Obj 257 has even stronker turret. Good luck with hatches and overmatch if you stay out of 50 m zone. Good apcr still goes through 430U turret (300 mm), through 350 mm Stalinum? Nope. The best thing is that i have nothing new to research. I will get elited best OP tank from all newly introduced, with retrained crew and Equipment at it, and 1.7 million of free silver when i sell T-10 WZ 111 1-4 can sit in corner and cry. as pretty much every other tier 9 heavy.
  19. Panther - A Misunderstood Beauty

    It was buffed exactly one year ago in micropatch 9.17.1 by exactly 10% base dpm. And there is no "yours Panther". Right now it has 2,111.79 DPM. In comparing tanks you always use base dpm, since you can mount the same equipment on every other medium and get the same % bonus. before the buff it had 1919.81 DPM. Still insufficient buff. Meta changes alone ditched the tank more than a pitiful buff could save. 8,8 cm Kw.K. 36 L/56 had received way more love over several buffs (along with the buffs to the wielders to a varying degree), and now is a potent weapon...in tier VI. You can push the theoretical DPM to 2,558.57. So what? Comet in the same setup still gets 200 DPM more, and is (still) a better tank. Both are garbage...and I was a great fan of panther. Considered several times to rebuy, but in this meta, no chance. Even 240 alpha in that tier feels anemic. But let's be honest, even in the times of vision (read camping) meta, you needed speed and/or camo, and this one has neither. besides, TDs wrecked mediums in pretty much every setup back then. RHM with 400 m base view range(some tier IV TDs had that much!) and better camo than it has now...after firing. Imagine E-25 camo after firing with 128 mm... It was seal clubbing, since most tier 7 tanks sucked even worse than now. Now you can at least trade (and try to track), before you would lose half your hit points and never knew where from. Also, since the death of vision meta, arty is now cancerous to anyone, not just to meds and heavies that expose. TDs are getting their fair portion of skyshit.
  20. Use the huge discounts on purchasing selected tanks if you do the holiday ops missions - you still get 50% of their nominal price (normal price for same tier tank) if you sell them. Pick the most expensive tank in tier (generally heavies), buy them and sell straight away- you can get credits for free, just by buying them on a huge discount (for selling tier 2-7 you can get a handy sum, since 2-5 is costs almost nothing to buy, 6 is on 80% discount, and 7 on 60%. You can net around 800 000 silver, enough for 3-8 pieces of equipment on sale. better than last year, when you had to suffer through the swedish TDs...and you got the useless crew...you had to retrain (and pay gold). P.S. Last year I posted in the swedish vehicles, but this topic has no specific place...if mods think different, feel free to move it.
  21. Fine... T-10 appreciation thread

    Not interested in an IS-7. i like T-10 sweet gun handling/ pen a whole tier lower, and derps made IS-7 armor too dependable on MM. besides, armor creep meant that the main problem of the tank is the penetration. What was gained by corridor meta, was lost on Maus spam. And fights between Maus and IS--7 are one of the most boring (and expensive) things in WOT. Now the fucking Badger... WG made the armor creep together with introducing new tanks with shit penetration, besides Chinese TDs every new tank since 2014 had just enough worse penetration not to be able to engage frontally. That works with Skoda T50, but not the POS Kranvagn, post-nerf Grille...when they remove JPE100 you will literally have better pen in a tier 9 that 10. badger already has a worse gold than tortoise, and a proper heavy like Maus just shrugs it's shells most of the time. I am against removing high pen guns in this stupid corridor meta. That is why heaviums work the best. They most often have the better gold shell than superheavies (and TDs) , along with the ability to flex,. I am ashamed to admit, but japanese heavies actually became something good for meta, not bad. they are inflexible, and negate a lot of armor, but they are the only thing that can dislodge a dug-in badger/superheavy. And they are relatively easy to penetrate, although you need to press 2-2. True mediums suffered the most...proposed pen nerf of about 20-30 mm from like 2 years ago would be nothing compared to this armor creep. Go with the flow, or die...
  22. Fine... T-10 appreciation thread

    I bet it is worth restraining myself from grinding a 5A back from 111 1-4. CCCP must get a new sweet tier X heavy soon...
  23. VK 30.02 M - (the M stands for manly)

    E8 was powercreeped a long time ago. Strv 74 does all of it much better (hill poke, shooting on the "move"), with the added benefit of laser acc and usable penetration on both shells. You either fastbois in a crommie/Type, snipe in VKM/Strv 74 or slap ppl for 180/220 alpha.
  24. E-50/E-50 M Fan Club

    Of all the tier X tanks I have bought, all were way less fun to play and I regretted buying them, except 3 - Maus (after the 1st superbuff), Type 5 heavy (same), and E 50 M. MM is shit way too often without HEAT. My stance on this was the same a year ago, but armor creep (and physics change) made E 50 continuously less enjoyable to play. Now that the T54 has a accurate gun, why bother? It got armor buff, too.
  25. Pz. IV H - making tier 5 glorious

    Ditch almost all of the AP shells. They are useful only for one-shoting arty. AP pen is almost the same as HE, use it only against paper targets - when you wanna be sure not to hit the tracs (sky cancer). You will rarely need more than 10 HEAT, since you will not spam those at range, but rather use them for side-shots on tanks like Tiger...or frontal engagements when you rush same tier meds (be vary of T-34, if they angle they can bounce low roll HEAT) HE carry a lot, i need at least 40. They are useful for house-destroying, for instance Prokhorovka city, when enemy cap. Shoot HE and you can destroy 2 houses with every shell if you hit straight between them. Also, some tanks with strong turrets (like T29) will take like 30-50 dmg, and O-I not more. This tank does not have a strong role in meta, T-34 with 57 mm can buzzsaw through heavies with APCR from (safe) range, you can derp-snipe (sometimes hilarious, mostly frustrating), vision kite on a few vision maps left, and in city flank heavies and HEAT (or snapshot with HE). Basically, try to inflict as much pain as possible on T67s, Hellcats and paper TDs (once spotted). derp has actually a mild gun handling, it is not a russian one. A much better gun than German "2nd class guns", i.e. those with middling accuracy/pen and alphas, like 75 mm l 48, 8,8 cm Kw.K. 36 L/56 , 10,5 cm Kw.K. L/52 ... If you do not have a prime german gun (long 75, 88, 105 mm, or 128/150 mm boomstick), derp is the best option anyway. Mid-tier germans have trash guns. just compare 75 mm l 48 with 57 mm of soviet fantasy...an example of bias. This. from an ugly duckling to a serious contender in its own tier in one patch (buff somewhere in spring of 2017...). It was previously a downgrade from Pz. IV, notw it is my keeper.