GloriousPotatoes

Verified Tanker [EU]
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About GloriousPotatoes

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  1. That would give the tank 400 higher base DPM than the STRV 103B...
  2. Who the hell is hellraiser0201?

    Played a bunch of ranked yesterday, and of course I kept running into the same people.

    Every game: hellraiser reported; why do I keep getting into games with this noob; hellraiser is on my team feelsbadman; oh wow hellraiser is not on my team, papa bless; hellraiser is gud playeru kappa..

    He drove every game I played against him in a Type 5. The only game I noticed him, he was camping K9 on mines. 

  3. But the STBeyond-fabulous still has looks! At minimum it should have the same gunhandling stats as the Type 61. A depression buff, or a slight depression nerf for the 30B, wouldn't hurt alongside with it. The STB's niche was being an aggressive, high-DPM tank with gundrepression and a 'decent' turret. Now every other tier 10 medium and their mother has ~9 degrees of depression and more armor, making the STB less special in that regard. The other niche, the DPM, is now less relevant as most other tier 10 mediums, and even heavy tanks for that matter, have been creeping up on it with countless buffs, as well as the introduction of new tanks (S. Conq. has about 3.4k DPM fully kitted). The 30B now has higher DPM with 390 alpha, than the high-DPM 390 alpha tank.. This is the second time since the tanks introduction the thing will be touched. First time was when they nerfed the pen of tier 10 mediums, which was canned. This time will be the first, that the tank has changed any on the live server (if it goes through ofc, which I don't see it not doing). Let's hope WG addresses the thing properly when they come around to rebalancing the Japanese tree. Currently, on the 1st iteration of the common test, the tank on flat ground has a turret worth 250 mm (Sidenote: just like I predicted! Damn, I'm good) to autobounce, while at the same time they made the tank artillery's favourite bitch. The buff alone, without the side/rear armor turret nerf would've been good in my book, but as is, the downside of being weaker to HE, even with the frontal turret buff, just makes the tank weaker still in comparison to the other meds. What I think, is that WG sees the statistical data on the STB, and sees that it's performing well, not taking into account the type of player that usually plays the vehicle (many good ones). Therefore they won't buff the tank to the level it requires. But frankly, it's fine in my book. Even if it's weaker, the tank is some of the most fun I've had in this game for a long time. It's also the tank I do the best in, even if it's supposed to be somewhat outclassed by other tier 10s.
  4. So I wanted to try out the 'improved' STBabe no. Uno turret... First game on the test server, with the changed turret, I get penned for 800 (killed me) by a G.w.E I don't know man.

    The following game I got penned for 1800+ by an FV4005, from the front. I assume he hit the side of my frontal hull (there's always been 35 mm cheeks on either side).

    Okay, now this is bullshit. Third game. 1640 by an FV005, again; from the side this time. Not like these two wouldn't have happened before, but damn it I want to test the armor..

    Fourth game? Sheridan in the ass, 895. From 500m kek

    Final game nothing special I'm going to go sleep, without any real test of the armor feelsbadman

    1. Show previous comments  1 more
    2. GloriousPotatoes

      GloriousPotatoes

      Side turret armor wasn't great before, but at least HE/artablyat wouldn't penetrate.

      I'll reserve on judgement until I  don't get shot at by tanks solely with big hE derps.

    3. Kolni

      Kolni

      It feels the same but it trolls the enemy more often, risking to aim instead of snapping and pulling back instantly is much nicer to you

    4. GloriousPotatoes

      GloriousPotatoes

      I haven't noticed that quite, but testing it on the test server where people sling nothing but HEAT and don't care to aim is probably not the best place to do it.

      As is, I'll keep playing the way I do, the extra turret armor just increasing my surviveability due to bouncing just a bit more. It's not something I would rely on, unless I'm fighting tier 8s, or tier 9s with low pen.

  5. By something expensive with that, I'd say. That 30 % is going to allow you to get a lot more for your moneys worth if you to buy something worth lots of dosh. Then again, do you really want to give WG more money?
  6. From an artillery point of view... things are not looking good. Sure the turret is mostly thicker directly from the front, but that doesn't matter at all when it will just splash onto weakly armored parts regardless. For someone like me however, who almost always has his turret facing where his opponents will be (right click is best click), in turn almost always from the direction artillery will hit me, this hopefully won't affect me too much, but It'll definitely be more aware of who's shooting what, and where they are; I'll be more aware of my side turret or rear more than I currently am especially. Thank SerB though there's less artillery now that there used to be, even if Type's are now a problem. The turret roof won't be too much of a problem, ignoring the more painful HE. Right above the mantlet it's 60 mm, which will bounce anything but AP from FV4005 and FV183s, which are all spamming HE anyway that will now splash the STBlissful for 1k anyway (by the way, look forward to seeing more FV4005s next patch). Above that is 50 mm, so beware of 151+ mm (everything but ruskie 750 alpha guns) guns, when you're fighting on flat ground, which as an STBest you shouldn't be doing but you can't always dictate the fighting angles perfectly. Finally there's 40 mm above that, but you won't be hitting that at all unless you are on flat ground (with a taller vehicle) at minimum, and again, you should at the very least be using some gun depression in the STBoss, to minimize exposure, and next patch minimize weakspots. HEAT might be a problem with it's 85 degrees-before-ricochets mechanic, but I'm not sure. Let's hope the angles are just good enough, and the armor thick enough alongside it. To be honest, it hinges a bit to much on how effective that frontal turret in actuality will be, for my my tastes. Let's hope the angles and thickness of the new turret front is going to make up for all the changes, enough so to bounce standard ammo reliably at tier 10. WG personally classified it as improving the turret armor of the tank in the supertest patchnotes, so by their reasoning it will be, and by the looks of it it might be, but as I said before - I'm no genius, I can't figure out thicknesses resulting from angles by looking at stuff, and going about calculating that off the current model is faaaaarrr too much work, when we can check it soon anyway when the test server goes up. WG, please don't ruin her.
  7. Got this from Daily Bounce Now we both know how special the shaping of the STBabe no. 1 turret is, so I won't speculate on thicknesses around the board (not too much at least), but at the very least the thing will be sturdier, against tier 8s if nothing else. I'm going to speculate despite what I just said... Overall the turret is weaker in places that aren't the front - the turret roof will be weaker, but not anything that could get over matched unless shooting from above, with the exception being 170mm+ guns hitting the top of the turret still viewable from the front. Will be weaker against HE, but the tank was already weak regarding that. The current weakest part of the STBeautiful mantlet is the middle, being about 132 mm at the weakest and only circa 270 mm when reaching the top, before the autobounce 248 mm thing on the top of the mantlet. Next patch, the thickness of the mantlet would become a lot more even, 240 mm at the mantlet and decreasing as you go up or down, in total that being 270-280 mm * with angles (* being extremely rough). Note that currently, the tank doesn't have armor behind the mantlet, so it probably won't have next patch either. The cheeks are currently 132 mm thick, and 190-200 mm effective. Next patch, being 190 mm to start with, this would probably become 250 mm. Some parts of the turret (those further towards the back - the edges - when viewed from the front) will become just slighty weaker, the overall front however increasing. This won't mean too much however, because they're both still at autobounce angles. Actually very little of the STB's turret apart from the mantlet isn't richochet material. Take a look at this (current model of course) : As you can see, only 'small' parts of the turret are penetrate-able from the front (even when firing HEAT), even if this does go slightly against my experiences in the tank.. So that buff would make the STBrilliant's cheeks harder to pen for lower tier vehicles, or people who get bad pen rolls. But alas, this is all speculation. I'm no genius, I can't figure out angles and thicknesses by looking at stuff, but this should be in the right ballpark. Edit: TAP just released some pictures of theirs, they got the back of the thing too : So the back of the turret is going to become a a lot more vulnerable to HE. Note that someone might be able to snipe the now much more weakly armored cupola from the side, while you're engaging someone else, and penning it HE. P.S, you can already get the HD model of the tank (and the T34-3 for anyone who wants that) here : https://thearmoredpatrol.com/2017/09/16/download-9-20-1-hd-models/ And yes, it looks damn good : P.S.S Maybe this should belong in the upcoming changes section... Can't be bothered to post it just yet though. I have to go slam my head against a wall in ranked. I have to kit this out with full iEquipment somehow
  8. Capture.PNG

    If you don't see me for a lifetime after 9.20.1 comes out, you'll know why

    They gave her a glorious plastic surgery, and then they gave her a confidence boost!

    1. Show previous comments  7 more
    2. GloriousPotatoes

      GloriousPotatoes

      It's always been the same, hasn't been touched on the live server since it's release.

      Rather, the DPM of all other tier 10 meds, especially the 105s, were buffed. See Cent X, M48, Leo, 30B for instance, While it's still higher than most of them, that difference is much smaller than it used to be, making the STB's DPM less unique. 

    3. snowdude21325

      snowdude21325

      Yeah, I can approach the dpm of an STB with a good crew and food in the M48, which actually has gun handling and with the turret buff isn't swiss cheese. 

    4. BlackAdder

      BlackAdder

      I’m not saying STB-1 lost DPM, wg just introduce more tanks with same / better dpm, and STB-1 kinda lost niche. 

  9. OH MY GOD THEY'RE DOING ITTTTT WG, you're giving me a heart attack this also means there won't be hydraulic suspension (I hope)!
  10. WG hasn't mentioned anything for 9.20.1 yet. They did say they'd implement them if they worked a long time ago, and in May they already had the HD model finished. To me, it would seem as if they waited with releasing the HD model, so that they could release it alongside any changes to the tank (Siege mode). Them deciding to release the HD model now, without mentioning any changes to the tank yet ( This time, we’re examining the British Tech Tree, American light tanks, and the famed Chinese Type 59 , no mention of STB in that article nor on any leak-sites that I could find ) makes me thing that they've given up on the idea. Then again, it could make sense. The 30B in a sense stole part of the STB's thunder recently, and in line with wanting to make the T10 mediums different, they might see the STB and 30B as being too similar (which I personally don't, but this WG we're talking about) If they have however decided to can the concept, I'd somewhat relieved. I'm afraid they'd ruin the playstyle otherwise.
  11. I didn't know it possible to fall in love twice. But if they nerf that tank in any way I'm going to throw a fit. I think the covering actually might increase the armor efficiency of the tank, as it could be harder to tell the flat 132 parts of the turret/mantlet apart from the steeply angles parts.
  12. Personally I only play my premiums which still do well bottum tier, which is defenitely not the majority of them. If I ever feel the desire to buy another, I'll be considering penetration, regardless of if which gamemode I''ll be playing (skirmishes are still painful with low pen, because Defenders are a thing) My premiums are for making money (Lowe) and having fun (lorr 40t). Since the mm changes the rest are only for training crews, otherwise I won't play them. I can't imagine there aren't more like ne, but as others have said: on the grand scheme it won't make a difference, I don'tthink.
  13. Worth the Gold? Wait you can buy it ingame?
  14. Last time I checked, the Skorpion and Lowe had respectively 311 and 294 APCR pen, which is fine enough for fightning tier 10s, considering both can take their time to aim; the skorp can chai, the Lowe can hulldown with it's turret+depression, and perhaps do the odd snipe too. And it's not like the rest of the remaining tanks are rocning D25T's either.
  15. shot_396.jpg

    shot_397.jpg

    How does this guy get the High Caliber? I did more damage, and didn't I shoot any allies to disqualify myself for it.

    It's only a medal but it's the principle of it all that counts!

     

    1. Fulcrous

      Fulcrous

      Perhaps it calculates by % of damage done. whole number % of damage done to team may have been equal and then rewarded based on xp. 

    2. GloriousPotatoes

      GloriousPotatoes

      It wouldn't surprise me if this were true, alas it might not be. Though considering how close the two damage counts were, and the health pools of T10-only games, it's a good assumption. 

      Watched through the replay again just now. Turns out I hadn't noticed that I did hit an ally, my IS-7, but it harmlessly bounced off, with no crits. I was under the impression you actually had to damage your team even if minimal, but turns out harmlessly giving their crew a shock is enough to disqualify.

      Browsing the interwebz I was able to find this post on the official forums:
      http://forum.worldoftanks.com/index.php?/topic/533450-when-is-high-caliber-not-high-caliber/
      where in the second to last post, the poster just scraped an ally during the start of the game, not doing any damage to him, nor even bounce of him, just the two vehicles contacting, and yet that was enough to disqualify him too.
      In some sense I can understand what WG might be trying to do - to disqualify people who push/block allies, but it seems a bit extreme, considering just how often accidental bumps happen in this game.