GloriousPotatoes

Verified Tanker [EU]
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About GloriousPotatoes

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    Arty Protector

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  1. I hereby herald thee, thy news! nevermind NIborGer just did Meh, I'll do it anyway. Bit easier to understand this, I think at least. From RU portal: T9 Conq. Gun depression of the 32 pdr Mk 1, 32 pdr Mk II and 120 mm L1A1 guns increased from -7 to 10 degrees, when using the Conqueror Mk. II APB turret FV215b Tank made HD Super Conq. Gun bloom from hull movement reduced by 25 % Gun bloom from turning the turret increased by 20 % Gun bloom for the 120 mm L1A1 Gun reduced by 29 % when turning the Unorthodox ABP turret Reload time of the 120 mm L1A1 Gun lowered from 9.3 s to 8.7 s, using the Unorthodox ABP turret (now has the same DPM as the FV215bruh-why-you-got-to-powercreep-me-yo) Gun depression buffed from -7 to -10 degrees HP increased from 2350 to 2400 The bit highlighted in red, what's that supposed to mean exactly? The tank only has one turret, that's contradictory ma dudes. I see no change for the Caernarvon. Anyone who still dares venture into the depths of tier 8 shouldn't be too excited for this.
  2. If you want to run food use a Firefighting directive. It's only 2 bonds, and even on a loss, if you earn 400 xp + you'll get those back. Considering you'll soon get bonds for medals too, even when you're stomping tier 8s and 9s, it'll only get cheaper, and more viable. Started running that setup on a lot of my tier 10s (at least those I actually play), and I still break even.
  3. My god, what are you all complaining about? This my friends, is quality material. It is not the fault of the developers that you simpletons cannot understand a masterpiece when you see one, let alone the single aspects that make it so outstanding. An example of the artistic brilliance can be seen from the 2:00 time-stamp and onward for but a few seconds. The volcanic eruptions that we see are akin to that of only the most intense ammo racks, something the tanker will relate deep down in their being, to many of their most horrible experiences, akin to how real battles are felt: as a cruel and dreadful fight. In the same scene, the camera pans with great velocity around the volcano as well, simulating the dynamic and constant movements that are oh-so prevalent in the current corridor meta, once again emphasizing the vulcanic structures symbolism to a tankers burden. And this, you... you peasants (!), is but one of many examples of the true genius of the crayon-desiring map designer! Learn some culture, before you speak ill of the map-creators of our century!
  4. I was about to claim , but I PM'ed Never. Damn, didn't know it was that expensive to keep the servers running
  5. So we reached the next stage of ranked on the EU.

    There are 9 people in League 1.

    You need to be place 40, if you want to be in any league.

    1. TAdoo87

      TAdoo87

      It is because the the stage is just starting and the requirement is already increased to 8 points. The people on the list did enough to be there already based on the first stage.

    2. GloriousPotatoes

      GloriousPotatoes

      I know, but compare that to the first season.

      For the end of the final stage you need 12 points. It's only lower than the previews season because there's one stage less. You need the same amount of chevrons to qualify for anything, but it's much harder to get them.

      The 'common folk' (Read: peasantry/people with lives (feelsbadman)) won't be able to keep up as much as they did last time. Probably only 100 people will get into league 1, as there just won't be enough people qualifying to increase the number of people within the top 10 %.

      WG's goal was to get good players into the top, and remove those spamming battles. Now the only players on top are good players who also spam battles.

  6. (1).PNG

    As a Dane, I can only agree.

  7. If you want a 'slow', German credit-maker, get the better premium fascist box, the Lowe. It's got a turret, better mobility, in my opinion better gun due to turret, much better armor, better camo probably, more gun depression and an even higher credit multiplier (Lowe has 180%, Jgt. 8.8 has 171%). Sure the Jgt. 8.8 technically can print more credits than the Lowe, as the AP rounds are much cheaper, but in actuality you have to spam premium with the 8.8, and that's completely negating the fact that getting good games in the Jgt (even 3k plus ones...) is once in a blue moon. The Jgt. speed is incredibly frustrating (traverse is painful af), the gun just doesn't cut it anymore, and the armor was never amazing, but now, especially considering how much tier 8 matchmaking has been shafted, isn't even reliable anymore. It does have 2800 base DPM, however it's hard to use due to alpha, pen, armor, mobility, no turret etc. etc. you should know by now. It doesn't even have the high-HP-for-a-TD gimmick anymore, the Ferdinand stole that. It's not worth it. Save yourself the pain and sweet dollar dollar bills. I was lucky I was a pleb when playing it, because otherwise I'd have some serious issues sleeping (Okay, maybe that's a bit much, but you get what I mean). Shooting them though, that I can get behind. If you still want a premium Jagdtiger, wait to see if the Jagdtiger H ever becomes a thing. At least then you'll have a big boom stick..
  8. Imagine that up close though.. I get what you're saying however - I was able to get my reload down to 5.4s on the test server (+ iEquipment and Adrenaline rush), and I felt misses which were inevitable were just as fine. But 5.4s is broken on a tank like the STB, even with the bad handling.
  9. That would give the tank 400 higher base DPM than the STRV 103B...
  10. Who the hell is hellraiser0201?

    Played a bunch of ranked yesterday, and of course I kept running into the same people.

    Every game: hellraiser reported; why do I keep getting into games with this noob; hellraiser is on my team feelsbadman; oh wow hellraiser is not on my team, papa bless; hellraiser is gud playeru kappa..

    He drove every game I played against him in a Type 5. The only game I noticed him, he was camping K9 on mines. 

  11. But the STBeyond-fabulous still has looks! At minimum it should have the same gunhandling stats as the Type 61. A depression buff, or a slight depression nerf for the 30B, wouldn't hurt alongside with it. The STB's niche was being an aggressive, high-DPM tank with gundrepression and a 'decent' turret. Now every other tier 10 medium and their mother has ~9 degrees of depression and more armor, making the STB less special in that regard. The other niche, the DPM, is now less relevant as most other tier 10 mediums, and even heavy tanks for that matter, have been creeping up on it with countless buffs, as well as the introduction of new tanks (S. Conq. has about 3.4k DPM fully kitted). The 30B now has higher DPM with 390 alpha, than the high-DPM 390 alpha tank.. This is the second time since the tanks introduction the thing will be touched. First time was when they nerfed the pen of tier 10 mediums, which was canned. This time will be the first, that the tank has changed any on the live server (if it goes through ofc, which I don't see it not doing). Let's hope WG addresses the thing properly when they come around to rebalancing the Japanese tree. Currently, on the 1st iteration of the common test, the tank on flat ground has a turret worth 250 mm (Sidenote: just like I predicted! Damn, I'm good) to autobounce, while at the same time they made the tank artillery's favourite bitch. The buff alone, without the side/rear armor turret nerf would've been good in my book, but as is, the downside of being weaker to HE, even with the frontal turret buff, just makes the tank weaker still in comparison to the other meds. What I think, is that WG sees the statistical data on the STB, and sees that it's performing well, not taking into account the type of player that usually plays the vehicle (many good ones). Therefore they won't buff the tank to the level it requires. But frankly, it's fine in my book. Even if it's weaker, the tank is some of the most fun I've had in this game for a long time. It's also the tank I do the best in, even if it's supposed to be somewhat outclassed by other tier 10s.
  12. So I wanted to try out the 'improved' STBabe no. Uno turret... First game on the test server, with the changed turret, I get penned for 800 (killed me) by a G.w.E I don't know man.

    The following game I got penned for 1800+ by an FV4005, from the front. I assume he hit the side of my frontal hull (there's always been 35 mm cheeks on either side).

    Okay, now this is bullshit. Third game. 1640 by an FV005, again; from the side this time. Not like these two wouldn't have happened before, but damn it I want to test the armor..

    Fourth game? Sheridan in the ass, 895. From 500m kek

    Final game nothing special I'm going to go sleep, without any real test of the armor feelsbadman

    1. Show previous comments  1 more
    2. GloriousPotatoes

      GloriousPotatoes

      Side turret armor wasn't great before, but at least HE/artablyat wouldn't penetrate.

      I'll reserve on judgement until I  don't get shot at by tanks solely with big hE derps.

    3. Kolni

      Kolni

      It feels the same but it trolls the enemy more often, risking to aim instead of snapping and pulling back instantly is much nicer to you

    4. GloriousPotatoes

      GloriousPotatoes

      I haven't noticed that quite, but testing it on the test server where people sling nothing but HEAT and don't care to aim is probably not the best place to do it.

      As is, I'll keep playing the way I do, the extra turret armor just increasing my surviveability due to bouncing just a bit more. It's not something I would rely on, unless I'm fighting tier 8s, or tier 9s with low pen.

  13. By something expensive with that, I'd say. That 30 % is going to allow you to get a lot more for your moneys worth if you to buy something worth lots of dosh. Then again, do you really want to give WG more money?
  14. From an artillery point of view... things are not looking good. Sure the turret is mostly thicker directly from the front, but that doesn't matter at all when it will just splash onto weakly armored parts regardless. For someone like me however, who almost always has his turret facing where his opponents will be (right click is best click), in turn almost always from the direction artillery will hit me, this hopefully won't affect me too much, but It'll definitely be more aware of who's shooting what, and where they are; I'll be more aware of my side turret or rear more than I currently am especially. Thank SerB though there's less artillery now that there used to be, even if Type's are now a problem. The turret roof won't be too much of a problem, ignoring the more painful HE. Right above the mantlet it's 60 mm, which will bounce anything but AP from FV4005 and FV183s, which are all spamming HE anyway that will now splash the STBlissful for 1k anyway (by the way, look forward to seeing more FV4005s next patch). Above that is 50 mm, so beware of 151+ mm (everything but ruskie 750 alpha guns) guns, when you're fighting on flat ground, which as an STBest you shouldn't be doing but you can't always dictate the fighting angles perfectly. Finally there's 40 mm above that, but you won't be hitting that at all unless you are on flat ground (with a taller vehicle) at minimum, and again, you should at the very least be using some gun depression in the STBoss, to minimize exposure, and next patch minimize weakspots. HEAT might be a problem with it's 85 degrees-before-ricochets mechanic, but I'm not sure. Let's hope the angles are just good enough, and the armor thick enough alongside it. To be honest, it hinges a bit to much on how effective that frontal turret in actuality will be, for my my tastes. Let's hope the angles and thickness of the new turret front is going to make up for all the changes, enough so to bounce standard ammo reliably at tier 10. WG personally classified it as improving the turret armor of the tank in the supertest patchnotes, so by their reasoning it will be, and by the looks of it it might be, but as I said before - I'm no genius, I can't figure out thicknesses resulting from angles by looking at stuff, and going about calculating that off the current model is faaaaarrr too much work, when we can check it soon anyway when the test server goes up. WG, please don't ruin her.
  15. Got this from Daily Bounce Now we both know how special the shaping of the STBabe no. 1 turret is, so I won't speculate on thicknesses around the board (not too much at least), but at the very least the thing will be sturdier, against tier 8s if nothing else. I'm going to speculate despite what I just said... Overall the turret is weaker in places that aren't the front - the turret roof will be weaker, but not anything that could get over matched unless shooting from above, with the exception being 170mm+ guns hitting the top of the turret still viewable from the front. Will be weaker against HE, but the tank was already weak regarding that. The current weakest part of the STBeautiful mantlet is the middle, being about 132 mm at the weakest and only circa 270 mm when reaching the top, before the autobounce 248 mm thing on the top of the mantlet. Next patch, the thickness of the mantlet would become a lot more even, 240 mm at the mantlet and decreasing as you go up or down, in total that being 270-280 mm * with angles (* being extremely rough). Note that currently, the tank doesn't have armor behind the mantlet, so it probably won't have next patch either. The cheeks are currently 132 mm thick, and 190-200 mm effective. Next patch, being 190 mm to start with, this would probably become 250 mm. Some parts of the turret (those further towards the back - the edges - when viewed from the front) will become just slighty weaker, the overall front however increasing. This won't mean too much however, because they're both still at autobounce angles. Actually very little of the STB's turret apart from the mantlet isn't richochet material. Take a look at this (current model of course) : As you can see, only 'small' parts of the turret are penetrate-able from the front (even when firing HEAT), even if this does go slightly against my experiences in the tank.. So that buff would make the STBrilliant's cheeks harder to pen for lower tier vehicles, or people who get bad pen rolls. But alas, this is all speculation. I'm no genius, I can't figure out angles and thicknesses by looking at stuff, but this should be in the right ballpark. Edit: TAP just released some pictures of theirs, they got the back of the thing too : So the back of the turret is going to become a a lot more vulnerable to HE. Note that someone might be able to snipe the now much more weakly armored cupola from the side, while you're engaging someone else, and penning it HE. P.S, you can already get the HD model of the tank (and the T34-3 for anyone who wants that) here : https://thearmoredpatrol.com/2017/09/16/download-9-20-1-hd-models/ And yes, it looks damn good : P.S.S Maybe this should belong in the upcoming changes section... Can't be bothered to post it just yet though. I have to go slam my head against a wall in ranked. I have to kit this out with full iEquipment somehow