moogleslam

Verified Tanker [NA]
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About moogleslam

  • Rank
    Serb-a-holic
  • Birthday 01/14/1980

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  • Gender
    Male
  • Interests
    Boston Celtics, Nutrition, PC Hardware, Paragliding, Movies, Karting, Health, Psychology, Sim Racing & Stewarding, Basketball (Playing & Coaching), Tennis, Snorkeling, Video Games, Traveling, Vagabonding, The Universe, NBA, Star Trek, Spreadsheets, Paleo Lifestyle, Yoga, Holding my breath for 3 minutes :)
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499 profile views
  1. Oh come on, there has to be a winner!
  2. My Issues with Rating System 1. Interface is clunky and slow. A lot of the information that goes into the new Rating system (and more) needs to be added to the Vehicle Statistics tab in columns (IN COLUMNS, NOT TILES!), such as DPG, Assist Dmg, KPG, Dmg Blocked, MoE # / %, and most importantly Rating! I want to see the Rating of ALL my tanks at once, much more than I want to compare to my friends etc. If this new Rating System does go ahead in a useful format, I suspect I'll still end up at 3rd party sites to view the data in a usable manner. 2. Base Capture and Defense should be part of the Rating System. Maybe with some restrictions such as Capture only counts if that's how the battle was won. 3. I question the value of Blocked Damage in this Rating System. Anyone can sit in a Maus and bounce a lot of shots, but that doesn't necessarily mean he's doing a lot to help his team. In fact, once could argue that if you can angle, side scrape, or hull down in a lesser armored tank, and bounce shots, you're helping even more, yet the weighting system doesn't reflect this. 4. I question the value of Survival Rate in this Rating System. The value of surviving should be reflected in the 4 other parameters, so that it doesn't need it's own. Not to mention that some really good players will sacrifice themselves, for the likes of getting a stalled lemming train to push a flank etc. 5. Do we really need weighted co-efficients? Why not throw those out the window and determine a players per vehicle rating by comparing to the average other players in that vehicle? 6. Why is Win Rate not a part of this equation? Nothing matters more than winning, and as we know, any one player can influence their Win Rate in the ~40 to ~65% range when playing solo. Also, see #5. (compare Win Rates to other players). If there's a concern about Platoon influenced Win Rates, exclude those if you have to; solo only. 7. While I like that we can filter by minimum battle counts, and since a specific date, we are missing the ability to filter by last 100, 500, 1000, 2000, etc battles. If I play 100 battles in a tank in September, and John Smith plays 4 battles in the same tank in September, that's not particularly valuable in comparison, so I'd like to see each of our last 500 battles in it, etc. 8. I'm all for a replacement for WN8, but this isn't it unless some of the above issues are addressed.
  3. vbaddict is no longer closing, as of ~2 weeks ago.
  4. 1 month to painfully grind the Conqueror. Hopefully it'll be a huge improvement once I get the top gun.
  5. Bump; keep it going!
  6. Will there be a version 31, and if so, what direction will it take with expected values?
  7. You are all my heroes
  8. Most tanks haven't changed much as far as I can tell, with the exception of two, which have had huge jumps. Both my Cromwell B and Skoda T 50 have jumped 400-500 in WN8.
  9. Going back about 18 months, my Win Rate and WN8 were at tomato levels, but since beginning the quest to improve, I've always managed to keep my Win Rate ahead of my WN8 in terms of aligning with the wotlabs colors...... until recently. Today's v30 Expected rollout didn't help, but let's ignore that. I ask this because I've never been a WN8 farmer. I love stats in all forms, so yes, I do love seeing my WN8 climb, but only as a historical record of my progress, and not as an end game goal. Winning is one of my end game goals, and I love seeing that stat improve more than anything. I have called myself a student of the game, and I'm constantly reading guides and watching streams from much better players. I feel like I do a lot of things that don't contribute at all to WN8, like passive spotting, taking a hit for a teammate, or even sacrificing myself just to get a stalled lemming rush to keep moving. By no means am I saying I always make the right decision. I am still juggling the balance of aggression vs patience, improving on my map awareness, and trying to have a half way decent survivability percentage. That probably doesn't even scratch the surface. I guess what I'm asking is, despite trying to win at all costs, could I be doing something to artificially inflate my WN8 that I'm unaware of, or is it just a case that it's significantly easier to improve ones WN8 than Win Rate, regardless of attempts to put winning first? Was about to hit Submit, then had a couple more thoughts worth mentioning. 1. I rarely platoon (< 5% of all battles I'd guess), and when I do, it's usually not with my clan, but with my kids who are very much still learning the game < 500 WN8. 2. I probably spend a lot of time playing tanks that don't have a lot of carry potential. I tend to play whatever tanks WGNA have missions and On-Tracks for.
  10. I just jumped up from a Recent of 2703 to a Recent of 2933. Is this right? Also, my Overall is suddenly showing as Blue even though I'm not at 1600 yet (1577). EDIT: wotlabs profile and this forum are showing 1577, yet my wotlabs signature is showing 1640. Weird.
  11. I'm able to be decent in it, and play it at a level above my Recents, I doubt it needs a buff. One of my favorite tanks, and I never feel out of place.
  12. Hmm, what? Jingles isn't dead
  13. I'm not voting, as I don't have any of these, but this is fun. It certainly looks to be very close between the first 3. Does tanks.gg have the updated Lowe stats? http://tanks.gg/wot/compare#t:amx-m4-49-l.c:lwe.c:t26e5-p.c:112
  14. My current two favorites to learn from: ZONEDTV Zeven
  15. I'd have to agree with this. I feel the criteria should be soley based on the tank's ability and not at all on credit production or availability. I would still factor in preferential MM though, as that is tied to it's ability (not having to face Tier X).