Verified Tanker [NA]
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About Hally

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    RNG Conspiracy Theorist

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  1. Ofc a maus is not going to outspot anything; but if they spot you and shoot, you can see them in return. A 480m vr maus will dig out a firing batchat or 62A at max spotting range, allowing for retaliation.
  2. VR stacking actually works pretty well on horribly camo'd superheavies like maus of JPE. A LOT of meds, especially blue and purple ones, seems to just love HEAT spamming you from 440m away. Having the VR to dig them out worked wonders a lot for me. The only tanks I wouldn't bother getting vision with are ones that are too blind regardless such as IS-3/6.. or ones that need all the gun handling boost it can get such as indien panzer or T-34-3 with a low skill crew.
  3. Very high on the fun factor, and one of the few t8s that actually do better when bottom tier. Plus all the special tricks it can do to play vision on nearly any map thanks to a non-fixed elevation gun; something the other siege mode TDs cannot do.
  4. 440 is definitely not good enough from my personal experience. A lot of magical things happen at the 480+, where you can spot most heavy tanks and firing medium/tds at max spotting range.
  5. On most of my tanks that I 3 marked... I ran both vents and optics.. chopped rammer.
  6. Personally, as someone who averages 3k without trying, and has not improved skill wise at all since beta.... 2k is having a very slow reaction time, such as being on flu medications, or having 300+ ping. That 1 second extra time you spend trying to react can easily be the difference between getting in damage or spotting safely, or getting yourself crippled/killed. (Alternative for 2k: suffering horrible stock grinds the hard way, without free exp, or even premium at times on tanks such as UDES or T-54. I averaged 2k ish during those stock grinds.) --- 2.5k is failing to adapt to the playstyle of a specific tank. Skills and map awareness alone are not enough when you position poorly, such as chai sniping in a JPE or leading a push in a skoda T50. --- 3k is just playing normally, with good positioning based on the matchup, and sufficient map awareness to relocate when the time calls for it. --- 4k is try hard mode: skip the stock grinds, make liberal use of prem ammo on tanks with poor penetration, transfer crews instead of training them from scratch.. and only play tanks with staying power. At 4k+, getting suicide yolo'd by xvm snipers is a serious issue when driving cardboards. (Alternative for 4k+: play tanks that specifically fit my playstyle such as E4 or E50M. I get 4k+ on those tanks without trying.)
  7. If you are getting shot in the side.. that means you over extended, and charged too far up without clearing out enemies in front of you. Unlike T95, E3 cannot take on opponents from two directions.
  8. You are probably too passive in the E3. You can push aggressively on most maps.
  9. IS-3: 21M26 Pershing: 17T32: 20Object 416: 21 AMX 50 100: 17 Emil I: 17UDES 03: 17 + 1 = 18, Probably the most unique and fun to play tank out of this list. Fuck stats, I play for fun.VK 100.01 (P): 17 Lowe: 22T26E5/Patriot: 20AMX M4 49/Liberte: 20112: 11Rhm. Skorpion: 18Obj. 252U/Defender: 23Strv S1: 17 -3 = 14, Same gimmic as UDES, but worse. But then again.. I'm baised here... as I consider UDES better than 103-0....Lorr. 40t: 21Chrysler K GF: 20
  10. On a cardboard with garbage camo like scorpion G or grille 15... you kinda have to camp back and pray you have non-brain dead spotters for teammates. On an actually well camo'd and mobile TD like UDES or E-25, you can go to your light tank bushes and be fine. On a heavily armored TD like JPE or E3, you can do things you usually do in a superheavy.
  11. I can't get this thing to work for the life of me.. I'm averaging less dpg than UDES, and winning 15% less.... It is significantly slower, and much worse at climbing. It has a lot of trouble avoiding exposure... UDES can find the smallest bump on the ground, set up camo net, raise up the rear end, and shoot over the bump. If you get lit, you just press x and instantly drop below the bump again. Can't do it in the 103-0 due to the completely fixed gun. Camo value sucks.. mainly due to opponents having much better view range. If you shoot, you'll likely get spotted 400m away. UDES get 350m shots safely most of the time. Armor is pretty non-functional. Due to 122mm overmatch and zero defense vs HEAT... Potato accuracy... I miss WAY more than UDES. The accuracy is seriously frustrating when trying to engage at 400m+. I feel like I'm just driving an UDES with a 75% crew..... 500 HP extra HP and bouncing some shots (that would likely miss the UDES altogether) is not worth. Honestly.. I feel UDES with 1500 hp would make a better tier 9 than this thing....
  12. They can just slap the letter A behind a gun's name and make it "different". They did it for IS-5, and they did it for Chrysler K.
  13. give me that 3 shot autoloader upgrade xD
  14. Ammo swap like IS-5 would work, without buffing all the D25Ts
  15. My t8 win rate went up.. No longer bottom tier with more than half the enemy team being tier 10s 90%+ times.