SmurfReroll

Verified Tanker [NA]
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About SmurfReroll

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    Fascist Box Tank Enthusiast

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  1. Rerolled again (bite me, I'm transferring to Asia, maybe I'll manage to not be a smurf this time)... 

    The low-tier American mediums are SO BAD...

    1. Vindi

      Vindi

      reroll again -> play lower tiers (?) wtf

    2. SmurfReroll

      SmurfReroll

      I'm not buying a tier 8 premium and instantly free XP'ing up, so I gotta play through the trash that is the M2 and M3 

    3. Hellvn

      Hellvn

      Welcome to Asia - and the camping meta!

  2. Do you guys think that Boelcke's Laws and other aerial combat tactics apply in World of Warplanes? I've played 25 games now, mostly in fighters, but also some in heavy fighters and attack aircraft and the general impression I'm getting is that it's a lot less involved than even Warthunder AB. The main things I'm noticing are: Energy advantages are fairly useless. If your opponent has the situational awareness to react quickly, it's really hard to outclimb them or escape because of the boosting mechanics; you can start off at low altitude and low speed and keep up with a diving opponent for a few seconds because your boost literally gives you a temporary jet engine. There's no point in "keeping the sun behind you." Warthunder models glare pretty strongly. WoWP is a pretty mildly coloured game. Situational awareness is hard. Like, incredibly hard. I said earlier that good situational awareness lets you negate energy advantages, but it's hard to keep track of opponents when there's more than 2. They made the interface more clean and have less elements to it, but they also pretty much did away with any assistance for awareness. The direction markers are small and inconspicuous, enemy tracers are literally impossible to spot and if there is a hit direction indicator, I'm not noticing it. I've been dived on or caught off-guard many times where I simply couldn't locate the attacker in time to react accordingly and bled a lot of HP for it. Attack aircraft are frustrating as all hell. Warthunder's IL-2s are literally invincible. WoWP's are flimsy af. The extra health does not go a long way towards protecting you, especially when your tail gunner does so little back and you can't help yourself. Anyway, those are my impressions, but despite that, I've been having a surprising amount of fun playing the game and genuinely hope that the population can go up to a point where I feel that it's worth it to keep playing.
  3. I've noticed a nasty habit lately where I actively avoid fights with skilled players (I use XVM, and I'm referring to 2k+), and when I do have to engage them, I often find myself losing regardless of who has the bigger epeen. This is made worse by the fact that in Advances, there are 15 of them (fuck you ELO based MM) so I often flounder and throw my tank away. I know that these are a given when fighting good players: Mistakes will be punished hard Any kind of exposure will be punished hard They'll actively be trying to prevent you from damaging them They'll take any advantage presented to them They'll actively try to get rid of you and won't let you dictate the engagement The problem is, although I know all of this, I keep overexposing and throwing my tank away because I'm not used to having to work with limited control of the engagement. My question basically is, what does it take to outplay a skilled opponent (not necessarily in an 1v1, but generally in smaller-scale engagements) and what are some tips to prevent being outplayed? I've found that my game sense and ability to farm damage has developed to a point where I can consistently pull high winrates and damage scores, but my consistency is severely limited by the fact that I keep letting myself get outplayed.
  4. Purchased: '113' successfully purchased. Spent credits:  6,100,000.

  5. shot_069.jpg

    WZ-111 1-4 is a balanced tank :thinking: I mean, I put it down to sample size during the stock grind but when it didn't change... xD

  6. WZ 5a or 113 first? (I mean, the answer is 5a, but why?)

    Also, how come the 5a is preferred over the 113 in competitive? Wouldn't the 113's extra survivability and flexibility be more useful in pushes and flexes than marginally better firepower? 

    1. Show previous comments  1 more
    2. Zepherex

      Zepherex

      5A has way superior firepower and mobility feels better. Plus it has 7 degrees of gun depression from the front. 113 only has 7 over the sides

    3. nabucodonsor

      nabucodonsor

      Alpha and depression (easier to use) and handling (aim time is much better) for the 5a. For the rest the 113 is better but marginally. The only advantage the 113 has is in sidescraping and hull that can work at autobounce angles with some elevation but you will hardly ever use it. 

      Notice that when you use 113's side gun depression the tank's armour is very very strong. 

      My suggestion: get both since if you CW you can use one if the other is frozen. If you only want to get only one get the 5A

    4. Fulcrous

      Fulcrous

      the alpha usually guarantees you outtrading 100/105/120/122 guns. 7 depression without having to tilt yourself into awkward shooting angles (113) is another plus

  7. The insanity comes from trying to grind credits at tier 8 for me. Trying to play tier 9 game after tier 9 game with a slow, undergunned tank which has armor that doesn't bounce 250+ pen guns is not fun.
  8. Dead from AMX 30 stock grind xD. 43% win rate and 1400 average damage in the first 90 games, oh the pain. I only just managed to undo that and hit a flat 50%. This is why you save your free XP, and my 56% recent win rate is proof that too many stock grinds is not good for your sanity... 

  9. YasenKrasen's session stats is a nice, unintrusive mod for tracking stats during games if you really, really want ultra accurate stats. It even has a nifty option of auto-resetting every day. If you're worried that other people aren't going to be able to see your awesome 24-hour statistics in perfect detail, don't be. Most people don't read into those too much.
  10. ¿? does not compute
  11. http://wotlabs.net/ru Apparently RU has a server average of 51% and 53% recents somehow xD
  12. Victory! Map: Erlenberg Vehicles: T110E5 Exp: 1,917  Credits: 93,876 Battle achievements: 3 Marks of Excellence, High Caliber, Confederate, Mastery Badge: "Ace Tanker"

  13. I was one 7k combined game away from the E5 3 mark... 

    I got a bunch of 4.5k games in a row xD Still sitting at a smidge above 94% D:

  14. If you run a 3 man platoon, a top tier game only happens when ALL of you are top tier AND they have a platoon to balance it out... Pretty hard to find. If you run alone or in a 2 man platoon, MM has room to put you towards the top or middle more without going "yo, we can't find a platoon to balance you out."
  15. Credits. Multiple sources, including the Asia/EU marathon pages say so.