SmurfReroll

Verified Tanker [NA]
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About SmurfReroll

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  1. Must've been an update I missed, somewhat sure there haven't been any posts about them. I've actually had a bit of luck with light tanks because on favourable maps, you can actually get away with being aggressive.
  2. The ranked battle meta seems to drastically favour slower play compared to normal Random Battles, which means that typical pubstomping tanks don't work as well as expected. With that being the case, what are your thoughts on tanks which are better suited for Ranked? Personally, I feel that superheavies, especially Type 5s, end up being fairly dominant despite the gold spam simply because they can outlast their opponents in the typical face-punching camp off that ends up happening. Thoughts?
  3. Nothing wrong with posting it here, and congratulations. I do know that many people prefer to use status updates/the official thread, but there's no real rule/etiquette in this regard afaik.
  4. Highlight: Škoda T50 Lowlight: TVP VTU... *shudder*
  5. I love how the XVM expecteds for the 140 are even lower now. 

    Because the best stat padding tank totally needed to be easier to inflate numbers with. 

    1. Show previous comments  4 more
    2. Assassin7
    3. DirtyACE7

      DirtyACE7

      But those are obsolete values as far as I know. It's v30 which is from over 6 months ago I believe.

    4. SmurfReroll
  6. Me: Oh well, looks like it's time to move on from WoTLabs Never: Oi, where are you going m8 Good work
  7. Now that XVM has taken over WNx and WoTLabs isn't updating, what's a good stat tracking site I can use? 

    1. Fulcrous

      Fulcrous

      tanks.gg is actually pretty good

    2. Assassin7

      Assassin7

      from what I've seen, Noobmeter is running the new XVM values. 

      also, Wotlabs would update if Never was alive. hes literally completely abandoned his PC and stuff for now from what I can tell. 

    3. Kolni

      Kolni

      most eu clans seem to use wot-life, no idea why tho

  8. It was... Not terrible, in my opinion. It's pretty controversial, which is a big step up from TFA which was universally regarded as bad.
  9. I love death stars man. Punishing aggression is clearly the best way to make the game enjoyable. I had so much fun being oneshot 2 games in a row for not sitting in the back. 

  10. I want to trade a Gift 3 for a Gift 3 on TR if anybody is interested. My IGN is dark_rerollforhire

    Post your IGN below and I'll get back to you. 

  11. Rerolled again (bite me, I'm transferring to Asia, maybe I'll manage to not be a smurf this time)... 

    The low-tier American mediums are SO BAD...

    1. Vindi

      Vindi

      reroll again -> play lower tiers (?) wtf

    2. SmurfReroll

      SmurfReroll

      I'm not buying a tier 8 premium and instantly free XP'ing up, so I gotta play through the trash that is the M2 and M3 

    3. Hellvn

      Hellvn

      Welcome to Asia - and the camping meta!

  12. Do you guys think that Boelcke's Laws and other aerial combat tactics apply in World of Warplanes? I've played 25 games now, mostly in fighters, but also some in heavy fighters and attack aircraft and the general impression I'm getting is that it's a lot less involved than even Warthunder AB. The main things I'm noticing are: Energy advantages are fairly useless. If your opponent has the situational awareness to react quickly, it's really hard to outclimb them or escape because of the boosting mechanics; you can start off at low altitude and low speed and keep up with a diving opponent for a few seconds because your boost literally gives you a temporary jet engine. There's no point in "keeping the sun behind you." Warthunder models glare pretty strongly. WoWP is a pretty mildly coloured game. Situational awareness is hard. Like, incredibly hard. I said earlier that good situational awareness lets you negate energy advantages, but it's hard to keep track of opponents when there's more than 2. They made the interface more clean and have less elements to it, but they also pretty much did away with any assistance for awareness. The direction markers are small and inconspicuous, enemy tracers are literally impossible to spot and if there is a hit direction indicator, I'm not noticing it. I've been dived on or caught off-guard many times where I simply couldn't locate the attacker in time to react accordingly and bled a lot of HP for it. Attack aircraft are frustrating as all hell. Warthunder's IL-2s are literally invincible. WoWP's are flimsy af. The extra health does not go a long way towards protecting you, especially when your tail gunner does so little back and you can't help yourself. Anyway, those are my impressions, but despite that, I've been having a surprising amount of fun playing the game and genuinely hope that the population can go up to a point where I feel that it's worth it to keep playing.
  13. I've noticed a nasty habit lately where I actively avoid fights with skilled players (I use XVM, and I'm referring to 2k+), and when I do have to engage them, I often find myself losing regardless of who has the bigger epeen. This is made worse by the fact that in Advances, there are 15 of them (fuck you ELO based MM) so I often flounder and throw my tank away. I know that these are a given when fighting good players: Mistakes will be punished hard Any kind of exposure will be punished hard They'll actively be trying to prevent you from damaging them They'll take any advantage presented to them They'll actively try to get rid of you and won't let you dictate the engagement The problem is, although I know all of this, I keep overexposing and throwing my tank away because I'm not used to having to work with limited control of the engagement. My question basically is, what does it take to outplay a skilled opponent (not necessarily in an 1v1, but generally in smaller-scale engagements) and what are some tips to prevent being outplayed? I've found that my game sense and ability to farm damage has developed to a point where I can consistently pull high winrates and damage scores, but my consistency is severely limited by the fact that I keep letting myself get outplayed.