SmurfReroll

Verified Tanker [NA]
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Everything posted by SmurfReroll

  1. Rerolled again (bite me, I'm transferring to Asia, maybe I'll manage to not be a smurf this time)... 

    The low-tier American mediums are SO BAD...

    1. Vindi

      Vindi

      reroll again -> play lower tiers (?) wtf

    2. SmurfReroll

      SmurfReroll

      I'm not buying a tier 8 premium and instantly free XP'ing up, so I gotta play through the trash that is the M2 and M3 

    3. Hellvn

      Hellvn

      Welcome to Asia - and the camping meta!

  2. Do you guys think that Boelcke's Laws and other aerial combat tactics apply in World of Warplanes? I've played 25 games now, mostly in fighters, but also some in heavy fighters and attack aircraft and the general impression I'm getting is that it's a lot less involved than even Warthunder AB. The main things I'm noticing are: Energy advantages are fairly useless. If your opponent has the situational awareness to react quickly, it's really hard to outclimb them or escape because of the boosting mechanics; you can start off at low altitude and low speed and keep up with a diving opponent for a few seconds because your boost literally gives you a temporary jet engine. There's no point in "keeping the sun behind you." Warthunder models glare pretty strongly. WoWP is a pretty mildly coloured game. Situational awareness is hard. Like, incredibly hard. I said earlier that good situational awareness lets you negate energy advantages, but it's hard to keep track of opponents when there's more than 2. They made the interface more clean and have less elements to it, but they also pretty much did away with any assistance for awareness. The direction markers are small and inconspicuous, enemy tracers are literally impossible to spot and if there is a hit direction indicator, I'm not noticing it. I've been dived on or caught off-guard many times where I simply couldn't locate the attacker in time to react accordingly and bled a lot of HP for it. Attack aircraft are frustrating as all hell. Warthunder's IL-2s are literally invincible. WoWP's are flimsy af. The extra health does not go a long way towards protecting you, especially when your tail gunner does so little back and you can't help yourself. Anyway, those are my impressions, but despite that, I've been having a surprising amount of fun playing the game and genuinely hope that the population can go up to a point where I feel that it's worth it to keep playing.
  3. I've noticed a nasty habit lately where I actively avoid fights with skilled players (I use XVM, and I'm referring to 2k+), and when I do have to engage them, I often find myself losing regardless of who has the bigger epeen. This is made worse by the fact that in Advances, there are 15 of them (fuck you ELO based MM) so I often flounder and throw my tank away. I know that these are a given when fighting good players: Mistakes will be punished hard Any kind of exposure will be punished hard They'll actively be trying to prevent you from damaging them They'll take any advantage presented to them They'll actively try to get rid of you and won't let you dictate the engagement The problem is, although I know all of this, I keep overexposing and throwing my tank away because I'm not used to having to work with limited control of the engagement. My question basically is, what does it take to outplay a skilled opponent (not necessarily in an 1v1, but generally in smaller-scale engagements) and what are some tips to prevent being outplayed? I've found that my game sense and ability to farm damage has developed to a point where I can consistently pull high winrates and damage scores, but my consistency is severely limited by the fact that I keep letting myself get outplayed.
  4. Purchased: '113' successfully purchased. Spent credits:  6,100,000.

  5. shot_069.jpg

    WZ-111 1-4 is a balanced tank :thinking: I mean, I put it down to sample size during the stock grind but when it didn't change... xD

  6. WZ 5a or 113 first? (I mean, the answer is 5a, but why?)

    Also, how come the 5a is preferred over the 113 in competitive? Wouldn't the 113's extra survivability and flexibility be more useful in pushes and flexes than marginally better firepower? 

    1. Show previous comments  1 more
    2. Zepherex

      Zepherex

      5A has way superior firepower and mobility feels better. Plus it has 7 degrees of gun depression from the front. 113 only has 7 over the sides

    3. nabucodonsor

      nabucodonsor

      Alpha and depression (easier to use) and handling (aim time is much better) for the 5a. For the rest the 113 is better but marginally. The only advantage the 113 has is in sidescraping and hull that can work at autobounce angles with some elevation but you will hardly ever use it. 

      Notice that when you use 113's side gun depression the tank's armour is very very strong. 

      My suggestion: get both since if you CW you can use one if the other is frozen. If you only want to get only one get the 5A

    4. Fulcrous

      Fulcrous

      the alpha usually guarantees you outtrading 100/105/120/122 guns. 7 depression without having to tilt yourself into awkward shooting angles (113) is another plus

  7. The insanity comes from trying to grind credits at tier 8 for me. Trying to play tier 9 game after tier 9 game with a slow, undergunned tank which has armor that doesn't bounce 250+ pen guns is not fun.
  8. Dead from AMX 30 stock grind xD. 43% win rate and 1400 average damage in the first 90 games, oh the pain. I only just managed to undo that and hit a flat 50%. This is why you save your free XP, and my 56% recent win rate is proof that too many stock grinds is not good for your sanity... 

  9. YasenKrasen's session stats is a nice, unintrusive mod for tracking stats during games if you really, really want ultra accurate stats. It even has a nifty option of auto-resetting every day. If you're worried that other people aren't going to be able to see your awesome 24-hour statistics in perfect detail, don't be. Most people don't read into those too much.
  10. ¿? does not compute
  11. http://wotlabs.net/ru Apparently RU has a server average of 51% and 53% recents somehow xD
  12. Victory! Map: Erlenberg Vehicles: T110E5 Exp: 1,917  Credits: 93,876 Battle achievements: 3 Marks of Excellence, High Caliber, Confederate, Mastery Badge: "Ace Tanker"

  13. I was one 7k combined game away from the E5 3 mark... 

    I got a bunch of 4.5k games in a row xD Still sitting at a smidge above 94% D:

  14. If you run a 3 man platoon, a top tier game only happens when ALL of you are top tier AND they have a platoon to balance it out... Pretty hard to find. If you run alone or in a 2 man platoon, MM has room to put you towards the top or middle more without going "yo, we can't find a platoon to balance you out."
  15. Credits. Multiple sources, including the Asia/EU marathon pages say so.
  16. I love how buying 2 sets of 5 tokens and a set of 3 tokens is cheaper than getting the T-34-85M in the actual store, and nets you a 100% crew with the tank. 

    1. DirtyACE7

      DirtyACE7

      Is this on EU cause I'm not seeing it on NA?

  17. Unless you find that you're having issues with multiple modules/crew being hit at once, small kits are usually fine. On the rare occasion that a second module is destroyed, you can still stall out the recharge, and generally speaking you won't have many issues. I only use a large repair kit on the E5 (drive wheel+ammorack) and a large repair kit on the Object 140 (tracks+ammo+fuel+engine+literally everything else that can be damaged).
  18. NA Server:
    T29- Average damage- 1600
    Win rate- 60% 
    SEA Server:
    T29- Average damage- 1700
    Win rate- 35%
    How the fuck is this even possible?

    1. Show previous comments  2 more
    2. FavreFan4ever

      FavreFan4ever

      Sample size?

    3. HemanathanRX7

      HemanathanRX7

      You need to xvm snipe and camp to win on Asia? Kappa
      Sounds like you just don't get the meta tbh.

    4. SmurfReroll

      SmurfReroll

      Fucking sample size indeed. Managed to pop 50 games, it's at 58% and 1.9k now. It probably is issues with learning the meta, I'll hopefully adjust and pull it over 60 over time. 

  19. Scores are 11:8. I'm sidehugging a baby Maus in my Batchat 12T, on 500 HP. An allied KV-2 casually rolls up and snaps the VK, hitting and tracking me instead... 

    Cost us the game; we had only low health TDs left after that. 

  20. The only comment I can make to that is... Fuck you, just absolutely fuck you ... for being the one to do that. I wish I got to do it.
  21. BatChat 12t is pretty fun, I can see exactly why it's the WGL 8 of choice and it probably won't be a bad CW tank. 

    1. Show previous comments  1 more
    2. Fulcrous

      Fulcrous

      no, its pretty good.

      Highest camo value at tier (barring the udes), moderately-high acceleration, doesn't suffer from flip syndrome, and good gunhandling.

    3. SmurfReroll

      SmurfReroll

      It originally was considered crap because the Bulldog kept the 10 shot auto and has slightly better hard stats in basically everything. Now that they got rid of the Bulldog's gun, the Batchat has a niche passive scouting role which is pretty fun to play. 

    4. sohojacques

      sohojacques

      Decent tank. But a bit of a comedown after the AMX 12t or 13 75 I think. Gun handling is noticeably shitter than the 13 75 as is the clip reload. And while the low base view range is fine against lower tiers, it really hurts this tank when up against a pile of tier 9s and 10s. 

  22. By doing the team damage for them?
  23. 21 games in my Easy 8

    19 wins, 5k wn8.

    Session was a success, I think? Apparently the 3 mark is harder than I thought

    1. Show previous comments  1 more
    2. SmurfReroll
    3. SaintLaurentius

      SaintLaurentius

      what do you mean by harder? it takes more than 21 games or what?:MingLee:

    4. SmurfReroll

      SmurfReroll

      2k combined (pretty much the 1.6k I was doing+assisted) doesn't increase the mark :notlikethis:
      #feelsbadman

  24. Having 2 crew members killed by a single 200 damage splash by arty is fair, fun and balanced, because arty is totally that now, amirite

  25. Can I copy pas- advertise this on the Asia forums to get a few Seatards running about?