SmurfReroll

Verified Tanker [NA]
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Everything posted by SmurfReroll

  1. Whew, I'm proud of myselfshot_365.jpg

  2. SmurfReroll

    You're not a real world of tanks player until...

    Until you've pointed your gun in front of arty to make the game a better place for everyone.
  3. 0QVXIXG.jpgJust gonna leave this here...

     

    Reinstating old 7/54 meta?

     

    Just played the next game...

    5RkpOHT.jpgMy god...

  4. SmurfReroll

    A Guide to True Botting

    DISCLAIMER: Copy pasted from the post on the WoT Asia forums We've all heard the complaints about there being bots and idiots in our Random Battle games. But the real question is, if you really wanted to abuse the system, why do it in Random Battles? It's not profitable; you don't get much for just sitting there doing nothing; maybe a hundred XP points if you're lucky. You'll often find yourself destroyed for little gain, giving you a big repair bill, and nothing to pay it off with. It also opens you up to being caught; when people see "bots" or perceived bots, they report them. No, botting in Random Battles is not the way to go. Not when there's a much quicker, under-the-radar way of farming XP and credits. Ladies and gentlemen, may I present to you, the Team Battle Botting Bonanza!!!!11111111111111111!!!1!1111oneone11! Sounds interesting, doesn't it? The smarter ones amongst you may have already inferred from the name that this exploit involves the use of a game mode many of us never venture into: the fabled Team Battle. You see, because nobody plays this mode, one simply has to find enough participants to set up matches, and they're ready to start farming. How does it work? Why, it's simple! All you have to do is fill up two teams with bots! Yes, bots! No, you're not doing the botting. Oh no. What you do is drive your exquisite premium tank in and farm! No strings attached! Simply drive into the enemy spawn, and shoot! Oh, the credits and XP will come rolling in! Don't believe me? Here, let me show you two very satisfied users of this exploit: As you can see, we have here 4 bot accounts. What makes me think they're bots, you ask? Well, I'm glad you asked, because they all have hundreds, thousands of battles in this game mode, with almost 0 damage per game! Now, that might seem like an incredibly high number to some of you, but I assure you, they are bots! Take the first chap for example, One thousand battles in his Tiger 2 and a damage per game of 72! Stunning! I have trouble doing that in my tier 10 tanks! Now, that's all well and good, but maybe he just has terrible internet. Disconnects a lot. Maybe he wins half his games because all of his battle buddies have the same problem, and they often all disconnect, leaving the game in a dramatic timeout victory for the attackers! But no, that is not the case. You see, our two fine friends here, whose names I have scribbled over to appease our mighty forum overlords, are also part of this spiffing group of lads. And they take full advantage of our fine fellow who doesn't seem to want to do much. You can see this here: Simply amazing! Even the fine lads at TE would have trouble pulling those kinds of scores. As you can see, these fine lads are clearly using this amazing exploit to farm up all those juicy credits and XP. Oh, and don't forget the PR! The beautiful, beautiful PR! You can rack up amazing amounts of this clearly very effective metric simply by using this exploit! Absolutely amazing, and you can try it yourself with the very new YETIPack 420.69 HAXX for only $69.69!
  5. JfUAoeP.jpgYay

  6. SmurfReroll

    Ranked Battles Tank Choices

    The ranked battle meta seems to drastically favour slower play compared to normal Random Battles, which means that typical pubstomping tanks don't work as well as expected. With that being the case, what are your thoughts on tanks which are better suited for Ranked? Personally, I feel that superheavies, especially Type 5s, end up being fairly dominant despite the gold spam simply because they can outlast their opponents in the typical face-punching camp off that ends up happening. Thoughts?
  7. SmurfReroll

    Ranked Battles Tank Choices

    Must've been an update I missed, somewhat sure there haven't been any posts about them. I've actually had a bit of luck with light tanks because on favourable maps, you can actually get away with being aggressive.
  8. SmurfReroll

    I got my first tier 10 3 mark.

    Nothing wrong with posting it here, and congratulations. I do know that many people prefer to use status updates/the official thread, but there's no real rule/etiquette in this regard afaik.
  9. SmurfReroll

    Highlight and Lowlight of WOT 2017?

    Highlight: Škoda T50 Lowlight: TVP VTU... *shudder*
  10. YayyyyyyyeyBSnZe.jpg

  11. I love how the XVM expecteds for the 140 are even lower now. 

    Because the best stat padding tank totally needed to be easier to inflate numbers with. 

    1. Show previous comments  4 more
    2. Assassin7
    3. DirtyACE7

      DirtyACE7

      But those are obsolete values as far as I know. It's v30 which is from over 6 months ago I believe.

    4. SmurfReroll
  12. SmurfReroll

    WoTLabs now uses XVM's WN8 Expected Values

    Me: Oh well, looks like it's time to move on from WoTLabs Never: Oi, where are you going m8 Good work
  13. Now that XVM has taken over WNx and WoTLabs isn't updating, what's a good stat tracking site I can use? 

    1. Fulcrous

      Fulcrous

      tanks.gg is actually pretty good

    2. Assassin7

      Assassin7

      from what I've seen, Noobmeter is running the new XVM values. 

      also, Wotlabs would update if Never was alive. hes literally completely abandoned his PC and stuff for now from what I can tell. 

    3. Kolni

      Kolni

      most eu clans seem to use wot-life, no idea why tho

  14. SmurfReroll

    The Last Jedi (pls no spoilers)

    It was... Not terrible, in my opinion. It's pretty controversial, which is a big step up from TFA which was universally regarded as bad.
  15. Gotim nr0ZAWt.jpg

  16. I love death stars man. Punishing aggression is clearly the best way to make the game enjoyable. I had so much fun being oneshot 2 games in a row for not sitting in the back. 

  17. I want to trade a Gift 3 for a Gift 3 on TR if anybody is interested. My IGN is dark_rerollforhire

    Post your IGN below and I'll get back to you. 

  18. Rerolled again (bite me, I'm transferring to Asia, maybe I'll manage to not be a smurf this time)... 

    The low-tier American mediums are SO BAD...

    1. Vindi

      Vindi

      reroll again -> play lower tiers (?) wtf

    2. SmurfReroll

      SmurfReroll

      I'm not buying a tier 8 premium and instantly free XP'ing up, so I gotta play through the trash that is the M2 and M3 

    3. Hellvn

      Hellvn

      Welcome to Asia - and the camping meta!

  19. SmurfReroll

    WoWP: Do Boelcke's Laws Apply?

    Do you guys think that Boelcke's Laws and other aerial combat tactics apply in World of Warplanes? I've played 25 games now, mostly in fighters, but also some in heavy fighters and attack aircraft and the general impression I'm getting is that it's a lot less involved than even Warthunder AB. The main things I'm noticing are: Energy advantages are fairly useless. If your opponent has the situational awareness to react quickly, it's really hard to outclimb them or escape because of the boosting mechanics; you can start off at low altitude and low speed and keep up with a diving opponent for a few seconds because your boost literally gives you a temporary jet engine. There's no point in "keeping the sun behind you." Warthunder models glare pretty strongly. WoWP is a pretty mildly coloured game. Situational awareness is hard. Like, incredibly hard. I said earlier that good situational awareness lets you negate energy advantages, but it's hard to keep track of opponents when there's more than 2. They made the interface more clean and have less elements to it, but they also pretty much did away with any assistance for awareness. The direction markers are small and inconspicuous, enemy tracers are literally impossible to spot and if there is a hit direction indicator, I'm not noticing it. I've been dived on or caught off-guard many times where I simply couldn't locate the attacker in time to react accordingly and bled a lot of HP for it. Attack aircraft are frustrating as all hell. Warthunder's IL-2s are literally invincible. WoWP's are flimsy af. The extra health does not go a long way towards protecting you, especially when your tail gunner does so little back and you can't help yourself. Anyway, those are my impressions, but despite that, I've been having a surprising amount of fun playing the game and genuinely hope that the population can go up to a point where I feel that it's worth it to keep playing.
  20. I've noticed a nasty habit lately where I actively avoid fights with skilled players (I use XVM, and I'm referring to 2k+), and when I do have to engage them, I often find myself losing regardless of who has the bigger epeen. This is made worse by the fact that in Advances, there are 15 of them (fuck you ELO based MM) so I often flounder and throw my tank away. I know that these are a given when fighting good players: Mistakes will be punished hard Any kind of exposure will be punished hard They'll actively be trying to prevent you from damaging them They'll take any advantage presented to them They'll actively try to get rid of you and won't let you dictate the engagement The problem is, although I know all of this, I keep overexposing and throwing my tank away because I'm not used to having to work with limited control of the engagement. My question basically is, what does it take to outplay a skilled opponent (not necessarily in an 1v1, but generally in smaller-scale engagements) and what are some tips to prevent being outplayed? I've found that my game sense and ability to farm damage has developed to a point where I can consistently pull high winrates and damage scores, but my consistency is severely limited by the fact that I keep letting myself get outplayed.
  21. Purchased: '113' successfully purchased. Spent credits:  6,100,000.

  22. shot_069.jpg

    WZ-111 1-4 is a balanced tank :thinking: I mean, I put it down to sample size during the stock grind but when it didn't change... xD

  23. WZ 5a or 113 first? (I mean, the answer is 5a, but why?)

    Also, how come the 5a is preferred over the 113 in competitive? Wouldn't the 113's extra survivability and flexibility be more useful in pushes and flexes than marginally better firepower? 

    1. Show previous comments  1 more
    2. Zepherex

      Zepherex

      5A has way superior firepower and mobility feels better. Plus it has 7 degrees of gun depression from the front. 113 only has 7 over the sides

    3. nabucodonsor

      nabucodonsor

      Alpha and depression (easier to use) and handling (aim time is much better) for the 5a. For the rest the 113 is better but marginally. The only advantage the 113 has is in sidescraping and hull that can work at autobounce angles with some elevation but you will hardly ever use it. 

      Notice that when you use 113's side gun depression the tank's armour is very very strong. 

      My suggestion: get both since if you CW you can use one if the other is frozen. If you only want to get only one get the 5A

    4. Fulcrous

      Fulcrous

      the alpha usually guarantees you outtrading 100/105/120/122 guns. 7 depression without having to tilt yourself into awkward shooting angles (113) is another plus

  24. The insanity comes from trying to grind credits at tier 8 for me. Trying to play tier 9 game after tier 9 game with a slow, undergunned tank which has armor that doesn't bounce 250+ pen guns is not fun.
  25. Dead from AMX 30 stock grind xD. 43% win rate and 1400 average damage in the first 90 games, oh the pain. I only just managed to undo that and hit a flat 50%. This is why you save your free XP, and my 56% recent win rate is proof that too many stock grinds is not good for your sanity...