Mnemon

Verified Tanker [NA]
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About Mnemon

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    Stats Denier Mid Life Crisis
  • Birthday May 13

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    Virginia
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  1. Yeah, there was no way we were gonna get Dreadnought for free as a tech tree ship. There's more than enough slightly-different-clones of her in the pre-superdreads that followed her that one of those would be the T3. At least we got the Bellerophon rather than the Neptune/Colossus with their bizarre flying bridge structures that also housed ship boats.
  2. I hear it even farms Nikolais with relative ease.
  3. Welp, it just got removed. Maybe they'll make it worth something before they re-release it.
  4. Since it was just some supposed design study any real info on it is probably in an archive somewhere. The IJN was right to reject that design and keep refining for Kongos lol.
  5. It's a terrible ship thanks to the guns, but just try to find the most influential place in the match you can go to with respect to your gun range and go there. Then don't leave unless forced to or you win it. I learned to do that with Kawachi and it paid off when I ground through the ww1/Standard USN battleships: they were a fun and relatively easy experience for me. The speed disadvantage matters way less when its baked into your thinking to maximize your influence as early as possible.
  6. Kawachi is hilariously bad, basically a memeboat. South Carolina is pretty ridic though, even with Nassau and K.Albert existing - basically only get in her when friends play their tier 3s for the most part, but it's still enough to show what a BB that can actually place shots at that tier does. I'm waiting to see if Copy Dreadnought is as good as SC.
  7. She's great. Even back when she had the old 6x1 turret configuration and got even more massively outranged by other ships, she was a joy to play. Was my first T5 cruiser, and had a 71% WR grinding her. The 203mms are so punchy for tier that for a BB main like me she felt like 'easy mode battleship', since I was to the Nagato or so on IJN at that time, and whatever handling issues the Furu has are very gentle compared to most battleships.
  8. Despite my initial enthusiasm for a fully Tier 6 ranked...I just lost the will to deal with those players. Maybe it's the game itself getting massively stale too, but after the frozen-camera glitch threw a match I did a couple more games and got to 14, then stopped.
  9. Yamato: 20Montana: 21Großer Kurfürst : 21 + 1 = 22 Decent when it doesn't get focus fired by 16"/50.Zao: 23Des Moines: 20Hindenburg: 25Moskva:18Minotaur: 20Shimakaze: 19Gearing: 5 - 3 = 2 When the T9 occupies the prime spot you know something is wrong.Z-52: 4 Grozovoi: 14Khabarovsk: 22Hakuryu: 17
  10. Won't lie, I'm a bit salty I didn't pick one up when it was on. Given WG selling the fabled LeFH awhile back and E25 for Christmas, I thought 'hah they will happily inflict this abomination on the playerbase at least twice before vaulting it for a period of time'. How wrong I was.
  11. Well, I'm glad you know how to do it then. But most Shimas that try (operative word there) to torp my BBs use the slow, awful 20km torps. Then I kill them while telling them never to use those torps again. They probably don't listen.
  12. I wish I could forget about mine.
  13. Yamato: 22 Montana: 18 +1 = 19: The 'USN #1' shitters that infest the line give this ship a bad name, but she's actually pretty flexible and has probably the best all-around BB guns in the game. No overmatch, but 16"/50 is amazing to use. Guns that good don't need overmatch, especially when you have 12 of them. Großer Kurfürst : 20 Zao: 23 Des Moines: 20 Hindenburg: 25 Moskva:18 Minotaur: 22 Shimakaze: 21 -3 = 18: The 20km torps on this were dumb when they were 'good', and now they're just a risk-averse-player magnet for the most part. Nothing like having 2 Shimas back with your sniping BBs throwing ineffective torps that foul the maneuvering of everyone in front trying to actually have an impact on the battle. Gearing: 14 Z-52: 13 Grozovoi: 14 Khabarovsk: 22 Hakuryu: 17
  14. Yamato: 24 +1 = 25Montana: 18Großer Kurfürst : 21Zao: 20Des Moines: 18Hindenburg: 24Moskva: 20 Henri IV: 8 Minotaur: 21Shimakaze: 21 Gearing: 20Z-52: 18Grozovoi: 20 Khabarovsk: 21 Hakuryu: 17 Midway: 2 -3 = 0 Gave Yamato a vote. Even with Montana's improved survivability to go with her amazing guns and good concealment/speed, Yamato is still the Queen of T10 BBs. Downvoted Midway. Only occasionally played by good players (though I don't see King_In_The_North anymore), usually her presence guarantees a lopsided match. Die.
  15. Yeah, and to add to that: due to the armor scheme, you WILL take damage, but it will generally be 33% damage you can heal. So you can have a buffer of 'safe' ish healable HP that you can recover a decent % of if you gotta, but work that AR reload rate till the time comes when HP needs to be recovered. At high tiers you can lose your buffer pretty quick due to the high burst damage you can run into so it becomes a bit more risky to do.