Verified Tanker [EU]
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Everything posted by Jaegaer

  1. Cheapish game that really really got me like no game since years. A lot of fun for the moneyz, quite relaxing and addictive at the same time. For those living under a rock: It's basically a card game where you build your decks and fight against various NPC monsters as you work your way up floor by floor to get as far as you can before losing all your hitpoints.
  2. I really hope they hurry up fixing full AP pens on DDs. respecced my Khaba to smoke again and the average damage skyrockets bc the heal just can't keep up with the massive BB AP pen damage you eat.
  3. WG has seemingly found their preferred "balance" of skill and luck for WOT and they are sticking to it. The game is aimed at the mid age tank fan and as such WG all but removed the vision based playstyle but retained the unforgiving nature of the tier system (tier VI tank oneshot to many tier VIII tanks...). A new MM system tries to fix the "pyramid on it's head" problem (more tier X tanks in the queue than tier IX tanks) by the 3-5-7 default spread. This means you are only very rarely top tier now but if you are you get to really carry the game as only one of 3 tier X tanks. Most often however you are in all tier X battles (or you are one of the seven tier VIII tanks to feed some luckers in ther tier Xs). Current updates are mostly fluff to keep the masses entertained. Some new tanks are hilarious (but not necessarily strong) and some new features are mildly interesting (suspension on swedish TDs, upcoming reloader on italian tanks) butdon't change the game. Maps are still the same from where you left... Yes, really. 1.0 will add a lot of visual fluff to them however but that will only change how thegame looks (which everyone will be in rave about only to stop minding after a few battles). Aaand, thats about it. WG is playing it ultra safe with their cash cow and who can blame them, the WoT of now is prettier than the WoT of old but also more linear and definetely not anything new.
  4. When I feel the need for the occasional CV game I seal club play the Ryuio. Ample tier VIII games do a lot to balance you but if you are top tier against the usual incompetent Indi you have those 100k+ damage games without too much effort.
  5. WG said end of February. 7.2 will be a rather small patch compared to 7.1 so I don't think they will need a lot of time.
  6. Ranger can compete with 2/2 Saipan IF said Saipan can't strafe. Yeh, sounds weak as heck but I met a lot of Saipas that couldn't strafe, so theres that. The real problem imho is the Kaga. His Fighters can tie up yours long enough and often enough so that the Kaga can realize it's INSANE strike potential. So regardless of what you do, the Kaga can simply outdamage you and a well played Kaga will also hard to beat in the AS war.
  7. The RN BBs are not so much terribly OP overall but rather extremely foolproof. Afaik the russians LOVE this line - best line every made... Type 5 heavy says hello. In reality a good player can often do more in a Montana or even a Yamato and at least I saw more of those in Typhoon than Conqs.
  8. Let's test: COSSACK SUCKS, OMG, OMG. Seriously, what is WG thinking? Putting a worse copy of an existing ship with no redeeming features and no testable gimmicks into Supertest is accomplishing what? There is nothing to test with the Cossack, community said it sucks by just browsing the stats but, no, WG needs all supertesters to totally thrash the ship on top of that.
  9. Would be useless. Roma is fastish and pretty maneuverable with good camo and awesome armor - aka a BRAWLER. If you want to snipe in a tier VIII BB then the Amago or the NC is for you.
  10. Nothing has changed. NA (iirc) is in the final stages of some campaign so there may be some desperate yolo people but apart from this you are just experiencing a streak that is totally normal and part of the usual randomness in team composition. I had a 40% winrate in the two weeks since new year (only about 20 games though) and this week I won almost of all my games - it happens.
  11. The problem is that WG is only willing to introduce new mechanics every other patch (at most) in order to not overly confuse the unwashed masses that go "omfg, WG, wy smok cooldown, did not press smok???!!" Next mechanical change may be the already discussed radar changes so I wouldn't hold my breath for anything else in the first half of 2018 at least.
  12. Yeh, well, I never thought that being unable to threaten enemy DDs with your torps would be so crippling. Low range torps on top means you can only do things if the enemies DDs screw it up. A single Kagero can ruin your game, endlessy screening you with no fear at all even if detected by RL. My winrate in these things is abysmal and I hope the YueYang is worth it
  13. While the Duke of Yuck is certainly not a great ship t is also not terrible. Also the follow up mission gives you 4 tier Vi ship with a special camo and a very nice camo for the Scharnhorst. So all in all probably worth it, but I hate these things anyways. During these missions the salt level is hardly bearable towards the end. People chain matches in utter frustration and play like idiots to make their own doom and gloom mindset come true again and again. So I hope WoWS will return to "normal" once these missions finally end.
  14. Got repair module in the first... Most useless, I guess, even smoke is usable on like two ships but imho repair is straight out worse than basic repair. Maybe WG will fix it someday. 2nd one was 50 restless fire which is pretty ok.
  15. Gadjah Mada is a very mixed bag. When top tier or with only few tier VIIIs and few radar it is absolutely glorious. The concealment combined with the smoke menas you can dpm away with impunity, sitting bow on and thus mostly immune to other DDs torping your smokes. And because your range is overall pretty low you need to go in agressively. But this is very hard once ample radar and superior DDs start to pop up. A Fletcher will tear you a new one and outplay you so hard it hurts while your only valid threat - torping him - is not available. Even worse if you meet an Akizuki. 8km torp range means your torps are useless bc you need to penetrate like 2km into radar range to even get them off. And then there is just so much hydro in higher tiers and hydro totally counters the low detection that is supposed the only advantage of DWTs over normal torps. Hsien Yang is decidedly meh. DWTs simply don't work with lowish range and very slow speed. You need to get past their DD escort to use them and penetrate well into radar territory. Also hydro starts to become common and DWTs with 55 knots are utterly useless in a hydro rich environment losing their only advantage of low detectability. The Benson at least can threaten other DDs in their smoke with them and maybe get a much needed kill, the HY can't. Chung Mu - to put it with Flamus words "I prefer Fletcher". Again, 10.5km range torps are not good unless you want to hit DDs. The Fletcher is so glorious bc it is one of the best and most complete DD hunter killers. Every enemy DD, even tier Xs need to be very aware of that and tend to play passively against a well captained Fletcher and this, and this alone, actively opens up torping fat juicy targets like BBs. But the Chung Mu can't do this the same way and if you want to torp BBs/CAs with a opponent DD screening them, you need more than 10.5km range or hope the enemy DD screws up. Yueyang - finally, 13.5km torps have enough range and the Yueyang can again sit bow on in smokes and dpm away to good effect. The thing that makes it really good though is the detection advantage - it may not be much, but every Kagero and Yugumo and Shima has much more to fear from it than from a Gearing. This is the only PA DD that I feel the DWTs finally work and be an asset instead of a hinderance.
  16. I loved the Panther to bits back then but in World of Heavy Tanks the anemic alpha with still only mediocre dpm is simply not working - at all. On top of this the Panther is huge while the armor doesn't hold up except against low tiers that refuse to shoot gold... The last thing I did before uninstalling WoT was three marking the Comet - here you have one dpm buzzsaw that works at tier VII because it is what the Panther isn't - small, maneuverable, glorious gun depression and insane dpm.
  17. The P8.8 was WGs worst blunder ever. A tier VIII med with the pricetag of a heavy, that was removed from the testserver so noone could drive it before buying. It seemed nice, almost a P2 in the times when prem tanks were considered to be noteably weaker then silver tanks. But WG tweaked it in the hidden stats. Bad camo, bad bloom, arkward depression on top of the usual anemic dpm made it simply horrible. It was so bad that WG even refunded part of the gold to the buyers but even with the "reduced" pricetag it wasn't worth shit. In it's shadow ran the STA-2, which was also shit as released but got buffed significantly with awesome dispersion while the P8.8 got the unified gun depression angles and thats it. This is by far the worst tier VIII prem tank, it wouldn't even be good with limited MM...
  18. Highlight: hoping for Sandbox to really shake up the game. Lowlight: Sandbox not shaking up the game.
  19. WG has become a huge company over the last few years (which ment frantic growth) and even though they had some internal reorg last year and a shuffeling of jobs there are imho still two types of persons inside WG: The devs that understand whats going on. The salespeople that don't want any risk at all. And it is pretty obvious who holds the reigns. It's for this reason why it is foolish to bash the devs when said devs don't have the power to actually change the game much (except for riskless bling like HD maps).
  20. Aka 95% of the WoT population. And thats the truth. If you want a game thats heavily focused on competitiveness then go and play LoL. WoT is for the russian daddy and almost everything that WG does is with the russian daddy in mind. And I do not in the slightest mean that as a derogatory term. There need to be games that cater to the older. more casual audience and still be somewhat competitive aka exciting but on the other hand designed in a way that everyone can have a good game now and then and will win close to half his games. And in this WoTLabs is deluding themselves - the Type 5 is fine by this standards. Very good players will still get better results in other heavies (and likely also have more fun playing these or fast mediums) but sub par players can catch up somewhat in the Type 5.
  21. Hm, not for me. CW were funny sometimes, but whenever I play division in randoms I try to coordinate and call for my team, getting into the CW mindset and then it all falls to shambles bc the other teammates are still stupid more often than not and my own game suffers from lack of attention. That said had my second game in the HueHue (PA Fletcher) yesterday and we stood 3 (tier IXs) vs 7 (tier IXs and Xs) and won. My two teammates were in a division and also Typhoons (clan SOFA), was a really great game. And yes, the HueHue is awesome - the torps are insane, BBs and Cruisers have basically no time to react at all which makes up for the inability to hit Dds in smoke. Not sure wether I will keep it though, it remains to be seen if I am really able to hit way more torps than in the Fletcher and if not the Fletcher is simply better. Also I need the Captain for the YueJang which I will definetely buy/keep as it is the stealthiest DD at tier X.
  22. They tried that with Sandbox - didn't work well.
  23. When the game stalled like two years ago WG tried the mostly risk free soutiuons to pique interest and maintain the games eco: emblems (backfired), additional modes (backfired), Personal Missions (worked rather well) and then buffing tanks / releasing strong prems (was generally liked too). But now, after stalling for like two years, the game entered a slow decline despite all that fluff. WGs answer: same maps only much nicer and personalized tenks. Well... that will surely stop the tide, if only for a few months. But it has been like that with most games, the really drastic changes are usually made too late and then only accelerate the decline because all the people that stayed for so long really did so because they liked the game as is and all the ones that would have liked said changes already left.
  24. This is mostly but not totally true... Each sort of crate features three ships as regular drops with different likelyhoods. For instance the middle crates (red ones) feature the Okthotnik (or whatever), Leningrad and Scharnhorst. If you get one of these, they drop directly from the crate. You can get one of these as a double drop (likely the O as it is by far the most common drop) and then it is replaced by Doubls. BUT you also have a tiny chance at a random Ship Super Container. In this case you will always get a ship that you do not already own.
  25. In the Ru Supertest files it had IFHE - need to wait for someone to datamine the client to confirm this though. About Edinburgh - well, in higher ranks that may very well happen, in lower ranks it's everyone for himself and a Edin in the open can be a onehit for NC or Amagi regardless of angle.