Jaegaer

Verified Tanker [EU]
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Everything posted by Jaegaer

  1. First of all WG needs to find a way to technically disable unwanted mods because otherwise like 30% of their most active players suddenly would become "hackers". Iirc there was talk about plans about modmakers needing to certify with WG in order for their mods to work but so far nothing came of it (who would have thought).
  2. THREAD NECRO!11!! Anyways, WG saw that it is useless because all the stats site alsready have polled for most, if not almost all players. So hiding your stats would only result in you getting displayed with your old rating indefinetely which means players would be pissed like "hey, WG, I did hide my stats but wotlabs still shows them - what give?????". And because of that WG will never implement it for WoT - they did it for WoWS because it was still early enough for this (they did it beofre the first stat sites appeared).
  3. Sniping is the tendency to stay at max range all game long - first out of fear and then out of being OOP. This happens a lot at high tiers and MUCH less at lower tiers where people go all in much more (and live to tell the tale). I also do NOT blame the current WTR for the camping meta at tier X because it is still way to less known in order to have any effect. I just said that IF WTR becomes more popular it COULD strengthen the stale meta. Finally, ofc, if you are a high blue/purple, you can not pad WTR in a BB by max range sniping. But as an orange/yellow you can. Now, are there more orange/yellows in the game or more puprles?
  4. Yes, of course. But if you introduce a rating then there will be a lot of people who want to be good in the rating DESPITE not having that good a performance (ie padding). We saw it in tanks with chai sniping. If WTR gets hugely popular then the people who are bad at controlled agression (ie 99%) will fall back to the thing they know - sniping at any cost to get the highest possible damage for the least possible risk.
  5. Is it just me or does WG currently drop the ball regarding class balance by releasing a string of "great Cruiser killers"? I mean Cruisers right now seems to be the weakest class (besides CVs maybe), at least mid tiers. Shell speeds are not yet fast enough there to hit DDs at range and the armor is not at all sufficient in bouncing shells from BBs - especially if not top tier. Maps are mostly still quite open and the Hurrican/Typhoon mechanic screws them even more against BBs.
  6. Sorry for the question, I can't access the wiki from here: base exp is not in WGs API? I thinkt hat the correlation of damage to skill is much weaker in WoWS than in WoT. You can be a very good DD captain that really makes his team win by capping, area denial, torp screening, spotting and smoking but nothing of this counts for WTR. With WGs intend to add spotting and tanking to exp, I guess base exp would be a good recent metric. Also the tier scaling seems to be off. I got that tier IV RU CL yesterday and played a few casual games - 1.8k WTR. That seems to be way too much. OTH I got the Shimakaze and with torps being that heavily nerfed, torp awareness on this general rise (and their predators in the form of USN DDs greatly buffed) the ship is horrible for WTR.
  7. True, but thats not the problem. When EFF came to be and many people realized this, the gameplay quality in WoT sank because people wanted to cap in order to inflate their scores. There were games where half the team would rush the enemy cap - crazy stuff. In this regard WNx has done well. Dealing damage and getting kills is what mostly makes good gameplay in WoT - even if you snipe to do that. All in all the rating hardly interferes with the gameplay (the only real issue is XVM sniping, which prolly doesn't affect too many people anyways). WoWS is MUCH more problematic in this regard because the ranges of engagement are a thing here much more than they are in WoT. In high tier battles you can absolutely cover most of the map with your guns in a BB - in this regard high tier gameply changes much more than it does in WoT. So endless redline sniping is incredibly boring, yet it is a mostly risk free way to get more damage in. So if more and more people would become aware of this rating, gameplay would likely suffer even more.
  8. While I appreciate any efforts to benefit a game and create community contend I VERY MUCH hope that WTR will never gain any popularity as chai sniping in WoWS is actually killing the game while in WoT it has a way less detrimental effect to the game experience (though even then some). Also the game changes a lot with each patch and this makes it hard to come up with expected values for all the ships. Best example: tier IV ships are currently awesome for padding WTR as the limited MM really is a huge boost. So it seems that WTR can be padded even more by ship selection than WN8 can due to tank selection (though padding by selection is way less a problem for the game itself than padding by sniping).
  9. Jaegaer

    The IS3, so strong, it shapes meta?

    The IS-3 is fine - almost all of the other tier VIII tanks are too weak. And ofc tier VII tanks also mostly suck. WG really needs to change the tier balance on top of fixing their MM.
  10. Dispersion tell us how far a shot can deviate at most. Sigma tells us how often a shot (on average) will disperse in some way. But Sigma is a relative measurement. It only says how likely it is that an occurence will happen to be within the bounds. Problem is that we don't know what bounds WG has defined. This is because the Sigma is part of the ship stats but the bounds are obviously global (at least for ship classes) and not ship specific and thus can't be datamined from the ship stats. So the only thing we can safely assume is that for a single class a lower sigma is likely better. So 1.9 Sigma on BB1 is better than 1.7 Sigma on a BB2 but we can't even say wether 1.7 Sigma in CA1 may be bettrer than 1.9 Sigma in BB1 because the bounds for CAs could be much lower and thus 1.7 CAs could be more accurate than 1.9 BBs. The maximum dispersion is mostly irrelevant as the occurence for such a dispersion to happen could be virtually nil - we simply don't know. In WoT Storm once spilled the beans and explained that thegame works with 2 Sigma at 20% (iirc). So 67% of all shots would go into the innermost 20% of the aimcricle.
  11. Jaegaer

    Rheinmetall Skorpion G

    And then the expected values go through the roof.
  12. Jaegaer

    Rheinmetall Skorpion G

    Hm, next cancer tank. Either turns up anywhere and lolpens you for 390, then dies or kemps bush at base and lolpens you bc 0.3 acc. I hope it's expensive.
  13. Jaegaer

    German BB specs are up

    If there is one thing I learned it is that you can't accurately judge a ship by it's stats. On top of that, while being quite funny (I laughed a lot during that sneak peak - this vid is really well done), Jingles isn't my go to source for earnest in depth ship reviews, to put it mildly.
  14. Jaegaer

    Sandbox

    Then let me show you: What do all games that balance themselves around the Elite have in common? Well - skill based MM as the main game mode in a VERY limited environment (either 1vs1 with a small set of civs or 5vs5 on one map in one gamemode). They all are much more limited and controlled than WoT is. Whats next? Well, next is what do you assume does balancing around the best mean? If you balance around the very best, E100 is a spectacularily great tank because the very best can use it to angle, bait, position and whatnot and even avoid high pen HEAT some times. So, by your definition, E100 is nice and fine. Even though 99% of the average players will not make it work against anyone firing prem ammo... Would that help WoT? Would that be viable in a situation where players of VERY different skill sets hit each other? No, of course, it wouldn't. So, to me, balancing around the best in WoT actually means not a lot and would help noone. The average joe needs to be able to find a tankw here he can do reasonably well in and not die instantly and if that means that unicums will have it harder to kill scrubs in the game then this is exactly what WG wants. BUT - skill will always pay out. The game will always need some room for improvement or else it will become random and stale. So no use for hyperbole, 3k WN8 will still mean something (maybe even more than before), just not the same as before.
  15. Jaegaer

    Sandbox

    Sorry, but you do not make much sense to me. There is no "core gameplay" that can "simply be fixed" without touching the fundamental roles and performances of tanks and ammo (prem and otherwise). Tanks, Tanksroles and Maps aka Range of Engagements The fundamental problem of WoT is currently that you can't be agressive unless you are VERY good. As almost all players aren't very good agressiveness is kill for them. WG tried to "fix" this by map design, which is stupid as it promotes boring linear gameplay. Almost all maps now are corridors, almost all maps have exactly one spot you should be. Boring. In order to fix this they MUST make the game easier on the average player. There is no other way. Stick nose out should not be immediate and brutal death 9/10 times. In order to create a wide variety of maps they also must limit the ranges of engagements. So WGs vision is clear. Heavies are the best tanks for mediocre players as they are quite forgivable but still require some basic skill to be ok in. TDs are for the real baddies. Meds and Lights are for the better players. This means games should be mostly heavies with a few of the rest. It has been like this since the start of the game. Heavies where the only tanks initially to run to tier X and SerB named the inclusion of other tier X tankslines "a mistake". This is the main problem now and WG is gonna fix it. Matchmaking and Progression I don't know wether you played WoWS but if you do you will notice something right away: tier differences are NOT as harsh as in WoT! But this in turn lessens the eagerness to grind a tier X! I play WoWS currently and my desire to reach tier X is way less than in WoT because of this. I feel quite comfortable in my tier VIII Atago in a tier X match. Part of this is better MM though, the pyramid is still not on it's head and game economy is still brutal on tier X ships (very high cost) so most players play low tier regularily. In WoT, grinding is currently awful! So while in WoT you have a STRONG incentive to go to at least tier IX it comes at the cost of enjoyment. Grinding tier VII and VIII tanks is really bad because you are mostly powerless and you are getting to tier IX and X constantly (especially when platooning). One way to lessen this is exactly what WG proposes, 3-5-7. So as a tier VIII you have at least 7 enemies you can take on equal footage. If they also adjust pen and hitpoints this might rekindle my interest of getting into new lines. Tier and player balance We can bitch as much as we want but we are only 1% of all the players that play WoT. Ofc, T-62A is balanced for a noob but anyone at least slightly above average will realize fast that this tank is better than most others. For sheer power there are like 5 tanks in the game that you should use, the rest is garbage compared to that.Look to what most SuperUnicums are driving to generate their recent 5k WN8 and tell em again that these tanks are balanced and all WG needs to do is to fix "core gameplay"... And as much as it hurts initially to be deprived of these 5 "can do it all" tanks, likely at least one of them is your personal favorite, it will, again, open up the game. No longer will you need to grind games in these in order to feel competitive. No longer are good tanks always slightly tanky meds or meddy heavies and nothing else. In the bright future you can go and play heavies or even TDs and still have the feeling of not only different but also viable gameplay. This is what could make me come back to WoT.
  16. Jaegaer

    Sandbox

    I don't know. I MUCH rather be a tier VIII tank in a battle with only three tier X tanks per team than 7 tier X tanks. So the idea is sound, I just don't see how WG will be able to implement it. The pyramid is on it's head (especially if you platoon late vening - being bottom tier 10 out of 10 games is pretty common for me - luckily STA-1 is such a beast... not). WG really needs to buff pen and hitpoints of lower tier tanks for a more linear progression. Inciting prgression is nice but nowadays there is zero reason why you should be handicapped so very much in a tier VIII vs a tier IX.
  17. Jaegaer

    Sandbox

    Hm, I don't know about you but I almost never used prem on my tier IX and X meds and used nothing but prem on E100 or IS-7. So only changing prem is certainly not doing much at tier X. The real problem starts when you throw tier VIII into tier X battles after you nerfed the pen of them all. The main reason why I stopped playing is the sheer amount of bottom tier battles in anything tier VI to VIII and the retarded powerlessness that ensues, especially when playing without top gun. With their current changes I don't see how this is lessened in any way. The incentive to play tier X (or tier IX) and nothing else will be even bigger after these changes. This in turn means that grinding your tier Vi-VIII tanks will feel even more shitty.
  18. Jaegaer

    WN9 candidate prototype

    PR is heavily influenced by team games (on top of battle counts). Maybe less NA unicums play team games (and more reroll)?
  19. Jaegaer

    Sandbox

    Which they stated was their plan all along. Start extreme, then chip off till you find the equilibrium of newand fresh gameplay that is still recognized as WoT by the playerbase. And that means all the players but especially the average joe.
  20. Wouldn't help that much. The roles in WoWS are just so much more pornounced than in WoT. One team with AMX 50B and Bat Chat vs IS-7 and E50M can have the same number of heavies and meds and still be totally imabalnced.
  21. Jaegaer

    WN9 candidate prototype

    Unless it's among your worst 35% of tanks yes. But it's overall influence on your rating will go down slightly under the current iteration bc it will be handled as if you "only" played only 200+(35k/50) = 900 games instead of the 1100. And, of course, if it just slightly above the 35% of your worst tanks, you can eleminate it's influence on your rating by bringing other tanks above it till it falls under the 35% rule.
  22. Jaegaer

    Sandbox

    Well. WG has different views. I think our perception of things is highly influenced (not to say spoiled) by WN8. For WN8 you need to do damage but as a LT you may have soon, noteably less opportunity to do so. BUT therefore you are valuable to your team for being able to spot on the then more open, tactical maps. On top of that WG already said that they will "stretch out LT lines to tier X" in order to not break the new MM. So we can expect tier X LTs to have better pen.
  23. Jaegaer

    Small tricks in 1-2 lines.

    Otherwise HT-15 would be nigh impossible.
  24. Jaegaer

    Sandbox

    WG made the mistake of trying to balance the game through maps. Now if they want to bring back more open maps and more cover again, they first need to make it so that not everyone and his uncle can spot, shoot at, hit, pen and instagib everyone else. So please stop this pubbie reasoning. The changes on Sandbox are exactly for the reason of making maps more open with more cover and thus more tactical again without tuning up the pace of the battle. Still I agree that the changes will probably make the game more frustrating (at least for me). If you get the side of a heavy, aim at the weakspot, but still have like a 50/50 chance to actually hit/pen, then this game will not be for me any more.
  25. Jaegaer

    WN9 poll 2, scale + account WN9

    200 + battles/50 currently. So if you have 20k battles overall, a single tank can "weight" no more than 600 battles for your overall. If you have more than 600 battles in a single tank, this tank will still count as of having "only" 600 battles. This is turn means that playing this tank more will have proportionally less effect on your Account/Overall WN9 while playing tanks with less than 600 battles (and ofc raising ther stats) has a bigger effect. And this in turn is ciritzed by people who wish to raise their stats in their most beloved (tier X) tanks rather than new tanks. Maybe making the cap depend not only on number of battles but also on tier would also work well. For instance (tier*50)+(battles/50).