Jaegaer

Verified Tanker [EU]
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Everything posted by Jaegaer

  1. Jaegaer

    Does WG deserve the Golden Joystick?

    WoT isn't a terribly good game but it certainly is a terribly addictive game. So if they deserve any stick at all, it's this one.
  2. Not every ship is for everyone but this is simply not true. The Montana will usually lose a 1vs1 bow on slugfest with any of the other tier X BBs, thats true and if that is your main criteria for what makes a BB great then you are right, Montana is shit. But if you want a well rounded, fastish BB that can be used close range or long range against pretty much anyting the Montana is your best bet. Stop the hyperbole.
  3. Imho "balans" is not the reason here. Rather everyone but the most retarded pubbies will learn a thing or two after 2-3 years. Best example: Lakeville. When I started WoT I would be able to shoot pubbies heading into the town literally every game. Nowadays even tier V pubbies know to drive into town at the utmost rear (in the rare case where they don't push the swamp). Nothing. When people want the "old" game back, they really do NOT want the old game but rather the old feeling of wonder. Back in the time WoT felt new and great. There were many things to discover, many stats to pad and many CW to win. However most here have between 20 and 50k games and any wonder and excitement they felt back then is very likely gone - forever. And only a fool thinks a game would be super again if it would revert to the old (crappy) engine/rules/unbalance from n years ago.
  4. The gameplay experience is different. Pubbies tend to play more - which either means they play at all or it means they start to grind when usually they only play 2-3 games. Both impacts the game in the sense that it increases irrational behavior. Unicums are mostly unicums because they can correctly predict the gameflow and use this information to gain an advantage over both the enemy and the teammate. The more irrational those people get, the harder to predict, the less the influence a single player can have. So, indeed, during special events (or just plain holiday/weekends) the winrate of all players trends more towards the average and for very good players that means it tanks (on average). But the real problem is not this (usually the sample of games on a weekend is too low anyways to notice much) but the fact that being unable to influence the game in the usual and expected manner is not fun. So unicums either are sensible and quit/deal with it or they go on tilt. And then it's a self fulfilling prophecy because being on tilt has never helped winning more.
  5. Isn't that logical? Before the "improved" MM many battles were 6-8 tier X tanks. Nowadays (with grand battles and ranked pulling tier Xs out of the queue) tier X often are the promised 3-5-7. But 3-5-7 is way more extreme. If you have two total bots in their tier Xs tahts much more of a problem than before. Additionally alot of the recent changes to tier X tanks made them even stronger and thus tier VIIIs often can't hold a candle against them. So, tl;dr 3-5-7 creates way more swingy games and limits the influence of the single player pushing everyone (the good and the bad) more towards 50% winrate.
  6. This is nothing new. MM takes pains to place platoons against other platoons and BY FAR the most platooning is at tier X and generally platooning increases a lot by going up tiers. So even under the "old" MM, playing tier VIII early evening in a three man was the epitome of frustration as you got into tier X matches like 9 out of 10 times. Thats funny, given the fact that RNG itself is there to help the baddies in the first place. So, in a sense, it is true. A player that always aims where he needs to hit is every only hampered by RNG, while aplayer that can't aim correctly is helped by RNG in some cases.
  7. I would go so far and say that I will always rather play a Fletcher, even as the only tier IX... After the Clemson USN gunboatery is a meme. You need to be either close the target (which is often suicide given radar) or shoot BBs. Either way yields low/easy healable damage. And then comes cap contesting - oooooh, USN gunbootes so gud. Lol. If you meet that Shima in cap you will gun him down, sure, but it will still take a long time if he simply turns and runs away. You will loose a good chunk of health in between. And thats only the "ideal" 1vs1 situation. IRL all enemy ships will open up on you, phat cahnce that most of them are BBs and while that SHima eats nothing but overpen, Gearings phat ass gets raped by the first Monatan shell for good. So what about torps? Well, up to the Benson, torps are simply bad as a main damage weapon being short range. Benson torps have decent range but only 55 knots - lel. Gearing oth has lowish damage on a glacial reload for a unneeded 16km range. Fletcher has insane fantasy torps that can only be described as the best in the game by a large margin - gg WG, gud balancing.
  8. Jaegaer

    Player Rating for World of Warships

    HE is actually what works great in WoWS because it lets weaker ships (like tier VIII ones) affect stromger ones - but only slowly and over time. AP is always better when it can penetrate but HE is viable when not. Without that stale max range bow tanking meta would be the norm and the game would be boring.
  9. Jaegaer

    Player Rating for World of Warships

    CVs are unbalanced and break the game in any competitve environment. Imagine old WoT clanwars with planes... That is far from "restricting the best players", it is a remedy to a problem they can't fix fast (total rework of CVs). And last time I looked all the best clans were on top, exactly as expected - so not much restricting and dumbing down going on. On top of that all players of CW (even from OM/OMNI/whatnot) aknowledged that the mode is pretty fun. So Folterknecht, show us on this doll where the evil WG touched you. Maybe we can help you to get over it one day.
  10. Jaegaer

    Player Rating for World of Warships

    That example makes no sense as it would only fit isf some clans were restricted - which is ofc not the case. So, in your words, every team is only allowed 8 players, which would probably up the competitive level considerably. So, well, we get it that you are a salty, WG hating individual, that burned out on WoT - but there is no need to bring that into the Warsheep threads as well.
  11. Jaegaer

    Player Rating for World of Warships

    The problem with player stats in WoWS is that the main metric for WN8 (damage) is even more irrelevant than in WoT when the game allows you to heal damage and have such a hugely different hit point pool for the different classes. All in all solo winrate in high tier ships is imho all you ever need. No, removal of CVs, 1 BB limit and new smoke mechanics actually made CW really fun and quite competitive. No, why? There are. Solo Player stats are separate from Division stats.
  12. Jaegaer

    CW ships

    We ask for the range module on Hindenburg and Moskva and the reload module on the Des Moines.
  13. Ok, CW is upon us soon so it's time to finalize the setups. We found that Hindenbrug is too prone to too much fire damage and that a mix of Moskva and Des Memes is probably the best overall setup. Regardless of what WG says, Conq seems to be the only viable BB. One Gearing is risky but two seems too limiting with that amount of Radar time available. So still unsure here. Whats your setups gonna be? Also dick move by WG to not give a free capatin respecc with the start of CW - almost all Cruiser captains likely have AFT/mAA specced which is useless for CW.
  14. Jaegaer

    CW ships

    We see a lot of GKs.... Our setup so far: Conqueror Moskva Des Moines Hindenburg Henry Gearing Shima Herny flanks and supports the Shima at the off cap. Rest does main cap. Moskvas are in short supply in our Clan and I think we would replace the Hindi with another Moskva if we could.
  15. Jaegaer

    CW ships

    Indeed. Only played two matches but it was fun. We ran 2 DDs (Shima and Z-52 or Gearing), Moskva, Des Moines x2, Hindenburg, Yamato/Conq
  16. Name a site that won't shut down any attempts after 1000+ false tries within a few seconds. The most used way for anyone to obtain a password is to test the basic most used passwords - many of those assume you know the users name and street where he lives or whatever - but quite many do not. And thats exactly what the method prevents - you avoid (unknowingly) choosing one of the most popular passwords like start123 or p4ssw0rd.
  17. You just need to highlight the mission by hovering the mouse over it and hit [enter] and that will select it.
  18. Years ago Blizzard did blunder hugely by accidently showing the account-registration-email-adresses instead of the forum nicknames in their new and updated forums... They reverted this bug within a day but in the days afterwards I logged over 10000 unsuccessful log in attempts under my email (I changed it afterwrads). But because my password was not start123 or any other of the 10k most popular passwords my WoW account was save. Many others were not that "lucky". Not saying this was the case with your password, just that things like this happen.
  19. Jaegaer

    WoWp 2.0 - worth a gander?

    Is your WoWP name the same and did you play at around tier II? If yes I killed you at least once.
  20. Jaegaer

    WoWp 2.0 - worth a gander?

    Flamu did a vid and played it on stream - it's pretty fun to watch too. I am just totally unable to influence the battle (at tiers 2 - 4) even though I am almost always top 3 by combat points. Tier 4 is especially bad when your tier 5 heavy fighters dogfight the enemies while these NPC bombers obliterate our base and I am totally unable to stop them in my Zero (can't even boost fast enough to keep up with them at that altitude).
  21. Jaegaer

    WoWp 2.0 - worth a gander?

    I never found lead indicators good gameplay. The ability to lead correctly is skill, chasing a lead indicator feels like a minigame that makes you no longer pay attention to the "real" game. Right now I need to look where my shots are going, wether hits light up on the target. It may suck for high ping, thats true.
  22. Jaegaer

    WoWp 2.0 - worth a gander?

    Uhm, no? There is no lead indicator which means you need to guess the correct lead yourself. I like that. If you don't lead correctly your shots will not hit.
  23. Jaegaer

    WoWp 2.0 - worth a gander?

    It also shares free exp. I installed it and played like 10 games - lost my first 6 in a row but did well in most of them and received more exp than half of the winning temamembers?! Winning/loosing doesn't seem to be that big of a factor for exp as in WoT/WoWS. It's good fun but it seems a bit on the shallow side with no spotting mechanics, no angling/armor and almost no positioning. Flying a plane is VERY easy but also quite limited. There seems no way a pro will be able to fly a tighter turn than a newb. Ultimately I will probably play it now and again for the silly lightweight fun but my desire to grind anything there is pretty limited while in WoWS I am only 80k away from Hindenburg and can't wait.
  24. If you like getting your squad wiped in seconds by an invisible Mino... CV gameplay is borked up in the extreme and I would advise everyone to wait at tier VI till WG decided about what to do bc whatever happens, it could very well be that you don't like it (given WGs recent love for tomatoes). Tier VI is actually very nice and an ok Ryuio captain can really wipe the floor with the enemy team if they haven't got too many AA specced NCs or Atlantas.
  25. Yorck is actually pretty decent. You are a fairly good long range HE spammer, it's just that the AP is so bad (shell speed is glacial). Hipper is bad, yes, on top of tier VIII BS MM. Roon and DimDon are fairly similar but Hindenburg is imho a much easier ship than the Moskva, more fun and stronger on top.