Verified Tanker [EU]
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Everything posted by Jaegaer

  1. I think we will see the first italian line before the second french line. The rest of this year is packed with RN BBs and PA DDs and I think we will see the next line in Supertest late this year for a early next year release. If I had to speculate: 1. Italian Cruisers 2. French BBs 3. somethink Russia (likely BBs but could also be a third DD line) 4. German paper CV line 5. USN CL branch 6. Italian BBs
  2. Yamato: 22 Montana: 20 Großer Kurfürst : 25 Zao: 19 Des Moines: 23 Hindenburg: 27 Moskva: 17 Minotaur: 20 Shimakaze: 14 | Noone denies pushes and caps like a Shima. Also the Shima is by far the least prone to eat massive pen damage. And thus while ships like Gearing and Z-52 seem better cap contesters in reality it all depends on your teammates and who has the best radar and gets the least pen damage. Finally the Shima is a great danger with 20 hitpoints left while the gunbboat DDs are loosing a good bit of their teeth along with their hitpoints. Khabarovsk: 10 | while the Khabba is serious fun, it basically burns BBs at range while speed tanking. The chances to actually jump and kill other DDs are few and far between now that you have to choose between concealment and rudder shift module. And thats not good enough - I would rather have a Zao on my team for this. Hakuryu: 18
  3. You don't. You are not a cheapass and thus you simply free exp the Kongo.
  4. Jaegaer

    Armor weaknesses in upcoming RN BBs

    I can only recommend Flamus MEGAZAO youtube vid.
  5. Jaegaer

    Armor weaknesses in upcoming RN BBs

    The tier IV looks like a brutally OP pubstomper. That range.
  6. Jaegaer

    Armor weaknesses in upcoming RN BBs

    Nelson seems a funny little thing at a tier with good MM. But I already have the Missi which satisfies all my Credit needs ever. But the Conq WILL get nerfed if they release it in the current configuration. It is WAY too easy to play it well, I'd say even easier than Yamato because of the stealth and the good maneuverability. The HE means that potatoes get away with brainless HE only spam. On top of this everyone got a really good special Captain for it. Consequently the average damage numbers will skyrocket.
  7. Yamato: 20Montana: 19Großer Kurfürst : 25Zao: 21Des Moines: 23Hindenburg: 27 - Hindi seems to have it all right now. Can snipe well, is even better at medium range, can brawl quite well too. German Hydro is a very nice gimmick. Probably the top pick till the Conq arrives to kill everything.Moskva: 17Minotaur: 20Shimakaze: 13Grozovoi: 5 - This ship has no place among the other listed ships. It can not carry battles and doesn't even serve as a potential damage sponge like the Khaba.Khabarovsk: 16 Hakuryu: 18
  8. I just hope they buff the regular Cent to this level. Ever since I saw the original at Bovington I love the looks of this tank - but it just doesn't fit my playstyle, or anyones at all...
  9. Yamato: 20Montana: 19Großer Kurfürst : 25Zao: 24Des Moines: 23Hindenburg: 26 Moskva: 16Minotaur: 20Shimakaze: 13Grozovoi: 8 - good guns, good torps, good speed, good AA but.. well, nothing is actually great on this ship and we are beyond the point where being good is good enough.Khabarovsk: 16 Hakuryu: 18 - not enough CV players here. This ship can carry battles more than anything.
  10. Imho, with very few exceptions, Cruisers lines are only worth it at tier X. At least all the grinding prooves to be worth it in the end. Exceptions (above tier IV, go away filthy seal clubbers): 1. Fiji - an almost tier VIII ship at tier VII where MM is glorious currently 2. Myoko - again, tier VII means glorious MM and the Myoko is super tanky when top tier with brutal firepower 3. Chapayev - radar ranger greater than detection range. With the radar module you are the bane of DDs and a good long range firestarter if you must 4. Cleveland - IF you can position well behind islands. Clevelands dpm is really great but it dies fast as well as most tier IXs (except I-boooh-ki) but imho none of the tier IXs is a keeper when you can play the tier Xs instead.
  11. Don't play floating Citadels when there is a Citadel mission around Jumped in my trusty Arkansas Beta and did the 10 Citadel hits in a single game...
  12. C hull is a must have. WGs ratings are alas quite useless. For instance, equipping the top hull on Clemson gives like +2 on guns rating despite the fact that you get double thge guns in each turret... The C hull gives you much better armor and the gun placement is wy more convenient. Still IJN CAs suffer from very bad turret traverse all the line up and that is something you need to work around. Pre turn your turrets whenever possible and turn the hull if you are not getting aimed at. Maximising Cit hits is basically aiming correct AND shooting often and the shotting often part is actually much harder as it mean that you need to position well. Still, IJN CAs have good concealment and if you get targetted by too many BBs, hold your fire and vanish into stealth till said BBs found other targets to shoot at.
  13. Bear in mind that this is for good players who can actually use the viewrange and position themselves correctly in every stage of the game. In WoT a Unicum and a Potatoe that rush the open field on Malinovka at the start of the game will fare almost exactly the same... What divides the Unicorns from the unwashed masses is that they know what to do and what not to do on very map, in every tank, with every team, at every stage of the battle. So while you should totally do swap vents for optics, don't expect to rule Mali/Prokh instantly. You will likely need quite some games to experience first hand what this change means and some trial and error what now works and what doesn't.
  14. Jaegaer

    9.20 extras

    Thats the new and improved natural cycle of tank balancing. New tanks will always be more or less OP till everyone grinded them and then they get nerfed to be unexciting, so most people don't hesitate to move on. Then, after a while, they change it's playstyle around to make it interesting for people that so far didn'Ät see the need to get it. With this method you maximise the amount of people that want a tank at the cost of some people who hate nerfs and inconsistency
  15. Jaegaer

    How to get started with the meth (API, Datasets?)

    Yes, indeed. WoT is mainly paid by the older generation (like me) who do not follow an esports scene too keenly. On top of that WoT also doesn't lend itself for competitive esports because of the randomness involved as well as the general format.
  16. If both are citadels then thats already a kill. I remember doing Citadel Missions in my Arkansas at tier IV, glorious citadelling on oblivious broadsiding Cruisers
  17. Jaegaer

    How to get started with the meth (API, Datasets?)

    All rating systems that work that way adjust the MM according to the results of previous matches. In other words: ELO works because the MM uses the ELO-rating to create matches. This is not true for WoT. Furthermore you can not poll the WoT API for matches, only for overall and per tanks. So you can't even construct a recent rating from the API alone (you would need to poll tank for tank, save the results and then poll tank for tank again and measure the differences - quite a lot of effort). So it all boils down to the fact that the effort to construct a database for a "good" rating is way too much effort for the improvement of quality over WN8.
  18. Indeed. This was changed bc invisifire from long range was deemed detrimental for the game (which I agree upon). However BBs imho have way too good stealth currently. It is almost universally beneficial for BBs to take CE as their first rank 4 captain skill and this is certainly not working as intended.
  19. BBs have the highest average damage but in this case it seems to be that you play your Aoba below it's potential. Cruisers are hard to play when there are so many BBs around though. In the case of IJN CAs you ned to play around the good concealment of these ships in order to mitiggrate the ultra bad turret traverse. The ships are relatively sturdy though. As with all non french CAs you hug island cover whenever possible and play passively till the field has cleared a bit and you have more room to angle against BBs. Dunkirk event. These can be used in PvE only (but they were only good for the special Dunkirk event) but the 19 Pts Captains that come with them can be used on any ship of the appropiate nation. And because they have 19 Pts they generate free Captains exp, which is nice. But don't get too attached to either of these as they will be removed after the event ends.
  20. Stock Nagato is quite ok. Tier VII MM is often top tier and the guns and range are very workable there. I very much prefer Spotter Planes now on BBs for into smoke sniping. The extra range also helps alot whenever you are thrown into the occasional tier IX battle.
  21. BBs are all about punishing broadsides and thus if I see a broadsiding target (or, in higher tiers, a target that is about to broadside) I have a small window of opportunity to punish that target hard. Again, the higher the tier, the smaller the window. This means I fire all my guns in a frenzy of double clicking
  22. Well, you meet 7 tier V tanks more often than not, so I would call that seal clubbing of the highest order.
  23. Jaegaer

    How to get started with the meth (API, Datasets?)

    Uhm, sorry if I miss something but: If you have a sufficient number of battles then it is VERY likely that your average team mates and the average opponent winrate is THE SAME for everyone. So how is using that is making a good rating even if you could access the info?
  24. I club at tier VII currently (if I play at all) as the MM is just too good (on EU).
  25. Jaegaer

    Pudel vs. VK3002M vs. Panther

    Is that even a thing any more with each new country getting a gurls crew with some mission just before release?