Jaegaer

Verified Tanker [EU]
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Everything posted by Jaegaer

  1. Day 2 for me: Yamato: 25 Montana: 18Großer Kurfürst : 21Zao: 20 +1 = 21 | Still a winner. Troll armor, great guns, best torps in tier and great concealment.Des Moines: 19 Hindenburg: 24Moskva: 20 Henri IV: 5 -3 = 2 | The Henry is just bad for your team. In a Zao/Mos/Hindi/DM even a potatoe has the chance to do more for your team, if only by accident.Minotaur: 21Shimakaze: 21 Gearing: 20Z-52: 18Grozovoi: 20 Khabarovsk: 21 Hakuryu: 17
  2. The CDC is somewhat fastish and has good gun depression. Gun handling was considered okish back in time when prems were mostly mediocre tier VIII tanks. The tank has literally no armor. When people talk about tanks having no armor, they usually hyperbole. But not for the CDC. The changes of arty splash mechanics mean that the CDC is even worse than before. Any arty landing within 20m of you will tear you a new one. Even tier IV tanks can autoaim you. In other words: this tank pays an extreme price for... basically nothing. Ravioli was mediocre too but received a VERY nice gun handling buff. This tank can now work ridgelines like a boss and the alpha is very nice too. Rest is meh but you can't have it all. So basically, unless you seek some masochistic challenge, stay far away from the CDC.
  3. The funny thing is that the style is actually quite Wargamey. Talk about some vague ideas about what the game could need without going into any details and then forget about it and release another prem instead...
  4. Yamato: 23Montana: 18Großer Kurfürst : 21Zao: 20 +1 = 21 Troll armore plus good firepower plus great torpsDes Moines: 17Hindenburg: 23Moskva: 20 Henri IV: 11 -3 = 8 A slightly faster Zao only squishy with bad trops and thus utterly one dimensionalMinotaur: 21Shimakaze: 21 Gearing: 20Z-52: 18Grozovoi: 20 Khabarovsk: 21 Hakuryu: 17 Midway: 8 *Edited for Mountainrunners votes
  5. 7 games - 100% winrate - 70k dpg - wasn't top for exp only once. Gud boote. Only downside - single launch torps spoiled me for all the other DDs.
  6. I disagree to some extend. What you said was true like 3 years ago. What was different then is that the game worked on several layers back then of which actual gameplay was just one. The others were "must have nice/iconic/sexy tank" and "want to grind to tier X" and "want gud crew" and even "want l33t EFF/WN6/WN7/WN8". After so many years however most of the veterans that are still in the game have "finished" the other layers and thus the full attention goes to the gameplay. And, uh, the gameplay is somewhat sucky if you look at it (and always has been). Prem ammo is one dimensional and a balance nightmare on top. Crew skills and Equipment is likewise a boring system with no real choices. Maps are too small for the higher tiers and the way accuracy, penetration and damage is modeled is too simple. Tier diferences are way too harsh. In short, if you look only at the gameplay, WoT hasn't changed in years. Everything else changed, but not the gameplay. And still, WG fears changing the gameplay and instead applies band aid to the severed limb. Armor buffs do not fix prem spam. What WG must do in order to cajole the game into a btter future is to redesign how hitting/damage/penetration and thus armor work. Giving small tanks with few chances to actually pen the target some other form of damage - like fire. Making the ammo model more realistic - too high pen can result in overpenetrations for low damage and now suddenly choosing the right ammo is a thing. Make high tier maps different from low and mid tier ones - it is stupid to have mostly the same maps from tier I to X. Change tanks designations where it makes sense - the AMX 50B is NOT a heavy and shouldn't be handled the same as a Maus. And then the gameplay alone, without all the fluff that we got tired with, would make us play the game again.
  7. Well. Preaching to the choir. The problem with WG is not that they have no clue about what to do, the problem is that they don't do it. Time and again Storm talked about things that needed a change, like Crew Skills or prem ammo. Did something happen? No. Instead we can rarely flip tanks on their heads and tier VIII is now officially the idiot tier. In the mean time WG conceived and abandoned more things than they actually put into the game.
  8. I loved the Atago in the beta and only now took her out for 3 games. Ragesold it afterwards. All three games were tier VIII - X against 5 or 6 BBs on fairly open maps. Even with one of the best tier VIII CAs in the game there was nothing I could do. Not only get you shat on by tier X Cruisers like Zao or Hindenbrug, even a lowly Bismarck can tear you a new one. The really bad reload time of the Atago makes it bad for hunting DDs and sitching ammo is a pita. As of now the only prem CA worth it is the Kutuzov (at least until they mess around with smoke firing).
  9. Captains will be removed along with the ships and all exp on the ships, Captains are elite so all exp you gain is free exp anyways. If you value the exp on the ships you need to convert it before the special ends.
  10. I always wondered why anyone would bother with the Akizuki. It's highly situational. The AP can shred DDs sometimes but most times it is useless. HE is utterly bad, even with IFHE. Torp power is low. Speed is low. Concealment is mediocre at best. The line is a dead end. After they brought down the Shiratsuyu I think going down this line is a noob trap and only adviseable for players who already have all other DD lines.
  11. Apart from the swedish TDs, "newness" is pretty much absent in WoT for the last 3 years. The best they managed was putting the mods into their UI. New MM is debatable (I didn't like it at all). The rest (Havok/Physics, new modes)? Nothing but a huge waste of time.
  12. Tier X Cruisers are what Cruisers should be at all tiers... either unparallelled firepower but very sqishy or great firepower but can take some hits when angled. Khaba nerf is hardly a nerf. The torps were just the icing on the cake. Shiratsuyu was OP and somewhat cheesy and will now be more interesting to play as well as Kagero and Yugumo. Playing them without stealth is entirely viable for casual random play. SO, other than still nothing about borked CV gameplay, I like the patch.
  13. Slowly. Thats part of the problem.
  14. It's high time for WG to relocate resources! Churning out new tanks at a hiherto unpreceeded rate does not make the game suddenly great again. Ok, well, WG did not change the game in a way that makes light tanks actually doing anything special. Scouting is mostly dead and on the maps where it still has significance, MTs do it just as well or even better starting tier IX at least. That aside the gun actually looks not that bad - until you arrive at the crippling penetration values. Seriously. 170/210 pen? LOL, WTF.
  15. Ok, started only two days ago and, boy, is it a pain to be a late starter. I fully confess that I can't cope with the totally chaotic behavior of the players that are now around rank 15. Also games are total steamrolls most of the times. Last three games in ranked ended with one side loosing only 0-1 ships while annihilating the other side in record times. And even though in my 20 games I have not been top exp on the loosing team twice progress is very hard as the winrate is mostly 50:50. Last game I lost was with Kraken and High Caliber...
  16. After a look at the map I don't think that DDs have such a huge impact this season. The caps seem right next to the spawn points and only two caps means each team takes one automatically with not much contesting going on. Shinonome is a mixed bag. Guns are pretty good but 8km torps mean that if the other side has a Fubuki the Fubuki can torp easily while screening the fleet and spotting the Shinonome repeatedly before the latter can come into torp range. Also I think that Ruyio will be really strong, at least initially. The only ship that has dank AA is the Cleveland, all the rest can bei dropped easily (though 2-3 Bayerns giving each other suppoort can be painful).
  17. Because if you want to do this, you need to do it right from the beginning. The XVM ratings database already has all players with their current ratings. If said player would now hide his stats then XVM would just pull the last know snapshot and the player would go "WTF, WG promise me hide me stats!!11!". Mods usage is already in a downward spiral as more and more people are satisfied with the vanilla client and/or no longer care about stats.
  18. If he is a good player... A bad IJN player will just stack squads. And here lies the true problem for balancing CVs against each other - the vast skill gaps of players that are pitted directly against each other. I think WG envisions USN CVs as a possibility for bad players to perform at least somewhat. Auto bomb drops are MUCH better, relatively, than auto torp drops. Less squads or more rugged planes are also better for the baddie. WG already said they are experimenting with solutions for a unified attack type, skill based but not too punishing for bad players. Lets see if they can come up with a solution.
  19. Why must WG start a ranked season when the summer holidays start here in Germany... Two weeks AFK, I just hope that this Dunkirk Operation won't start next week and end one week later...
  20. Anyone with any clue either avoids USN carriers or try hards them. The Midway may be good, the Essex may be decent but the IJN line is prolly good all the way through.
  21. Please realize that XVM is a modding tool for WoT. Many of the things that the vanilla client has nowadays were originally made by modders using the tools that XVM gave them. One such tool was the ability to contact a database hosted by some of the original creators of XVM that stored the official Efficiency Ratings of players and displayed them in battle. Again that is actually a small part of what XVM really is. In the beginning this service wasn't used a lot because you had to set up an FTP client polling a russian site which was somewhat difficult for the average person and also opened up a backdoor on your PC. But over time the mod interface of WoT and thus XVM greatly improved and many mod packs with automatic installers became common. Only THEN did a good number of players use XVM (estimated about 20% of all players used it at the height of it's popularity) but a good 50% of these only use the UI/Garage mods, not the rating. SO by the time the rating became widely used, XVM was providing a very valuable service to a good part of the community and thus WG didn't want to remove that. Nowadays the number of XVM users is dropping monthly. So many nice features are already in the vanilla client and many of the former try hards either left or don't care much any more.
  22. Hm, this Sonar is all much too low range t be really a game changer. For this the Gaede is plagued with bad Concealment and bad Smoke on top of not really great anything else. The other team will get a Farragut for endless smoke or a Fubuki for dank torp action.
  23. The hull often gives you more of everything and this is, alas, not always easy to discern. Some ships get an extra torpedoe per launcher, some even get additional guns. All get more hitpoints and often better maneuverability, which is always uselful. Some DDs (Destroyers) are an exception to this rule. IJN DDs often gain little from the better hull and should go better torps first. USN DDs have C hulls that sacrifice a gun for better AA, most people do not equip this hull in random battles. Finally Cruisers that have no armor (most of the Ru line and some others) and thus rely on range can get a range upgrade first. Do not do this on the Chapayev (tier VIII) though as the Chapayev gets it's radar consumbale with the better hull...
  24. Wow. I mean, the Maas was finally gettinmg decent but got a nice helping if tier VII MM being mostly favorable. NO MORE. The Z-23 has 10km gun range and 9km torp range. At tier VIII. Where every radar is about that range. Kageros outgun you, easilly actually if they run away. How does one play this ship besides contest a cap here and there after you know you won't get radared and nuked to death? It's my worst DD by far lately...
  25. I quit the game until WG is finally willing to tackle the one glaring problem with all that: bottom tier tanks are mostly just cattle for the top tiers. In Warships almost every ship can be very dangerous to any other ship via torps or the HE mechanic. Also a destroyer has 12k hitpoints at tier V and 20k at tier X. Thats about the difference in five tiers that WoT has in two tiers... But putting a VK3601H vs an IS-3 is simply a bad joke. This joke works however because the pubbies that get beaten to a fine red pulp at tier X can hop into their tier VIII and like 10 games later they will have one good game almost by default. And thus tier balance will not change as long as the pubbies are happy to rule once every 10 games.