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About Tanager

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    Jack of All Poasters

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  1. This, a thousand times over. I actually feel a little sad when I unlock a tier 10, b/c there's nothing left to grind, no new newness to discover.
  2. IS-3: 23T32: 14 Object 416: 23Emil I: 4 UDES 03: 12 VK 100.01 (P): 21Lowe: 26 T26E5/Patriot: 25 AMX M4 49/Liberte: 20Rhm. Skorpion: 19Obj. 252U/Defender: 27 + 1 = 28 Screw it, why resist the inevitable.Strv S1: 17 - 3 = 14 Lacks the funky semi-functional armor of the UDES, not particularly mobile (ooooh, you can go fast in reverse), low alpha, low HP (Ferdi and T28 have 1500 each, ffs), unlike Ferdi (why isn't he on this list, I wonder...?)/T28/ISU152, you can't play as an assault gun even when top tier, and it lacks the power:weight to mountain-goat like the UDES. And oh, siege mode.Lorr. 40t: 23Chrysler K GF: 12
  3. I've been going more and more #opticsmasterrace. 100%/BIA + optics, no vents, gets me 397 VR currently on my IS-2. For a Tier 7 heavy, that's IMHO a pretty big advantage, since you're going to see a lot of players (I play pubs exclusively) who have crappy crews or don't run the right equipment, or whose tanks flat out can't see. Obviously, I'm not even half the player that most of the posters on this thread are, but I think heavies that can spot what's trying to snipespam them can help level the playing field. And when you aren't top tier, VR lets you contribute more (as far as I can tell) than almost anything else. Tier 9 match, even apcrspam won't get you as far as you'd like in an IS/IS2 (sticking with that example), but being able to spot 400+? That's pretty huge. Take something like a Lowe or T32, slap optics on it, and you're suddenly a lot more competitive in a tier 10 match with 440 VR before skills. I can't imagine forgoing that. For a while in my wz131 I even had the rammer dropped, b/c vents were boosting both VR and gun handling, but now that I've got a girl crew in it and have started accumulating some SA skill, I went back to running rammer over vents, and adding some gunnery skills once I've maxed out repair/camo will help compensate for not running vents. Now, I know running a scout without optics is < idiotic, but I guess my point is, there are plenty of situations in which vents can be traded out for something else. Is my thinking wrong on this?
  4. I dunno, that doesn't seem so bad to me - I mean, if you're going to pad, that's not a bad choice of instrument in which to do it. Better that than someone with 20k games in arty and a 42% WR.
  5. I'm not a novice at them, I just sucked ass in them for a really,really long time, and it's only been the last couple of months that I've started getting something approaching "good" in them (relative to my own generally mediocre play, if you like). I was always frankly a bit scared of the French tanks generally, but especially the lights/autoloading mediums, b/c they just seemed like they'd be hard to play. Maybe they are, maybe they aren't, but this tank is clicking for me so far. I'm not nearly deep enough in to have a real track record (only 18 games) on the 13 75, but it's really clicking so far. Maybe it's the knowledge that it's a paper autoloader that is making me be more mindful of SA, maybe I'm slowly getting better, who knows, but I've really been enjoying this (and the 13 57F) of late. I have to agree with @DirtyACE7, it never feels like it's in a match where it cannot contribute, and when it's top-tier...holy moly. The top engine makes a huge difference, too, but it's certainly playable before then.
  6. IS-3: 23T32: 14 Object 416: 23Emil I: 3UDES 03: 15VK 100.01 (P): 21Lowe: 26 T26E5/Patriot: 25 AMX M4 49/Liberte: 20Rhm. Skorpion: 19Obj. 252U/Defender: 26 + 1 = 27 Not sure this is really stronger than the IS3, despite the accumulating mythology, but it's definitely really, really gud.Strv S1: 17Lorr. 40t: 23Chrysler K GF: 15 - 3 = 12 Take the T32 gun, put it on a boxy platform with Russian gun depression, nerf the view range, you've got this antidote to fun.
  7. I came here to read about this tank, b/c I saw the latest on-track missions, and I thought, I love Chinese scouts (the ones I've played, that is), I could maybe do that. Then I read this thread and thought, oh gawd, eff that.
  8. I'm saying that, for me, it is, and much like @Hally, I vote in part based on how much I enjoy the tank as well. I wouldn't for a minute claim that the 40t is overall a "stronger" tank than the Loewe/Patriot/Def/IS3 - but it's an absolute gas to play, and when it sings, it really SINGS, so I upvoted it the first time around. It's the next day for me, so here goes again... IS-3: 22M26 Pershing: 11 T32: 20Object 416: 22 AMX 50 100: 14 Emil I: 3UDES 03: 15VK 100.01 (P): 17 Lowe: 25 + 1 = 26 - Much like others, there are some tough choices for me here. But this thing is a hull-down monster, it can sidescrape just fine (especially if you can protect your LFP), and high pen laser gun. Only weakness for me (other than losing my engine about 3 times/game if anyone on the other team has half a clue, something I clearly lack from my failed attempts at protected said LFP) is slow reload + lowish alpha, which makes trading hard at close range. At anything medium distance or beyond, that sweet 400 base VR and the gun make you a murder machine.T26E5/Patriot: 24AMX M4 49/Liberte: 20112: 2 - 3 = -1 I thought about going with the M26, and it's a close race as to which tank has been hurt worse by powercreep. Tanks like the 252U make pref mm mostly irrelevant (and you still have to face T10/ST-I/M103/E75, etc.) And the Pershing can still fall back on VR/gun depression and a great mantlet.Rhm. Skorpion: 18Obj. 252U/Defender: 23Strv S1: 15Lorr. 40t: 23Chrysler K GF: 14
  9. Enriching my blacklist is what gets me out of bed in the morning.
  10. IS-3: 22M26 Pershing: 11 T32: 20Object 416: 21 AMX 50 100: 17 Emil I: 3UDES 03: 15VK 100.01 (P): 17 Lowe: 24 T26E5/Patriot: 24AMX M4 49/Liberte: 20112: 5Rhm. Skorpion: 18Obj. 252U/Defender: 23Strv S1: 15Lorr. 40t: 22+1 = 23 I'm not great in this, and you really have to keep your wits about you, but it's gloriously fun to play, and a tier 8 medium with good pen? Yes please.Chrysler K GF: 17-3 = 14 Needs to spam sprem when not top tier, USA heavy with no gun dep???, pretty easy to defeat from any direction other than straight on, and it's just not fun to play.
  11. I've been playing more scouts lately and getting less horrible at them, to the point where I'll play them for reasons other than missions and not feel like I'm totally gimping my team. For me it's shaping up like: 5 - will probably rebuy the Leopard, but nothing here right now. 6 - Type 64, would probably have kept the 59-16 if they'd left the autoloader on it. I liked the amx 12t just fine and might buy it back one day, but I only have one French light crew right now. 7 - wz 131, 13 75, 13 57. Can't wait for the upgraded engine on the 13 75. With BIA and vents, the accuracy on the 131 is .33, which is more than adequate for opportunistic sniping, and the mobility/camo combo makes for a good true scout, IMHO. It's also the first scout on which I've ever gotten even a single MoE, so...need to keep it for now. And oh, 230 pen HEAT at tier 7? Yes please. The better reload stats on the 13 75 (vis-a-vis the 12t) really make a difference, it feels like. And the 13 57 is a face wrecker. 8 - LTTB and blackdog for reasons already stated many times by others. The BD was the very first premium I ever bought, and I bought it with maybe 2k battles, so it's really tanked my WR for months/years to come, but now that I've gotten better at scouting...really enjoy it. LTTB is nice, but I don't like the handling in turns, that's my only real complaint. Feels sloppy when making maneuvers at speed. 9 - LW and RU. I know everyone's down on the RU, but it was a tank I wanted for so long back when you could clock 80 kph in it, I can't bring myself to sell it. It sits idle, though, for now. 10 - I have no tier 10 scouts but will work on the T100 "at some point". Never played the US line but drool over the t71 and T49. One day.
  12. Your definition of "pretty bad" matches mine of "adequately mediocre," which is WAY above where I was (and often still am) when I showed up here for the first time. Welcome and hope you get as much out of the place as I do.
  13. Tier 6 used to have more great scouts (IMHO), when the 59-16 had the autoloader, and the VK28.01 had the derp gun. But the MT-25 is like a little sports car - indeed, fun to drive. IMHO that's a disease that particularly afflicts lower tier scouts, b/c you see teams more heavily composed of players with really poor map awareness, and they only shoot at what's nearest, not necessarily what's important (due to a number of factors). You get TDs sitting at the very back of the 1 line where they can't even hit what you scout on Prok, e.g., even though you park your ass in the magic bush for half the game and light up most of the enemy team. Chinese lights (which I love) have a similar issue, although they are at least lower profile, which helps with not exposing yourself too much. But the 57mm death needle is a good scout gun, since you have decent enough accuracy and a nice RoF.
  14. Nothing like @BlackAdder's performance, but not a horrible evening's work, either (although I wish the WR were higher...):
  15. Wotnumbers. Same question I asked, and which he then answered.