Tanager

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Everything posted by Tanager

  1. Tanager

    Obj 257 - the Armored Catamaran

    tanks.gg doesn't have it up yet, so posting stats will have to wait for a bit. I know that over in the Upcoming Changes thread there was much discussion of this tank, but now that it's out, it seems appropriate to create a thread for it. I've played one battle in it, and I'm sure the better players will weigh in with more battles under their belts soon, but here are some initial thoughts: It looks like a catamaran with a turret. Seriously, it's weird-looking. The 350 mm of frontal turret armor is nice, the hull is reasonably pennable from the front (LFP is not tiny, and you sit up high enough that it's easy to expose it, if you aren't careful). Maneuverability is pretty good, but you aren't going to outrace the T-10. The hatches are pretty small, but they are there and pennable with standard ammo (I put two through the cupolas of an opposing 257). I never really had a chance to hit front idler wheels, nor did I take shots at mine, but it definitely looks as if Circon's fears will be borne out. They are mounted well in front of what would possibly be any hitbox, and the boat-shaped underside of the hill is going to ricochet plenty of shots. The gun is pretty nice - APCR as standard ammo may make longer-range shots a bit easier to hit. I ran a retrained-for-credits (so 90%) BIA crew, no food or vents, I think that left my dispersion at the stock .38, which is not horrible at all by Russian standards, and I'm guessing you could get that to .36 (maybe .35?) with a 100% crew, food, vents - and iVents might even take it lower. But .36 with APCR in a Russian heavy? The gun handling is reasonably comfortable, which may make this a pretty good medium-range tank, and the wonky armor model might make getting caught in the open less painful. Base VR in top configuration is 390, but even losing 10 meters with my 90% commander, BIA + SA got me to 401, so I ran rammer/vstab/egld and didn't sweat the view range. (edit) I shutdown my game client and am currently too lazy (also in a rush to get to work) to restart it, but I think the prem ammo is HEAT...with 311 pen. That's well below the 340 you get with the T-10 and more in line with the IS-7, but with 122mm alpha. It doesn't bother me personally overmuch, but it's worth noting.
  2. I forget the map, but this is the same arty I used. And remember you aren't trying to damage guys - aim for the ground in the middle of a group to maximize your stun. You'll still get plenty of damage, but you need the stun damage. Helps if you have another arty on your team who can focus on the tanks you've just stunned.
  3. Tanager

    Elimination: Tier 9 - 2018

    T-10: 31 Conqueror: 30. T-54: 29 E75: 28 AMX 30: 28 WZ-111 1-4: 27 T95: 25 Object 430: 24 + 1 = 25 Absolutely evil bully when top tier. Solid gun with adequate accuracy, probably what the WZ-120 wishes it could be. Also, it's a hell of a lot of fun to play. Type 4 Heavy: 23 Standard B: 23 T49: 22 E50: 22 Skoda T50: 22 STRV 103-0: 21 Object 263: 21 T30: 21 WT Auf Pz. IV: 20 Object 704: 20 Mäuschen: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 Tortoise: 18 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 14 - 3 = 11 While there are likely objectively worse tanks left, I don't own any of them. Object 705: 14 ST-I: 14 WZ-120: 11. T-54 LW: 8 Type 61: 8 WZ-111G FT: 6
  4. Tanager

    Elimination: Tier 9 - 2018

    T-10: 31 Conqueror: 29 T-54: 29 E75: 27 AMX 30: 27 WZ-111 1-4: 25 AMX M4 51: 24 Type 4 Heavy: 23 T95: 24 + 1 = 25 Maybe I'm a sicko, but I enjoy this thing. Bouncing redonkulous damage while outtrading == amusement. Good times, good times. Object 430: 24 T49: 22 E50: 22 Skoda T50: 22 Standard B: 23 STRV 103-0: 21 Tortoise: 18 Object 263: 21 WT Auf Pz. IV: 20 Object 704: 20 Mauschen: 20 T30: 21 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 17 - 3 = 14 Lacks HEAT, has a huge turret roof weakspot and a colossal LFP (and it sits up high, too), just not sure what this thing's role really is. Why play it when T-10 exists? WZ-132A: 8 Object 705: 14 ST-I: 14 WZ-120: 14 T-54 LW: 8 Type 61: 8 WZ-111G FT: 6 Foch: 2
  5. Tanager

    Elimination: Tier 9 - 2018

    Adjusted for @zbran's votes: T-10: 31 T-54: 27 T49: 25 WZ-111 1-4: 25 AMX M4 51: 24 Conqueror: 27 E75: 25 Type 4 Heavy: 23 AMX 30: 24 E50: 22 Skoda T50: 21 T95: 22 + 1 = 23 The ultimate meatshield/defensive bulwark. Can help lead a push as long as you have company, the improved mobility makes it a LOT harder to flank, the low position of the gun means you are basically even with LFPs, so you don't have to use much sprem. It's like an Easy button with some lulz as a side order. Leopard PTA: 15 Object 430: 21 STRV 103-0: 21 Object 263: 20 WT Auf Pz. IV: 20 Object 704: 20 Tortoise: 20 Mauschen: 20 T30: 20 50TP: 20 Standard B: 20 Centurion 7/1: 19 M46 Patton: 20 B-C 25t AP: 18 Jagdtiger: 19 AMX 13 90: 17 ST-I: 17 Object 257: 17 WZ-132A: 17 WZ-120: 17 Object 705: 17 WZ-111G FT: 8 Conway: 8 RU 251: 11 - 3 = 8 Difficult call for me, because I actually really like this tank. This was the one tank I wanted more than any other when I first started playing, b/c 80kph zoom zoom. Then the great Scout Nerf^H^H^H^Hrebalancing happened, and it got uptiered while losing some (but not all) of what made it special, but without receiving a single appreciable buff. The pen wasn't enough, b/c it's basically a tier 8 medium pew pew gun - it isn't going to scare anyone. You can't bounce a ping pong ball, and unless you're in a wide open map with lots of cover (*cough* *giggle*), you can't leverage what advantages you do have. But it's still a ton of fun to drive because...zoom zoom. I feel a bit dirty for downvoting this, but I'm trying to stick (for now) to voting only on tanks I have owned. T54E1 : 9 Foch: 8 T-54 LW: 8 Type 61: 8 AMX 50 120: 8
  6. Tanager

    Elimination: Tier 9 - 2018

    'bout goddamned time.
  7. Tanager

    China - meds or lights?

    You want a hoverwedge with alpha? Grind yourself an Object 430. The CN heavies aren't as much carbon copies of the RU ones as you'd think. The typical comparison is the T10 vs. the JuanQuattro, but the chinese one is much more of an alpha-driven brawler than the T10, which plays far more as a true heavium. Which RU heavies do you already have? It's also worth noting that, if you grind out the JuanQuattro, you will unlock a LOT of the modules for the WZ-120 and do it using a better platform as well. You'll have the top engine, the third gun (which comes with the 110 at tier 8), and the top radio. Hell, the second engine for the WZ-120 gets unlocked via the IS-2. The module sharing across the CN lines is actually pretty nice.
  8. Tanager

    Elimination: Tier 9 - 2018

    T-10: 30 T-54: 27 T49: 25 WZ-111 1-4: 25 AMX M4 51: 24 Conqueror: 26 E75: 24 + 1 = 25 Reliable, comfortable, effective in almost any map. If it weren't for the Type 4, this would be the king of the tier 9 corridor meta, IMHO. Type 4 Heavy: 23 AMX 30: 23 E50: 21 Skoda T50: 21 T95: 21 Leopard PTA: 21 Object 430: 21 STRV 103-0: 21 Object 263: 20 WT Auf Pz. IV: 20 Object 704: 20 Tortoise: 20 Mauschen: 20 T30: 20 50TP: 20 Standard B: 20 Centurion 7/1: 19 M46 Patton: 20 B-C 25t AP: 18 Jagdtiger: 18 AMX 13 90: 17 ST-I: 17 Object 257: 17 WZ-132A: 17 WZ-120: 17  Object 705: 17 WZ-111G FT: 8 Conway: 11 RU 251: 14 T54E1 : 12 Foch: 8 T-54 LW: 8 Type 61: 8 AMX 50 120: 8 VK 4502 (B): 6 - 3 = 3 For f***'s sake, someone else help me put this out of its misery already. I never got to play this before the LFP nerf, and that one nerf deprived this thing of its one real selling point (the ability to poke corners with near impunity).
  9. Tanager

    The P.43 Bis, 240 alpha ? Yes please !

    So 34 games in. I'll have games where I'm like, yeah, this thing is kinda like a tier 6 430 - low, meaty alpha, likes to brawl. Then I'll realize that my turret is pretty easy to pen, and I lack the mobility to flex (or escape) as rapidly as I'd like, and the gun handling totally lets me down. For me, at least, this is kind of a feast-or-famine tank. I'm averaging around 900 dpg, which isn't awesome, but it keeps my head above water, barely. It's an enjoyable enough tank, but I don't see it as any kind of keeper. It's not the worst grind ever, which is sorta damning with faint praise.
  10. So this is only the second tier 10 in which I've gotten a MoE, but to get it on this battle is surely some kind of sign that the really good players aren't playing it all that much: I realize it's only one mark, but to get over the hump based on a battle with 1264 combined...in a tier 10 heavy? WTF?
  11. Tanager

    No t20 love?

    And my best-ever ranking on NA: It won't last, but I'll enjoy it for now. What I especially like about this is that, when I first started playing, I read about the T20's mythic reputation and, of course, thought, if I had one of those, I'd be great! I wasn't of course - when I first got my T20, I flat out sucked - I was lucky to get a single pen per game. And that persisted for easily the first couple hundred games. Then I stopped playing it, b/c I was like, wow, this tank sucks (typical lack of instrospection - it wasn't the tank, hint, hint). But then I came here and realized the truth and made it a mission to learn this tank and get decent in it. It's not like I'm great in it or anything, but I think I can say that I can contribute to my team positively in this tank in pretty much every battle, which is something on which I'm willing to hang my hat.
  12. Tanager

    P.43 ter: it ain't too shabby

    I tend to shy away from what feel like tinfoil hat ideas, but...I get the same feeling about the 430. That thing hits things it has NO business hitting. Snapshot scout on the move? Why not!
  13. Tanager

    P.43 ter: it ain't too shabby

    I'll be curious to see if that's true for me when I unlock this. I just finished 3-marking the T20, and on paper it certainly has better accuracy (full try-hard gets you to .34, which is plenty good, IIRC stock it's something like .36 or .37 compared to the ter's .4). But the T20 does have uncharacteristically (for the line) high bloom, and maybe that's what you were experiencing? It's more than mobile enough that the bloom can hurt, and the aim time on the T20, while not slow, is not lightning-fast, either. Anywho, I'm about halfway through the tier 6 grind, and thus far I'm looking forward to this one, based on what I've read here.
  14. Tanager

    China - meds or lights?

    That moment when you get home and realize everyone else had been discussing a completely different tank than you, and most of your points are worthless/irrelevant. </facePalm> I actually have a T44-100, and I've played it - I'd still choose blackdog for counterscouting any day, but apologies for the multipost brainfart.
  15. Tanager

    China - meds or lights?

    I would honestly trust tanks.gg more than the wiki.
  16. Tanager

    China - meds or lights?

    https://tanks.gg/compare/t-44?t=t-44-ltwt Much more powerful engine, much higher power/weight, better terrain resistance == much more mobile.
  17. Tanager

    Elimination: Tier 9 - 2018

    T-10: 30 T-54: 26 AMX M4 51: 24 T49: 25 WZ-111 1-4: 25 Conqueror: 23 Type 4 Heavy: 23 E50: 21 E75: 23 + 1 = 24 If I were a better player, I'd give more of my votes to the T-54 (and I'm honestly not horrible in the T-54), but reasonably mobile and versatile brick that can snapshot chunky alpha? Yes please. AMX 30: 22 T30: 20 T95: 21 M46 Patton: 19 B-C 25t AP: 18 Skoda T50: 21 Leopard PTA: 20 Object 704: 20 Object 263: 20 WT Auf Pz. IV: 20 Object 430: 21 ST-I: 20 Tortoise: 20 AMX 13 90: 20 Mauschen: 20 STRV 103-0: 21 50TP: 20 Standard B: 20 Centurion 7/1: 19 T-54 LW: 8. Object 257: 17 WZ-132A: 17 WZ-120: 17  Object 705: 17 Jagdtiger: 18 T54E1 : 12 Conway: 14  Foch: 14 WZ-111G FT: 15 VK 4502 (B): 9 - 3 = 6 Completely different from the E75 in all the ways that really matter. Traverse speed that can be measured in lunar cycles.  Type 61: 8 AMX 50 120: 8 M103: 2 - 3 = - 1 Allow me to finish my old friend. My first ever tier IX tank and also first keeper sold. In good old times it was a proper all-rounder but after first HD model it lost every advantage. In current state it's just bad E50. RU 251: 14
  18. Tanager

    China - meds or lights?

    It is MUCH more mobile. @FlorbFnarb Type 62 is on sale right now on NA, if you want to dip your toes into Chinese scouts. It's genuinely a good tank and does not have the gimped VR of the tech tree tanks.
  19. Tanager

    China - meds or lights?

    I've never seen that on NA - did I miss it? It looks juicy.
  20. Tanager

    China - meds or lights?

    "Lights are bad" is IMHO a tier 8+ statement. The vision game is very much still a thing at tiers 6 and 7. The tier 7 scouts are, for my $$$, one of the stronger classes of tanks tier-for-tier. That's both tech tree and premium. Other than the T71 CMCD (meh) and that slow German egg of a tank, there is not a bad tier 7 scout. Tier 7 having pretty good MM right now doesn't hurt, either. My best stats of *any* tank are in the T21, and my second and third best are the type 62 and 13 75.
  21. Tanager

    On Allchat

    I don't miss all chat at all. There are periods where I disable chat entirely just to avoid the toxicity.
  22. Tanager

    China - meds or lights?

    BC 12t - early damage? I'm not looking for early damage in a tier 8 autoloader that sees tier 10s, especially not one with 170 base pen. 132 has 189 base pen - it's basically the same gun as the T-44, for all intents and purposes, albeit with lower APCR pen, but I rarely have to break out the premium in it, since I'm almost never shooting at the front of anything. With my crew + food, I get .34 or .35 dispersion, which is just fine. Compare the terrain resistance - the chinese lights are basically hovercraft, so they don't suffer as much from that lower power-to-weight (and it's not *that* much lower, they're still plenty mobile, not sluggish wannabe-meds like the blackdog). If you want to be a scout at tier 8, my personal choice is the t92 (which you for some reason failed to mention ), b/c that's got 400m base VR, spaceship camo, fantastic power-to-weight AND low terrain resistance, and...1215 mps APCR for its stock ammo. If you want to deal damage, I'd take the 132 any day over any other tier 8 save the blackdog, and while the blackdog is better at destroying lower tiers and other scouts, it has horrible shell velocity and is sluggish as hell, and the 132 deals with being bottom tier overall better, IMHO. Back to the OP - IMHO, the tier 7 and tier 8 scouts are a lot of fun to play. IF you like scouts. But noone is ever going to claim that any tier 9/10 scout beyond the T49 or maybe the 13 90 is really worth keeping, so if you're going to grind the entire line, just get past the mid tiers and grind Chinese heavies, which are pretty universally considered strong tanks at the upper tiers (9 and 10).
  23. Tanager

    China - meds or lights?

    I guess it's a matter of taste. The 132 has the best gun in tier, rivalled only by the blackdog (and I only mentioned tech tree scouts, I'll concede that the 13 57 and type 62 just make life difficult for 131, although the 131 is still solid). The 12t is...meh, IMHO. It has to rely on pure scouting until late game, it has real trouble dealing damage in the current meta other than during mop-up. LTTB is a toss-up - you have great mobility, worse camo, troll armor, but worse firepower. Blackdog has horrible camo but a really nice gun, which helps out. Probably the best counter-scout in tier. ELC even relies entirely too much on teammates, since it also struggles to inflict any damage on its own.
  24. Tanager

    China - meds or lights?

    The only drawback to the wz131 is that it's in the same tier as the 13 75 and t71 DA, both of which are complete facewreckers. The wz 132 is as good as or better than any other tech tree tier 8 scout IMHO, but for the gimped VR.
  25. Tanager

    China - meds or lights?

    Ummm...the Chinese scout line has the best guns at tier for tiers 7 and 8. They are not underarmed. The mobility is quite good as well. Not sure what you're thinking of @lavawing, but armament and mobility are not shortcomings of the line up through tier 8. Beyond that the guns turn into potato launchers. I loved both the 131 and the 132. The 59-16 used to be somewhat unique and really fun to play with spaceship camo and the autoloader, but without that, it's just a grind, nothing particularly good or unique about it. The 131 and 132 both have very powerful guns relative to tier - roughly equivalent to a standard medium gun at the same tier. The 131's gun is quite accurate, the 132's sufficiently so, but it's not a laser. The real shortcoming of the chinese tech tree lights is view range. The type 62 has 390, but the 131 has...370??? They got hit hard during TheGreatScoutNerfing, I believe. Hell, even the type 64 has 390 meters of base VR. (I will say that the prem lights are absofreakinglutely worth picking up.) If you can grind a great crew and are willing to run food, the Chinese lights are IMHO very solid tanks, and you can still play vision games at tier 7 (which has great MM as well). Since you brought it up, though, why not grind the Chinese heavies? The IS-2 can be a bit painful, and I absolutely loathed the 110, but the JuanQuattro is a good tank (although I suck in it), and the JuanCinco is considered one of the best in tier (I have yet to play it, personally). The 1-5 even picks up a full 7 degrees of gun depression. If you're going to sit around tiers 7 and 8, play the scouts IMHO. If you're looking to play tier 9 (or 10), grind the heavies and deal with the lower tiers as best you can on the way there.