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About cheereereerios

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    Sharpest Tool in the Shed

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  1. Damn, 33nfidel, that sucks. You were one of the few players I didn't mind having on the same team. I gave up somewhere on the last day. I didn't start grinding hard until the last week or so, but finally panicked a few days short of the finish. Had some good streaks going up to it, but the last two days where just a nightmare of win loss win loss loss loss win loss punch hole in wall loss win loss kick chair loss. The same retards every match, I actually went scrolling through that list yesterday, going "mmhmmm" "yep" "that one too". If I'm still playing when the next season rolls around, I'll just buckle down early and take my chances getting nuked by Mesrith and the purple people. At least they won't be going yolo at rank 2 and telling us in chat they just don't care, or throwing game after game after game and pissing away leads. edit: finished at 3 after getting up to 2.2 *grinds teeth*
  2. Regarding the captain spec, yeah AA seems the best. So the standard-ish cruiser base of PT, AR, SI, CE. Then changed up my Belfast captain to Edinburgh, with BFT and AFT iirc. This will still work in Belfast for training, no IFHE but no need for DE in that case either. Fiji is at 11 or 12 pts but the base is sufficient. Will slowly spec for AA as well, it needs help there. They are fun little ships, even the Leander though the extra guns/range of Fiji really start to make the line shine.
  3. I don't like the change much, primarily because it is such a hugely clumsy sledgehammer approach. And bizarre...BB's with higher detection ranges when on fire, than when actually firing their guns. The worst is that a simple mechanics change would be far easier, achieve the desired "stop Zao/*insert lame stealth firing whomever* from sitting in the back spamming HE", while still not completely wrecking DD's. Make ships visible when firing - not detected, but visible. Give that a 10s cooldown (vs 20s while in detection range) and blammo, SF fixed. Zao/Belfast/whatever parked broadside, just spewing HE. Wait for the cit hits... Even using islands would be a little riskier - get a spotter plane up, and now you don't need to work as deciphering muzzle flashes. Now, could be tricky finding the right angle to drop shells down onto an Atlanta with catapults engaged, but at least it's feasible. And maybe being able to see the Benson pew pewing a few HE shells for no damage in between torpedo runs will allow BB's to get back to their regularly scheduled torpedo bitchfest. I prefer the moment, when after shredding a couple red DD's, their german BB charges at short range (it's always German...Bayern, Gneisenhorst, Tirpmarck...) and gets demolished by a volley of torps and 14 AP shell salvos every few seconds. Actually, it's the salt filled rant a few seconds later that I really enjoy.
  4. This post has a link to a nice imgur album. Download pics, put in your "Atlanta Maps" folder conveniently located, and reference it until you realize these things instinctively. PS, once you start getting good with it, 50-80k are standard. Start adding 20-50k to that depending on how many german BB's decide to charge you.
  5. You may also consider RPF for them. Less as an offensive weapon (though it is that too), but more for keeping your butt unspotted and pulverized. I have it on my Shira captain (who is secretly my Fujin seal clubbing captain.)
  6. Eyyyyyy the Kami triplets would like a word
  7. What the...had a Belfast today on my side twice (yay losses). Looked him up, ~950 ranked battles this season. He shows up now as #5 w/938 battles, but isn't on your shot here from a few days ago. (Please fall out of 2-5, please fall out...) Holy battlespamming...
  8. Rank 2-5 bracket, already waiting longer than I have previously, don't delay if wanting to move up...
  9. Got to rank 5 yesterday morning, now time to grind like crazy. Went 0-1-2 to move up. Using the Blys, up to 18 pts on her. Thinking I should change out for SE though (vs SI) - the extra smoke and boost are handy, but the special boost upgrade mitigates the one. The extra health would be good at offsetting some of the early cap focus effect when things go terribly wrong. Usually avoid that now, since I'm *gone* as soon as it looks like an asskicking is coming, but some teams need to be led by the nose. Or at the very least, I need the cap and a kill to keep my star.
  10. Some changes on the PTS today - some changes to flooding damage, and most likely to be noticed, buffs to USN CA's. Pensacola gets a base concealment of 12.8 iirc. NO, Balti, and DM get ROF buffs.
  11. Oh! I forgot about a couple specifics - I use the angle/compass mod which really helps. With every patch things break, so it takes me a day or two to realize I don't have it anymore. It can be surprisingly hard to tell the difference between 25-45-75 degrees of angling on distant targets. Also the dynamic crosshairs are the way to go (the scale stays constant for range - tip: ~5 ticks for slow BBs, ~7 for slower cruisers, ~10 for faster cruisers/DDs).
  12. Looked at your stats ( and also ) and honestly, you're doing fine.I usually look at wowstats for a quick glance. Warships Today, however, shows a lot more detail that can help you fine tune your approach. As an example, you have 30% main battery hit (MBH) rate on your South Carolina, while the average is 26% (hover over the numbers for comparisons). You have a survival rate of 55% versus 33% average however. So a couple thoughts with that are to keep closing, also, feel free to fire when you are in range. If you only nail one shell on a cruiser at long range, that's damage done, it could be a citadel, and at the lower tiers you want to be working on your gunnery anyway. Also, rather than worry about winning or losing, see how you did on the team score tab after battle. Are you up in the top third or so? Then you did your part. Just like WOT (which I was just barely getting to average in when I found WOWS), the nuances of the game will lead to your success. Have a friend who is getting close to unicum in WOT - he just started ships, we div'd together a couple nights ago. I am pretty sure my 6 year old has a better grasp of the game than he does, because my friend just doesn't know any of it yet. Now...he did fine, but it's tier 2/3. Basic gunnery, some angling, etc...goes a long way. Reading the map, knowing the ins and outs of your opponents armor, gun/torp ranges, detection ranges, abusing stealth or knowing when to bully - it takes time. (By fine, he did 20-30k which is really good. I was doing things like 16 pts captains in the Tachibana/Konig Albert...more like 70k....oooh and 40k in the Mikasa lol.) Besides, in 6 months you may revisit the lower tiers, and will realize that: you are now a god; and you sucked when you started out. I just went back to the Clemson and OH THAT'S WHAT THEY MEANT ABOUT SEAL CLUBBING... PS sorry if I meet you on the other team in my Clemson. I'll try to make it quick. Just rush the smoke cloud spitting fire, everything is fine...
  13. At least on the PTS - epicenter was one of the modes, but not exclusively. I think it's more they are adding epicenter to it - and honestly, it was a nice change of pace. Battles were more free-wheeling in that mode vs regular A/B caps.
  14. I got two supercontainers in as many days for 10M credits this week. I have a Missouri.
  15. There is a difference between "max range and reversing" and push up to 8km to eat some HE and bounce some shells, while varying throttle and angle to throw off torp prediction. (And in USN BB's, not getting flanked for EZ CITADELS YEAHHH)